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.gitignore
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.gitignore
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# Logs
logs
*.log
npm-debug.log*
# Runtime data
pids
*.pid
*.seed
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
# nyc test coverage
.nyc_output
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# node-waf configuration
.lock-wscript
# Compiled binary addons (http://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules
jspm_packages
# Optional npm cache directory
.npm
# Optional REPL history
.node_repl_history
# swap files
*.swp
*~
*.bak
# Dota 2 Binaries
tools_thumbnail_cache.bin
tools_asset_info.bin
# Dota 2 compiled files
panorama_debugger.cfg
game/maps/
game/materials/
game/models/
game/panorama/
game/particles/
game/soundevents/
game/sounds/
*.vpk
# DotaStats
settings.kv
.DS_Store
demoheader.tmp
server_log.txt
rich_presence_persistent_data.txt
cache_*.soc
.luacheckcache
here/
game/screenshots/
# I thinke we should really add all precompiled files
# Unignore precompiled files (SiltBreaker)
!game/models/
game/models/*
!game/models/creeps/
!game/models/heroes/
!game/models/items/
!game/materials/
game/materials/*
!game/materials/models/
game/materials/models/*
!game/materials/models/creeps/
game/materials/models/creeps/*
!game/materials/models/heroes/
!game/materials/models/items/
!game/materials/models/creeps/knoll_1/
!game/materials/models/creeps/spiders/
!game/materials/models/creeps/omni_golem/
!game/materials/models/creeps/neutral_creeps/
game/materials/models/creeps/neutral_creeps/*
!game/materials/models/creeps/neutral_creeps/*ogre*
!game/materials/models/creeps/neutral_creeps/*furbolg*
# IDE specific directories
.idea