diff --git a/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java b/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java index 1b7878d44..882ad4935 100644 --- a/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java +++ b/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java @@ -45,7 +45,7 @@ public PhysicsEngine(World world, GameTime timeSource) { public void update() { // Check for deleted bodies and joints - checkAndDeleteBodies(); + // checkAndDeleteBodies(); // Updating physics isn't as easy as triggering an update every frame. Each frame could take a // different amount of time to run, but physics simulations are only stable if computed at a