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This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @John3 and had a total of 0 comments that may contain additional information. The original issue description is pasted below:
will allow one to filter a given object out of navmesh generation. this is particularly noteable for those projects doing periodic update-slices on the fly to force ai to take different paths if say, a corridor is already filled with other bots.
This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @John3 and had a total of 0 comments that may contain additional information. The original issue description is pasted below:
navigation editor should ignore player
Tested in last commit 6309495 (Dec 9, 2016)
BAD

Should be like this

The text was updated successfully, but these errors were encountered: