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First of all, this is really awesome and I was not expecting to find something like this, which I actually really wanted! So cheers!
But my main use for this pulsing feature will be to indicate a "pulse" when my app actually updates the location for an annotation. In other words, simply setting it to a repeating animation is of little use as the pulses would be meaningless.
Rather, I am looking to implement a simple [pulse] method that will perform a single pulse animation on command. I am hoping this is possible and that you just didn't think of it, as opposed to there being some intrinsic limitation preventing it.
Any kind of headstart would be appreciated.
The text was updated successfully, but these errors were encountered:
A pulseOnce method is a good idea, I'll try to implement that shortly. FYI, what's on master has been redesigned for iOS 7, I just haven't updated the Read me screenshots yet.
First of all, this is really awesome and I was not expecting to find something like this, which I actually really wanted! So cheers!
But my main use for this pulsing feature will be to indicate a "pulse" when my app actually updates the location for an annotation. In other words, simply setting it to a repeating animation is of little use as the pulses would be meaningless.
Rather, I am looking to implement a simple [pulse] method that will perform a single pulse animation on command. I am hoping this is possible and that you just didn't think of it, as opposed to there being some intrinsic limitation preventing it.
Any kind of headstart would be appreciated.
The text was updated successfully, but these errors were encountered: