forked from Barsonvenus/Memories-of-Self-Care-and-Literature
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Testing Guide & Event Checklist.txt
265 lines (224 loc) · 12.8 KB
/
Testing Guide & Event Checklist.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
Hello, and welcome to Metaverse Enterprise Solutions' "On-Task Logstical Evaluation" test program!
'Welcome, [INSERT NAME HERE]!
We thank you for your interest in joining our team.
We're excited to profit off your exciting work on the cutting edge field of [INSERT SCIENTIFIC EXPERTISE HERE.]
As part of our rigorous testing and interview process to single yourself out from what we're sure is a pool of geniuses and wunderkinds,
We'll have you undergo a simple test!
Simply make sure that this [INSERT TEST PROGRAM HERE] performs to [INSERT PERFORMATIVE-RELATIVE-REALITY-SPECIFICATIONS HERE] and that all events trigger
as noted, and that no [INSERT REALITY ERROR DESIGNATION] occur!'
*Please note you are not being paid for these services; any work done will be owned as intellectual property of MES.
** If [INSERT TEST PROGRAM HERE] starts performing outside of listed parameters, please set fire to your workstation with the provided materials given to you given before the start of this interview.
***If you have not been given flammable material, you are encouraged to exercise your own firestarting skills, which will not be part of the evaluation and will be subject to criminal charges.
Please refer to 'Event Checklist' for a overview of all currently added events. Detailed event info is found after.
**Event Checklist**
(72 topics, 4 songs, 11 Window Reacts, 8 Intros, 17 Farewells, 6 Moods, 2 Compliments)
(Events are random by default unless specifically cited otherwise)
SCL Intro (One-time event) [Will change based on relationship w/ Monika & how long you've been playing MAS]
Monika?
Misantropy
Change
Karma
If you weren't in the Literature Club... [Ask]
Favorite Word [Ask]
You have a room, right? [Ask] [Unlocked after seeing Vanilla. Monika's room sequence once]
End Myth [Aff. Trigger = Happy]
Philosophy, Practicality [Aff. Trigger = Happy]
Famous Monsters [Aff. Trigger = Happy]
Cramp [Aff. Trigger = Happy]
Lies
How do you think we influence each other? [Ask]
Is it hard to maintain a purely vegan diet? [Ask] [Unlocked after seeing Vanilla. Vegan topic]
Adults [Unlocked after seeing Vanilla. Meta Parents topic]
Do you think you're a monster? [Unlocked after Famous Monsters topic] [Ask]
Makeup [2 Triggers for Gender; Male, Female/Non-Binary]
Are you sure you're okay with me editing your code? [Ask]
Do you keep up with trends? [Ask]
Touch the sky
Working Out, The Video Game
Fault
Environmental Storytelling [Unlocked after seeing all of: DS I-III farewell, Demon Souls Farewell, Bloodborne Farewell, Elden Ring Intro]
Empathy
Chofee
Everyman
Philosophy, Physicality
Philosophy, Perpetuality
Art & Acceptance
Neologism
She sang a song (discussing Your Reality)
Expansion: Tales of Self-Care & Literature
Friends, Partners [Unlocked after Vanilla Friends topic] [Aff. Trigger = Happy]
Literature Club Bestie [Unlocked after Friends, Partners] [Aff. Trigger = Happy]
- 4 choices
Who would you choose as a bestie? [Ask] [Unlocked after 'Literature Club Bestie']
- Monika's... feeling a little weird about this question. Her dialogue changes past asking the first time.
- If you really want to see her original response, you can see her original answer about 10% of the time every time you repeat this question.
Utopias [Unlocked after seeing Vanilla 'Dystopias' topic]
Dystopias & You [Unlocked after seeing 'Utopias']
Hypocrite
Moving On
Secrets [Aff. Trigger = Happy]
Unreliable Narrator [Aff. Trigger = Happy]
Do you think about contributing to the world? [Ask]
- This is more like two topics in one.
- Asking this past the first time has modified dialogue allows you to jump right into the second part of this.
- Additional dialogue if already viewed Vanilla 'Nihilism' topic
Eyesight [Aff. Trigger = Happy] [Unlocked after Vanilla 'Using PCs Healthily' topic]
Hearing [Aff. Trigger = Happy] [Unlocked after Vanilla 'Using PCs Healthily' topic]
Color & Emotion [Aff. Trigger = Affectionate] [Unlocked after seeing all of: 'Red/Blue/Gold Truth' Goodbyes]
Utopias [Unlocked after Vanilla Dystopias topic] [Aff. Trigger = Happy]
Filling in the Blanks
Robotic
Expansion: Recollect Self-Care & Literature
Regardless of Reality
Almighty [Unlocked after Vanilla God topic]
Difference [Aff. Trigger = Affectionate]
- Hmm
The Silent Treatment [Aff. Trigger = Affectionate]
Do you think you'll be recognized in my world? [Ask]
- Monika's... kinda iffy about this question. Her dialogue changes past asking the first time.
