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Plant Properties and Types
There will be many types of plants in the game which can be harvested. Once harvested plants will drop items that a player can pick up and add to their inventory, which can later be consumed or used to aid them in other areas of the game.
Plants will have each of the following properties:
Represented as an integer. If a plant's health reaches 0 it dies. Health can decrease due to receiving damage from other entities in the game. Health increases on plant growth, or can be increased if the player uses growth-purpose consumables on the plant. Each plant type is assigned a maximum health.
An integer representing the maximum health that a plant has at each stage of growth.
Represented as a float between 0 and 2. The ideal water level will determine the growth rate of the plant, depending on the water level of the tile the plant is placed on.
Represented as a float. Starts at 0 when a seedling is first planted onto a tile on the map. Every 6 minutes (half day) the age is incremented by 0.5. The age will be used to keep track of how many in game days the plant has been alive.
A plant has 6 stages of growth each represented by an integer. At each stage the plant has a percentage of the maximum health of the fully grown plant.
1 Seedling: initial stage of a plant. Can be planted on the tile. 5% maximum health.
2 Sprout: a plant in the first stages of growth. Not harvestable. 10% maximum health.
3 Juvenile: the plant is showing signs of growth. Has 30% maximum health.
4 Adult: the plant is fully grown and is harvestable. The plant will no longer grow at this stage. When harvested the plant will drop its items. Plants can stay at this stage depending on their adult lifespan. 100% maximum health.
5 Decaying: after the plant has exhausted their adult lifespan the plant's health is reduced by 10% every 3 minutes.
6 Dead: the plant's health reaches 0 after decay. The plant is no longer harvestable and can only be removed from the tile or will disappear.
Growth will be determined by the type of plant and the state of the tile at which it is placed. When a plant meets the requirements to grow, a method is called to increase the growth stage to the subsequent growth level. The maximum health and plant texture will also be updated according to the new level. The method is called once every one in-game day.
When a grown plant is harvested it will drop items a player can add to their inventory. (To be designed and implemented sprint 2).
An integer representing the number of cycles a plant can exist at the Adult Growth Stage before its Growth Stage is changed to 6 Decaying.
There are a total of 6 different plants.
Name: Cosmic Cob
Type: FOOD
Description: Nutritious space corn!
Ideal water level: 0.7
Adult lifespan: 5
Maximum health: 400
Name: Aloe Vera
Type: HEALTH
Description: Produces gel that can be used for healing.
Ideal water level: 0.7
Adult lifespan: 5
Maximum health: 300:
Name: Hammer Plant
Type: REPAIR
Description: Repairs plants within its healing radius.
Ideal water level: 0.7
Adult lifespan: 5
Maximum health: 200:
Name: Space Snapper
Type: DEFENCE
Description: I eat the fauna!
Ideal water level: 0.7
Adult lifespan: 5
Maximum health: 400:
Name: Atmoic Algae
Type: PRODUCTION
Description: A highly efficient oxygen-producing plant.
Ideal water level: 0.7
Adult lifespan: 5
Maximum health: 100:
Name: Deadly Nightshade
Type: DEADLY
Description: grows deadly poisonous berries.
Ideal water level: 0.7
Adult lifespan: 5
Maximum health: 200