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tarp 'move' mechanics don't match description #214
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Here's some current behavior in @libraun 's PR:
It says I take the tarp, but it is not in my inventory. I confirmed that I can take the flathead and it disappears, and if I try to take the tarp again, it won't let me. Maybe change the first message to something like:
|
Good catch, thanks for the heads up!
…On Thu, Mar 7, 2024 at 10:36 AM Peter A. H. Peterson < ***@***.***> wrote:
Here's some current behavior in @libraun <https://github.com/libraun> 's
PR:
The Unused Office
This room is a small office; set in the middle is a wooden desk, devoid of any identifying objects. One of the ceiling panels seems to be missing in here. Along the east wall there is a tarp laying on the floor, partially laying against the wall next to two cans of paint. The east wall seems to be still unpainted.
You can see a Tarp here.
> take tarp
As you fold up and take the tarp you notice underneath it there was a flathead screwdriver!
> l
The Unused Office
This room is a small office; set in the middle is a wooden desk, devoid of any identifying objects. One of the ceiling panels seems to be missing in here. Along the east wall there is a tarp laying on the floor, partially laying against the wall next to two cans of paint. The east wall seems to be still unpainted.
You can see a Tarp and a Flathead here.
> i
You're carrying a Task List.
>
It says I take the tarp, but it is not in my inventory. I confirmed that I
can take the flathead and it disappears, and if I try to take the tarp
again, it won't let me.
Maybe change the first message to something like:
As you begin to fold up the tarp you notice a flathead screwdriver on the floor! You stop taking the tarp.
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<#214 (comment)>,
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Of course! I just realized a problem with my suggestion though -- when the screwdriver is gone, the tarp will still be there. If you take it again, the message mentioning the screwdriver will be wrong. Would this all be easier if we just let the player take the damn tarp? |
Are you still referring to my fix? My solution was to print something like,
“You don’t see any point to carrying this around” if the player doesn’t
have the screwdriver, else reveal the screwdriver. Now that I think about
it, that will need a lot of test cases, but am I missing something else?
…On Thu, Mar 7, 2024 at 3:58 PM Peter A. H. Peterson < ***@***.***> wrote:
Of course! I just realized a problem with my suggestion though -- when the
screwdriver is gone, the tarp will still be there. If you take it again,
the message mentioning the screwdriver will be wrong. Would this all be
easier if we just let the player take the damn tarp?
—
Reply to this email directly, view it on GitHub
<#214 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/APBM67JSD72GSNBM6Z25PELYXDPJ7AVCNFSM6AAAAABDJQ3V6CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSOBUGU3TENBYGY>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
I’ll have to go through and check it out again, but I don’t know that
letting the player keep the tarp is a good idea personally. If I were
allowed to keep the tarp, I would try everything imaginable to use that
tarp in some way.
(Unless we could make the tarp useful for something else?)
…On Thu, Mar 7, 2024 at 6:14 PM Jet Braun ***@***.***> wrote:
Are you still referring to my fix? My solution was to print something
like, “You don’t see any point to carrying this around” if the player
doesn’t have the screwdriver, else reveal the screwdriver. Now that I think
about it, that will need a lot of test cases, but am I missing something
else?
On Thu, Mar 7, 2024 at 3:58 PM Peter A. H. Peterson <
***@***.***> wrote:
> Of course! I just realized a problem with my suggestion though -- when
> the screwdriver is gone, the tarp will still be there. If you take it
> again, the message mentioning the screwdriver will be wrong. Would this all
> be easier if we just let the player take the damn tarp?
>
> —
> Reply to this email directly, view it on GitHub
> <#214 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/APBM67JSD72GSNBM6Z25PELYXDPJ7AVCNFSM6AAAAABDJQ3V6CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSOBUGU3TENBYGY>
> .
> You are receiving this because you were mentioned.Message ID:
> ***@***.***>
>
|
Aha, I think I see what you mean. Is it that “take tarp” after “take tarp”
should yield a different dialogue option?
…On Thu, Mar 7, 2024 at 6:17 PM Jet Braun ***@***.***> wrote:
I’ll have to go through and check it out again, but I don’t know that
letting the player keep the tarp is a good idea personally. If I were
allowed to keep the tarp, I would try everything imaginable to use that
tarp in some way.
(Unless we could make the tarp useful for something else?)
On Thu, Mar 7, 2024 at 6:14 PM Jet Braun ***@***.***> wrote:
> Are you still referring to my fix? My solution was to print something
> like, “You don’t see any point to carrying this around” if the player
> doesn’t have the screwdriver, else reveal the screwdriver. Now that I think
> about it, that will need a lot of test cases, but am I missing something
> else?
>
> On Thu, Mar 7, 2024 at 3:58 PM Peter A. H. Peterson <
> ***@***.***> wrote:
>
>> Of course! I just realized a problem with my suggestion though -- when
>> the screwdriver is gone, the tarp will still be there. If you take it
>> again, the message mentioning the screwdriver will be wrong. Would this all
>> be easier if we just let the player take the damn tarp?
>>
>> —
>> Reply to this email directly, view it on GitHub
>> <#214 (comment)>,
>> or unsubscribe
>> <https://github.com/notifications/unsubscribe-auth/APBM67JSD72GSNBM6Z25PELYXDPJ7AVCNFSM6AAAAABDJQ3V6CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSOBUGU3TENBYGY>
>> .
>> You are receiving this because you were mentioned.Message ID:
>> ***@***.***>
>>
>
|
If you
move tarp
, this happens:The description says that I took the tarp, but the tarp is not in my inventory; it is still in the room. IMO, the description should be changed so that it doesn't say that the player takes the tarp (since the player doesn't want the tarp anyway).
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