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choc_AudioMIDIBlockDispatcher.h
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choc_AudioMIDIBlockDispatcher.h
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//
// ██████ ██ ██ ██████ ██████
// ██ ██ ██ ██ ██ ██ ** Classy Header-Only Classes **
// ██ ███████ ██ ██ ██
// ██ ██ ██ ██ ██ ██ https://github.com/Tracktion/choc
// ██████ ██ ██ ██████ ██████
//
// CHOC is (C)2022 Tracktion Corporation, and is offered under the terms of the ISC license:
//
// Permission to use, copy, modify, and/or distribute this software for any purpose with or
// without fee is hereby granted, provided that the above copyright notice and this permission
// notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
// WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
// CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
// WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
// CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifndef CHOC_AUDIOMIDIDISPATCHER_HEADER_INCLUDED
#define CHOC_AUDIOMIDIDISPATCHER_HEADER_INCLUDED
#include <functional>
#include "../containers/choc_Span.h"
#include "../containers/choc_VariableSizeFIFO.h"
#include "../platform/choc_HighResolutionSteadyClock.h"
#include "../memory/choc_Endianness.h"
#include "choc_SampleBuffers.h"
#include "choc_MIDI.h"
namespace choc::audio
{
//==============================================================================
/**
Collects and synchronises incoming live audio and MIDI data, splitting it
into suitably-aligned chunks for a callback to handle.
This takes care of sub-dividing audio blocks between the times that MIDI messages
fall, so that a client gets callbacks where all the MIDI messages lie at the
start of the block, and don't need to worry about the timing of events within
the block.
*/
struct AudioMIDIBlockDispatcher
{
AudioMIDIBlockDispatcher() = default;
//==============================================================================
/// Prepares the dispatcher for running at the given sample-rate.
/// This must be called before any other methods are used.
void reset (double sampleRate, size_t midiFIFOCapacity = 1024);
//==============================================================================
using MIDIDeviceID = const char*;
using MIDIEventTime = HighResolutionSteadyClock::time_point;
/// Adds an incoming MIDI event to the queue. This can be called from any thread.
template <typename StorageType>
void addMIDIEvent (MIDIDeviceID, const choc::midi::Message<StorageType>&);
/// Adds an incoming MIDI event to the queue. This can be called from any thread.
void addMIDIEvent (MIDIDeviceID, const void* data, uint32_t size);
/// Adds a juce::MidiMessage to the queue. This can be called from any thread.
template <typename JUCECompatibleMIDIMessage>
void addMIDIEvent (MIDIDeviceID, const JUCECompatibleMIDIMessage&);
/// This struct holds a timestamped MIDI message with details about its source.
struct MIDIMessage
{
/// A global timestamp for this message.
/// NB: depending on where the event came from, this could be null.
MIDIEventTime time;
/// An ID for the device that was the source of this event. This is a
/// `const char*`, so may be either a null-terminated name, or a nullptr.
MIDIDeviceID sourceDeviceID;
/// The MIDI message itself.
choc::midi::MessageView message;
};
//==============================================================================
/// Before calling processInChunks(), this must be called to provide the audio buffers.
void setAudioBuffers (choc::buffer::ChannelArrayView<const float> input,
choc::buffer::ChannelArrayView<float> output);
/// Before calling processInChunks(), this must be called to provide the audio buffers.
void setAudioBuffers (const float* const* inputData, int numInputChannels,
float* const* outputData, int numOutputChannels, int numFrames);
/// A function prototype which accepts a time-stamped MIDI event.
using HandleMIDIMessageFn = std::function<void(uint32_t frame, choc::midi::MessageView)>;
/// Before calling processInChunks(), this may be called to receive MIDI output events.
void setMidiOutputCallback (HandleMIDIMessageFn);
//==============================================================================
/// This struct is given to a client callback to process.
struct Block
{
choc::buffer::ChannelArrayView<const float> audioInput;
choc::buffer::ChannelArrayView<float> audioOutput;
choc::span<MIDIMessage> midiMessages;
const HandleMIDIMessageFn& onMidiOutputMessage;
};
/// After calling setAudioBuffers() to provide the audio channel data, call this
/// to invoke a sequence of chunk callbacks on the function provided.
