From 2bdcf17f9f2bc69f6750e8fc122ea1645b6dc38d Mon Sep 17 00:00:00 2001 From: MiniSoda17 Date: Sun, 10 Sep 2023 19:53:05 +1000 Subject: [PATCH] Removed snow ball projectile in forestGameArea --- .../core/src/main/com/csse3200/game/areas/ForestGameArea.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java index a3bde2263..c959826b4 100644 --- a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java +++ b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java @@ -189,7 +189,7 @@ public void create() { spawnPierceFireBall(new Vector2(2, 3), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); spawnRicochetFireball(new Vector2(2, 4), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); spawnSplitFireWorksFireBall(new Vector2(2, 5), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), 12); - spawnEffectProjectile(new Vector2(2, 6), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), ProjectileEffects.SLOW, false); + // spawnEffectProjectile(new Vector2(2, 6), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), ProjectileEffects.SLOW, false); // spawnProjectileTest(new Vector2(0, 8), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f));