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Terrain Movement Modifiers

HunterWhitty edited this page Sep 11, 2023 · 16 revisions

Terrain Movement Modifiers Overview

The TerrainTile class contains a private float speedModifier variable which is used to represent a speed modifier to be applied to entities traversing on top of the tile. It is to act as a simple multiplier which should be used to scale the velocity vector of entities. The speedModifier attribute is accessed through the GameMap class using the getTile method to return a TerrainTile and the getSpeedModifier method to get the speed modifier.

The TerrainTile class also contains a private boolean isTraversable value which is used to determine if a tile is traversable or not. Non-traversable tiles are enforced via the spawning of 'invisible' entities which have collision boxes to prevent players from moving onto the tiles.

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Path Movement Speed: 1.2

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Beach Movement Speed: 0.9

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Grass Movement Speed: 1.1

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Dirt Movement Speed: 0.7

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Shallow Water Movement Speed: 0.9

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Desert Movement Speed: 0.8

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Snow Movement Speed: 0.8

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Ice Movement Speed: 1.5

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Lava Ground Movement Speed: 0.7

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Gravel Movement Speed: 1

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Flowing Water Movement Speed: 1.3

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