diff --git a/com/csse3200/game/components/tasks/CurrencyTask.html b/com/csse3200/game/components/tasks/CurrencyTask.html
index f28ab9c9f..386d7b027 100644
--- a/com/csse3200/game/components/tasks/CurrencyTask.html
+++ b/com/csse3200/game/components/tasks/CurrencyTask.html
@@ -135,31 +135,34 @@
Method Summary
int
-
-
+
+
+
int
+
+
Returns the current priority of the task.
-
void
-
-
void
-
-
-
Starts the Task running and initializes currency-related variables.
-
+
+
void
-
+
-
For stopping the running task
+
Starts the Task running and initializes currency-related variables.
void
-
+
-
The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
+
For stopping the running task
void
-
+
+
The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
+
+
void
+
+
Updates the currency based on time intervals.
@@ -276,6 +279,12 @@ setInterval
public void setInterval(int interval)
+
+
+getInterval
+public int getInterval()
+
+
diff --git a/com/csse3200/game/entities/EntityService.html b/com/csse3200/game/entities/EntityService.html
index 9a148cb15..513ebcd03 100644
--- a/com/csse3200/game/entities/EntityService.html
+++ b/com/csse3200/game/entities/EntityService.html
@@ -120,55 +120,60 @@ Method Summary
Determine whether there are any entities within the given tile position (x and y range).
-
-
+boolean
+
-
Returns the closest entity to the source of provided layer
+
Find an entity by its ID, if it exists return true, else return false
-com.badlogic.gdx.utils.Array<Entity>
-
+
+
-
Get all entities
+
Returns the closest entity to the source of provided layer
com.badlogic.gdx.utils.Array<Entity>
-getEntitiesInLayer(Entity source,
+
+
+com.badlogic.gdx.utils.Array<Entity>
+
-
+
Get entities within a certain radius of a given entity.
-
-
-
-
getEntityAtPositionLayer(float x,
+
+
+
+
-
-com.badlogic.gdx.utils.Array<Entity>
-getNearbyEntities(Entity source,
+
+com.badlogic.gdx.utils.Array<Entity>
+
-
+
Get entities within a certain radius of a given entity.
-
void
-
-
+
void
+
+
Register a new entity with the entity service.
-
static void
-
-
-
void
-
-
-
Unregister an entity with the entity service.
-
+
static void
+
+
void
-
+
+
Unregister an entity with the entity service.
+
+
void
+
+
Update all registered entities.
@@ -245,6 +250,19 @@
dispose
+
+findEntityExistence
+public boolean findEntityExistence(int id)
+Find an entity by its ID, if it exists return true, else return false
+
+- Parameters:
+id
- id of entity to find
+- Returns:
+- boolean true if entity exists, false if not
+
+
+
+
getEntities
public com.badlogic.gdx.utils.Array<Entity> getEntities()
diff --git a/com/csse3200/game/input/UpgradeUIComponent.html b/com/csse3200/game/input/UpgradeUIComponent.html
index 1ba828b9a..211cae368 100644
--- a/com/csse3200/game/input/UpgradeUIComponent.html
+++ b/com/csse3200/game/input/UpgradeUIComponent.html
@@ -127,20 +127,29 @@ Method Summary
-com.badlogic.gdx.graphics.Camera
-
+void
+
+
Update method for the UpgradeUIComponent, checks if the entity is disposed and removes the upgrade table
+
+com.badlogic.gdx.graphics.Camera
+
+
-com.badlogic.gdx.scenes.scene2d.Stage
-
-
-boolean
-touchDown(int screenX,
+com.badlogic.gdx.scenes.scene2d.Stage
+
+
+boolean
+touchDown(int screenX,
int screenY,
int pointer,
int button)
-
+
+
Method to handle the touch down event
+
@@ -199,6 +208,11 @@ getCamera
getStage
public com.badlogic.gdx.scenes.scene2d.Stage getStage()
+Getter for the stage
+
+- Returns:
+- the stage
+
@@ -208,11 +222,17 @@ touchDown
int screenY,
int pointer,
int button)
+
Method to handle the touch down event
- Specified by:
touchDown
in interface com.badlogic.gdx.InputProcessor
- Overrides:
touchDown
in class InputComponent
+- Parameters:
+screenX
- the x coordinate of the touch
+screenY
- the y coordinate of the touch
+pointer
- the pointer
+button
- the button
- See Also:
-
@@ -222,6 +242,13 @@ touchDown
+
+
+checkForDispose
+public void checkForDispose()
+Update method for the UpgradeUIComponent, checks if the entity is disposed and removes the upgrade table
+
+
diff --git a/com/csse3200/game/screens/TurretSelectionScreen.html b/com/csse3200/game/screens/TurretSelectionScreen.html
index c7dad4b72..a1b54a255 100644
--- a/com/csse3200/game/screens/TurretSelectionScreen.html
+++ b/com/csse3200/game/screens/TurretSelectionScreen.html
@@ -95,7 +95,9 @@
Constructor Summary
-
+
+
Constructor for the TurretSelectionScreen
+
@@ -112,10 +114,14 @@ Method Summary
void
-
+
-
+
+
Returns the list of selected turrets
+
void
@@ -143,6 +149,11 @@ Constructor Details
TurretSelectionScreen
public TurretSelectionScreen(GdxGame game)
+Constructor for the TurretSelectionScreen
+
+- Parameters:
+game
- The game object
+
@@ -169,12 +180,18 @@ render
getTurretList
+Returns the list of selected turrets
+
+- Returns:
+- The list of selected turrets
+
dispose
public void dispose()
+Disposes of the stage
- Specified by:
dispose
in interface com.badlogic.gdx.Screen
diff --git a/index-all.html b/index-all.html
index fd478701c..6dec18cac 100644
--- a/index-all.html
+++ b/index-all.html
@@ -437,6 +437,10 @@ C
- checkAndDeleteBodies() - Method in class com.csse3200.game.physics.PhysicsEngine
-
+- checkForDispose() - Method in class com.csse3200.game.input.UpgradeUIComponent
+-
+
Update method for the UpgradeUIComponent, checks if the entity is disposed and removes the upgrade table
+
- chooseWeapon(Fixture) - Method in class com.csse3200.game.components.TouchAttackComponent
-
Choose the weapon to use against the given fixture.
@@ -1398,7 +1402,9 @@ D
- dispose() - Method in class com.csse3200.game.screens.StoryScreen
-
- dispose() - Method in class com.csse3200.game.screens.TurretSelectionScreen
--
+-
+
Disposes of the stage
+
- dispose() - Method in class com.csse3200.game.services.ResourceService
-
- dispose() - Method in class com.csse3200.game.ui.terminal.TerminalDisplay
@@ -1707,6 +1713,10 @@ F
- FinalBossMovementTask(float, int) - Constructor for class com.csse3200.game.components.tasks.bosstask.FinalBossMovementTask
-
+- findEntityExistence(int) - Method in class com.csse3200.game.entities.EntityService
+-
+
Find an entity by its ID, if it exists return true, else return false
+
- FINISHED - Enum constant in enum class com.csse3200.game.ai.tasks.Task.Status
-
- FIRE - Enum constant in enum class com.csse3200.game.screens.TowerType
@@ -2093,6 +2103,8 @@ G
- getInputService() - Static method in class com.csse3200.game.services.ServiceLocator
-
+- getInterval() - Method in class com.csse3200.game.components.tasks.CurrencyTask
+-
- getLayer() - Method in class com.csse3200.game.areas.terrain.TerrainComponent
-
- getLayer() - Method in class com.csse3200.game.entities.Entity
@@ -2340,7 +2352,9 @@ G
- getSpeed() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
-
- getStage() - Method in class com.csse3200.game.input.UpgradeUIComponent
--
+-
+
Getter for the stage
+
- getStage() - Method in class com.csse3200.game.rendering.Renderer
-
- getStage() - Method in class com.csse3200.game.rendering.RenderService
@@ -2421,7 +2435,9 @@ G
- getTowerTypes() - Static method in class com.csse3200.game.services.ServiceLocator
-
- getTurretList() - Method in class com.csse3200.game.screens.TurretSelectionScreen
--
+-
+
Returns the list of selected turrets
+
- getValue() - Method in class com.csse3200.game.components.npc.DropComponent
-
- getWave(int) - Method in class com.csse3200.game.components.tasks.waves.LevelWaves
@@ -4744,7 +4760,9 @@ T
processed
touchDown(int, int, int, int) - Method in class com.csse3200.game.input.UpgradeUIComponent
-
+
+Method to handle the touch down event
+
touchDragged(int, int, int) - Method in class com.csse3200.game.input.InputComponent
touchDragged(int, int, int) - Method in class com.csse3200.game.input.InputDecorator
@@ -4872,7 +4890,9 @@ T
TurretSelectionScreen - Class in com.csse3200.game.screens
TurretSelectionScreen(GdxGame) - Constructor for class com.csse3200.game.screens.TurretSelectionScreen
-
+
+Constructor for the TurretSelectionScreen
+
U
diff --git a/member-search-index.js b/member-search-index.js
index 8476f3d00..f77cf15b7 100644
--- a/member-search-index.js
+++ b/member-search-index.js
@@ -1 +1 @@
-memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks.waves","c":"LevelWaves","l":"addWave(WaveClass)","u":"addWave(com.csse3200.game.components.tasks.waves.WaveClass)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask","l":"ALERT"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"ALL_DEMO"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas, TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas,com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, Entity)","u":"applySingleEffect(com.csse3200.game.components.ProjectileEffects,com.csse3200.game.components.CombatStatsComponent,com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.areas","c":"GameArea","l":"areaEntities"},{"p":"com.csse3200.game.screens","c":"AssetLoader","l":"AssetLoader()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_DOWN"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_UP"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"FireworksTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities","c":"PredefinedWeapons","l":"axe"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BombshipConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"FireworksTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"HealTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"MobBossConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"PierceTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"ProjectileConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"RicochetTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(ArrayList, ArrayList, ArrayList)","u":"%3Cinit%3E(java.util.ArrayList,java.util.ArrayList,java.util.ArrayList)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(int, int, ArrayList, ArrayList, ArrayList, int)","u":"%3Cinit%3E(int,int,java.util.ArrayList,java.util.ArrayList,java.util.ArrayList,int)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"BaseEntityConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"baseTowerConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsContactListener","l":"beginContact(Contact)","u":"beginContact(com.badlogic.gdx.physics.box2d.Contact)"},{"p":"com.csse3200.game.physics","c":"BodyUserData","l":"BodyUserData()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"BombshipConfigs","l":"bombship"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"BOMBSHIP"},{"p":"com.csse3200.game.components.player","c":"BombShipAnimationController","l":"BombShipAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipCombatTask","l":"BombshipCombatTask(float)","u":"%3Cinit%3E(float)"},{"p":"com.csse3200.game.entities.configs","c":"BombshipConfigs","l":"BombshipConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipMovementTask","l":"BombshipMovementTask(Vector2)","u":"%3Cinit%3E(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipMovementTask","l":"BombshipMovementTask(Vector2, float)","u":"%3Cinit%3E(com.badlogic.gdx.math.Vector2,float)"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipWaitTask","l":"BombshipWaitTask(float)","u":"%3Cinit%3E(float)"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipWanderTask","l":"BombshipWanderTask(float, float)","u":"%3Cinit%3E(float,float)"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"BOSS"},{"p":"com.csse3200.game.components.npc","c":"Boss1AnimationController","l":"Boss1AnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"Boss2AnimationController","l":"Boss2AnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"BossProjectileAnimationController","l":"BossProjectileAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"BossStatsDisplay()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"BOTTOM"},{"p":"com.csse3200.game.input","c":"BuildInputComponent","l":"BuildInputComponent(Camera)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera)"},{"p":"com.csse3200.game.input","c":"BuildInputComponent","l":"buildTower(int, int)","u":"buildTower(int,int)"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"BURN"},{"p":"com.csse3200.game.components.projectile","c":"BurnEffectProjectileAnimationController","l":"BurnEffectProjectileAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.ui","c":"ButtonFactory","l":"ButtonFactory()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent(Camera)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera)"},{"p":"com.csse3200.game.currency","c":"Currency","l":"canBuy(int)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"CENTER"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"CENTER"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"DemonBossTask","l":"changeBreathAttack(int, ProjectileEffects, 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