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every class has different win conditions, and will probably need a function or something to determine if they win or not. or maybe track statistics for wins?
also, you have to go to a place like a town and find a certain landmark to retire
stuff to do:
add new information to a background to capture how retirement works
hasItems (should check for items in the same way the kit generator works)
hasStats (stats will need to be stored on a per-session basis in addition to what they do right now)
add victory screen (popup, like game over)
add losses stat
add wins stat
The text was updated successfully, but these errors were encountered:
every class has different win conditions, and will probably need a function or something to determine if they win or not. or maybe track statistics for wins?
also, you have to go to a place like a town and find a certain landmark to retire
stuff to do:
The text was updated successfully, but these errors were encountered: