diff --git a/allclasses-index.html b/allclasses-index.html index e5be6abe2..45bad4ce8 100644 --- a/allclasses-index.html +++ b/allclasses-index.html @@ -281,122 +281,126 @@

All Classes and Interfaces<
Controls the game time
-
GdxGame
+
GapScannerFactory
+
Factory to create scanner entities that determine whether to spawn engineer entities.
+
+
GdxGame
+
Entry point of the non-platform-specific game logic.
-
GdxGame.ScreenType
-
 
-
GhostAnimationController
-
+ +
 
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
+ +
Defines the properties stored in ghost king config files to be loaded by the NPC Factory.
- -
+ +
Contains additional utility constants and functions for common GridPoint2 operations.
- -
+ +
Physics comp
- -
+ +
Listens for events relevant to a Human character (Just engineers at this stage) Each event will trigger a certain animation
- -
-
Move to a given position, finishing when you get close enough.
-
- +
-
Task that does nothing other than waiting for a given time.
+
Move a human entity to a given position, finishing when you get close enough.
- +
-
Wander around by moving a random position within a range of the starting position.
+
Task that does nothing other than waiting for a given time.
- +
-
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
+
HumanWanderTask is the entry point for the engineer entity's behaviour.
- +
-
An InputComponent that supports keyboard and touch input and touch gestures.
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- +
-
Generic class to wrap an InputProcessor so that it acts like an InputComponent.
+
An InputComponent that supports keyboard and touch input and touch gestures.
- +
+
Generic class to wrap an InputProcessor so that it acts like an InputComponent.
+
+ +
InputFactory creates inputType-specific inputFactories which can handle various types of input.
- -
+ +
Input device types
- -
+ +
Provides a global access point for handling user input and creating input handlers.
- -
+ +
A component intended to be used by the player to track their inventory.
- -
+ +
A job system provides a general-purpose way to run multi-threaded code.
- -
+ +
KeyboardInputFactory creates input handlers that process keyboard and touch support.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
- -
+ +
The game screen where you can choose a planet to play on.
- -
+ +
This class listens to events relevant to the Main Game Screen and does something when one of the events is triggered.
- -
+ +
Displays a button to exit the Main Game screen to the Main Menu screen.
- -
+ +
The game screen containing the main game.
- -
+ +
This class listens to events relevant to the Main Menu Screen and does something when one of the events is triggered.
- -
+ +
A ui component for displaying the Main menu.
- -
+ +
The game screen containing the main menu.
- -
+ +
Melee is a Weapon which has a minimum range to be used at damage: the damage of the weapon @@ -405,154 +409,160 @@

All Classes and Interfaces< castTime: the time it takes to cast the weapon cooldown: the time it takes to be used again

- -
+ +
Task that allows mobs to shoot projectiles or melee attack towers
- -
+ +
Task that prints a message to the terminal whenever it is called.
- -
 
- +
 
- -
+ +
 
+ +
A movement controller moves something to a given a target.
- -
+ +
Move to a given position, finishing when you get close enough.
- -
 
- -
+ +
 
+ +
Defines all NPC configs to be loaded by the NPC Factory.
- -
+ +
Factory to create non-playable character (NPC) entities with predefined components.
- -
+ +
Factory to create obstacle entities.
- -
 
- -
+ +
 
+ +
Displays performance stats about the game for debugging purposes.
- -
+ +
Lets an entity be controlled by physics.
- -
 
- +
 
- -
+ +
 
+ +
Box2D collision events fire globally on the physics world, not per-object.
- -
+ +
Process game physics using the Box2D library.
- -
 
- -
+ +
 
+ +
Movement controller for a physics-based entity.
- -
+ +
Provides a global access point to the physics engine.
- -
 
- +
 
- -
+ +
 
+ +
Action component for interacting with the player.
- -
+ +
Defines the properties stored in player config files to be loaded by the Player Factory.
- -
+ +
Factory to create a player entity.
- -
+ +
A ui component for displaying player stats, e.g.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
 
- -
+ +
 
+ +
A priority task is a task that also has a priority.
- -
 
- -
+ +
 
+ +
Configuration for projectiles.
- -
+ +
Responsible for destroying projectiles within the game
- -
 
- -
+ +
 
+ +
Responsible for creating projectiles within the game.
- -
 
- -
+ +
 
+ +
Wander around by moving a random position within a range of the starting position.
- -
+ +
Stores information about a raycast hit.
- -
+ +
Can be rendered onto the screen given a Sprite batch.
- -
+ +
A generic component for rendering an entity.
- -
+ +
Core rendering system for the game.
- -
 
- -
+ +
 
+ +
Globally accessible service for registering renderable components.
- -
+ +
Service for loading resources, e.g.
- -
+ +
Ricochet based on target layers.
+ +
+
ScannerTask implements the behaviour of GapScannerEntities that detect the + conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within + a certain distance.
+
 
diff --git a/allpackages-index.html b/allpackages-index.html index 0f41de5e4..46f19cca3 100644 --- a/allpackages-index.html +++ b/allpackages-index.html @@ -85,52 +85,54 @@

All Packages

 
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
- +
 
+ +
 
diff --git a/com/csse3200/game/ai/tasks/DefaultTask.html b/com/csse3200/game/ai/tasks/DefaultTask.html index 3c171edbe..3a78b119f 100644 --- a/com/csse3200/game/ai/tasks/DefaultTask.html +++ b/com/csse3200/game/ai/tasks/DefaultTask.html @@ -80,7 +80,7 @@

Class DefaultTask

Direct Known Subclasses:
-
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobDeathTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask
+
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobDeathTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask

public abstract class DefaultTask diff --git a/com/csse3200/game/ai/tasks/PriorityTask.html b/com/csse3200/game/ai/tasks/PriorityTask.html index 0dead5911..1f64a9fc3 100644 --- a/com/csse3200/game/ai/tasks/PriorityTask.html +++ b/com/csse3200/game/ai/tasks/PriorityTask.html @@ -77,7 +77,7 @@

Interface PriorityTask

All Known Implementing Classes:
-
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanWanderTask, MobAttackTask, MobDeathTask, MoveToMiddleTask, RangeBossMovementTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WanderTask
+
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanWanderTask, MobAttackTask, MobDeathTask, MoveToMiddleTask, RangeBossMovementTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WanderTask

public interface PriorityTask diff --git a/com/csse3200/game/ai/tasks/Task.html b/com/csse3200/game/ai/tasks/Task.html index 157b1821e..0bee60aca 100644 --- a/com/csse3200/game/ai/tasks/Task.html +++ b/com/csse3200/game/ai/tasks/Task.html @@ -77,7 +77,7 @@

Interface Task

All Known Implementing Classes:
-
ChaseTask, CurrencyTask, DefaultTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobDeathTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask
+
ChaseTask, CurrencyTask, DefaultTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobDeathTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask

public interface Task
diff --git a/com/csse3200/game/components/tasks/human/HumanMovementTask.html b/com/csse3200/game/components/tasks/human/HumanMovementTask.html index c07177db2..68aee19cf 100644 --- a/com/csse3200/game/components/tasks/human/HumanMovementTask.html +++ b/com/csse3200/game/components/tasks/human/HumanMovementTask.html @@ -83,7 +83,7 @@

Class HumanMovementTask


public class HumanMovementTask extends DefaultTask
-
Move to a given position, finishing when you get close enough. Requires an entity with a +
Move a human entity to a given position, finishing when you get close enough. Requires an entity with a PhysicsMovementComponent.
diff --git a/com/csse3200/game/components/tasks/human/HumanWanderTask.html b/com/csse3200/game/components/tasks/human/HumanWanderTask.html index 7af6ec631..765c4ade9 100644 --- a/com/csse3200/game/components/tasks/human/HumanWanderTask.html +++ b/com/csse3200/game/components/tasks/human/HumanWanderTask.html @@ -84,8 +84,9 @@

Class HumanWanderTask

public class HumanWanderTask extends DefaultTask implements PriorityTask
-
Wander around by moving a random position within a range of the starting position. Wait a little - bit between movements. Requires an entity with a PhysicsMovementComponent.
+
HumanWanderTask is the entry point for the engineer entity's behaviour. Instantiates subtasks HumanWaitTask, + HumanMovementTask and EngineerCombatTask, and manages transitions between the tasks. Engineer damage and death + handled in this class.
    @@ -117,7 +118,9 @@

    Constructor Summary

    Description
    HumanWanderTask(float waitTime, float maxRange)
    -
     
    +
    +
    Constructor of HumanWanderTask
    +
@@ -134,16 +137,23 @@

Method Summary

Description
int
-
 
-
void
- +
+
Fetches the priority of this task.
+
+
com.badlogic.gdx.math.Vector2
+
-
Start running this task.
+
Fetch the start position.
void
- +
-
Run one frame of the task.
+
Starts the HumanWanderTask instance and instantiates subtasks (HumanWaitTask, HumanWanderTask, EngineerCombatTask).
+
+
void
+ +
+
Operates the main logic of the entity in this task.
@@ -173,9 +183,11 @@

Constructor Details

HumanWanderTask

public HumanWanderTask(float waitTime, float maxRange)
+
Constructor of HumanWanderTask
Parameters:
waitTime - How long in seconds to wait between wandering.
+
maxRange - Maximum detection and fighting range of the entity
@@ -191,9 +203,12 @@

Method Details

getPriority

public int getPriority()
+
Fetches the priority of this task.
Specified by:
getPriority in interface PriorityTask
+
Returns:
+
current priority of this task. Priority for this task is a set value and does not change.
@@ -201,8 +216,7 @@

getPriority

start

public void start()
-
Description copied from interface: Task
-
Start running this task. This will usually be called by an AI controller.
+
Starts the HumanWanderTask instance and instantiates subtasks (HumanWaitTask, HumanWanderTask, EngineerCombatTask).
Specified by:
start in interface Task
@@ -215,8 +229,12 @@

start

update

public void update()
-
Description copied from interface: Task
-
Run one frame of the task. Similar to the update() in Components.
+
Operates the main logic of the entity in this task. All calls to switch to particular states are determined during + the update phase. + The logical flow is: + - Check if the entity has died since last update + - Check if the entity has finished dying + - If not dead
Specified by:
update in interface Task
@@ -225,6 +243,17 @@

update

+
  • +
    +

    getStartPos

    +
    public com.badlogic.gdx.math.Vector2 getStartPos()
    +
    Fetch the start position.
    +
    +
    Returns:
    +
    a Vector2 start position
    +
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/human/package-summary.html b/com/csse3200/game/components/tasks/human/package-summary.html index ad6b2559e..c48a0e84d 100644 --- a/com/csse3200/game/components/tasks/human/package-summary.html +++ b/com/csse3200/game/components/tasks/human/package-summary.html @@ -69,6 +69,8 @@

    Packa
    Description
     
    + +
     

    @@ -84,7 +86,7 @@

    Packa

    -
    Move to a given position, finishing when you get close enough.
    +
    Move a human entity to a given position, finishing when you get close enough.
    @@ -92,7 +94,7 @@

    Packa

    -
    Wander around by moving a random position within a range of the starting position.
    +
    HumanWanderTask is the entry point for the engineer entity's behaviour.
    diff --git a/com/csse3200/game/components/tasks/package-summary.html b/com/csse3200/game/components/tasks/package-summary.html index 755b2627b..6fc4f3b2d 100644 --- a/com/csse3200/game/components/tasks/package-summary.html +++ b/com/csse3200/game/components/tasks/package-summary.html @@ -71,6 +71,8 @@

    Package com
     
     
    + +
     

    diff --git a/com/csse3200/game/components/tasks/scanner/ScannerTask.html b/com/csse3200/game/components/tasks/scanner/ScannerTask.html new file mode 100644 index 000000000..2648d8b8c --- /dev/null +++ b/com/csse3200/game/components/tasks/scanner/ScannerTask.html @@ -0,0 +1,240 @@ + + + + +ScannerTask (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class ScannerTask

    +
    +
    java.lang.Object +
    com.csse3200.game.ai.tasks.DefaultTask +
    com.csse3200.game.components.tasks.scanner.ScannerTask
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    PriorityTask, Task
    +
    +
    +
    public class ScannerTask +extends DefaultTask +implements PriorityTask
    +
    ScannerTask implements the behaviour of GapScannerEntities that detect the + conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within + a certain distance.
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        ScannerTask

        +
        public ScannerTask()
        +
        ScannerTask Constructor
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        start

        +
        public void start()
        +
        Start method for the ScannerTask
        +
        +
        Specified by:
        +
        start in interface Task
        +
        Overrides:
        +
        start in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        update

        +
        public void update()
        +
        Update method for the scanner task. Implements the scanning and spawning logic + for populating the game area with engineers.
        +
        +
        Specified by:
        +
        update in interface Task
        +
        Overrides:
        +
        update in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        getPriority

        +
        public int getPriority()
        +
        Return the priority of the task.
        +
        +
        Specified by:
        +
        getPriority in interface PriorityTask
        +
        Returns:
        +
        the default priority of this task (a fixed value - no other tasks to run)
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/tasks/scanner/package-summary.html b/com/csse3200/game/components/tasks/scanner/package-summary.html new file mode 100644 index 000000000..8838c102a --- /dev/null +++ b/com/csse3200/game/components/tasks/scanner/package-summary.html @@ -0,0 +1,98 @@ + + + + +com.csse3200.game.components.tasks.scanner (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    +
    +

    Package com.csse3200.game.components.tasks.scanner

    +
    +
    +
    package com.csse3200.game.components.tasks.scanner
    +
    + +
    +
    +
    +
    + + diff --git a/com/csse3200/game/components/tasks/scanner/package-tree.html b/com/csse3200/game/components/tasks/scanner/package-tree.html new file mode 100644 index 000000000..df25653d5 --- /dev/null +++ b/com/csse3200/game/components/tasks/scanner/package-tree.html @@ -0,0 +1,74 @@ + + + + +com.csse3200.game.components.tasks.scanner Class Hierarchy (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    +
    +

    Hierarchy For Package com.csse3200.game.components.tasks.scanner

    +Package Hierarchies: + +
    +
    +

    Class Hierarchy

    +
      +
    • java.lang.Object +
        +
      • com.csse3200.game.ai.tasks.DefaultTask (implements com.csse3200.game.ai.tasks.Task) + +
      • +
      +
    • +
    +
    +
    +
    +
    + + diff --git a/com/csse3200/game/entities/factories/GapScannerFactory.html b/com/csse3200/game/entities/factories/GapScannerFactory.html new file mode 100644 index 000000000..071ccc8c1 --- /dev/null +++ b/com/csse3200/game/entities/factories/GapScannerFactory.html @@ -0,0 +1,139 @@ + + + + +GapScannerFactory (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class GapScannerFactory

    +
    +
    java.lang.Object +
    com.csse3200.game.entities.factories.GapScannerFactory
    +
    +
    +
    +
    public class GapScannerFactory +extends Object
    +
    Factory to create scanner entities that determine whether to spawn engineer entities. + These do not interact with any of the entities in the game area except to detect other entities
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        createScanner

        +
        public static Entity createScanner()
        +
        Creates a scanner entity
        +
        +
        Returns:
        +
        scanner entity
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/entities/factories/package-summary.html b/com/csse3200/game/entities/factories/package-summary.html index b37a9f969..98d3bea9f 100644 --- a/com/csse3200/game/entities/factories/package-summary.html +++ b/com/csse3200/game/entities/factories/package-summary.html @@ -90,26 +90,30 @@

    Package c
    Factory to create non-playable human character (NPC) entities with predefined components.
    - +
    -
    Factory to create non-playable character (NPC) entities with predefined components.
    +
    Factory to create scanner entities that determine whether to spawn engineer entities.
    - +
    -
    Factory to create obstacle entities.
    +
    Factory to create non-playable character (NPC) entities with predefined components.
    - +
    -
    Factory to create a player entity.
    +
    Factory to create obstacle entities.
    - +
    +
    Factory to create a player entity.
    +
    + +
    Responsible for creating projectiles within the game.
    - -
     
    - -
    + +
     
    + +
    Factory to create a tower entity.
    diff --git a/com/csse3200/game/entities/factories/package-tree.html b/com/csse3200/game/entities/factories/package-tree.html index d41fa579e..451582e46 100644 --- a/com/csse3200/game/entities/factories/package-tree.html +++ b/com/csse3200/game/entities/factories/package-tree.html @@ -61,6 +61,7 @@

    Class Hierarchy

  • com.csse3200.game.entities.factories.BossKingFactory
  • com.csse3200.game.entities.factories.DropFactory
  • com.csse3200.game.entities.factories.EngineerFactory
  • +
  • com.csse3200.game.entities.factories.GapScannerFactory
  • com.csse3200.game.entities.factories.NPCFactory
  • com.csse3200.game.entities.factories.ObstacleFactory
  • com.csse3200.game.entities.factories.PlayerFactory
  • diff --git a/element-list b/element-list index 39d011a24..a3b9f3c51 100644 --- a/element-list +++ b/element-list @@ -14,6 +14,7 @@ com.csse3200.game.components.projectile com.csse3200.game.components.settingsmenu com.csse3200.game.components.tasks com.csse3200.game.components.tasks.human +com.csse3200.game.components.tasks.scanner com.csse3200.game.components.tower com.csse3200.game.concurrency com.csse3200.game.currency diff --git a/index-all.html b/index-all.html index 6b4165b1d..c724e7eb6 100644 --- a/index-all.html +++ b/index-all.html @@ -341,6 +341,8 @@

    C

     
    com.csse3200.game.components.tasks.human - package com.csse3200.game.components.tasks.human
     
    +
    com.csse3200.game.components.tasks.scanner - package com.csse3200.game.components.tasks.scanner
    +
     
    com.csse3200.game.components.tower - package com.csse3200.game.components.tower
     
    com.csse3200.game.concurrency - package com.csse3200.game.concurrency
    @@ -714,6 +716,10 @@

    C

    Create a ricochet fireball.
    +
    createScanner() - Static method in class com.csse3200.game.entities.factories.GapScannerFactory
    +
    +
    Creates a scanner entity
    +
    createScrapDrop() - Static method in class com.csse3200.game.entities.factories.DropFactory
    Creates a drop entity.
    @@ -1221,6 +1227,10 @@

    G

    GameTime() - Constructor for class com.csse3200.game.services.GameTime
     
    +
    GapScannerFactory - Class in com.csse3200.game.entities.factories
    +
    +
    Factory to create scanner entities that determine whether to spawn engineer entities.
    +
    GdxGame - Class in com.csse3200.game
    Entry point of the non-platform-specific game logic.
    @@ -1474,7 +1484,9 @@

    G

    Simplified getPriority function, returns the priority of the task
    getPriority() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    -
     
    +
    +
    Fetches the priority of this task.
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    Returns the current priority of the task.
    @@ -1485,6 +1497,10 @@

    G

     
    getPriority() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
     
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
    +
    +
    Return the priority of the task.
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.SpawnWaveTask
     
    getPriority() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
    @@ -1535,6 +1551,10 @@

    G

     
    getStage() - Method in class com.csse3200.game.rendering.RenderService
     
    +
    getStartPos() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    +
    +
    Fetch the start position.
    +
    getState() - Method in class com.csse3200.game.components.CombatStatsComponent
    Return the state of the enemy @@ -1694,7 +1714,7 @@

    H

     
    HumanMovementTask - Class in com.csse3200.game.components.tasks.human
    -
    Move to a given position, finishing when you get close enough.
    +
    Move a human entity to a given position, finishing when you get close enough.
    HumanMovementTask(Vector2) - Constructor for class com.csse3200.game.components.tasks.human.HumanMovementTask
     
    @@ -1710,10 +1730,12 @@

    H

     
    HumanWanderTask - Class in com.csse3200.game.components.tasks.human
    -
    Wander around by moving a random position within a range of the starting position.
    +
    HumanWanderTask is the entry point for the engineer entity's behaviour.
    HumanWanderTask(float, float) - Constructor for class com.csse3200.game.components.tasks.human.HumanWanderTask
    -
     
    +
    +
    Constructor of HumanWanderTask
    +
    hurricane - Static variable in class com.csse3200.game.entities.PredefinedWeapons
     
    @@ -2532,6 +2554,16 @@

    S

    Set the entity's width and scale the height to maintain aspect ratio.
    +
    ScannerTask - Class in com.csse3200.game.components.tasks.scanner
    +
    +
    ScannerTask implements the behaviour of GapScannerEntities that detect the + conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within + a certain distance.
    +
    +
    ScannerTask() - Constructor for class com.csse3200.game.components.tasks.scanner.ScannerTask
    +
    +
    ScannerTask Constructor
    +
    Scrap - Class in com.csse3200.game.currency
     
    Scrap() - Constructor for class com.csse3200.game.currency.Scrap
    @@ -2847,7 +2879,9 @@

    S

    Start waiting from now until duration has passed.
    start() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    -
     
    +
    +
    Starts the HumanWanderTask instance and instantiates subtasks (HumanWaitTask, HumanWanderTask, EngineerCombatTask).
    +
    start() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    Starts the task running, triggers the initial "idleStart" event.
    @@ -2860,6 +2894,10 @@

    S

     
    start() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
     
    +
    start() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
    +
    +
    Start method for the ScannerTask
    +
    start() - Method in class com.csse3200.game.components.tasks.SpawnWaveTask
     
    start() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
    @@ -3341,7 +3379,9 @@

    U

    update() - Method in class com.csse3200.game.components.tasks.human.HumanWaitTask
     
    update() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    -
     
    +
    +
    Operates the main logic of the entity in this task.
    +
    update() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    @@ -3354,6 +3394,10 @@

    U

     
    update() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
     
    +
    update() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
    +
    +
    Update method for the scanner task.
    +
    update() - Method in class com.csse3200.game.components.tasks.SpawnWaveTask
     
    update() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
    diff --git a/index.html b/index.html index d2382dfa3..ed2a7a009 100644 --- a/index.html +++ b/index.html @@ -86,52 +86,54 @@

    core 1.0 API

     
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    - +
     
    + +
     
    diff --git a/member-search-index.js b/member-search-index.js index 6bb6945eb..f4e0ac45e 100644 --- a/member-search-index.js +++ b/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, 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FileLoader.Location)","u":"writeClass(java.lang.Object,java.lang.String,com.csse3200.game.files.FileLoader.Location)"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"XenoAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"xenoGrunt"},{"p":"com.csse3200.game.utils.math","c":"GridPoint2Utils","l":"ZERO"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"zoom(float, float)","u":"zoom(float,float)"},{"p":"com.csse3200.game.input","c":"InputService","l":"zoom(float, float)","u":"zoom(float,float)"}];updateSearchResults(); \ No newline at end of file diff --git a/overview-tree.html b/overview-tree.html index 82494ed65..e565c1de3 100644 --- a/overview-tree.html +++ b/overview-tree.html @@ -66,6 +66,7 @@

    Hierarchy For All Packages

  • com.csse3200.game.components.settingsmenu,
  • com.csse3200.game.components.tasks,
  • com.csse3200.game.components.tasks.human,
  • +
  • com.csse3200.game.components.tasks.scanner,
  • com.csse3200.game.components.tower,
  • com.csse3200.game.concurrency,
  • com.csse3200.game.currency,
  • @@ -215,6 +216,7 @@

    Class Hierarchy

  • com.csse3200.game.components.tasks.MovementTask
  • com.csse3200.game.components.tasks.MoveToMiddleTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.RangeBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • +
  • com.csse3200.game.components.tasks.scanner.ScannerTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.SpawnWaveTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.StunTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.TNTTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • @@ -243,6 +245,7 @@

    Class Hierarchy

  • com.csse3200.game.services.GameTime
  • +
  • com.csse3200.game.entities.factories.GapScannerFactory
  • com.csse3200.game.utils.math.GridPoint2Utils
  • com.csse3200.game.entities.configs.IncomeTowerConfig
  • com.csse3200.game.input.InputFactory diff --git a/package-search-index.js b/package-search-index.js index 112a59fc4..04058db7e 100644 --- a/package-search-index.js +++ b/package-search-index.js @@ -1 +1 @@ -packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"com.csse3200.game"},{"l":"com.csse3200.game.ai.movement"},{"l":"com.csse3200.game.ai.tasks"},{"l":"com.csse3200.game.areas"},{"l":"com.csse3200.game.areas.terrain"},{"l":"com.csse3200.game.components"},{"l":"com.csse3200.game.components.gamearea"},{"l":"com.csse3200.game.components.maingame"},{"l":"com.csse3200.game.components.mainmenu"},{"l":"com.csse3200.game.components.npc"},{"l":"com.csse3200.game.components.player"},{"l":"com.csse3200.game.components.popupmenu"},{"l":"com.csse3200.game.components.projectile"},{"l":"com.csse3200.game.components.settingsmenu"},{"l":"com.csse3200.game.components.tasks"},{"l":"com.csse3200.game.components.tasks.human"},{"l":"com.csse3200.game.components.tower"},{"l":"com.csse3200.game.concurrency"},{"l":"com.csse3200.game.currency"},{"l":"com.csse3200.game.entities"},{"l":"com.csse3200.game.entities.configs"},{"l":"com.csse3200.game.entities.destructors"},{"l":"com.csse3200.game.entities.factories"},{"l":"com.csse3200.game.events"},{"l":"com.csse3200.game.events.listeners"},{"l":"com.csse3200.game.files"},{"l":"com.csse3200.game.input"},{"l":"com.csse3200.game.physics"},{"l":"com.csse3200.game.physics.components"},{"l":"com.csse3200.game.physics.raycast"},{"l":"com.csse3200.game.rendering"},{"l":"com.csse3200.game.screens"},{"l":"com.csse3200.game.screens.text"},{"l":"com.csse3200.game.services"},{"l":"com.csse3200.game.ui"},{"l":"com.csse3200.game.ui.terminal"},{"l":"com.csse3200.game.ui.terminal.commands"},{"l":"com.csse3200.game.utils"},{"l":"com.csse3200.game.utils.math"}];updateSearchResults(); \ No newline at end of file +packageSearchIndex = [{"l":"All 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