/// The callback function provided must take a Block object as its parameter.
template <typename Callback>
void processInChunks (Callback&&);
/// This clears the output buffers which were configured via a call to setAudioBuffers().
void clearOutputBuffers();
/// This governs the granularity at which MIDI events are time-stamped, and hence
/// determines the smallest chunk size into which the callbacks will be split.
/// Smaller sizes will give more accurate MIDI timing at the expense of extra callback
/// overhead when there are a lot of messages. In practice, 32 frames is less than
/// a millisecond so probably good enough for most live situations.
uint32_t midiTimingGranularityFrames = 32;
private:
//==============================================================================
choc::buffer::ChannelArrayView<float> nextOutputBlock;
choc::buffer::ChannelArrayView<const float> nextInputBlock;
HandleMIDIMessageFn midiOutputMessageCallback;
using DurationType = std::chrono::duration<double, std::ratio<1, 1>>;
static constexpr int32_t maxCatchUpFrames = 20000;
DurationType frameDuration;
MIDIEventTime lastBlockTime;
std::vector<uint32_t> midiMessageTimes;
std::vector<MIDIMessage> midiMessages;
uint32_t chunkFrameOffset = 0;
choc::fifo::VariableSizeFIFO midiFIFO;
void fetchMIDIBlockFromFIFO (choc::fifo::VariableSizeFIFO::BatchReadOperation&, uint32_t);
};
//==============================================================================
// _ _ _ _
// __| | ___ | |_ __ _ (_)| | ___
// / _` | / _ \| __| / _` || || |/ __|
// | (_| || __/| |_ | (_| || || |\__ \ _ _ _
// \__,_| \___| \__| \__,_||_||_||___/(_)(_)(_)
//
// Code beyond this point is implementation detail...
//
//==============================================================================
inline void AudioMIDIBlockDispatcher::reset (double sampleRate, size_t midiFIFOCapacity)
{
midiMessageTimes.clear();
midiMessageTimes.reserve (midiFIFOCapacity);
midiMessages.clear();
midiMessages.reserve (midiFIFOCapacity);
midiFIFO.reset (static_cast<uint32_t> (midiFIFOCapacity * (sizeof (MIDIEventTime) + sizeof (MIDIDeviceID) + 3u)));
frameDuration = DurationType (1.0 / sampleRate);
}
inline void AudioMIDIBlockDispatcher::addMIDIEvent (MIDIDeviceID deviceID, const void* data, uint32_t size)
{
midiFIFO.push (sizeof (MIDIEventTime) + sizeof (MIDIDeviceID) + size,
[time = HighResolutionSteadyClock::now(), deviceID, data, size] (void* dest)
{
auto d = static_cast<char*> (dest);
choc::memory::writeNativeEndian (d, time);
d += sizeof (MIDIEventTime);
choc::memory::writeNativeEndian (d, deviceID);
d += sizeof (MIDIDeviceID);
memcpy (d, data, size);
});
}
template <typename StorageType>
inline void AudioMIDIBlockDispatcher::addMIDIEvent (MIDIDeviceID deviceID, const choc::midi::Message<StorageType>& message)
{
addMIDIEvent (deviceID, message.data(), message.size());
}
template <typename JUCECompatibleMIDIMessage>
void AudioMIDIBlockDispatcher::addMIDIEvent (MIDIDeviceID deviceID, const JUCECompatibleMIDIMessage& message)
{
addMIDIEvent (deviceID, message.getRawData(), static_cast<uint32_t> (message.getRawDataSize()));
}
inline void AudioMIDIBlockDispatcher::setAudioBuffers (choc::buffer::ChannelArrayView<const float> input,
choc::buffer::ChannelArrayView<float> output)
{
CHOC_ASSERT (input.getNumFrames() == output.getNumFrames());
nextInputBlock = input;
nextOutputBlock = output;
}
inline void AudioMIDIBlockDispatcher::setAudioBuffers (const float* const* inputData, int numInputChannels,
