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Request: pixelated SVG render method #1782

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Stealthstarcat opened this issue Dec 10, 2024 · 0 comments
Open

Request: pixelated SVG render method #1782

Stealthstarcat opened this issue Dec 10, 2024 · 0 comments

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@Stealthstarcat
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Forgive me if this isn't the right place to put this. I have a platformer project I've been trying to revive since Scratch 3's inception broke it, and TurboWarp has almost all the tools needed for its success.
I need an option for large SVGs to be rendered in a way similar to the CSS property image-rendering: pixelated; to properly display the very large sprite used for the level geometry. I don't think this option would incur any major rendering problems, all I need is for the SVG to render nearest neighbour instead of bicubic (or whatever the Scratch default is).
Thanks for your consideration.

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