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GameMap Test Plan
To test the GameMap
class, a dummy 4x4 map (constructed using a TiledMapTileLayer
) was used. It was then populated with 16 tiles in a certain order.
The main focus of the tests were on the getTile
, vectorToTileCoordinates
, tileCoordinatesToVector
, getTraversableTileCoordinates
and getNonTraversableTileCoordinates
methods.
To test the getTile
method, 9 tests were made to test if the getTile method worked on the edge tiles of the map, the edge rows of tiles of the map and the internal tiles of the map (the ones which are not in any of the edge rows). This tests that getTile method works anywhere on a given map.
For the vectorToTileCoordinates
method one test was made which tested the conversion of all possible Vectors on the map to Gridpoints.
For the tileCoordinatesToVector
method one test was made which tested the conversion of all possible Gridpoints (tile x, y positions) on the map to Vectors.
For the getTraversableTileCoordinates
method, two tests were made. One tested to ensure that all of the traversable tile coordinates were included in the returned Array List and the other tested to ensure that none of the non-traversable tile coordinated were included in the returned Array List.
For the getNonTraversableTileCoordinates
method, two tests were made. One tested to ensure that all of the non-traversable tile coordinates were included in the returned Array List and the other tested to ensure that none of the traversable tile coordinated were included in the returned Array List.