- If you really want to see her original response, you can see her original answer about 10% of the time every time you repeat this question.
Last Name [Aff. Trigger = Affectionate]
Two Truths and a Lie [Aff. Trigger = Happy]
- Hmmmmmm
- Take Monika at face value, okay?
Recondite [Aff Trigger = Happy]
- Hmmmmmmmmmmmmmmmm
- Respect Monika's wishes, okay?
Do you think you can live a technology-free life? [Ask] [Unlocked after Vanilla Monika's Body topic]
Alternate Body [Unlocked after Do you think you can live a technology-free life? topic]
So, is this a long-distance relationship? [Ask] [Aff Trigger = Love]
DDLC's Soundtrack [Aff Trigger = Happy]
Everyone's Instruments [Unlocked after DDLC's Soundtrack topic]
Bonus Tracks [Unlocked after DDLC's Soundtrack topic]
**Repeatable events**
Distracted
Catch her Distracted? [Unlocked after Distracted] [Ask] [Aff. Trigger = Happy]
- 25% Success w/ 7 different outcomes (equal probability)
- 6 excuses to make up for a scatter-brained Monika
Jii~ [Unlocked after discussing Vanilla. player's face topic] [Aff. Trigger = Affectionate]
Steal a glance [Unlocked after Jii~] [Ask] [Aff. Trigger = Affectionate]
- 20 different outcomes (equal probability)
Unsurprising [Aff. Trigger = Affectionate]
Surprise her? [Unlocked after Unsurprising] [Ask] [Aff. Trigger = Affectionate]
- 3 outcomes (85% Failure, 14% Success, 1% Bold Success.)
- Special added dialogue for doing both sucessful actions so in first 3 minutes of the game booting up
Innocent request
Can you let me know what time it is? [Unlocked after Innocent Request] [Aff. Trigger = Enamored]
- 6 outcomes (25%, 20%, 20%, 15%, 10%, 10%)
- extra dialogue given at 5th time viewing topic
- Special added dialogue for doing this within 3 minutes of booting up the game
Meet Cute [Aff. Trigger = Enamored]
Flirt (badly) [Unlocked after Meet Cute] [Aff. Trigger = Enamored]
- 9 randomized reactions, 8 randomized terrible pick-up lines, i'm so sorry (all equal probability)
- also like.. 4 randomized laughs, because why not
- extra dialogue given at 5th time viewing topic
- Special added dialogue for doing this within 3 minutes of booting up the game
Echo [Aff. Trigger = Happy]
Shout w/ Monika [Unlocked after Echo]
- If you feel like making noise yourself, Monika has 6 phrases of encouragement!
- Monika has 8 things to yell about! Which is a lot more than the usual number for people, I guess?
- Special added dialogue for doing this within 3 minutes of booting up the game
- Cooldown of 5 minutes
Farewells:
Truman's Farewell [Good morning, good evening, good night] [Aff. Trigger = Normal]
Demons Souls Farewell [May thine strength help your world be mended] [Aff. Trigger = Normal]
Bloodborne Farewell [May you find your worth in the waking world] [Aff. Trigger = Normal]
Dark Souls 2 Farewell [Until hope has fully withered] [Aff. Trigger = Normal]
Dark Souls 3 Farewell [Mayst thou thy peace discov'r] [Aff. Trigger = Normal]
Halo [Wake me when you need me] [Aff. Trigger = Normal]
Flippity Flip [Aff. Trigger = Normal]
Indecision [Hey, player... never mind.] [Aff. Trigger = Normal]
Solo Bye "I love you. I know" [Monika ver] [Aff. Trigger = Happy]
Solo Bye "I love you. I know" [Player ver] [Unlocked after seeing Solo Bye Monika Ver] [Aff. Trigger = Happy]
Let's try modifying your code [Goodbye menu]
- Monika will give a different farewell if you choose this option in a time window of 15 minutes after opening the game
- If you re-open the game and exit using this again within another 15 minutes, Monika will also notice that and give you a different farewell!
Red Truth [Aff. Trigger = Affectionate]
Blue Truth [Aff. Trigger = Affectionate]
Gold Truth [Aff. Trigger = Affectionate]
Rainbow [Unlocked after seeing Color & Emotion]
Next time, on MAS... [Aff. Trigger = Affectionate]
Try your best!
