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fixed import statements spelling for MobTask directory
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samsully committed Oct 16, 2023
1 parent eed5578 commit 208ad9d
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package com.csse3200.game.components.npc;

import com.csse3200.game.components.Component;
import com.csse3200.game.components.tasks.mobtask.MobType;
//import com.csse3200.game.components.tasks.mobtask.MobType;
import com.csse3200.game.components.tasks.MobTask.*;
import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.factories.NPCFactory;
import com.csse3200.game.services.ServiceLocator;
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package com.csse3200.game.components.tasks;

import com.csse3200.game.components.tasks.mobtask.MobTask;
import com.csse3200.game.components.tasks.mobtask.MobType;
import com.csse3200.game.components.tasks.MobTask.*;
import com.csse3200.game.services.GameTime;
import com.csse3200.game.services.ServiceLocator;

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package com.csse3200.game.components.tasks.mobtask;
package com.csse3200.game.components.tasks.MobTask;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Timer;
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import com.csse3200.game.rendering.AnimationRenderComponent;
import com.csse3200.game.services.GameTime;
import com.csse3200.game.services.ServiceLocator;
import com.csse3200.game.components.tasks.MobTask.MobType;

/**
* The AI Task for all general mobs. This task handles the sequencing for melee
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package com.csse3200.game.components.tasks.mobtask;
package com.csse3200.game.components.tasks.MobTask;

public enum MobType {
SKELETON(true),
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import com.csse3200.game.components.tasks.MobDodgeTask;
import com.csse3200.game.components.tasks.MobMeleeAttackTask;
import com.csse3200.game.components.tasks.MobRangedAttackTask;
import com.csse3200.game.components.tasks.MobTask.*;
import com.csse3200.game.components.tasks.MobTask.MobType;
import com.csse3200.game.components.tasks.MobWanderTask;
import com.csse3200.game.components.tasks.mobtask.MobTask;
import com.csse3200.game.components.tasks.mobtask.MobType;
import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.Melee;
import com.csse3200.game.entities.PredefinedWeapons;
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import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;

import com.csse3200.game.components.tasks.MobTask.*;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.extension.ExtendWith;
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import com.csse3200.game.components.npc.DodgingComponent;
import com.csse3200.game.components.tasks.MobDodgeTask;
import com.csse3200.game.components.tasks.MobWanderTask;
import com.csse3200.game.components.tasks.mobtask.MobTask;
import com.csse3200.game.components.tasks.mobtask.MobType;
import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.EntityService;
import com.csse3200.game.entities.factories.NPCFactory;
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import com.badlogic.gdx.math.Vector2;
import com.csse3200.game.components.npc.SplitMoblings;
import com.csse3200.game.components.tasks.mobtask.MobType;
import com.csse3200.game.components.tasks.MobTask.MobType;
import com.csse3200.game.entities.Entity;
import com.csse3200.game.entities.EntityService;
import com.csse3200.game.entities.factories.NPCFactory;
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