forked from runuo/runuo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRegion.cs
1285 lines (1019 loc) · 28.6 KB
/
Region.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/***************************************************************************
* Region.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : [email protected]
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using Server.Network;
using Server.Targeting;
namespace Server
{
public enum MusicName
{
Invalid = -1,
OldUlt01 = 0,
Create1,
DragFlit,
OldUlt02,
OldUlt03,
OldUlt04,
OldUlt05,
OldUlt06,
Stones2,
Britain1,
Britain2,
Bucsden,
Jhelom,
LBCastle,
Linelle,
Magincia,
Minoc,
Ocllo,
Samlethe,
Serpents,
Skarabra,
Trinsic,
Vesper,
Wind,
Yew,
Cave01,
Dungeon9,
Forest_a,
InTown01,
Jungle_a,
Mountn_a,
Plains_a,
Sailing,
Swamp_a,
Tavern01,
Tavern02,
Tavern03,
Tavern04,
Combat1,
Combat2,
Combat3,
Approach,
Death,
Victory,
BTCastle,
Nujelm,
Dungeon2,
Cove,
Moonglow,
Zento,
TokunoDungeon,
Taiko,
DreadHornArea,
ElfCity,
GrizzleDungeon,
MelisandesLair,
ParoxysmusLair,
GwennoConversation,
GoodEndGame,
GoodVsEvil,
GreatEarthSerpents,
Humanoids_U9,
MinocNegative,
Paws,
SelimsBar,
SerpentIsleCombat_U7,
ValoriaShips
}
public class Region : IComparable
{
private static List<Region> m_Regions = new List<Region>();
public static List<Region> Regions{ get{ return m_Regions; } }
public static Region Find( Point3D p, Map map )
{
if ( map == null )
return Map.Internal.DefaultRegion;
Sector sector = map.GetSector( p );
List<RegionRect> list = sector.RegionRects;
for ( int i = 0; i < list.Count; ++i )
{
RegionRect regRect = list[i];
if ( regRect.Contains( p ) )
return regRect.Region;
}
return map.DefaultRegion;
}
private static Type m_DefaultRegionType = typeof( Region );
public static Type DefaultRegionType{ get{ return m_DefaultRegionType; } set{ m_DefaultRegionType = value; } }
private static TimeSpan m_StaffLogoutDelay = TimeSpan.Zero;
private static TimeSpan m_DefaultLogoutDelay = TimeSpan.FromMinutes( 5.0 );
public static TimeSpan StaffLogoutDelay{ get{ return m_StaffLogoutDelay; } set{ m_StaffLogoutDelay = value; } }
public static TimeSpan DefaultLogoutDelay{ get{ return m_DefaultLogoutDelay; } set{ m_DefaultLogoutDelay = value; } }
public static readonly int DefaultPriority = 50;
public static readonly int MinZ = sbyte.MinValue;
public static readonly int MaxZ = sbyte.MaxValue + 1;
public static Rectangle3D ConvertTo3D( Rectangle2D rect )
{
return new Rectangle3D( new Point3D( rect.Start, MinZ ), new Point3D( rect.End, MaxZ ) );
}
public static Rectangle3D[] ConvertTo3D( Rectangle2D[] rects )
{
Rectangle3D[] ret = new Rectangle3D[rects.Length];
for ( int i = 0; i < ret.Length; i++ )
{
ret[i] = ConvertTo3D( rects[i] );
}
return ret;
}
private string m_Name;
private Map m_Map;
private Region m_Parent;
private List<Region> m_Children = new List<Region>();
private Rectangle3D[] m_Area;
private Sector[] m_Sectors;
private bool m_Dynamic;
private int m_Priority;
private int m_ChildLevel;
private bool m_Registered;
private Point3D m_GoLocation;
private MusicName m_Music;
public string Name{ get{ return m_Name; } }
public Map Map{ get{ return m_Map; } }
public Region Parent{ get{ return m_Parent; } }
public List<Region> Children{ get{ return m_Children; } }
public Rectangle3D[] Area{ get{ return m_Area; } }
public Sector[] Sectors{ get{ return m_Sectors; } }
public bool Dynamic{ get{ return m_Dynamic; } }
public int Priority{ get{ return m_Priority; } }
public int ChildLevel{ get{ return m_ChildLevel; } }
public bool Registered{ get{ return m_Registered; } }
public Point3D GoLocation{ get{ return m_GoLocation; } set { m_GoLocation = value; } }
public MusicName Music{ get{ return m_Music; } set{ m_Music = value; } }
public bool IsDefault{ get{ return m_Map.DefaultRegion == this; } }
public virtual MusicName DefaultMusic{ get{ return m_Parent != null ? m_Parent.Music : MusicName.Invalid; } }
