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Proof of concept Compute Shader without using data packing in textures for input/output

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Completely dynamic weather simulation designed for runtime use! Thanks to Ignacio Garcia - Dorado and Daniel Aliaga!

This does not use data packing inside of textures, this uses structs that are created on the cpu and gpu (both must match)

Simulation code contained in the WeatherSimulation.usf file belongs to: https://github.com/igarciad/weather_simulation License is available in : LICENSE_2 or via the github link above

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Proof of concept Compute Shader without using data packing in textures for input/output

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