Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[CRITICAL] Players can take things from the trade inventory, FlamePaper 1.8.8. #98

Open
Regomy opened this issue Dec 17, 2022 · 3 comments

Comments

@Regomy
Copy link

Regomy commented Dec 17, 2022

[TradePlus] Plugin TradePlus v3.84 has failed to register events for class com.trophonix.tradeplus.trade.Trade because org/bukkit/event/entity/EntityPickupItemEvent does not exist.

Players can take items from the trading inventory (e.g., take glass or a ready button) when they open it, but the inventory itself is not updated. Tried and on the new version, I also wonder why sell the plugin if you give it src?

@Regomy
Copy link
Author

Regomy commented Dec 17, 2022

Everything works on Trade 3.81, I have not checked others.

@Regomy
Copy link
Author

Regomy commented Dec 17, 2022

This plugin sends this message to my console: [TradePlus] Unknown material [EXPERIENCE_BOTTLE].

Trophonix added a commit that referenced this issue Dec 17, 2022
Should fix issue #98 and 1.8 compatibility
@Trophonix
Copy link
Owner

I'm working on a fix right now for the EntityPickupItemEvent error :)

Did you use the plugin on a later version of Mnecraft and then move your config to the 1.8 server? Trade+ generates the config with Materials from the current version it's running on the first time that it creates the configs. You might have to update your gui yml and put EXP_BOTTLE instead of EXPERIENCE_BOTTLE.

There are many examples of open source software that you can pay for to support the continued development. Having it open source allows me to collaborate with the community on fixes and new features. If someone wants to download the src and compile it, they're free to do so, but the occasional purchase does help me to justify spending time on the project.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants