diff --git a/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java b/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java index 36de796a4..52eed455e 100644 --- a/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java +++ b/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java @@ -20,7 +20,7 @@ import com.csse3200.game.ui.UIComponent; import org.slf4j.Logger; import org.slf4j.LoggerFactory; -//import com.badlogic.gdx.scenes.scene2d.ui.Dialog; +import com.badlogic.gdx.scenes.scene2d.ui.Dialog; import com.badlogic.gdx.scenes.scene2d.ui.Table; import java.util.concurrent.TimeUnit; @@ -31,33 +31,37 @@ public class GameAreaDisplay extends UIComponent { private static final Logger logger = LoggerFactory.getLogger(GameAreaDisplay.class); private static final float Z_INDEX = 2f; - + // Dialog for displaying tower details private Vector2[] towerPositions1; - private Vector2[] towerPositions2; - private Vector2[] towerPositions3;// Store the positions of the towers + private Vector2[] towerPositions2; // Store the positions of the towers + private Vector2[] towerPositions3; // Store the positions of the towers + private String gameAreaName = ""; private Label title; - private int numTowers = 2; // Total number of towers - + private int numTowers1 = 2; // Total number of towers + private int numTowers2 = 2; // Total number of towers + private int numTowers3 = 2; // Total number of towers + private Label numTowersLabel1; + private Label numTowersLabel2; + private Label numTowersLabel3; private boolean[] towerMoved1; - private boolean[] towerMoved2; - private boolean[] towerMoved3; + private boolean[] towerMoved2;// Array of flags to track if each tower has been moved + private boolean[] towerMoved3;// Array of flags to track if each tower has been moved + public GameAreaDisplay(String gameAreaName) { this.gameAreaName = gameAreaName; - // Create the tower details dialog towerPositions1 = new Vector2[2]; // Initialize for two towers towerMoved1 = new boolean[2]; // Initialize for two towers - // Create the tower details dialog towerPositions2 = new Vector2[2]; // Initialize for two towers towerMoved2 = new boolean[2]; // Initialize for two towers - towerPositions3 = new Vector2[3]; // Initialize for two towers - towerMoved3 = new boolean[3]; // Initialize for two towers + towerPositions3 = new Vector2[2]; // Initialize for two towers + towerMoved3 = new boolean[2]; // Initialize for two towers } @Override @@ -70,16 +74,17 @@ public void create() { Image[] towers1 = new Image[2]; // Create an array for two towers - Image[] towers2 = new Image[2]; - Image[] towers3 = new Image[2];// Create an array for two towers + Image[] towers2 = new Image[2]; // Create an array for two towers + Image[] towers3 = new Image[3]; // Create an array for two towers + for (int i = 0; i < 2; i++) { // Use "building1" for the first tower and "building2" for the second tower skin.add("default", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); - skin.add("building1", new Texture("images/towers/mine_tower.png")); + skin.add("building1", new Texture("images/towers/WallTower.png")); // Load textures for building1 and building2 towers1[i] = new Image(skin, "building1"); - towers1[i].setBounds(600 , 700, 100, 100); // Adjust the X position as needed + towers1[i].setBounds(700 , 700, 100, 100); // Adjust the X position as needed stage.addActor(towers1[i]); final int towerIndex1 = i; // Capture the index in a final variable for the listener @@ -106,8 +111,8 @@ public void touchDragged(InputEvent event, float x, float y, int pointer) { // Check if the tower has been moved for a significant distance if (!towerMoved1[towerIndex1] && distanceMoved >= 100f) { // Decrement the number of towers and set the flag for this tower - numTowers--; - + numTowers1--; + numTowersLabel1.setText("Towers: " + numTowers1); towerMoved1[towerIndex1] = true; // Set the flag to indicate tower movement } @@ -117,6 +122,7 @@ public void touchDragged(InputEvent event, float x, float y, int pointer) { towerPositions1[towerIndex1] = new Vector2(towers1[towerIndex1].getX(), towers1[towerIndex1].getY()); + } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { @@ -156,8 +162,8 @@ public void touchDragged(InputEvent event, float x, float y, int pointer) { // Check if the tower has been moved for a significant distance if (!towerMoved2[towerIndex2] && distanceMoved >= 100f) { // Decrement the number of towers and set the flag for this tower - numTowers--; - + numTowers2--; + numTowersLabel2.setText("Towers: " + numTowers2); towerMoved2[towerIndex2] = true; // Set the flag to indicate tower movement } @@ -174,10 +180,12 @@ public void touchUp(InputEvent event, float x, float y, int pointer, int button) } }); } + for (int i = 0; i < 2; i++) { // Use "building1" for the first tower and "building2" for the second tower skin.add("default", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); skin.add("building3", new Texture("images/towers/WallTower.png")); + // Load textures for building1 and building2 towers3[i] = new Image(skin, "building3"); towers3[i].setBounds(900 , 700, 100, 100); // Adjust the X position as needed stage.addActor(towers3[i]); @@ -206,8 +214,8 @@ public void touchDragged(InputEvent event, float x, float y, int pointer) { // Check if the tower has been moved for a significant distance if (!towerMoved3[towerIndex3] && distanceMoved >= 100f) { // Decrement the number of towers and set the flag for this tower - numTowers--; - + numTowers3--; + numTowersLabel3.setText("Towers: " + numTowers3); towerMoved3[towerIndex3] = true; // Set the flag to indicate tower movement } @@ -217,6 +225,7 @@ public void touchDragged(InputEvent event, float x, float y, int pointer) { towerPositions3[towerIndex3] = new Vector2(towers3[towerIndex3].getX(), towers3[towerIndex3].getY()); + } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { @@ -225,9 +234,18 @@ public void touchUp(InputEvent event, float x, float y, int pointer, int button) }); } - // Create and add the label for the number of towers + numTowersLabel1 = new Label("TowersA: " + numTowers1, skin); + numTowersLabel1.setPosition(700, 650); // Adjust the position as needed + stage.addActor(numTowersLabel1); + + numTowersLabel2 = new Label("TowersB: " + numTowers2, skin); + numTowersLabel2.setPosition(800, 650); // Adjust the position as needed + stage.addActor(numTowersLabel2); + numTowersLabel3 = new Label("TowersC: " + numTowers3, skin); + numTowersLabel3.setPosition(900, 650); // Adjust the position as needed + stage.addActor(numTowersLabel3); } @@ -260,4 +278,4 @@ public void dispose() { super.dispose(); title.remove(); } -} +} \ No newline at end of file