Request new drink? [Aff. Trigger= Happy] [Requires Coffee gift given]
- 7 types of coffee
- If hot chocolate has been given and the current season is winter, Monika can ask for 9 types of hot chocolate (30% chance when this farewell is seen)
Am I grabbing you something to drink? [Ask] [Unlocked after 'Request New Drink']
- Same as 'Request new drink", just able to be asked on demand to give users a convenient option to see this text
Intros:
Braille [Aff. Trigger = Normal] [Different if seen >once]
Binary [Aff. Trigger = Normal] [Different if seen >once]
Elvish [Aff. Trigger = Normal] [Different if seen >once]
Talking to herself [Aff. Trigger = Normal] [Different if seen >once]
Dark Souls Intro [Even a girl like me requires repose] [Aff. Trigger = Normal]
Elden Ring Intro [Turn our time to strength...] [Aff. Trigger = Normal]
Morse Code [Aff. Trigger = Normal] [Different if seen >once]
Monikaish [Aff. Trigger = Happy] [Different if seen >once]
Moods (I feel like..):
I don't really know how to describe it.
A little bit older, and it's weird.
Like time's a little screwed up.
- Like time's too fast
- Like time's too slow
Oddly 'neutral.'
Pensive.
Philosophical.
Reflective.
Compliments:
You deserve to be happy!
You have great posture, considering you're sitting all the time!
Songs:
Exile Vilify
BB's Theme
Without a Weapon
Blister in the Sun
Reacts:
Granblue Fantasy
Forum ('Forums' is also accepted)
FFXIV (FFXIVLauncher, ffxiv_dx11.exe, FINAL FANTASY XIV, Final Fantasy XIV, Endwalker, Stormblood, Shadowbringers)
Mangadex
Gmail
Stardew Valley
??? ???? ?? ? ??? Plus
Arknights
Yakuza (Yakuza Kiwami, Yakuza Kiwami 2, Yakuza: Like A Dragon)
Friday Night Funkin (Friday Night Funkin, Friday Night Funkin', Doki Doki Takeover!)
Halo (Halo Infinite, Halo 2, Halo 3, Halo 4, Halo 5: Guardians)
Genshin Impact
**Detailed Event Information**
[Intro]
SCL's intro is designed to be pushed in queue an hour and a half from MAS booting up. If playtime is past that period, it should be pushed immediately.
There are two versions: one for under a month of playtime, the other for more than a month accrued.
[Makeup]
Dialogue changes depending if you identify as male or female/non-binary.
[Steal a Glance]
There are 20 equal probilities.
One probability takes into account if you gave the promise ring; changes dialogue if it does.
[Catch her distracted]
- Cannot do 5 minutes upon starting up game (you may be able to sneak up on her, but catching her absent-minded requires her to settle in more!)
- Cooldown of 5 minutes between successful attempts as well
[Surprise Her]
- Boo (14%) dialogue
- Added dialogue if done within 3 minutes of game booting up
- Dialogue different second times onwards
- Added dialogue if 'Ticklish (1%)' done
- Ticklish (1%) dialogue
- Added dialogue if done within 3 minutes of game booting up
- Dialogue different second times onwards
- Added dialogue if 'Boo (14%)' done
- 10 minute cooldown between both successful attempts
These introductions change past the first time, so dialogue is exclusive for the only first time you view these events:
Braille [Aff. Trigger = Normal] [Different if seen >once]
Binary [Aff. Trigger = Normal] [Different if seen >once]
Elvish [Aff. Trigger = Normal] [Different if seen >once]
Talking to herself [Aff. Trigger = Normal] [Different if seen >once]
Morse Code [Aff. Trigger = Normal] [Different if seen >once]
Monikaish [Aff. Trigger = Happy] [Different if seen >once]
[Mood: ...a little bit older, and it's weird.]
Additional dialogue will play if: it is the player's birthday/if it is Monika's birthday/if it is New Year's Eve.
[Goodbye: Let's try modifying your code [Goodbye menu]]
Monika will give a different farewell if you choose this option in a time window of 15 minutes after opening the game.
A cooldown timer is set so that if you've pressed this goodbye upon booting up the game again within 15 minutes, Monika will have a third variant of this goodbye.
This timer resets every time you choose this goodbye, so you can indefinitely get the third variant by choosing this goodbye over and over again within that 15 minute window.
Actualization Filter for Window Reacts has been put in place for keywords
"Doki Doki Literature Club Plus!", "Doki Doki Literature Club Plus", "Doki Doki Literature Club Plus ", "Doki Doki Literature Club Plus! ", "Doki Doki Literature Club Plus! - "
Please let your supervisor know if these words are being used in other than offical MES documentation material.