diff --git a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java index 8e80cc56d..ac234459f 100644 --- a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java +++ b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java @@ -214,9 +214,7 @@ private void spawnWave() { case 2: spawnFireWorm(); spawnDragonKnight(); - // spawnSkeleton(); - // spawnWizard(); - // spawnXenoGrunts(); + break; case 3: spawnSkeleton(); @@ -267,7 +265,7 @@ public void create() { // spawnWeaponTower(); // spawnDragonKnight(); - spawnFireWorm(19, 5); // * TEMPORARY for testing + // spawnFireWorm(19, 5); // * TEMPORARY for testing spawnFireTowerTowerAt(3, 1); spawnFireTowerTowerAt(3, 2); spawnFireTowerTowerAt(3, 3); diff --git a/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java index e0483883c..95fabf6ed 100644 --- a/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java +++ b/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java @@ -184,7 +184,7 @@ public static Entity createWaterQueen() { AnimationRenderComponent animator = new AnimationRenderComponent( ServiceLocator.getResourceService().getAsset("images/mobs/water_queen.atlas", TextureAtlas.class)); - animator.addAnimation("water_queen_run", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("water_queen_walk", 0.1f, Animation.PlayMode.LOOP); animator.addAnimation("water_queen_attack", 0.1f); animator.addAnimation("water_queen_death", 0.1f); wizard