public Region( string name, Map map, int priority, params Rectangle2D[] area ) : this( name, map, priority, ConvertTo3D( area ) )
{
}
public Region( string name, Map map, int priority, params Rectangle3D[] area ) : this( name, map, null, area )
{
m_Priority = priority;
}
public Region( string name, Map map, Region parent, params Rectangle2D[] area ) : this( name, map, parent, ConvertTo3D( area ) )
{
}
public Region( string name, Map map, Region parent, params Rectangle3D[] area )
{
m_Name = name;
m_Map = map;
m_Parent = parent;
m_Area = area;
m_Dynamic = true;
m_Music = this.DefaultMusic;
if ( m_Parent == null )
{
m_ChildLevel = 0;
m_Priority = DefaultPriority;
}
else
{
m_ChildLevel = m_Parent.ChildLevel + 1;
m_Priority = m_Parent.Priority;
}
}
public void Register()
{
if ( m_Registered )
return;
OnRegister();
m_Registered = true;
if ( m_Parent != null )
{
m_Parent.m_Children.Add( this );
m_Parent.OnChildAdded( this );
}
m_Regions.Add( this );
m_Map.RegisterRegion( this );
List<Sector> sectors = new List<Sector>();
for ( int i = 0; i < m_Area.Length; i++ )
{
Rectangle3D rect = m_Area[i];
Point2D start = m_Map.Bound( new Point2D( rect.Start ) );
Point2D end = m_Map.Bound( new Point2D( rect.End ) );
Sector startSector = m_Map.GetSector( start );
Sector endSector = m_Map.GetSector( end );
for ( int x = startSector.X; x <= endSector.X; x++ )
{
for ( int y = startSector.Y; y <= endSector.Y; y++ )
{
Sector sector = m_Map.GetRealSector( x, y );
sector.OnEnter( this, rect );
if ( !sectors.Contains( sector ) )
sectors.Add( sector );
}
}
}
m_Sectors = sectors.ToArray();
}
public void Unregister()
{
if ( !m_Registered )
return;
OnUnregister();
m_Registered = false;
if ( m_Children.Count > 0 )
Console.WriteLine( "Warning: Unregistering region '{0}' with children", this );
if ( m_Parent != null )
{
m_Parent.m_Children.Remove( this );
m_Parent.OnChildRemoved( this );
}
m_Regions.Remove( this );
m_Map.UnregisterRegion( this );
if ( m_Sectors != null )
{
for ( int i = 0; i < m_Sectors.Length; i++ )
m_Sectors[i].OnLeave( this );
}
m_Sectors = null;
}
public bool Contains( Point3D p )
{
for ( int i = 0; i < m_Area.Length; i++ )
{
Rectangle3D rect = m_Area[i];
if ( rect.Contains( p ) )
return true;
}
return false;
}
public bool IsChildOf( Region region )
{
if ( region == null )
return false;
Region p = m_Parent;
while ( p != null )
{
if ( p == region )
return true;
p = p.m_Parent;
}
return false;
}
public Region GetRegion( Type regionType )
{
if ( regionType == null )
return null;
Region r = this;
do
{
if ( regionType.IsAssignableFrom( r.GetType() ) )
return r;
r = r.m_Parent;
}
while ( r != null );
return null;
}
public Region GetRegion( string regionName )
{
if ( regionName == null )
return null;
Region r = this;
do
{
if ( r.m_Name == regionName )
return r;
r = r.m_Parent;
}
while ( r != null );
return null;
}
public bool IsPartOf( Region region )
{
if ( this == region )
return true;
return IsChildOf( region );
}
public bool IsPartOf( Type regionType )
{
return ( GetRegion( regionType ) != null );
}
public bool IsPartOf( string regionName )
{
return ( GetRegion( regionName ) != null );
}
public virtual bool AcceptsSpawnsFrom( Region region )
{
if ( !AllowSpawn() )
return false;
if ( region == this )
return true;
if ( m_Parent != null )
return m_Parent.AcceptsSpawnsFrom( region );
return false;
}
public List<Mobile> GetPlayers()
{
List<Mobile> list = new List<Mobile>();
if ( m_Sectors != null )
{
for ( int i = 0; i < m_Sectors.Length; i++ )
{
Sector sector = m_Sectors[i];
foreach ( Mobile player in sector.Players )
{
if ( player.Region.IsPartOf( this ) )
list.Add( player );
}
}
}
return list;
}
public int GetPlayerCount()
{
int count = 0;
if ( m_Sectors != null )
{
for ( int i = 0; i < m_Sectors.Length; i++ )
{
Sector sector = m_Sectors[i];
foreach ( Mobile player in sector.Players )
{
if ( player.Region.IsPartOf( this ) )
count++;
}
}
}
return count;
}
public List<Mobile> GetMobiles()
{
List<Mobile> list = new List<Mobile>();
if ( m_Sectors != null )
{
for ( int i = 0; i < m_Sectors.Length; i++ )
{
Sector sector = m_Sectors[i];
foreach ( Mobile mobile in sector.Mobiles )
{
if ( mobile.Region.IsPartOf( this ) )
list.Add( mobile );
}
}
}
return list;
}
public int GetMobileCount()
{
int count = 0;
if ( m_Sectors != null )
{
for ( int i = 0; i < m_Sectors.Length; i++ )
{
Sector sector = m_Sectors[i];
foreach ( Mobile mobile in sector.Mobiles )
{
if ( mobile.Region.IsPartOf( this ) )
count++;
}
}
}
return count;
}
int IComparable.CompareTo( object obj )
{
if ( obj == null )
return 1;
Region reg = obj as Region;
if ( reg == null )
throw new ArgumentException( "obj is not a Region", "obj" );
// Dynamic regions go first
if ( this.Dynamic )
{
if ( !reg.Dynamic )
return -1;
}
else if ( reg.Dynamic )
{
return 1;
}
int thisPriority = this.Priority;
int regPriority = reg.Priority;
if ( thisPriority != regPriority )
return ( regPriority - thisPriority );
return ( reg.ChildLevel - this.ChildLevel );
}
public override string ToString()
{
if ( m_Name != null )
return m_Name;
else
return GetType().Name;
}
public virtual void OnRegister()
{
}
public virtual void OnUnregister()
{
}
public virtual void OnChildAdded( Region child )
{
}
public virtual void OnChildRemoved( Region child )
{
}
public virtual bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
{
return ( m.WalkRegion == null || AcceptsSpawnsFrom( m.WalkRegion ) );
}
public virtual void OnEnter( Mobile m )
{
}
public virtual void OnExit( Mobile m )
{
}
public virtual void MakeGuard( Mobile focus )
{
if ( m_Parent != null )
m_Parent.MakeGuard( focus );
}
public virtual Type GetResource( Type type )
{
if ( m_Parent != null )
return m_Parent.GetResource( type );
return type;
}
public virtual bool CanUseStuckMenu( Mobile m )
{
if ( m_Parent != null )
return m_Parent.CanUseStuckMenu( m );
return true;
}
public virtual void OnAggressed( Mobile aggressor, Mobile aggressed, bool criminal )
{
if ( m_Parent != null )
m_Parent.OnAggressed( aggressor, aggressed, criminal );
}
public virtual void OnDidHarmful( Mobile harmer, Mobile harmed )
{
if ( m_Parent != null )
m_Parent.OnDidHarmful( harmer, harmed );
}
public virtual void OnGotHarmful( Mobile harmer, Mobile harmed )
{
if ( m_Parent != null )
m_Parent.OnGotHarmful( harmer, harmed );
}
public virtual void OnLocationChanged( Mobile m, Point3D oldLocation )
{
if ( m_Parent != null )
m_Parent.OnLocationChanged( m, oldLocation );
}
public virtual bool OnTarget( Mobile m, Target t, object o )
{
if ( m_Parent != null )
return m_Parent.OnTarget( m, t, o );
return true;
}
public virtual bool OnCombatantChange( Mobile m, Mobile Old, Mobile New )
{
if ( m_Parent != null )
return m_Parent.OnCombatantChange( m, Old, New );
return true;
}
public virtual bool AllowHousing( Mobile from, Point3D p )
{
if ( m_Parent != null )
return m_Parent.AllowHousing( from, p );
return true;
}
public virtual bool SendInaccessibleMessage( Item item, Mobile from )
{
if ( m_Parent != null )
return m_Parent.SendInaccessibleMessage( item, from );
return false;
}
public virtual bool CheckAccessibility( Item item, Mobile from )
{
if ( m_Parent != null )
return m_Parent.CheckAccessibility( item, from );
return true;
}
public virtual bool OnDecay( Item item )
{
if ( m_Parent != null )
return m_Parent.OnDecay( item );
return true;
}
public virtual bool AllowHarmful( Mobile from, Mobile target )
{
if ( m_Parent != null )
return m_Parent.AllowHarmful( from, target );
if ( Mobile.AllowHarmfulHandler != null )
return Mobile.AllowHarmfulHandler( from, target );
return true;
}
public virtual void OnCriminalAction( Mobile m, bool message )
{
if ( m_Parent != null )
m_Parent.OnCriminalAction( m, message );
else if ( message )
m.SendLocalizedMessage( 1005040 ); // You've committed a criminal act!!
}
public virtual bool AllowBeneficial( Mobile from, Mobile target )
{
if ( m_Parent != null )
return m_Parent.AllowBeneficial( from, target );
if ( Mobile.AllowBeneficialHandler != null )
return Mobile.AllowBeneficialHandler( from, target );
return true;
}
public virtual void OnBeneficialAction( Mobile helper, Mobile target )
{
if ( m_Parent != null )
m_Parent.OnBeneficialAction( helper, target );
}
public virtual void OnGotBeneficialAction( Mobile helper, Mobile target )
{
if ( m_Parent != null )
m_Parent.OnGotBeneficialAction( helper, target );
}
public virtual void SpellDamageScalar( Mobile caster, Mobile target, ref double damage )
{
if ( m_Parent != null )
m_Parent.SpellDamageScalar( caster, target, ref damage );
}
public virtual void OnSpeech( SpeechEventArgs args )
{
if ( m_Parent != null )
m_Parent.OnSpeech( args );
}
public virtual bool OnSkillUse( Mobile m, int Skill )
{
if ( m_Parent != null )
return m_Parent.OnSkillUse( m, Skill );
return true;
}
public virtual bool OnBeginSpellCast( Mobile m, ISpell s )
{
if ( m_Parent != null )
return m_Parent.OnBeginSpellCast( m, s );
return true;
}
public virtual void OnSpellCast( Mobile m, ISpell s )
{
if ( m_Parent != null )
m_Parent.OnSpellCast( m, s );
}
public virtual bool OnResurrect( Mobile m )
{
if ( m_Parent != null )
return m_Parent.OnResurrect( m );
return true;
}
public virtual bool OnBeforeDeath( Mobile m )
{
if ( m_Parent != null )
return m_Parent.OnBeforeDeath( m );
return true;
}
public virtual void OnDeath( Mobile m )
{
if ( m_Parent != null )
m_Parent.OnDeath( m );
}
public virtual bool OnDamage( Mobile m, ref int Damage )
{
if ( m_Parent != null )
return m_Parent.OnDamage( m, ref Damage );
return true;
}
public virtual bool OnHeal( Mobile m, ref int Heal )
{
if ( m_Parent != null )
return m_Parent.OnHeal( m, ref Heal );
return true;
}
public virtual bool OnDoubleClick( Mobile m, object o )
{
if ( m_Parent != null )
return m_Parent.OnDoubleClick( m, o );
return true;
}
public virtual bool OnSingleClick( Mobile m, object o )
{
if ( m_Parent != null )
return m_Parent.OnSingleClick( m, o );
return true;
}
public virtual bool AllowSpawn()
{
if ( m_Parent != null )
return m_Parent.AllowSpawn();
return true;
}
public virtual void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
if ( m_Parent != null )
m_Parent.AlterLightLevel( m, ref global, ref personal );
}
public virtual TimeSpan GetLogoutDelay( Mobile m )
{
if ( m_Parent != null )
return m_Parent.GetLogoutDelay( m );
else if ( m.AccessLevel > AccessLevel.Player )
return m_StaffLogoutDelay;
else
return m_DefaultLogoutDelay;
}
internal static bool CanMove( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation, Map map )
{
Region oldRegion = m.Region;
Region newRegion = Find( newLocation, map );
while ( oldRegion != newRegion )
{
if ( !newRegion.OnMoveInto( m, d, newLocation, oldLocation ) )
return false;
if ( newRegion.m_Parent == null )
return true;
newRegion = newRegion.m_Parent;
}
return true;
}
internal static void OnRegionChange( Mobile m, Region oldRegion, Region newRegion )
{
if ( newRegion != null && m.NetState != null )
{
m.CheckLightLevels( false );
if ( oldRegion == null || oldRegion.Music != newRegion.Music )
{
m.Send( PlayMusic.GetInstance( newRegion.Music ) );
}
}
Region oldR = oldRegion;
