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A Stop All Sound in certain selected sprites.
There are some certain chases we're we made a Looped audio environment like Forest Sounds, Fireplace Sound, Waterfall sounds and we only need to stop some sprites sound/ambience.
Ofc there was A Stop Sound [] Block
But...
I don't think this is efficient
The text was updated successfully, but these errors were encountered:
A Stop All Sound in certain selected sprites.
There are some certain chases we're we made a Looped audio environment like Forest Sounds, Fireplace Sound, Waterfall sounds and we only need to stop some sprites sound/ambience.
Ofc there was A Stop Sound [] Block
But...
I don't think this is efficient
The text was updated successfully, but these errors were encountered: