public class BaseEntityConfig
diff --git a/com/csse3200/game/entities/configs/BombshipConfigs.html b/com/csse3200/game/entities/configs/BombshipConfigs.html
new file mode 100644
index 000000000..db4cdadb3
--- /dev/null
+++ b/com/csse3200/game/entities/configs/BombshipConfigs.html
@@ -0,0 +1,176 @@
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BombshipConfigs (core 1.0 API)
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+Defines the properties stored in Bombship config files to be loaded by the Bombship Factory.
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+Field Summary
+Fields
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int
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int
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+Constructor Summary
+Constructors
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+Method Summary
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Methods inherited from class java.lang.Object
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clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
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+Field Details
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+health
+public int health
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+baseAttack
+public int baseAttack
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+Constructor Details
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+BombshipConfigs
+public BombshipConfigs ()
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diff --git a/com/csse3200/game/entities/configs/FireworksTowerConfig.html b/com/csse3200/game/entities/configs/FireworksTowerConfig.html
new file mode 100644
index 000000000..41e73a3a5
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+++ b/com/csse3200/game/entities/configs/FireworksTowerConfig.html
@@ -0,0 +1,191 @@
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+
FireworksTowerConfig (core 1.0 API)
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+public class FireworksTowerConfig
+
extends Object
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+Field Summary
+Fields
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int
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int
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int
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int
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int
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+Constructor Summary
+Constructors
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+Method Summary
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Methods inherited from class java.lang.Object
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clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
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+Field Details
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+health
+public int health
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+baseAttack
+public int baseAttack
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+attackRate
+public int attackRate
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+incomeRate
+public int incomeRate
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+Constructor Details
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+FireworksTowerConfig
+public FireworksTowerConfig ()
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diff --git a/com/csse3200/game/entities/configs/HealTowerConfig.html b/com/csse3200/game/entities/configs/HealTowerConfig.html
new file mode 100644
index 000000000..787418c66
--- /dev/null
+++ b/com/csse3200/game/entities/configs/HealTowerConfig.html
@@ -0,0 +1,173 @@
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+
HealTowerConfig (core 1.0 API)
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+JavaScript is disabled on your browser.
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+public class HealTowerConfig
+
extends Object
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+Field Summary
+Fields
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int
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+
int
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int
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+Constructor Summary
+Constructors
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+Method Summary
+
+
Methods inherited from class java.lang.Object
+
clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
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+Field Details
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+health
+public int health
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+
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+baseAttack
+public int baseAttack
+
+
+
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+
+
+
+
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+
+
+Constructor Details
+
+
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+HealTowerConfig
+public HealTowerConfig ()
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diff --git a/com/csse3200/game/entities/configs/PierceTowerConfig.html b/com/csse3200/game/entities/configs/PierceTowerConfig.html
new file mode 100644
index 000000000..980165196
--- /dev/null
+++ b/com/csse3200/game/entities/configs/PierceTowerConfig.html
@@ -0,0 +1,173 @@
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+
+
PierceTowerConfig (core 1.0 API)
+
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+JavaScript is disabled on your browser.
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+public class PierceTowerConfig
+
extends Object
+
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+Field Summary
+Fields
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+
+
int
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+
+
int
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int
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+Constructor Summary
+Constructors
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+Method Summary
+
+
Methods inherited from class java.lang.Object
+
clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
+
+
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+
+
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+
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+Field Details
+
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+health
+public int health
+
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+
+
+baseAttack
+public int baseAttack
+
+
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PierceTowerConfig
+public PierceTowerConfig ()
+
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+
+
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+
diff --git a/com/csse3200/game/entities/configs/RicochetTowerConfig.html b/com/csse3200/game/entities/configs/RicochetTowerConfig.html
new file mode 100644
index 000000000..0dc976953
--- /dev/null
+++ b/com/csse3200/game/entities/configs/RicochetTowerConfig.html
@@ -0,0 +1,173 @@
+
+
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+
+
RicochetTowerConfig (core 1.0 API)
+
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+JavaScript is disabled on your browser.
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+public class RicochetTowerConfig
+
extends Object
+
+
+
+
+
+
+Field Summary
+Fields
+
+
+
+
+
int
+
+
+
int
+
+
+
int
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
Methods inherited from class java.lang.Object
+
clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
+
+
+
+
+
+
+
+
+
+Field Details
+
+
+
+health
+public int health
+
+
+
+
+baseAttack
+public int baseAttack
+
+
+
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+
+
+
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+
+
+Constructor Details
+
+
+
+RicochetTowerConfig
+public RicochetTowerConfig ()
+
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+
diff --git a/com/csse3200/game/entities/configs/baseTowerConfigs.html b/com/csse3200/game/entities/configs/baseTowerConfigs.html
index 0eb229fb2..8abced3bc 100644
--- a/com/csse3200/game/entities/configs/baseTowerConfigs.html
+++ b/com/csse3200/game/entities/configs/baseTowerConfigs.html
@@ -92,9 +92,21 @@
Field Summary
+
+
+
+
+
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+
+
@@ -183,6 +195,30 @@
DroidTower
+
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+
diff --git a/com/csse3200/game/entities/configs/package-summary.html b/com/csse3200/game/entities/configs/package-summary.html
index 0c6dc2272..e5a03f3d1 100644
--- a/com/csse3200/game/entities/configs/package-summary.html
+++ b/com/csse3200/game/entities/configs/package-summary.html
@@ -94,36 +94,46 @@
Package com
Defines all tower configs to be loaded by the Tower Factory.
-
+
-
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
+
Defines the properties stored in Bombship config files to be loaded by the Bombship Factory.
-
+
-
Defines the basic set of properties for an Engineer entity to be loaded by EngineerFactory
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
-
+
+
Defines the basic set of properties for an Engineer entity to be loaded by EngineerFactory
+
+
+
Defines the properties stored in Engineer config files to be loaded by the Engineer Factory.
-
+
+
+
Defines the properties stored in ghost king config files to be loaded by the NPC Factory.
-
-
+
+
+
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
-
-
+
+
Defines the properties stored in ghost king config files to be loaded by the NPC Factory.
-
-
+
+
Defines all NPC configs to be loaded by the NPC Factory.
+
+
Defines the properties stored in player config files to be loaded by the Player Factory.
@@ -132,20 +142,22 @@
Package com
Configuration for projectiles.
-
+
-
-
-
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
-
-
+
+
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
-
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
+
+
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
+
diff --git a/com/csse3200/game/entities/configs/package-tree.html b/com/csse3200/game/entities/configs/package-tree.html
index ac2106da0..bb494a7ec 100644
--- a/com/csse3200/game/entities/configs/package-tree.html
+++ b/com/csse3200/game/entities/configs/package-tree.html
@@ -61,6 +61,7 @@
Class Hierarchy
com.csse3200.game.entities.configs.BaseEntityConfig
+
+createFireworksTower
+public static Entity createFireworksTower ()
+Creates the FireworksTower entity which shoots at mobs traversing in a straight line.
+
+Returns:
+FireworksTower entity with relevant components.
+
+
+
+
+
+createPierceTower
+public static Entity createPierceTower ()
+Creates the PierceTower entity which shoots at mobs traversing in a straight line.
+
+Returns:
+PierceTower entity with relevant components.
+
+
+
+
+
+createRicochetTower
+public static Entity createRicochetTower ()
+Creates the RicochetTower entity which shoots at mobs traversing in a straight line.
+
+Returns:
+RicochetTower entity with relevant components.
+
+
+
+
+
+createHealTower
+public static Entity createHealTower ()
+
+
+
createBaseTower
public static Entity createBaseTower ()
@@ -265,6 +330,25 @@ createBaseTower
+
+
+createAndPlaceTower
+public static Entity createAndPlaceTower (int lane)
+
+
+
+
+isLaneOccupied
+public static boolean isLaneOccupied (int lane)
+Checks if a lane is already occupied by a tower.
+
+Parameters:
+lane
- The lane to check.
+Returns:
+True if the lane is occupied, false otherwise.
+
+
+
diff --git a/com/csse3200/game/entities/factories/package-summary.html b/com/csse3200/game/entities/factories/package-summary.html
index a8dbb8ee0..6c6887451 100644
--- a/com/csse3200/game/entities/factories/package-summary.html
+++ b/com/csse3200/game/entities/factories/package-summary.html
@@ -82,44 +82,48 @@
Package c
-
-
-
-
+
+
Factory to create non-playable human character (NPC) entities with predefined components.
-
+
+
+
-
Factory to create scanner entities that determine whether to spawn engineer entities.
+
Factory to create non-playable human character (NPC) entities with predefined components.
-
+
-
Where all entities of mob bosses are created
+
Factory to create scanner entities that determine whether to spawn engineer entities.
-
+
-
Factory to create non-playable character (NPC) entities with predefined components.
+
Where all entities of mob bosses are created
-
+
-
Factory to create obstacle entities.
+
Factory to create non-playable character (NPC) entities with predefined components.
-
+
-
Factory to create a player entity.
+
Factory to create obstacle entities.
-
+
+
Factory to create a player entity.
+
+
+
Responsible for creating projectiles within the game.
-
-
-
-
+
+
+
+
Factory to create a tower entity.
-
-
+
+
diff --git a/com/csse3200/game/entities/factories/package-tree.html b/com/csse3200/game/entities/factories/package-tree.html
index 1042d511a..aa3a993c8 100644
--- a/com/csse3200/game/entities/factories/package-tree.html
+++ b/com/csse3200/game/entities/factories/package-tree.html
@@ -58,6 +58,7 @@
Class Hierarchy
java.lang.Object
+com.csse3200.game.entities.factories.BombshipFactory
com.csse3200.game.entities.factories.DropFactory
com.csse3200.game.entities.factories.EngineerFactory
com.csse3200.game.entities.factories.GapScannerFactory
diff --git a/com/csse3200/game/physics/PhysicsLayer.html b/com/csse3200/game/physics/PhysicsLayer.html
index 274cb4db5..c9fde741b 100644
--- a/com/csse3200/game/physics/PhysicsLayer.html
+++ b/com/csse3200/game/physics/PhysicsLayer.html
@@ -93,38 +93,41 @@ Field Summary
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
static final short
-
+
+static final short
+
+
@@ -203,6 +206,20 @@ ENGINEER
+
+BOMBSHIP
+public static final short BOMBSHIP
+
+See Also:
+
+
+
+
+
+
+
OBSTACLE
public static final short OBSTACLE
diff --git a/constant-values.html b/constant-values.html
index 1127e59f8..5d949785b 100644
--- a/constant-values.html
+++ b/constant-values.html
@@ -159,6 +159,60 @@ com.csse3200.*
+
+
+
+
+
+
+
+
"attackStart"
+
+
+
"deathStart"
+
+
+
"idleStart"
+
+
+
+
+
+
+
+
+
+
+
"startAlert"
+
+
+
"startAttack"
+
+
+
"startDeath"
+
+
+
"startIdle"
+
+
+
+
+
+
+
+
+
+
+
"startAttack"
+
+
+
"startDeath"
+
+
+
"startIdle"
+
+
+
@@ -195,6 +249,20 @@
com.csse3200.*
"explodeStart"
+
+
+
+
+
+
+
+
+
"startDeath"
+
+
+
"startIdle"
+
+
@@ -206,39 +274,42 @@ com.csse3200.*
public static final short
-1
-public static final short
-
-8
-public static final short
-
-1
-public static final short
-
+public static final short
+
2
-public static final short
-
-34
-public static final short
-
-0
-public static final short
-
+public static final short
+
8
-public static final short
-
-4
-public static final short
-
-16
-public static final short
-
-32
-public static final short
-
-64
-public static final short
-
+public static final short
+
+1
+public static final short
+
+2
+public static final short
+
+34
+public static final short
+
+0
+public static final short
+
8
+public static final short
+
+4
+public static final short
+
+16
+public static final short
+
+32
+public static final short
+
+64
+public static final short
+
+8
diff --git a/element-list b/element-list
index 56a5c8289..5a6427759 100644
--- a/element-list
+++ b/element-list
@@ -14,6 +14,7 @@ com.csse3200.game.components.popupmenu
com.csse3200.game.components.projectile
com.csse3200.game.components.settingsmenu
com.csse3200.game.components.tasks
+com.csse3200.game.components.tasks.bombship
com.csse3200.game.components.tasks.bosstask
com.csse3200.game.components.tasks.human
com.csse3200.game.components.tasks.scanner
diff --git a/index-all.html b/index-all.html
index fb7869514..e2bba6d7b 100644
--- a/index-all.html
+++ b/index-all.html
@@ -118,6 +118,8 @@ A
AITaskComponent() - Constructor for class com.csse3200.game.ai.tasks.AITaskComponent
+ALERT - Static variable in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
ALL - Static variable in class com.csse3200.game.physics.PhysicsLayer
ALL_DEMO - Enum constant in enum class com.csse3200.game.areas.terrain.TerrainFactory.TerrainType
@@ -178,12 +180,26 @@ A
ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.FireTowerCombatTask.STATE
+ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.FireworksTowerCombatTask.STATE
+
+ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.PierceTowerCombatTask.STATE
+
+ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.RicochetTowerCombatTask.STATE
+
ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.StunTowerCombatTask.STATE
+ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.WallTowerDestructionTask.STATE
+
ATTACK - Enum constant in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
ATTACK - Static variable in class com.csse3200.game.components.tasks.FireTowerCombatTask
+ATTACK - Static variable in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+ATTACK - Static variable in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+ATTACK - Static variable in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
ATTACK - Static variable in class com.csse3200.game.components.tasks.StunTowerCombatTask
ATTACK_DOWN - Static variable in class com.csse3200.game.components.tasks.DroidCombatTask
@@ -194,6 +210,8 @@ A
attackRate - Variable in class com.csse3200.game.entities.configs.FireTowerConfig
+attackRate - Variable in class com.csse3200.game.entities.configs.FireworksTowerConfig
+
attackRate - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
attackRate - Variable in class com.csse3200.game.entities.configs.StunTowerConfig
@@ -211,6 +229,8 @@ B
baseAttack - Variable in class com.csse3200.game.entities.configs.BaseEntityConfig
+baseAttack - Variable in class com.csse3200.game.entities.configs.BombshipConfigs
+
baseAttack - Variable in class com.csse3200.game.entities.configs.DroidTowerConfig
baseAttack - Variable in class com.csse3200.game.entities.configs.EngineerConfig
@@ -219,12 +239,20 @@ B
baseAttack - Variable in class com.csse3200.game.entities.configs.FireTowerConfig
+baseAttack - Variable in class com.csse3200.game.entities.configs.FireworksTowerConfig
+
+baseAttack - Variable in class com.csse3200.game.entities.configs.HealTowerConfig
+
baseAttack - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
baseAttack - Variable in class com.csse3200.game.entities.configs.MobBossConfigs
+baseAttack - Variable in class com.csse3200.game.entities.configs.PierceTowerConfig
+
baseAttack - Variable in class com.csse3200.game.entities.configs.ProjectileConfig
+baseAttack - Variable in class com.csse3200.game.entities.configs.RicochetTowerConfig
+
baseAttack - Variable in class com.csse3200.game.entities.configs.StunTowerConfig
baseAttack - Variable in class com.csse3200.game.entities.configs.TNTTowerConfigs
@@ -265,6 +293,55 @@ B
BodyUserData() - Constructor for class com.csse3200.game.physics.BodyUserData
+bombship - Variable in class com.csse3200.game.entities.configs.BombshipConfigs
+
+BOMBSHIP - Static variable in class com.csse3200.game.physics.PhysicsLayer
+
+BombShipAnimationController - Class in com.csse3200.game.components.player
+
+This class listens to events relevant to the SHip entity's state and plays the animation when one
+ of the events is triggered.
+
+BombShipAnimationController() - Constructor for class com.csse3200.game.components.player.BombShipAnimationController
+
+BombshipCombatTask - Class in com.csse3200.game.components.tasks.bombship
+
+The AI Task for the Engineer entity.
+
+BombshipCombatTask(float) - Constructor for class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+BombshipConfigs - Class in com.csse3200.game.entities.configs
+
+Defines the properties stored in Bombship config files to be loaded by the Bombship Factory.
+
+BombshipConfigs() - Constructor for class com.csse3200.game.entities.configs.BombshipConfigs
+
+BombshipFactory - Class in com.csse3200.game.entities.factories
+
+Factory to create non-playable human character (NPC) entities with predefined components.
+
+BombshipMovementTask - Class in com.csse3200.game.components.tasks.bombship
+
+Move the ship entity to a given position, finishing when you get close enough.
+
+BombshipMovementTask(Vector2) - Constructor for class com.csse3200.game.components.tasks.bombship.BombshipMovementTask
+
+BombshipMovementTask(Vector2, float) - Constructor for class com.csse3200.game.components.tasks.bombship.BombshipMovementTask
+
+BombshipWaitTask - Class in com.csse3200.game.components.tasks.bombship
+
+Task that does nothing other than waiting for a given time.
+
+BombshipWaitTask(float) - Constructor for class com.csse3200.game.components.tasks.bombship.BombshipWaitTask
+
+BombshipWanderTask - Class in com.csse3200.game.components.tasks.bombship
+
+BombshipWanderTask is the entry point for the engineer entity's behaviour.
+
+BombshipWanderTask(float, float) - Constructor for class com.csse3200.game.components.tasks.bombship.BombshipWanderTask
+
+Constructor of BombshipWanderTask
+
BOSS - Static variable in class com.csse3200.game.physics.PhysicsLayer
Boss1AnimationController - Class in com.csse3200.game.components.npc
@@ -404,6 +481,8 @@ C
com.csse3200.game.components.tasks - package com.csse3200.game.components.tasks
+com.csse3200.game.components.tasks.bombship - package com.csse3200.game.components.tasks.bombship
+
com.csse3200.game.components.tasks.bosstask - package com.csse3200.game.components.tasks.bosstask
com.csse3200.game.components.tasks.human - package com.csse3200.game.components.tasks.human
@@ -498,8 +577,16 @@ C
cost - Variable in class com.csse3200.game.entities.configs.FireTowerConfig
+cost - Variable in class com.csse3200.game.entities.configs.FireworksTowerConfig
+
+cost - Variable in class com.csse3200.game.entities.configs.HealTowerConfig
+
cost - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
+cost - Variable in class com.csse3200.game.entities.configs.PierceTowerConfig
+
+cost - Variable in class com.csse3200.game.entities.configs.RicochetTowerConfig
+
cost - Variable in class com.csse3200.game.entities.configs.StunTowerConfig
cost - Variable in class com.csse3200.game.entities.configs.TNTTowerConfigs
@@ -606,6 +693,8 @@ C
create() - Method in class com.csse3200.game.components.npc.XenoAnimationController
+create() - Method in class com.csse3200.game.components.player.BombShipAnimationController
+
create() - Method in class com.csse3200.game.components.player.HumanAnimationController
Instantiates a HumanAnimationController and adds all the event listeners for the
@@ -666,6 +755,21 @@
C
Create method for FireTowerAnimationController.
+
create() - Method in class com.csse3200.game.components.tower.FireworksTowerAnimationController
+
+Creation call for a DroidAnimationController, fetches the animationRenderComponent that this controller will
+ be attached to and registers all the event listeners required to trigger the animations and sounds.
+
+
create() - Method in class com.csse3200.game.components.tower.PierceTowerAnimationController
+
+Creation method for StunTowerAnimationController, fetches the animationRenderComponent that this controller will
+ be attached to and registers all the event listeners required to trigger the animations.
+
+
create() - Method in class com.csse3200.game.components.tower.RicochetTowerAnimationController
+
+Creation call for a DroidAnimationController, fetches the animationRenderComponent that this controller will
+ be attached to and registers all the event listeners required to trigger the animations and sounds.
+
create() - Method in class com.csse3200.game.components.tower.StunTowerAnimationController
Creation method for StunTowerAnimationController, fetches the animationRenderComponent that this controller will
@@ -687,6 +791,10 @@
C
create() - Method in class com.csse3200.game.components.tower.TowerUpgraderComponent
+
create() - Method in class com.csse3200.game.components.tower.WallTowerAnimationController
+
+Create method for FireTowerAnimationController.
+
create() - Method in class com.csse3200.game.entities.Entity
Create the entity and start running.
@@ -719,6 +827,8 @@ C
Create the task and attach it to the task runner.
+ createAndPlaceTower(int) - Static method in class com.csse3200.game.entities.factories.TowerFactory
+
createAnimationRenderComponent() - Static method in class com.csse3200.game.entities.factories.EngineerFactory
createBaseBoss() - Static method in class com.csse3200.game.entities.factories.MobBossFactory
@@ -733,6 +843,10 @@
C
Creates a generic projectile entity that can be used for multiple types of * projectiles.
+
createBaseshipNPC() - Static method in class com.csse3200.game.entities.factories.BombshipFactory
+
+Creates a generic human npc to be used as a base entity by more specific NPC creation methods.
+
createBaseTower() - Static method in class com.csse3200.game.entities.factories.TowerFactory
Creates a generic tower entity to be used as a base entity by more specific tower creation methods.
@@ -743,6 +857,10 @@ C
createBody(BodyDef) - Method in class com.csse3200.game.physics.PhysicsEngine
+
createBombship() - Static method in class com.csse3200.game.entities.factories.BombshipFactory
+
+Creates an Engineer entity, based on a base Human entity, with the appropriate components and animations
+
createBossBall(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
createBuilding1() - Static method in class com.csse3200.game.entities.factories.ObstacleFactory
@@ -811,6 +929,10 @@
C
Creates new animation and fireballs for SplitFireworkComponent.
+
createFireworksTower() - Static method in class com.csse3200.game.entities.factories.TowerFactory
+
+Creates the FireworksTower entity which shoots at mobs traversing in a straight line.
+
createFireWorm(int) - Static method in class com.csse3200.game.entities.factories.NPCFactory
Creates a fire worm entity.
@@ -849,6 +971,8 @@ C
Creates a ghost king entity.
+ createHealTower() - Static method in class com.csse3200.game.entities.factories.TowerFactory
+
createIceBoss(int) - Static method in class com.csse3200.game.entities.factories.MobBossFactory
Creates a new ice boss and adds its correlating animations and tasks
@@ -897,6 +1021,10 @@ C
Create a pierce fireball.
+ createPierceTower() - Static method in class com.csse3200.game.entities.factories.TowerFactory
+
+Creates the PierceTower entity which shoots at mobs traversing in a straight line.
+
createPlayer() - Static method in class com.csse3200.game.entities.factories.PlayerFactory
Create a player entity.
@@ -915,6 +1043,10 @@ C
Create a ricochet fireball.
+ createRicochetTower() - Static method in class com.csse3200.game.entities.factories.TowerFactory
+
+Creates the RicochetTower entity which shoots at mobs traversing in a straight line.
+
createScanner() - Static method in class com.csse3200.game.entities.factories.GapScannerFactory
Creates a scanner entity
@@ -1022,12 +1154,28 @@ D
DEATH - Enum constant in enum class com.csse3200.game.components.tasks.FireTowerCombatTask.STATE
+
DEATH - Enum constant in enum class com.csse3200.game.components.tasks.FireworksTowerCombatTask.STATE
+
+
DEATH - Enum constant in enum class com.csse3200.game.components.tasks.PierceTowerCombatTask.STATE
+
+
DEATH - Enum constant in enum class com.csse3200.game.components.tasks.RicochetTowerCombatTask.STATE
+
+
DEATH - Enum constant in enum class com.csse3200.game.components.tasks.WallTowerDestructionTask.STATE
+
DEATH - Static variable in class com.csse3200.game.components.tasks.DroidCombatTask
DEATH - Static variable in class com.csse3200.game.components.tasks.FireTowerCombatTask
+
DEATH - Static variable in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+
DEATH - Static variable in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+
DEATH - Static variable in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
DEATH - Static variable in class com.csse3200.game.components.tasks.StunTowerCombatTask
+
DEATH - Static variable in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
DebugCommand - Class in com.csse3200.game.ui.terminal.commands
A command for toggling debug mode on and off.
@@ -1525,6 +1673,27 @@ F
FireworkAnimationController() - Constructor for class com.csse3200.game.components.projectile.FireworkAnimationController
+
fireworksTower - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
+
+
FireworksTowerAnimationController - Class in com.csse3200.game.components.tower
+
+This class listens to events relevant to DroidTower entity's state and plays the animation when one
+ of the events is triggered.
+
+
FireworksTowerAnimationController() - Constructor for class com.csse3200.game.components.tower.FireworksTowerAnimationController
+
+
FireworksTowerCombatTask - Class in com.csse3200.game.components.tasks
+
+The FireworksTowerCombatTask runs the AI for the FireworksTower class.
+
+
FireworksTowerCombatTask(int, float) - Constructor for class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+
FireworksTowerCombatTask.STATE - Enum Class in com.csse3200.game.components.tasks
+
+
FireworksTowerConfig - Class in com.csse3200.game.entities.configs
+
+
FireworksTowerConfig() - Constructor for class com.csse3200.game.entities.configs.FireworksTowerConfig
+
FireWormAnimationController - Class in com.csse3200.game.components.npc
This class listens to events relevant to a ghost entity's state and plays the animation when one
@@ -1926,6 +2095,14 @@
G
getPriority() - Method in interface com.csse3200.game.ai.tasks.PriorityTask
+
getPriority() - Method in class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+Simplified getPriority function, returns the priority of the task
+
+
getPriority() - Method in class com.csse3200.game.components.tasks.bombship.BombshipWanderTask
+
+Fetches the priority of this task.
+
getPriority() - Method in class com.csse3200.game.components.tasks.bosstask.DemonBossTask
Returns the priority of this task.
@@ -1960,6 +2137,10 @@ G
gets the priority for the current task.
+ getPriority() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+returns the current priority of the task
+
getPriority() - Method in class com.csse3200.game.components.tasks.human.EngineerCombatTask
Simplified getPriority function, returns the priority of the task
@@ -1996,6 +2177,14 @@ G
getPriority() - Method in class com.csse3200.game.components.tasks.MoveToMiddleTask
+
getPriority() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+returns the current priority of the task
+
+
getPriority() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+returns the current priority of the task
+
getPriority() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
Return the priority of the task.
@@ -2018,6 +2207,10 @@ G
getPriority() - Method in class com.csse3200.game.components.tasks.TrajectTask
+
getPriority() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+returns the current priority of the task
+
getPriority() - Method in class com.csse3200.game.components.tasks.waves.WaveTask
Gets the priority of the current task
@@ -2087,12 +2280,26 @@ G
getState() - Method in class com.csse3200.game.components.tasks.FireTowerCombatTask
+
getState() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+Returns the state that the tower is currently in
+
+
getState() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+Returns the state that the tower is currently in
+
+
getState() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
getState() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
getState() - Method in class com.csse3200.game.components.tasks.TNTTowerCombatTask
Returns the current state of the tower.
+
getState() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+Returns the state that the tower is currently in
+
getStatus() - Method in class com.csse3200.game.ai.tasks.DefaultTask
getStatus() - Method in interface com.csse3200.game.ai.tasks.Task
@@ -2240,6 +2447,8 @@
H
health - Variable in class com.csse3200.game.entities.configs.BaseEntityConfig
+
health - Variable in class com.csse3200.game.entities.configs.BombshipConfigs
+
health - Variable in class com.csse3200.game.entities.configs.DroidTowerConfig
health - Variable in class com.csse3200.game.entities.configs.EngineerConfig
@@ -2248,12 +2457,20 @@
H
health - Variable in class com.csse3200.game.entities.configs.FireTowerConfig
+
health - Variable in class com.csse3200.game.entities.configs.FireworksTowerConfig
+
+
health - Variable in class com.csse3200.game.entities.configs.HealTowerConfig
+
health - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
health - Variable in class com.csse3200.game.entities.configs.MobBossConfigs
+
health - Variable in class com.csse3200.game.entities.configs.PierceTowerConfig
+
health - Variable in class com.csse3200.game.entities.configs.ProjectileConfig
+
health - Variable in class com.csse3200.game.entities.configs.RicochetTowerConfig
+
health - Variable in class com.csse3200.game.entities.configs.StunTowerConfig
health - Variable in class com.csse3200.game.entities.configs.TNTTowerConfigs
@@ -2262,6 +2479,12 @@
H
health - Variable in class com.csse3200.game.entities.configs.WeaponTowerConfig
+
HealTower - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
+
+
HealTowerConfig - Class in com.csse3200.game.entities.configs
+
+
HealTowerConfig() - Constructor for class com.csse3200.game.entities.configs.HealTowerConfig
+
height - Variable in class com.csse3200.game.files.UserSettings.DisplaySettings
HELP_SCREEN - Enum constant in enum class com.csse3200.game.GdxGame.ScreenType
@@ -2340,16 +2563,32 @@
I
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.FireTowerCombatTask.STATE
+
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.FireworksTowerCombatTask.STATE
+
+
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.PierceTowerCombatTask.STATE
+
+
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.RicochetTowerCombatTask.STATE
+
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.StunTowerCombatTask.STATE
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.TNTTowerCombatTask.STATE
+
IDLE - Enum constant in enum class com.csse3200.game.components.tasks.WallTowerDestructionTask.STATE
+
IDLE - Static variable in class com.csse3200.game.components.tasks.DroidCombatTask
IDLE - Static variable in class com.csse3200.game.components.tasks.FireTowerCombatTask
+
IDLE - Static variable in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+
IDLE - Static variable in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+
IDLE - Static variable in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
IDLE - Static variable in class com.csse3200.game.components.tasks.StunTowerCombatTask
+
IDLE - Static variable in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
INACTIVE - Enum constant in enum class com.csse3200.game.ai.tasks.Task.Status
income - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
@@ -2358,6 +2597,8 @@
I
INCOME - Enum constant in enum class com.csse3200.game.screens.TowerType
+
incomeRate - Variable in class com.csse3200.game.entities.configs.FireworksTowerConfig
+
incomeRate - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
IncomeTowerConfig - Class in com.csse3200.game.entities.configs
@@ -2420,12 +2661,20 @@
I
Returns true if the entity's has 0 health, otherwise false.
+
isEngineerDied() - Method in class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+Uses a raycast to determine whether there are any targets in detection range.
+
isFinished() - Method in class com.csse3200.game.rendering.AnimationRenderComponent
Has the playing animation finished? This will always be false for looping animations.
isFinished() - Method in class com.csse3200.game.screens.text.AnimatedText
+
isLaneOccupied(int) - Static method in class com.csse3200.game.entities.factories.TowerFactory
+
+Checks if a lane is already occupied by a tower.
+
isLevelCompleted() - Method in class com.csse3200.game.services.WaveService
Returns the game over state
@@ -2444,10 +2693,22 @@ I
detects targets from the centre of the tower to maxRange in a straight line.
+ isTargetVisible() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
+
isTargetVisible() - Method in class com.csse3200.game.components.tasks.human.EngineerCombatTask
Uses a raycast to determine whether there are any targets in detection range.
+
isTargetVisible() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
+
+
isTargetVisible() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
+
isTargetVisible() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
@@ -2456,6 +2717,10 @@ I
Uses a raycast to determine whether there are any targets in detection range
+ isTargetVisible() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
+
isWaveInProgress() - Method in class com.csse3200.game.components.tasks.waves.WaveTask
Checks if the current wave is in progress
@@ -3000,6 +3265,26 @@ P
PierceProjectileAnimationController() - Constructor for class com.csse3200.game.components.projectile.PierceProjectileAnimationController
+
pierceTower - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
+
+
PierceTowerAnimationController - Class in com.csse3200.game.components.tower
+
+Listens to triggers phrases and executes the required animations.
+
+
PierceTowerAnimationController() - Constructor for class com.csse3200.game.components.tower.PierceTowerAnimationController
+
+
PierceTowerCombatTask - Class in com.csse3200.game.components.tasks
+
+The PierceTowerCombatTask runs the AI for the PierceTower class.
+
+
PierceTowerCombatTask(int, float) - Constructor for class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+
PierceTowerCombatTask.STATE - Enum Class in com.csse3200.game.components.tasks
+
+
PierceTowerConfig - Class in com.csse3200.game.entities.configs
+
+
PierceTowerConfig() - Constructor for class com.csse3200.game.entities.configs.PierceTowerConfig
+
pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.csse3200.game.input.InputComponent
pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.csse3200.game.input.InputService
@@ -3348,6 +3633,27 @@
R
Initialise a RicochetComponent that spawns another projectile upon collision.
+
ricochetTower - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
+
+
RicochetTowerAnimationController - Class in com.csse3200.game.components.tower
+
+This class listens to events relevant to DroidTower entity's state and plays the animation when one
+ of the events is triggered.
+
+
RicochetTowerAnimationController() - Constructor for class com.csse3200.game.components.tower.RicochetTowerAnimationController
+
+
RicochetTowerCombatTask - Class in com.csse3200.game.components.tasks
+
+The RicochetTowerCombatTask runs the AI for the RicochetTower class.
+
+
RicochetTowerCombatTask(int, float) - Constructor for class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+
RicochetTowerCombatTask.STATE - Enum Class in com.csse3200.game.components.tasks
+
+
RicochetTowerConfig - Class in com.csse3200.game.entities.configs
+
+
RicochetTowerConfig() - Constructor for class com.csse3200.game.entities.configs.RicochetTowerConfig
+
RIGHT - Enum constant in enum class com.csse3200.game.physics.components.PhysicsComponent.AlignX
RIGHT - Static variable in class com.csse3200.game.utils.math.Vector2Utils
@@ -3612,6 +3918,8 @@
S
setTarget(Vector2) - Method in interface com.csse3200.game.ai.movement.MovementController
+
setTarget(Vector2) - Method in class com.csse3200.game.components.tasks.bombship.BombshipMovementTask
+
setTarget(Vector2) - Method in class com.csse3200.game.components.tasks.human.HumanMovementTask
setTarget(Vector2) - Method in class com.csse3200.game.components.tasks.MovementTask
@@ -3782,6 +4090,20 @@
S
Start running this task.
+
start() - Method in class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+Runs the task and triggers Bombship's idle animation.
+
+
start() - Method in class com.csse3200.game.components.tasks.bombship.BombshipMovementTask
+
+
start() - Method in class com.csse3200.game.components.tasks.bombship.BombshipWaitTask
+
+Start waiting from now until duration has passed.
+
+
start() - Method in class com.csse3200.game.components.tasks.bombship.BombshipWanderTask
+
+Starts the BombshipWanderTask instance and instantiates subtasks (BombshipWaitTask, BombshipWanderTask, BombshipCombatTask).
+
start() - Method in class com.csse3200.game.components.tasks.bosstask.DemonBossTask
Starts transform animation, triggers idle animation which starts
@@ -3825,6 +4147,10 @@
S
starts this task and triggers the IDLE animation
+
start() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+Starts the task running and starts the Idle animation
+
start() - Method in class com.csse3200.game.components.tasks.human.EngineerCombatTask
Runs the task and triggers Engineer's idle animation.
@@ -3867,6 +4193,14 @@ S
start() - Method in class com.csse3200.game.components.tasks.MoveToMiddleTask
+
start() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+Starts the task running and starts the Idle animation
+
+
start() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+Starts the task running and starts the Idle animation
+
start() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
Start method for the ScannerTask
@@ -3895,6 +4229,10 @@ S
Start waiting from now until duration has passed.
+ start() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+Starts the task running and starts the Idle animation
+
start() - Method in class com.csse3200.game.components.tasks.waves.WaveTask
Starts the WaveTask and initialises all relevant attributes.
@@ -3923,6 +4261,12 @@ S
Stop the task immediately.
+ stop() - Method in class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+For stopping the running task
+
+
stop() - Method in class com.csse3200.game.components.tasks.bombship.BombshipMovementTask
+
stop() - Method in class com.csse3200.game.components.tasks.bosstask.MobBossDeathTask
stop() - Method in class com.csse3200.game.components.tasks.ChaseTask
@@ -3939,6 +4283,10 @@
S
stops the current animation.
+
stop() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+stops the current animation and switches back the state of the tower to IDLE.
+
stop() - Method in class com.csse3200.game.components.tasks.human.EngineerCombatTask
For stopping the running task
@@ -3965,6 +4313,14 @@ S
stop() - Method in class com.csse3200.game.components.tasks.MovementTask
+
stop() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+stops the current animation and switches back the state of the tower to IDLE.
+
+
stop() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+stops the current animation and switches back the state of the tower to IDLE.
+
stop() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
stops the current animation and switches back the state of the tower to IDLE.
@@ -3979,6 +4335,10 @@ S
stop() - Method in class com.csse3200.game.components.tasks.TrajectTask
+
stop() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+stops the current animation and switches back the state of the tower to IDLE.
+
stopAnimation() - Method in class com.csse3200.game.rendering.AnimationRenderComponent
Stop the currently running animation.
@@ -4299,8 +4659,16 @@ T
towerState - Variable in class com.csse3200.game.components.tasks.FireTowerCombatTask
+
towerState - Variable in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+
towerState - Variable in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+
towerState - Variable in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
towerState - Variable in class com.csse3200.game.components.tasks.StunTowerCombatTask
+
towerState - Variable in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
TowerType - Enum Class in com.csse3200.game.screens
TowerUpgraderComponent - Class in com.csse3200.game.components.tower
@@ -4410,6 +4778,18 @@
U
update() - Method in class com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
+
update() - Method in class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
+
+
update() - Method in class com.csse3200.game.components.tasks.bombship.BombshipMovementTask
+
+
update() - Method in class com.csse3200.game.components.tasks.bombship.BombshipWaitTask
+
+
update() - Method in class com.csse3200.game.components.tasks.bombship.BombshipWanderTask
+
+Operates the main logic of the entity in this task.
+
update() - Method in class com.csse3200.game.components.tasks.bosstask.DemonBossTask
This function is called every frame and is responsible for updating the
@@ -4453,6 +4833,10 @@
U
this method is called everytime state of the tower needs to be changed.
+
update() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+updates the current state of the tower based on the current state of the game.
+
update() - Method in class com.csse3200.game.components.tasks.human.EngineerCombatTask
The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
@@ -4493,6 +4877,14 @@ U
update() - Method in class com.csse3200.game.components.tasks.MoveToMiddleTask
+
update() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+updates the current state of the tower based on the current state of the game.
+
+
update() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+updates the current state of the tower based on the current state of the game.
+
update() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
Update method for the scanner task.
@@ -4515,6 +4907,10 @@ U
update() - Method in class com.csse3200.game.components.tasks.WaitTask
+
update() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+updates the current state of the tower based on the current state of the game.
+
update() - Method in class com.csse3200.game.components.tasks.waves.WaveTask
Checks if the current wave has finished (i.e.
@@ -4533,6 +4929,10 @@ U
update() - Method in class com.csse3200.game.screens.text.AnimatedText
+
updateBombshipState() - Method in class com.csse3200.game.components.tasks.bombship.BombshipCombatTask
+
+Bombship state machine
+
updateBossState() - Method in class com.csse3200.game.components.tasks.MobDeathTask
updateCount() - Method in class com.csse3200.game.components.gamearea.EngineerCountDisplay
@@ -4603,6 +5003,18 @@
U
finite state machine for the FireTower.
+
updateTowerState() - Method in class com.csse3200.game.components.tasks.FireworksTowerCombatTask
+
+This method acts is the state machine for StunTower.
+
+
updateTowerState() - Method in class com.csse3200.game.components.tasks.PierceTowerCombatTask
+
+This method acts is the state machine for StunTower.
+
+
updateTowerState() - Method in class com.csse3200.game.components.tasks.RicochetTowerCombatTask
+
+This method acts is the state machine for StunTower.
+
updateTowerState() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
This method acts is the state machine for StunTower.
@@ -4615,6 +5027,10 @@ U
Weapon tower state machine.
+ updateTowerState() - Method in class com.csse3200.game.components.tasks.WallTowerDestructionTask
+
+This method acts is the state machine for StunTower.
+
UpgradableStatsComponent - Class in com.csse3200.game.components.tower
UpgradableStatsComponent(float) - Constructor for class com.csse3200.game.components.tower.UpgradableStatsComponent
@@ -4668,6 +5084,18 @@
V
Returns the enum constant of this class with the specified name.
+
valueOf(String) - Static method in enum class com.csse3200.game.components.tasks.FireworksTowerCombatTask.STATE
+
+Returns the enum constant of this class with the specified name.
+
+
valueOf(String) - Static method in enum class com.csse3200.game.components.tasks.PierceTowerCombatTask.STATE
+
+Returns the enum constant of this class with the specified name.
+
+
valueOf(String) - Static method in enum class com.csse3200.game.components.tasks.RicochetTowerCombatTask.STATE
+
+Returns the enum constant of this class with the specified name.
+
valueOf(String) - Static method in enum class com.csse3200.game.components.tasks.StunTowerCombatTask.STATE
Returns the enum constant of this class with the specified name.
@@ -4676,6 +5104,10 @@ V
Returns the enum constant of this class with the specified name.
+ valueOf(String) - Static method in enum class com.csse3200.game.components.tasks.WallTowerDestructionTask.STATE
+
+Returns the enum constant of this class with the specified name.
+
valueOf(String) - Static method in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
Returns the enum constant of this class with the specified name.