float* const* outputData, int numOutputChannels, int numFrames)
{
setAudioBuffers (choc::buffer::createChannelArrayView (inputData,
static_cast<choc::buffer::ChannelCount> (numInputChannels),
static_cast<choc::buffer::FrameCount> (numFrames)),
choc::buffer::createChannelArrayView (outputData,
static_cast<choc::buffer::ChannelCount> (numOutputChannels),
static_cast<choc::buffer::FrameCount> (numFrames)));
}
inline void AudioMIDIBlockDispatcher::setMidiOutputCallback (AudioMIDIBlockDispatcher::HandleMIDIMessageFn callback)
{
if (! callback)
{
midiOutputMessageCallback = {};
return;
}
midiOutputMessageCallback = [this, cb = std::move (callback)] (uint32_t frame, choc::midi::MessageView m)
{
cb (frame + chunkFrameOffset, m);
};
}
template <typename Callback>
void AudioMIDIBlockDispatcher::processInChunks (Callback&& process)
{
chunkFrameOffset = 0;
const auto numFrames = nextOutputBlock.getNumFrames();
CHOC_ASSERT (numFrames == nextInputBlock.getNumFrames());
choc::fifo::VariableSizeFIFO::BatchReadOperation midiFIFOBatchOp (midiFIFO);
fetchMIDIBlockFromFIFO (midiFIFOBatchOp, numFrames);
if (auto totalNumMIDIMessages = static_cast<uint32_t> (midiMessageTimes.size()))
{
auto frameRange = nextOutputBlock.getFrameRange();
uint32_t midiStart = 0;
while (frameRange.start < frameRange.end)
{
auto chunkToDo = frameRange;
auto endOfMIDI = midiStart;
while (endOfMIDI < totalNumMIDIMessages)
{
auto eventTime = midiMessageTimes[endOfMIDI];
if (eventTime > chunkToDo.start)
{
chunkToDo.end = eventTime;
break;
}
++endOfMIDI;
}
process (Block { nextInputBlock.getFrameRange (chunkToDo),
nextOutputBlock.getFrameRange (chunkToDo),
choc::span<const MIDIMessage> (midiMessages.data() + midiStart,
midiMessages.data() + endOfMIDI),
midiOutputMessageCallback });
chunkFrameOffset += chunkToDo.size();
frameRange.start = chunkToDo.end;
midiStart = endOfMIDI;
}
}
else
{
process (Block { nextInputBlock, nextOutputBlock, {}, midiOutputMessageCallback });
}
CHOC_ASSERT(chunkFrameOffset <= numFrames);
}
inline void AudioMIDIBlockDispatcher::clearOutputBuffers()
{
nextOutputBlock.clear();
}
inline void AudioMIDIBlockDispatcher::fetchMIDIBlockFromFIFO (choc::fifo::VariableSizeFIFO::BatchReadOperation& midiFIFOBatchOp, uint32_t numFramesNeeded)
{
midiMessages.clear();
midiMessageTimes.clear();
auto blockStartTime = lastBlockTime;
lastBlockTime = HighResolutionSteadyClock::now();
while (midiFIFOBatchOp.pop ([&] (const void* d, uint32_t totalSize)
{
auto data = static_cast<const char*> (d);
auto dataEnd = data + totalSize;
auto eventTime = choc::memory::readNativeEndian<MIDIEventTime> (data);
auto timeWithinBlock = DurationType (eventTime - blockStartTime);
auto frameIndex = static_cast<int32_t> (timeWithinBlock.count() / frameDuration.count());
if (frameIndex < 0)
{
if (frameIndex < -maxCatchUpFrames)
return;
frameIndex = 0;
}
else if (frameIndex > static_cast<int32_t> (numFramesNeeded))
{
frameIndex = static_cast<int32_t> (numFramesNeeded) - 1;
}
auto snappedIndex = static_cast<uint32_t> (frameIndex) % midiTimingGranularityFrames;
midiMessageTimes.push_back (snappedIndex);
data += sizeof (MIDIEventTime);
auto deviceID = choc::memory::readNativeEndian<MIDIDeviceID> (data);
data += sizeof (MIDIDeviceID);
midiMessages.push_back ({ eventTime, deviceID, { data, static_cast<size_t> (dataEnd - data) }});
})) {}
}
} // namespace choc::audio
#endif // CHOC_AUDIOMIDIDISPATCHER_HEADER_INCLUDED