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navigation editor should ignore player #54

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lukaspj opened this issue May 30, 2020 · 1 comment
Open

navigation editor should ignore player #54

lukaspj opened this issue May 30, 2020 · 1 comment

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@lukaspj
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lukaspj commented May 30, 2020

This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @John3 and had a total of 0 comments that may contain additional information. The original issue description is pasted below:

navigation editor should ignore player

Tested in last commit 6309495 (Dec 9, 2016)

BAD
image

Should be like this
image

@Azaezel
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Azaezel commented Jun 13, 2020

RnD note: it should be highlighted that

DefineEngineFunction(NavMeshIgnore, void, (S32 objid, bool _ignore), (0, true),
will allow one to filter a given object out of navmesh generation. this is particularly noteable for those projects doing periodic update-slices on the fly to force ai to take different paths if say, a corridor is already filled with other bots.

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