@@ -4734,6 +5166,21 @@ V
Returns an array containing the constants of this enum class, in
the order they are declared.
+
values() - Static method in enum class com.csse3200.game.components.tasks.FireworksTowerCombatTask.STATE
+
+Returns an array containing the constants of this enum class, in
+the order they are declared.
+
+
values() - Static method in enum class com.csse3200.game.components.tasks.PierceTowerCombatTask.STATE
+
+Returns an array containing the constants of this enum class, in
+the order they are declared.
+
+
values() - Static method in enum class com.csse3200.game.components.tasks.RicochetTowerCombatTask.STATE
+
+Returns an array containing the constants of this enum class, in
+the order they are declared.
+
values() - Static method in enum class com.csse3200.game.components.tasks.StunTowerCombatTask.STATE
Returns an array containing the constants of this enum class, in
@@ -4744,6 +5191,11 @@
V
Returns an array containing the constants of this enum class, in
the order they are declared.
+
values() - Static method in enum class com.csse3200.game.components.tasks.WallTowerDestructionTask.STATE
+
+Returns an array containing the constants of this enum class, in
+the order they are declared.
+
values() - Static method in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
diff --git a/member-search-index.js b/member-search-index.js
index 101125dee..5fb396315 100644
--- a/member-search-index.js
+++ b/member-search-index.js
@@ -1 +1 @@
-memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks.waves","c":"LevelWaves","l":"addWave(WaveClass)","u":"addWave(com.csse3200.game.components.tasks.waves.WaveClass)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"ALL_DEMO"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas, TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas,com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, Entity)","u":"applySingleEffect(com.csse3200.game.components.ProjectileEffects,com.csse3200.game.components.CombatStatsComponent,com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.areas","c":"GameArea","l":"areaEntities"},{"p":"com.csse3200.game.screens","c":"AssetLoader","l":"AssetLoader()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_DOWN"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_UP"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities","c":"PredefinedWeapons","l":"axe"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"MobBossConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"ProjectileConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(ArrayList, ArrayList, ArrayList)","u":"%3Cinit%3E(java.util.ArrayList,java.util.ArrayList,java.util.ArrayList)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(int, int, ArrayList, ArrayList, ArrayList, int)","u":"%3Cinit%3E(int,int,java.util.ArrayList,java.util.ArrayList,java.util.ArrayList,int)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"BaseEntityConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"baseTowerConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsContactListener","l":"beginContact(Contact)","u":"beginContact(com.badlogic.gdx.physics.box2d.Contact)"},{"p":"com.csse3200.game.physics","c":"BodyUserData","l":"BodyUserData()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"BOSS"},{"p":"com.csse3200.game.components.npc","c":"Boss1AnimationController","l":"Boss1AnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"Boss2AnimationController","l":"Boss2AnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"BossProjectileAnimationController","l":"BossProjectileAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"BossStatsDisplay()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"BOTTOM"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"BURN"},{"p":"com.csse3200.game.components.projectile","c":"BurnEffectProjectileAnimationController","l":"BurnEffectProjectileAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.ui","c":"ButtonFactory","l":"ButtonFactory()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent(Camera)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera)"},{"p":"com.csse3200.game.currency","c":"Currency","l":"canBuy(int)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"CENTER"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"CENTER"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"DemonBossTask","l":"changeBreathAttack(int, 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T)","u":"trigger(java.lang.String,T)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"trigger(String, T0, T1)","u":"trigger(java.lang.String,T0,T1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"trigger(String, T0, T1, T2)","u":"trigger(java.lang.String,T0,T1,T2)"},{"p":"com.csse3200.game.components","c":"Component","l":"triggerEarlyUpdate()"},{"p":"com.csse3200.game.components","c":"Component","l":"triggerUpdate()"},{"p":"com.csse3200.game.components.tasks.waves","c":"Tuple","l":"Tuple(String, int)","u":"%3Cinit%3E(java.lang.String,int)"},{"p":"com.csse3200.game","c":"GdxGame.ScreenType","l":"TURRET_SELECTION"},{"p":"com.csse3200.game.screens","c":"TurretSelectionScreen","l":"TurretSelectionScreen(GdxGame)","u":"%3Cinit%3E(com.csse3200.game.GdxGame)"},{"p":"com.csse3200.game.ui","c":"UIComponent","l":"UIComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"UserSettings.Settings","l":"uiScale"},{"p":"com.csse3200.game.screens","c":"AssetLoader","l":"unloadAllAssets()"},{"p":"com.csse3200.game.services","c":"ResourceService","l":"unloadAssets(String[])","u":"unloadAssets(java.lang.String[])"},{"p":"com.csse3200.game.entities","c":"EntityService","l":"unregister(Entity)","u":"unregister(com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.input","c":"InputService","l":"unregister(InputComponent)","u":"unregister(com.csse3200.game.input.InputComponent)"},{"p":"com.csse3200.game.rendering","c":"RenderService","l":"unregister(Renderable)","u":"unregister(com.csse3200.game.rendering.Renderable)"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"UP"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"UP"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"update()"},{"p":"com.csse3200.game.ai.tasks","c":"DefaultTask","l":"update()"},{"p":"com.csse3200.game.ai.tasks","c":"Task","l":"update()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"update()"},{"p":"com.csse3200.game.components","c":"Component","l":"update()"},{"p":"com.csse3200.game.components.npc","c":"DeflectingComponent","l":"update()"},{"p":"com.csse3200.game.components.player","c":"PlayerActions","l":"update()"},{"p":"com.csse3200.game.components.settingsmenu","c":"SettingsMenuDisplay","l":"update()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipMovementTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipWaitTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipWanderTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"DemonBossTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"FinalBossMovementTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"IceBabyTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"MobBossDeathTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"PatrickDeathTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"PatrickTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"PatrickTeleportTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"RangeBossTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"SlimeyBoyTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"ChaseTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"CurrencyTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.human","c":"EngineerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.human","c":"HumanMovementTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.human","c":"HumanWaitTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.human","c":"HumanWanderTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobAttackTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobDeathTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobDodgeTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobMeleeAttackTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobRangedAttackTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobShootTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobWanderTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MovementTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MoveToMiddleTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.scanner","c":"ScannerTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"SpawnWaveTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"TowerCombatTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"TrajectTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"WaitTask","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask","l":"update()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveTask","l":"update()"},{"p":"com.csse3200.game.entities","c":"Entity","l":"update()"},{"p":"com.csse3200.game.entities","c":"EntityService","l":"update()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"update()"},{"p":"com.csse3200.game.physics","c":"PhysicsEngine","l":"update()"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"update()"},{"p":"com.csse3200.game.components.tasks.bombship","c":"BombshipCombatTask","l":"updateBombshipState()"},{"p":"com.csse3200.game.components.tasks","c":"MobDeathTask","l":"updateBossState()"},{"p":"com.csse3200.game.components.gamearea","c":"EngineerCountDisplay","l":"updateCount()"},{"p":"com.csse3200.game.components.gamearea","c":"CurrencyDisplay","l":"updateCrystalsStats()"},{"p":"com.csse3200.game.components.tasks","c":"CurrencyTask","l":"updateCurrency()"},{"p":"com.csse3200.game.services","c":"WaveService","l":"updateEnemyCount()"},{"p":"com.csse3200.game.services","c":"GameEndService","l":"updateEngineerCount()"},{"p":"com.csse3200.game.components.tasks.human","c":"EngineerCombatTask","l":"updateEngineerState()"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"updateHealth(int)"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"MobBossDeathTask","l":"updateMobBossState()"},{"p":"com.csse3200.game.components.tasks","c":"MobAttackTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.tasks","c":"MobMeleeAttackTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.tasks","c":"MobRangedAttackTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.tasks","c":"MobShootTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"updatePlayerHealthUI(int)"},{"p":"com.csse3200.game.components.player","c":"PlayerStatsDisplay","l":"updatePlayerHealthUI(int)"},{"p":"com.csse3200.game.components.gamearea","c":"CurrencyDisplay","l":"updateScrapsStats()"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"TowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tower","c":"UpgradableStatsComponent","l":"UpgradableStatsComponent(float)","u":"%3Cinit%3E(float)"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent","l":"upgradeTower(TowerUpgraderComponent.UPGRADE, int)","u":"upgradeTower(com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE,int)"},{"p":"com.csse3200.game.input","c":"UpgradeUIComponent","l":"UpgradeUIComponent(Camera, Stage)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera,com.badlogic.gdx.scenes.scene2d.Stage)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainComponent.TerrainOrientation","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game","c":"GdxGame.ScreenType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.input","c":"InputFactory.InputType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"values()"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainComponent.TerrainOrientation","l":"values()"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"values()"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"values()"},{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"values()"},{"p":"com.csse3200.game","c":"GdxGame.ScreenType","l":"values()"},{"p":"com.csse3200.game.input","c":"InputFactory.InputType","l":"values()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"values()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"values()"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"values()"},{"p":"com.csse3200.game.screens","c":"MainGameScreen","l":"viewportHeight"},{"p":"com.csse3200.game.screens","c":"MainGameScreen","l":"viewportWidth"},{"p":"com.csse3200.game.files","c":"UserSettings.Settings","l":"vsync"},{"p":"com.csse3200.game.components.tasks","c":"WaitTask","l":"WaitTask(float)","u":"%3Cinit%3E(float)"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"WALK"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"WALK"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"wall"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"WALL"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"WALL"},{"p":"com.csse3200.game.components.tower","c":"WallTowerAnimationController","l":"WallTowerAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"WallTowerConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask","l":"WallTowerDestructionTask(int, float)","u":"%3Cinit%3E(int,float)"},{"p":"com.csse3200.game.components.npc","c":"WaterQueenAnimationController","l":"WaterQueenAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"WaterSlimeAnimationController","l":"WaterSlimeAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveClass","l":"WaveClass(HashMap)","u":"%3Cinit%3E(java.util.HashMap)"},{"p":"com.csse3200.game.services","c":"WaveService","l":"WaveService()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveTask","l":"WaveTask()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"weapon"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"WEAPON"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"WeaponTowerConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"UserSettings.DisplaySettings","l":"width"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"withinRange(Entity)","u":"withinRange(com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.components.npc","c":"WizardAnimationController","l":"WizardAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String)","u":"writeClass(java.lang.Object,java.lang.String)"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String, FileLoader.Location)","u":"writeClass(java.lang.Object,java.lang.String,com.csse3200.game.files.FileLoader.Location)"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"XENO"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"XenoAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"xenoGrunt"},{"p":"com.csse3200.game.utils.math","c":"GridPoint2Utils","l":"ZERO"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"zoom(float, float)","u":"zoom(float,float)"},{"p":"com.csse3200.game.input","c":"InputService","l":"zoom(float, float)","u":"zoom(float,float)"}];updateSearchResults();
\ No newline at end of file
diff --git a/overview-tree.html b/overview-tree.html
index 66c1da60d..6f37710f0 100644
--- a/overview-tree.html
+++ b/overview-tree.html
@@ -66,6 +66,7 @@ Hierarchy For All Packages
com.csse3200.game.components.projectile ,
com.csse3200.game.components.settingsmenu ,
com.csse3200.game.components.tasks ,
+com.csse3200.game.components.tasks.bombship ,
com.csse3200.game.components.tasks.bosstask ,
com.csse3200.game.components.tasks.human ,
com.csse3200.game.components.tasks.scanner ,
@@ -106,6 +107,7 @@ Class Hierarchy
com.csse3200.game.entities.configs.BaseEntityConfig
com.csse3200.game.entities.configs.baseTowerConfigs
com.csse3200.game.physics.BodyUserData
+com.csse3200.game.entities.factories.BombshipFactory
com.csse3200.game.ui.ButtonFactory
com.csse3200.game.components.Component
com.csse3200.game.components.RicochetComponent
+com.csse3200.game.components.tower.RicochetTowerAnimationController
com.csse3200.game.components.SelfDestructOnHitComponent
com.csse3200.game.components.npc.SkeletonAnimationController
com.csse3200.game.components.projectile.SnowBallProjectileAnimationController
@@ -214,6 +221,7 @@ Class Hierarchy
com.csse3200.game.components.tower.TowerAnimationController
com.csse3200.game.components.tower.TowerUpgraderComponent
com.csse3200.game.components.tower.UpgradableStatsComponent
+com.csse3200.game.components.tower.WallTowerAnimationController
com.csse3200.game.components.npc.WaterQueenAnimationController
com.csse3200.game.components.npc.WaterSlimeAnimationController
com.csse3200.game.components.npc.WizardAnimationController
@@ -232,6 +240,10 @@ Class Hierarchy
com.csse3200.game.rendering.DebugRenderer
com.csse3200.game.ai.tasks.DefaultTask (implements com.csse3200.game.ai.tasks.Task )
@@ -284,6 +300,7 @@ Class Hierarchy
com.csse3200.game.events.EventHandler
com.csse3200.game.files.FileLoader
com.csse3200.game.entities.configs.FireTowerConfig
+com.csse3200.game.entities.configs.FireworksTowerConfig
com.badlogic.gdx.Game (implements com.badlogic.gdx.ApplicationListener)
com.csse3200.game.GdxGame
@@ -299,6 +316,7 @@ Class Hierarchy
com.csse3200.game.services.GameTime
com.csse3200.game.entities.factories.GapScannerFactory
com.csse3200.game.utils.math.GridPoint2Utils
+com.csse3200.game.entities.configs.HealTowerConfig
com.csse3200.game.entities.configs.IncomeTowerConfig
com.csse3200.game.input.InputFactory
diff --git a/package-search-index.js b/package-search-index.js
index 6c90c78c3..7a0ae8f03 100644
--- a/package-search-index.js
+++ b/package-search-index.js
@@ -1 +1 @@
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diff --git a/type-search-index.js b/type-search-index.js
index 39bb94a32..ad8009037 100644
--- a/type-search-index.js
+++ b/type-search-index.js
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