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It occurred to me that, as another "agricultural simulation", Dwarf Fortress would likely have a significant degree of overlap with the sorts of things tiles need to display. A quick search and I've located this tileset that is in the public domain and could serve as a decent starting point! Not quite robot focused, but every tile you don't have to draw is time saved?
great idea, especially for a minimum viable product. if these aren't the same size used by cylgame, resizing them may distort them a lot. I'll try some stuff out. Thanks!
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