From 2242ac7f481c854fc2abbe4f0be4c163db21095d Mon Sep 17 00:00:00 2001 From: Ahmad Abu-Aysha <111224176+The-AhmadAA@users.noreply.github.com> Date: Tue, 12 Sep 2023 13:16:08 +1000 Subject: [PATCH] uncommented code to allow engineers to spawn --- .../src/main/com/csse3200/game/areas/ForestGameArea.java | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java index 97daf00a1..b6e45d467 100644 --- a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java +++ b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java @@ -173,9 +173,6 @@ public void create() { loadAssets(); displayUI(); spawnTerrain(); -// spawnBuilding1(); -// spawnBuilding2(); -// spawnMountains(); // Set up infrastructure for end game tracking player = spawnPlayer(); @@ -192,17 +189,13 @@ public void create() { spawnRicochetFireball(new Vector2(2, 4), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); spawnSplitFireWorksFireBall(new Vector2(2, 5), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), 12); spawnEffectProjectile(new Vector2(2, 6), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), ProjectileEffects.SLOW, false); - // spawnProjectileTest(new Vector2(0, 8), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); spawnXenoGrunts(); -// spawnGhosts(); spawnWeaponTower(); // spawnIncome(); spawnScrap(); spawnTNTTower(); // spawnDroidTower(); -// spawnGapScanners(); -// bossKing1 = spawnBossKing1(); -// bossKing2 = spawnBossKing2(); + spawnGapScanners(); bossKing2 = spawnBossKing2(); }