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main.py
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#!/usr/bin/env python3
import logging
import traceback
import tcod
import color
import exceptions
import input_handlers
import setup_game
def save_game(handler: input_handlers.BaseEventHandler, filename: str) -> None:
"""If the current event handler has an active Engine then save it."""
if isinstance(handler, input_handlers.EventHandler):
handler.engine.save_as(filename)
print("Game saved.")
def main() -> None:
screen_width = 60
screen_height = 45
tileset = tcod.tileset.load_tilesheet(
"data/16x16-sb-ascii.png", 16, 16, tcod.tileset.CHARMAP_CP437
)
handler: input_handlers.BaseEventHandler = setup_game.MainMenu()
with tcod.context.new(
columns=screen_width,
rows=screen_height,
tileset=tileset,
title="Survival on the Mountain",
vsync=True,
) as context:
root_console = tcod.Console(screen_width, screen_height, order="F")
try:
while True:
root_console.clear()
handler.on_render(console=root_console)
context.present(root_console, keep_aspect=True)
try:
for event in tcod.event.wait():
context.convert_event(event)
handler = handler.handle_events(event)
except Exception: # Handle exceptions in game.
traceback.print_exc() # Print error to stderr.
# Then print the error to the message log.
if isinstance(handler, input_handlers.EventHandler):
handler.engine.message_log.add_message(
traceback.format_exc(), color.error
)
except exceptions.QuitWithoutSaving:
raise
except SystemExit: # Save and quit.
save_game(handler, "sav/savegame.sav")
raise
except BaseException: # Save on any other unexpected exception.
save_game(handler, "sav/savegame.sav")
raise
if __name__ == "__main__":
if __debug__:
logging.basicConfig(level=logging.DEBUG)
main()