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Insert_and_deletion_in_bst.cpp
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Insert_and_deletion_in_bst.cpp
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#include <bits/stdc++.h>
using namespace std;
class Node{
public:
int data;
Node* left;
Node* right;
Node(int x){
data=x;
left=right=NULL;
}
};
Node* insucessor(Node* root){
Node* temp=root;
while(temp!=NULL && temp->left!=NULL){
temp=temp->left;
}
return temp;
}
Node* insert(Node* root,int key){
if(root==NULL){
return new Node(key);
}
else if(key<root->data){
root->left=insert(root->left,key);
}
else{
root->right=insert(root->right,key);
}
return root;
}
Node* delete_node(Node* root,int key){
if(root==NULL){
return root;
}
else if(key<root->data){
root->left=delete_node(root->left,key);
}
else if(key>root->data){
root->right=delete_node(root->right,key);
}
else{
if(root->left==NULL && root->right==NULL){
delete root;
root=NULL;
return root;
}
else if(root->left==NULL){
Node* temp2=root;
root=root->right;
delete temp2;
return root;
}
else if(root->right==NULL){
Node* temp3=root;
root=root->left;
delete temp3;
return root;
}
else{
Node* temp4=insucessor(root->right);
root->data=temp4->data;
root->right=delete_node(temp4,temp4->data);
return root;
}
}
return root;
}
void inorder(Node* root){
if(root==NULL){
return;
}
inorder(root->left);
cout<<root->data<<" ";
inorder(root->right);
}
void bfs(Node* root){
if(root==NULL){
return;
}
queue <Node* > q;
q.push(root);
q.push(NULL);
int level=1;
cout<<"nodes on level "<<level<<endl;
while(!q.empty()){
Node* curr=q.front();
q.pop();
cout<<curr->data<<" ";
if(curr->left){
q.push(curr->left);
}
if(curr->right){
q.push(curr->right);
}
if(q.front()==NULL){
q.pop();
if(!q.empty()){
q.push(NULL);
level++;
cout<<"\n nodes on level "<<level<<endl;
}
}
}
}
int main(){
Node* root=NULL;
root=insert(root,25);
insert(root,15);
insert(root,30);
insert(root,35);
insert(root,20);
insert(root,10);
inorder(root);
cout<<"\n";
// delete_node(root,25);
// inorder(root);
bfs(root);
return 0;
}