ScannerTask implements the behaviour of GapScannerEntities that detect the
+ conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within
+ a certain distance.
Wander around by moving a random position within a range of the starting position. Wait a little
- bit between movements. Requires an entity with a PhysicsMovementComponent.
+
HumanWanderTask is the entry point for the engineer entity's behaviour. Instantiates subtasks HumanWaitTask,
+ HumanMovementTask and EngineerCombatTask, and manages transitions between the tasks. Engineer damage and death
+ handled in this class.
Run one frame of the task. Similar to the update() in Components.
+
Operates the main logic of the entity in this task. All calls to switch to particular states are determined during
+ the update phase.
+ The logical flow is:
+ - Check if the entity has died since last update
+ - Check if the entity has finished dying
+ - If not dead
ScannerTask implements the behaviour of GapScannerEntities that detect the
+ conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within
+ a certain distance.
+
+
+
+
+
+
+
Nested Class Summary
+
+
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
ScannerTask implements the behaviour of GapScannerEntities that detect the
+ conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within
+ a certain distance.
Factory to create scanner entities that determine whether to spawn engineer entities.
+ These do not interact with any of the entities in the game area except to detect other entities
ScannerTask implements the behaviour of GapScannerEntities that detect the
+ conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within
+ a certain distance.
com.csse3200.game.input.InputFactory
diff --git a/package-search-index.js b/package-search-index.js
index 112a59fc4..04058db7e 100644
--- a/package-search-index.js
+++ b/package-search-index.js
@@ -1 +1 @@
-packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"com.csse3200.game"},{"l":"com.csse3200.game.ai.movement"},{"l":"com.csse3200.game.ai.tasks"},{"l":"com.csse3200.game.areas"},{"l":"com.csse3200.game.areas.terrain"},{"l":"com.csse3200.game.components"},{"l":"com.csse3200.game.components.gamearea"},{"l":"com.csse3200.game.components.maingame"},{"l":"com.csse3200.game.components.mainmenu"},{"l":"com.csse3200.game.components.npc"},{"l":"com.csse3200.game.components.player"},{"l":"com.csse3200.game.components.popupmenu"},{"l":"com.csse3200.game.components.projectile"},{"l":"com.csse3200.game.components.settingsmenu"},{"l":"com.csse3200.game.components.tasks"},{"l":"com.csse3200.game.components.tasks.human"},{"l":"com.csse3200.game.components.tower"},{"l":"com.csse3200.game.concurrency"},{"l":"com.csse3200.game.currency"},{"l":"com.csse3200.game.entities"},{"l":"com.csse3200.game.entities.configs"},{"l":"com.csse3200.game.entities.destructors"},{"l":"com.csse3200.game.entities.factories"},{"l":"com.csse3200.game.events"},{"l":"com.csse3200.game.events.listeners"},{"l":"com.csse3200.game.files"},{"l":"com.csse3200.game.input"},{"l":"com.csse3200.game.physics"},{"l":"com.csse3200.game.physics.components"},{"l":"com.csse3200.game.physics.raycast"},{"l":"com.csse3200.game.rendering"},{"l":"com.csse3200.game.screens"},{"l":"com.csse3200.game.screens.text"},{"l":"com.csse3200.game.services"},{"l":"com.csse3200.game.ui"},{"l":"com.csse3200.game.ui.terminal"},{"l":"com.csse3200.game.ui.terminal.commands"},{"l":"com.csse3200.game.utils"},{"l":"com.csse3200.game.utils.math"}];updateSearchResults();
\ No newline at end of file
+packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"com.csse3200.game"},{"l":"com.csse3200.game.ai.movement"},{"l":"com.csse3200.game.ai.tasks"},{"l":"com.csse3200.game.areas"},{"l":"com.csse3200.game.areas.terrain"},{"l":"com.csse3200.game.components"},{"l":"com.csse3200.game.components.gamearea"},{"l":"com.csse3200.game.components.maingame"},{"l":"com.csse3200.game.components.mainmenu"},{"l":"com.csse3200.game.components.npc"},{"l":"com.csse3200.game.components.player"},{"l":"com.csse3200.game.components.popupmenu"},{"l":"com.csse3200.game.components.projectile"},{"l":"com.csse3200.game.components.settingsmenu"},{"l":"com.csse3200.game.components.tasks"},{"l":"com.csse3200.game.components.tasks.human"},{"l":"com.csse3200.game.components.tasks.scanner"},{"l":"com.csse3200.game.components.tower"},{"l":"com.csse3200.game.concurrency"},{"l":"com.csse3200.game.currency"},{"l":"com.csse3200.game.entities"},{"l":"com.csse3200.game.entities.configs"},{"l":"com.csse3200.game.entities.destructors"},{"l":"com.csse3200.game.entities.factories"},{"l":"com.csse3200.game.events"},{"l":"com.csse3200.game.events.listeners"},{"l":"com.csse3200.game.files"},{"l":"com.csse3200.game.input"},{"l":"com.csse3200.game.physics"},{"l":"com.csse3200.game.physics.components"},{"l":"com.csse3200.game.physics.raycast"},{"l":"com.csse3200.game.rendering"},{"l":"com.csse3200.game.screens"},{"l":"com.csse3200.game.screens.text"},{"l":"com.csse3200.game.services"},{"l":"com.csse3200.game.ui"},{"l":"com.csse3200.game.ui.terminal"},{"l":"com.csse3200.game.ui.terminal.commands"},{"l":"com.csse3200.game.utils"},{"l":"com.csse3200.game.utils.math"}];updateSearchResults();
\ No newline at end of file
diff --git a/type-search-index.js b/type-search-index.js
index bdd412c5b..f8c549341 100644
--- a/type-search-index.js
+++ b/type-search-index.js
@@ -1 +1 @@
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\ No newline at end of file
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