Region newR = newRegion;
while ( oldR != newR )
{
int oldRChild = ( oldR != null ? oldR.ChildLevel : -1 );
int newRChild = ( newR != null ? newR.ChildLevel : -1 );
if ( oldRChild >= newRChild )
{
oldR.OnExit( m );
oldR = oldR.Parent;
}
if ( newRChild >= oldRChild )
{
newR.OnEnter( m );
newR = newR.Parent;
}
}
}
internal static void Load()
{
if ( !System.IO.File.Exists( "Data/Regions.xml" ) )
{
Console.WriteLine( "Error: Data/Regions.xml does not exist" );
return;
}
Console.Write( "Regions: Loading..." );
XmlDocument doc = new XmlDocument();
doc.Load( System.IO.Path.Combine( Core.BaseDirectory, "Data/Regions.xml" ) );
XmlElement root = doc["ServerRegions"];
if ( root == null )
{
Console.WriteLine( "Could not find root element 'ServerRegions' in Regions.xml" );
}
else
{
foreach ( XmlElement facet in root.SelectNodes( "Facet" ) )
{
Map map = null;
if ( ReadMap( facet, "name", ref map ) )
{
if ( map == Map.Internal )
Console.WriteLine( "Invalid internal map in a facet element" );
else
LoadRegions( facet, map, null );
}
}
}
Console.WriteLine( "done" );
}
private static void LoadRegions( XmlElement xml, Map map, Region parent )
{
foreach ( XmlElement xmlReg in xml.SelectNodes( "region" ) )
{
Type type = DefaultRegionType;
ReadType( xmlReg, "type", ref type, false );
if ( !typeof( Region ).IsAssignableFrom( type ) )
{
Console.WriteLine( "Invalid region type '{0}' in regions.xml", type.FullName );
continue;
}
Region region = null;
try
{
region = (Region) Activator.CreateInstance( type, new object[] { xmlReg, map, parent } );
}
catch ( Exception ex )
{
Console.WriteLine( "Error during the creation of region type '{0}': {1}", type.FullName, ex );
continue;
}
region.Register();
LoadRegions( xmlReg, map, region );
}
}
public Region( XmlElement xml, Map map, Region parent )
{
m_Map = map;
m_Parent = parent;
m_Dynamic = false;
if ( m_Parent == null )
{
m_ChildLevel = 0;
m_Priority = DefaultPriority;
}
else
{
m_ChildLevel = m_Parent.ChildLevel + 1;
m_Priority = m_Parent.Priority;
}
ReadString( xml, "name", ref m_Name, false );
if ( parent == null )
ReadInt32( xml, "priority", ref m_Priority, false );
int minZ = MinZ;
int maxZ = MaxZ;
XmlElement zrange = xml["zrange"];
ReadInt32( zrange, "min", ref minZ, false );
ReadInt32( zrange, "max", ref maxZ, false );
List<Rectangle3D> area = new List<Rectangle3D>();
foreach ( XmlElement xmlRect in xml.SelectNodes( "rect" ) )
{
Rectangle3D rect = new Rectangle3D();
if ( ReadRectangle3D( xmlRect, minZ, maxZ, ref rect ) )
area.Add( rect );
}
m_Area = area.ToArray();
if ( m_Area.Length == 0 )
Console.WriteLine( "Empty area for region '{0}'", this );
if ( !ReadPoint3D( xml["go"], map, ref m_GoLocation, false ) && m_Area.Length > 0 )
{
Point3D start = m_Area[0].Start;
Point3D end = m_Area[0].End;
int x = start.X + (end.X - start.X) / 2;
int y = start.Y + (end.Y - start.Y) / 2;
m_GoLocation = new Point3D( x, y, m_Map.GetAverageZ( x, y ) );
}
MusicName music = this.DefaultMusic;
ReadEnum( xml["music"], "name", ref music, false );
m_Music = music;
}
protected static string GetAttribute( XmlElement xml, string attribute, bool mandatory )
{
if ( xml == null )
{
if ( mandatory )
Console.WriteLine( "Missing element for attribute '{0}'", attribute );
return null;
}
else if ( xml.HasAttribute( attribute ) )