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Forgive me if this isn't the right place to put this. I have a platformer project I've been trying to revive since Scratch 3's inception broke it, and TurboWarp has almost all the tools needed for its success.
I need an option for large SVGs to be rendered in a way similar to the CSS property image-rendering: pixelated; to properly display the very large sprite used for the level geometry. I don't think this option would incur any major rendering problems, all I need is for the SVG to render nearest neighbour instead of bicubic (or whatever the Scratch default is).
Thanks for your consideration.
The text was updated successfully, but these errors were encountered:
Forgive me if this isn't the right place to put this. I have a platformer project I've been trying to revive since Scratch 3's inception broke it, and TurboWarp has almost all the tools needed for its success.
I need an option for large SVGs to be rendered in a way similar to the CSS property
image-rendering: pixelated;
to properly display the very large sprite used for the level geometry. I don't think this option would incur any major rendering problems, all I need is for the SVG to render nearest neighbour instead of bicubic (or whatever the Scratch default is).Thanks for your consideration.
The text was updated successfully, but these errors were encountered: