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So as someone who has dabbled with and analysed anomaly artifacts before, I find that there are times it is seemingly harmless until I bring it indoors to see it's analysis report only for the outpost to become hazardous when the artefact responds to the environment indoors, other times the anomaly is noticeably doing something but cannot be determined what and needs to be tested again attempting to leads to making the outpost indoors a dangerous place to be and a headache for whoever has to fix the mess.
What you expected to happen
I expected to find an anomaly analyser in perhaps a small room outside the outpost which would be able to have various gasses pumped into the chamber and just not seal off with emergency doors when hazardous allowing for the testing of dangerous artifacts away from the outpost in a controlled location.
What actually happened
I was forced to bring both harmless, inactive, active and dangerous anomaly alike indoors where this has caused...issues at times when wanting to do my job and test/analyse them.
Steps to reproduce
(Step 1) Find a large artefact (simply put, chase after exotic energy being released on a named wavelength such as Sigma-581 or something else to get a large artifact)
(Step 2) Bring large artefact in to the outpost
(and so on) Step 3: if large artefact cannot be shown to possess triggers that are dangerous to test indoors try again until you get one that does something like release plasma when exposed to oxygen or superchills the room when exposed to a specific gas like nitrogen or just badmin one in to test it.
Step 4: try find the unexistant anomaly analyser outdoors for artifacts of a dangerous nature.
Code Revision
(Found using the "Show Server Revision" verb under the OOC tab.)
Anything else you may wish to add:
(Location if it's a mapping issue, screenshots, sprites, etc.)
For a room built for testing dangerous anomalys, ideally usage of conveyor belts leading into an observation room which can be superheated, highly pressurised, superchilled, vacuum conditioned or filled with gasses of choice while keeping an a nearby outdoors but powered anomaly analyser nearby would allow for the testing of these artifacts without messing up the outpost....oh and EMPs for artifacts may be borked too though I can't find a way to confirm it. (apparently they trigger themselves in an endless loop even when admin turns them off)
The text was updated successfully, but these errors were encountered:
Brief description of the issue
So as someone who has dabbled with and analysed anomaly artifacts before, I find that there are times it is seemingly harmless until I bring it indoors to see it's analysis report only for the outpost to become hazardous when the artefact responds to the environment indoors, other times the anomaly is noticeably doing something but cannot be determined what and needs to be tested again attempting to leads to making the outpost indoors a dangerous place to be and a headache for whoever has to fix the mess.
What you expected to happen
I expected to find an anomaly analyser in perhaps a small room outside the outpost which would be able to have various gasses pumped into the chamber and just not seal off with emergency doors when hazardous allowing for the testing of dangerous artifacts away from the outpost in a controlled location.
What actually happened
I was forced to bring both harmless, inactive, active and dangerous anomaly alike indoors where this has caused...issues at times when wanting to do my job and test/analyse them.
Steps to reproduce
Step 4: try find the unexistant anomaly analyser outdoors for artifacts of a dangerous nature.
Code Revision
Anything else you may wish to add:
For a room built for testing dangerous anomalys, ideally usage of conveyor belts leading into an observation room which can be superheated, highly pressurised, superchilled, vacuum conditioned or filled with gasses of choice while keeping an a nearby outdoors but powered anomaly analyser nearby would allow for the testing of these artifacts without messing up the outpost....oh and EMPs for artifacts may be borked too though I can't find a way to confirm it. (apparently they trigger themselves in an endless loop even when admin turns them off)
The text was updated successfully, but these errors were encountered: