diff --git a/allclasses-index.html b/allclasses-index.html index 99ad24ef7..08f5d0cc5 100644 --- a/allclasses-index.html +++ b/allclasses-index.html @@ -73,38 +73,44 @@

All Classes and Interfaces<
Renders animations from a texture atlas on an entity.
-
BaseEnemyConfig
-
+ +
 
+ +
Defines all enemy configs to be loaded by the Enemy Factory.
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
Defines all tower configs to be loaded by the Tower Factory.
- -
+ +
POJO which contains the custom data attached to each box2D entity.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
 
- +
 
- +
 
+ +
 
+ +
+
This class provides static methods for creating various types of TextButtons with different styles.
+
 
@@ -350,121 +356,121 @@

All Classes and Interfaces<
Contains additional utility constants and functions for common GridPoint2 operations.
- -
+ +
 
+ +
Physics comp
- -
+ +
Listens for events relevant to a Human character (Just engineers at this stage) Each event will trigger a certain animation
- -
+ +
Move a human entity to a given position, finishing when you get close enough.
- -
+ +
Task that does nothing other than waiting for a given time.
- -
+ +
HumanWanderTask is the entry point for the engineer entity's behaviour.
- -
 
- +
 
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
 
- -
+ +
 
+ +
An InputComponent that supports keyboard and touch input and touch gestures.
- -
+ +
Generic class to wrap an InputProcessor so that it acts like an InputComponent.
- -
+ +
InputFactory creates inputType-specific inputFactories which can handle various types of input.
- -
+ +
Input device types
- -
+ +
Provides a global access point for handling user input and creating input handlers.
- -
+ +
A component intended to be used by the player to track their inventory.
- -
+ +
A job system provides a general-purpose way to run multi-threaded code.
- -
+ +
KeyboardInputFactory creates input handlers that process keyboard and touch support.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
- -
+ +
The game screen where you can choose a planet to play on.
- -
 
- +
 
- -
+ +
 
+ +
This class listens to events relevant to the Main Game Screen and does something when one of the events is triggered.
- -
-
Displays a button to exit the Main Game screen to the Main Menu screen.
-
- +
Displays a button to exit the Main Game screen to the Main Menu screen.
- +
-
The game screen containing the main game.
+
Displays a button to exit the Main Game screen to the Main Menu screen.
- +
+
The game screen containing the main game.
+
+ +
This class listens to events relevant to the Main Menu Screen and does something when one of the events is triggered.
- + +
 
+
-
A ui component for displaying the Main menu.
-
- -
The game screen containing the main menu.
- -
+ +
Provides services related to map functionalities such as tiles and lanes in genral.
- -
+ +
Melee is a Weapon which has a minimum range to be used at damage: the damage of the weapon @@ -473,450 +479,452 @@

All Classes and Interfaces< castTime: the time it takes to cast the weapon cooldown: the time it takes to be used again

- -
+ +
Task that allows mobs to shoot projectiles or melee attack towers
- -
+ +
Defines the properties stored in ghost king config files to be loaded by the NPC Factory.
- -
+ +
Task that prints a message to the terminal whenever it is called.
- -
+ +
Where all entities of mob bosses are created
- -
 
- -
+ +
 
+ +
Task that prints a message to the terminal whenever it is called.
- -
+ +
This task runs the AI that adds a dodge mechanic/functionality for the mobs in the MobsFactory.
- -
-
Task that allows mobs to shoot projectiles or melee attack towers
-
- -
 
- -
 
- +
Task that allows mobs to shoot projectiles or melee attack towers
- + +
 
+ +
 
+
Task that allows mobs to shoot projectiles or melee attack towers
- +
+
Task that allows mobs to shoot projectiles or melee attack towers
+
+ +
Wander around by moving a random position within a range of the starting position.
- -
+ +
A movement controller moves something to a given a target.
- -
+ +
Move to a given position, finishing when you get close enough.
- -
 
- -
+ +
 
+ +
Defines all NPC configs to be loaded by the NPC Factory.
- -
+ +
Factory to create non-playable character (NPC) entities with predefined components.
- -
+ +
Factory to create obstacle entities.
- -
 
- +
 
- +
 
- -
+ +
 
+ +
Patrick boss task that controls the boss' sequence and actions based on a predetermined sequence and the boss' current hp
- -
 
- -
+ +
 
+ +
Displays performance stats about the game for debugging purposes.
- -
+ +
Lets an entity be controlled by physics.
- -
 
- +
 
- -
+ +
 
+ +
Box2D collision events fire globally on the physics world, not per-object.
- -
+ +
Process game physics using the Box2D library.
- -
 
- -
+ +
 
+ +
Movement controller for a physics-based entity.
- -
+ +
Provides a global access point to the physics engine.
- -
 
- +
 
- +
 
- -
+ +
 
+ +
Action component for interacting with the player.
- -
+ +
Defines the properties stored in player config files to be loaded by the Player Factory.
- -
+ +
Factory to create a player entity.
- -
+ +
A ui component for displaying player stats, e.g.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
 
- -
+ +
 
+ +
A priority task is a task that also has a priority.
- -
 
- -
+ +
 
+ +
Configuration for projectiles.
- -
+ +
Responsible for destroying projectiles within the game
- -
 
- -
+ +
 
+ +
Responsible for creating projectiles within the game.
- -
 
- -
+ +
 
+ +
Wander around by moving a random position within a range of the starting position.
- -
+ +
Stores information about a raycast hit.
- -
+ +
Can be rendered onto the screen given a Sprite batch.
- -
+ +
A generic component for rendering an entity.
- -
+ +
Core rendering system for the game.
- -
 
- -
+ +
 
+ +
Globally accessible service for registering renderable components.
- -
+ +
Service for loading resources, e.g.
- -
+ +
Ricochet based on target layers.
- -
+ +
ScannerTask implements the behaviour of GapScannerEntities that detect the conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within a certain distance.
- -
 
- -
+ +
 
+ +
This specific entity will self-destruct after the collisionEnd event if the targetLayer matches.
- -
+ +
A simplified implementation of the Service Locator pattern: https://martinfowler.com/articles/injection.html#UsingAServiceLocator
- -
+ +
Settings menu display and logic.
- -
+ +
The game screen containing the settings.
- -
+ +
Task that prints a message to the terminal whenever it is called.
- -
+ +
Cast a ray against all colliders that match the layermask.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
 
- +
 
- -
+ +
 
+ +
A map sorted by the value of key with O(1) iteration.
- -
 
- -
+ +
 
+ +
A component that splits the projectile into multiple mini projectiles.
- -
+ +
A component that splits the target mob entity into multiple entities after after the mob dies.
- -
 
- +
+
Screen that displays a story with images and text.
+
+ +
Apply a custom toString() for a class without overriding the class, using a decorator.
- -
 
- -
+ +
 
+ +
Listens to triggers phrases and executes the required animations.
- -
+ +
The StunTowerCombatTask runs the AI for the StunTower class.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
An AI task can be started and stopped at any time.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
State tracker for a debug terminal.
- -
+ +
A ui component for displaying the debug terminal.
- -
+ +
Render a tiled terrain for a given tiled map and orientation.
- -
 
- -
+ +
 
+ +
Factory for creating game terrains.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
Custom terrain tile implementation for tiled map terrain that stores additional properties we may want to have in the game, such as audio, walking speed, traversability by AI, etc.
- -
+ +
Render a static texture.
- -
+ +
This class listens to events relevant to TNTTower entity's state and plays the animation when one of the events is triggered.
- -
+ +
Class responsible for applying damage and knock-back to nearby entities when triggered.
- -
+ +
The TNTTowerCombatTask runs the AI for the TNTTower class.
- -
 
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
When this entity touches a valid enemy's hitbox, deal damage to them and apply a knockback.
- -
 
- -
+ +
 
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
- -
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
The TowerCombatTask runs the AI for the WeaponTower class.
- -
+ +
Factory to create a tower entity.
- -
 
- -
+ +
 
+ +
Listens for an event from the popup menu to upgrade the turret entity this component is attached to.
- -
 
- -
+ +
 
+ +
Trajects a projectile from an entity towards the enemy entities
- -
+ +
This class represent a tuple of a String and an int which when used represent a mob name and health.
- -
 
- -
+ +
 
+ +
A generic component for rendering onto the ui.
- -
 
- +
 
- -
+ +
 
+ +
Reading, Writing, and applying user settings in the game.
- -
+ +
Stores chosen display settings.
- -
+ +
Stores game settings, can be serialised/deserialised.
- -
+ +
Contains additional utility constants and functions for common Vector2 operations.
- -
+ +
Task that does nothing other than waiting for a given time.
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
 
- +
 
- +
 
- +
 
- -
+ +
 
+ +
Projectiles and Melee are to implement this interface to be used as weapons
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
diff --git a/com/csse3200/game/GdxGame.ScreenType.html b/com/csse3200/game/GdxGame.ScreenType.html index f67284927..155be9387 100644 --- a/com/csse3200/game/GdxGame.ScreenType.html +++ b/com/csse3200/game/GdxGame.ScreenType.html @@ -107,20 +107,22 @@

Enum Constant Summary

@@ -208,6 +210,12 @@

LOSING_SCREEN

public static final GdxGame.ScreenType LOSING_SCREEN
+
  • +
    +

    HELP_SCREEN

    +
    public static final GdxGame.ScreenType HELP_SCREEN
    +
    +
  • diff --git a/com/csse3200/game/components/mainmenu/MainMenuDisplay.html b/com/csse3200/game/components/mainmenu/MainMenuDisplay.html index b573b7edd..e2045941d 100644 --- a/com/csse3200/game/components/mainmenu/MainMenuDisplay.html +++ b/com/csse3200/game/components/mainmenu/MainMenuDisplay.html @@ -87,7 +87,6 @@

    Class MainMenuDisplay


    public class MainMenuDisplay extends UIComponent
    -
    A ui component for displaying the Main menu.
      diff --git a/com/csse3200/game/components/mainmenu/package-summary.html b/com/csse3200/game/components/mainmenu/package-summary.html index 929219016..0353f4172 100644 --- a/com/csse3200/game/components/mainmenu/package-summary.html +++ b/com/csse3200/game/components/mainmenu/package-summary.html @@ -84,9 +84,7 @@

      Package events is triggered.

    -
    -
    A ui component for displaying the Main menu.
    -
    +
     
    diff --git a/com/csse3200/game/screens/AssetLoader.html b/com/csse3200/game/screens/AssetLoader.html new file mode 100644 index 000000000..5a01d0d8b --- /dev/null +++ b/com/csse3200/game/screens/AssetLoader.html @@ -0,0 +1,258 @@ + + + + +AssetLoader (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class AssetLoader

    +
    +
    java.lang.Object +
    com.csse3200.game.screens.AssetLoader
    +
    +
    +
    +
    public class AssetLoader +extends Object
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Field Details

      +
        +
      • +
        +

        textures

        +
        public static final String[] textures
        +
        +
      • +
      • +
        +

        textureAtlases

        +
        public static final String[] textureAtlases
        +
        +
      • +
      • +
        +

        music

        +
        public static final String[] music
        +
        +
      • +
      • +
        +

        Sounds

        +
        public static final String[] Sounds
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        AssetLoader

        +
        public AssetLoader()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        loadAllAssets

        +
        public static void loadAllAssets()
        +
        +
      • +
      • +
        +

        unloadAllAssets

        +
        public static void unloadAllAssets()
        +
        +
      • +
      • +
        +

        getTexture

        +
        public static com.badlogic.gdx.graphics.Texture getTexture(String assetPath)
        +
        +
      • +
      • +
        +

        getTextureAtlas

        +
        public static com.badlogic.gdx.graphics.g2d.TextureAtlas getTextureAtlas(String assetPath)
        +
        +
      • +
      • +
        +

        getSound

        +
        public static com.badlogic.gdx.audio.Sound getSound(String assetPath)
        +
        +
      • +
      • +
        +

        getMusic

        +
        public static com.badlogic.gdx.audio.Music getMusic(String assetPath)
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/screens/HelpScreen.html b/com/csse3200/game/screens/HelpScreen.html new file mode 100644 index 000000000..cefefc549 --- /dev/null +++ b/com/csse3200/game/screens/HelpScreen.html @@ -0,0 +1,219 @@ + + + + +HelpScreen (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class HelpScreen

    +
    +
    java.lang.Object +
    com.badlogic.gdx.ScreenAdapter +
    com.csse3200.game.screens.HelpScreen
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.Screen
    +
    +
    +
    public class HelpScreen +extends com.badlogic.gdx.ScreenAdapter
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        HelpScreen

        +
        public HelpScreen(GdxGame game)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        show

        +
        public void show()
        +
        +
        Specified by:
        +
        show in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        show in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        render

        +
        public void render(float delta)
        +
        +
        Specified by:
        +
        render in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        render in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resize

        +
        public void resize(int width, + int height)
        +
        +
        Specified by:
        +
        resize in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resize in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        dispose

        +
        public void dispose()
        +
        +
        Specified by:
        +
        dispose in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        dispose in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/screens/LevelSelectScreen.html b/com/csse3200/game/screens/LevelSelectScreen.html index 5d35936a1..4ca02d369 100644 --- a/com/csse3200/game/screens/LevelSelectScreen.html +++ b/com/csse3200/game/screens/LevelSelectScreen.html @@ -118,14 +118,18 @@

    Method Summary

    render(float delta)
     
    void
    - +
    resize(int width, + int height)
     
    +
    void
    + +
     

    Methods inherited from class com.badlogic.gdx.ScreenAdapter

    -hide, pause, resize, resume
    +hide, pause, resume

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    @@ -179,6 +183,19 @@

    render

  • +
    +

    resize

    +
    public void resize(int width, + int height)
    +
    +
    Specified by:
    +
    resize in interface com.badlogic.gdx.Screen
    +
    Overrides:
    +
    resize in class com.badlogic.gdx.ScreenAdapter
    +
    +
    +
  • +
  • dispose

    public void dispose()
    diff --git a/com/csse3200/game/screens/MainMenuScreen.html b/com/csse3200/game/screens/MainMenuScreen.html index 271b2c923..193c3ffc4 100644 --- a/com/csse3200/game/screens/MainMenuScreen.html +++ b/com/csse3200/game/screens/MainMenuScreen.html @@ -119,7 +119,9 @@

    Method Summary

     
    void
    render(float delta)
    -
     
    +
    +
    Loads the assets required for the main menu screen, including textures and animations.
    +
    void
    resize(int width, int height)
    @@ -165,6 +167,9 @@

    Method Details

    render

    public void render(float delta)
    +
    Loads the assets required for the main menu screen, including textures and animations. + This method initializes and loads sprite sheets for various celestial objects like stars, planets, and galaxies. + Each sprite sheet is divided into individual frames for animation purposes.
    Specified by:
    render in interface com.badlogic.gdx.Screen
    diff --git a/com/csse3200/game/screens/SettingsScreen.html b/com/csse3200/game/screens/SettingsScreen.html index 8a7ca01aa..d63b57137 100644 --- a/com/csse3200/game/screens/SettingsScreen.html +++ b/com/csse3200/game/screens/SettingsScreen.html @@ -113,14 +113,20 @@

    Method Summary

    Description
    void
    -
     
    +
    +
    Disposes of resources and services associated with the main menu screen.
    +
    void
    render(float delta)
    -
     
    +
    +
    Renders the main gameplay screen.
    +
    void
    resize(int width, int height)
    -
     
    +
    +
    Called when the game window is resized.
    +
  • @@ -159,11 +165,14 @@

    Method Details

    render

    public void render(float delta)
    +
    Renders the main gameplay screen.
    Specified by:
    render in interface com.badlogic.gdx.Screen
    Overrides:
    render in class com.badlogic.gdx.ScreenAdapter
    +
    Parameters:
    +
    delta - The time elapsed since the last frame in seconds.
    @@ -172,11 +181,15 @@

    render

    resize

    public void resize(int width, int height)
    +
    Called when the game window is resized.
    Specified by:
    resize in interface com.badlogic.gdx.Screen
    Overrides:
    resize in class com.badlogic.gdx.ScreenAdapter
    +
    Parameters:
    +
    width - The new width of the window.
    +
    height - The new height of the window.
    @@ -184,6 +197,9 @@

    resize

    dispose

    public void dispose()
    +
    Disposes of resources and services associated with the main menu screen. + This method performs cleanup tasks such as disposing of the renderer, unloading assets, disposing of the render service, + disposing of the entity service, disposing of the batch, and clearing the service locator.
    Specified by:
    dispose in interface com.badlogic.gdx.Screen
    diff --git a/com/csse3200/game/screens/StoryScreen.html b/com/csse3200/game/screens/StoryScreen.html index 86adb12ba..618e02421 100644 --- a/com/csse3200/game/screens/StoryScreen.html +++ b/com/csse3200/game/screens/StoryScreen.html @@ -83,6 +83,7 @@

    Class StoryScreen


    public class StoryScreen extends com.badlogic.gdx.ScreenAdapter
    +
    Screen that displays a story with images and text.
      @@ -95,7 +96,9 @@

      Constructor Summary

      Constructor
      Description
      -
       
      +
      +
      Creates a new StoryScreen.
      +
    @@ -119,9 +122,7 @@

    Method Summary

    void
    resize(int width, int height)
    -
    -
    Fixes the
    -
    +
     
    void
     
    @@ -149,6 +150,11 @@

    Constructor Details

    StoryScreen

    public StoryScreen(GdxGame game)
    +
    Creates a new StoryScreen.
    +
    +
    Parameters:
    +
    game - The game instance
    +
    @@ -188,15 +194,11 @@

    render

    resize

    public void resize(int width, int height)
    -
    Fixes the
    Specified by:
    resize in interface com.badlogic.gdx.Screen
    Overrides:
    resize in class com.badlogic.gdx.ScreenAdapter
    -
    Parameters:
    -
    width -
    -
    height -
    diff --git a/com/csse3200/game/screens/package-summary.html b/com/csse3200/game/screens/package-summary.html index d8b9e4a69..f49bdf44c 100644 --- a/com/csse3200/game/screens/package-summary.html +++ b/com/csse3200/game/screens/package-summary.html @@ -85,10 +85,14 @@

    Package com.csse3200
    Class
    Description
    - -
    + +
     
    + +
    The GameLevelData class is responsible for managing the selected game level.
    + +
     
    The game screen where you can choose a planet to play on.
    @@ -110,7 +114,9 @@

    Package com.csse3200
    The game screen containing the settings.

    -
     
    +
    +
    Screen that displays a story with images and text.
    +
     
    diff --git a/com/csse3200/game/screens/package-tree.html b/com/csse3200/game/screens/package-tree.html index d066567ac..eeac61708 100644 --- a/com/csse3200/game/screens/package-tree.html +++ b/com/csse3200/game/screens/package-tree.html @@ -58,10 +58,12 @@

    Class Hierarchy

    • java.lang.Object
        +
      • com.csse3200.game.screens.AssetLoader
      • com.csse3200.game.screens.GameLevelData
      • com.csse3200.game.screens.Planets
      • com.badlogic.gdx.ScreenAdapter (implements com.badlogic.gdx.Screen)
          +
        • com.csse3200.game.screens.HelpScreen
        • com.csse3200.game.screens.LevelSelectScreen
        • com.csse3200.game.screens.LosingScreen
        • com.csse3200.game.screens.MainGameScreen
        • diff --git a/com/csse3200/game/ui/ButtonFactory.html b/com/csse3200/game/ui/ButtonFactory.html new file mode 100644 index 000000000..842abbac2 --- /dev/null +++ b/com/csse3200/game/ui/ButtonFactory.html @@ -0,0 +1,209 @@ + + + + +ButtonFactory (core 1.0 API) + + + + + + + + + + + + + + +
          + +
          +
          + +
          + +

          Class ButtonFactory

          +
          +
          java.lang.Object +
          com.csse3200.game.ui.ButtonFactory
          +
          +
          +
          +
          public class ButtonFactory +extends Object
          +
          This class provides static methods for creating various types of TextButtons with different styles.
          +
          +
          +
            + +
          • +
            +

            Constructor Summary

            +
            Constructors
            +
            +
            Constructor
            +
            Description
            + +
             
            +
            +
            +
          • + +
          • +
            +

            Method Summary

            +
            +
            +
            +
            +
            Modifier and Type
            +
            Method
            +
            Description
            +
            static com.badlogic.gdx.scenes.scene2d.ui.TextButton
            + +
            +
            Creates a TextButton with the specified text using the default skin.
            +
            +
            static com.badlogic.gdx.scenes.scene2d.ui.TextButton
            +
            createCustomButton(String text, + String customImagePath)
            +
            +
            Creates a custom TextButton with the specified text and a custom image.
            +
            +
            static com.badlogic.gdx.scenes.scene2d.ui.TextButton
            + +
            +
            Creates a custom TextButton with the specified text and an image from a TextureAtlas.
            +
            +
            +
            +
            +
            +

            Methods inherited from class java.lang.Object

            +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
            +
            +
          • +
          +
          +
          +
            + +
          • +
            +

            Constructor Details

            +
              +
            • +
              +

              ButtonFactory

              +
              public ButtonFactory()
              +
              +
            • +
            +
            +
          • + +
          • +
            +

            Method Details

            +
              +
            • +
              +

              createButton

              +
              public static com.badlogic.gdx.scenes.scene2d.ui.TextButton createButton(String text)
              +
              Creates a TextButton with the specified text using the default skin.
              +
              +
              Parameters:
              +
              text - The text to display on the button.
              +
              Returns:
              +
              The created TextButton.
              +
              +
              +
            • +
            • +
              +

              createCustomButton

              +
              public static com.badlogic.gdx.scenes.scene2d.ui.TextButton createCustomButton(String text, + String customImagePath)
              +
              Creates a custom TextButton with the specified text and a custom image.
              +
              +
              Parameters:
              +
              text - The text to display on the button.
              +
              customImagePath - The path to the custom image for the button.
              +
              Returns:
              +
              The created custom TextButton.
              +
              +
              +
            • +
            • +
              +

              createCustomButtonWithAtlas

              +
              public static com.badlogic.gdx.scenes.scene2d.ui.TextButton createCustomButtonWithAtlas(String text, + String atlasPath)
              +
              Creates a custom TextButton with the specified text and an image from a TextureAtlas.
              +
              +
              Parameters:
              +
              text - The text to display on the button.
              +
              atlasPath - The path to the TextureAtlas containing the button image.
              +
              Returns:
              +
              The created custom TextButton.
              +
              +
              +
            • +
            +
            +
          • +
          +
          + +
          +
          +
          + + diff --git a/com/csse3200/game/ui/package-summary.html b/com/csse3200/game/ui/package-summary.html index 42c4a7605..c30343202 100644 --- a/com/csse3200/game/ui/package-summary.html +++ b/com/csse3200/game/ui/package-summary.html @@ -80,8 +80,12 @@

          Package com.csse3200.game
          Class
          Description
          - +
          +
          This class provides static methods for creating various types of TextButtons with different styles.
          +
          + +
          A generic component for rendering onto the ui.
          diff --git a/com/csse3200/game/ui/package-tree.html b/com/csse3200/game/ui/package-tree.html index 27b8a6598..870af0968 100644 --- a/com/csse3200/game/ui/package-tree.html +++ b/com/csse3200/game/ui/package-tree.html @@ -58,6 +58,7 @@

          Class Hierarchy

          • java.lang.Object
              +
            • com.csse3200.game.ui.ButtonFactory
            • com.csse3200.game.components.Component
              • com.csse3200.game.rendering.RenderComponent (implements com.badlogic.gdx.utils.Disposable, com.csse3200.game.rendering.Renderable) diff --git a/index-all.html b/index-all.html index 47b6539ab..fb7869514 100644 --- a/index-all.html +++ b/index-all.html @@ -172,6 +172,10 @@

                A

                areaEntities - Variable in class com.csse3200.game.areas.GameArea
                 
                +
                AssetLoader - Class in com.csse3200.game.screens
                +
                 
                +
                AssetLoader() - Constructor for class com.csse3200.game.screens.AssetLoader
                +
                 
                ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.FireTowerCombatTask.STATE
                 
                ATTACK - Enum constant in enum class com.csse3200.game.components.tasks.StunTowerCombatTask.STATE
                @@ -293,6 +297,12 @@

                B

                 
                BurnEffectProjectileAnimationController() - Constructor for class com.csse3200.game.components.projectile.BurnEffectProjectileAnimationController
                 
                +
                ButtonFactory - Class in com.csse3200.game.ui
                +
                +
                This class provides static methods for creating various types of TextButtons with different styles.
                +
                +
                ButtonFactory() - Constructor for class com.csse3200.game.ui.ButtonFactory
                +
                 

                C

                @@ -741,10 +751,22 @@

                C

                createBuilding2() - Static method in class com.csse3200.game.entities.factories.ObstacleFactory
                 
                +
                createButton(String) - Static method in class com.csse3200.game.ui.ButtonFactory
                +
                +
                Creates a TextButton with the specified text using the default skin.
                +
                createCamera() - Static method in class com.csse3200.game.entities.factories.RenderFactory
                 
                createCrystalDrop() - Static method in class com.csse3200.game.entities.factories.DropFactory
                 
                +
                createCustomButton(String, String) - Static method in class com.csse3200.game.ui.ButtonFactory
                +
                +
                Creates a custom TextButton with the specified text and a custom image.
                +
                +
                createCustomButtonWithAtlas(String, String) - Static method in class com.csse3200.game.ui.ButtonFactory
                +
                +
                Creates a custom TextButton with the specified text and an image from a TextureAtlas.
                +
                createDeflectWizard(int) - Static method in class com.csse3200.game.entities.factories.NPCFactory
                Creates a wizard that can deflect bullets
                @@ -1155,6 +1177,8 @@

                D

                 
                dispose() - Method in class com.csse3200.game.rendering.RenderService
                 
                +
                dispose() - Method in class com.csse3200.game.screens.HelpScreen
                +
                 
                dispose() - Method in class com.csse3200.game.screens.LevelSelectScreen
                 
                dispose() - Method in class com.csse3200.game.screens.LosingScreen
                @@ -1164,7 +1188,9 @@

                D

                dispose() - Method in class com.csse3200.game.screens.MainMenuScreen
                 
                dispose() - Method in class com.csse3200.game.screens.SettingsScreen
                -
                 
                +
                +
                Disposes of resources and services associated with the main menu screen.
                +
                dispose() - Method in class com.csse3200.game.screens.StoryScreen
                 
                dispose() - Method in class com.csse3200.game.screens.TurretSelectionScreen
                @@ -1858,6 +1884,8 @@

                G

                 
                getMoving() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
                 
                +
                getMusic(String) - Static method in class com.csse3200.game.screens.AssetLoader
                +
                 
                getName() - Method in class com.csse3200.game.currency.Currency
                 
                getName() - Method in class com.csse3200.game.entities.Entity
                @@ -2028,6 +2056,8 @@

                G

                Gets the current number of entities spawned in the wave
                +
                getSound(String) - Static method in class com.csse3200.game.screens.AssetLoader
                +
                 
                getSounds() - Method in class com.csse3200.game.components.tasks.waves.WaveTask
                Get the sounds to be played when a wave starts or ends
                @@ -2083,6 +2113,10 @@

                G

                Getter for the logo of the currency.
                +
                getTexture(String) - Static method in class com.csse3200.game.screens.AssetLoader
                +
                 
                +
                getTextureAtlas(String) - Static method in class com.csse3200.game.screens.AssetLoader
                +
                 
                getTextureRegion() - Method in class com.csse3200.game.areas.terrain.TerrainTile
                 
                getTileSize() - Method in class com.csse3200.game.areas.terrain.TerrainComponent
                @@ -2230,6 +2264,12 @@

                H

                 
                height - Variable in class com.csse3200.game.files.UserSettings.DisplaySettings
                 
                +
                HELP_SCREEN - Enum constant in enum class com.csse3200.game.GdxGame.ScreenType
                +
                 
                +
                HelpScreen - Class in com.csse3200.game.screens
                +
                 
                +
                HelpScreen(GdxGame) - Constructor for class com.csse3200.game.screens.HelpScreen
                +
                 
                HEXAGONAL - Enum constant in enum class com.csse3200.game.areas.terrain.TerrainComponent.TerrainOrientation
                 
                hit - Variable in class com.csse3200.game.physics.raycast.SingleHitCallback
                @@ -2564,6 +2604,8 @@

                L

                Blocking call to load all assets.
                +
                loadAllAssets() - Static method in class com.csse3200.game.screens.AssetLoader
                +
                 
                loadForMillis(int) - Method in class com.csse3200.game.services.ResourceService
                Loads assets for the specified duration in milliseconds.
                @@ -2648,9 +2690,7 @@

                M

                MainMenuActions(GdxGame) - Constructor for class com.csse3200.game.components.mainmenu.MainMenuActions
                 
                MainMenuDisplay - Class in com.csse3200.game.components.mainmenu
                -
                -
                A ui component for displaying the Main menu.
                -
                +
                 
                MainMenuDisplay() - Constructor for class com.csse3200.game.components.mainmenu.MainMenuDisplay
                 
                MainMenuScreen - Class in com.csse3200.game.screens
                @@ -2804,6 +2844,8 @@

                M

                 
                MoveToMiddleTask(Entity, Vector2, float) - Constructor for class com.csse3200.game.components.tasks.MoveToMiddleTask
                 
                +
                music - Static variable in class com.csse3200.game.screens.AssetLoader
                +
                 

                N

                @@ -3186,6 +3228,8 @@

                R

                render(float) - Method in class com.csse3200.game.components.gamearea.GameAreaDisplay
                 
                +
                render(float) - Method in class com.csse3200.game.screens.HelpScreen
                +
                 
                render(float) - Method in class com.csse3200.game.screens.LevelSelectScreen
                 
                render(float) - Method in class com.csse3200.game.screens.LosingScreen
                @@ -3193,9 +3237,13 @@

                R

                render(float) - Method in class com.csse3200.game.screens.MainGameScreen
                 
                render(float) - Method in class com.csse3200.game.screens.MainMenuScreen
                -
                 
                +
                +
                Loads the assets required for the main menu screen, including textures and animations.
                +
                render(float) - Method in class com.csse3200.game.screens.SettingsScreen
                -
                 
                +
                +
                Renders the main gameplay screen.
                +
                render(float) - Method in class com.csse3200.game.screens.StoryScreen
                 
                render(float) - Method in class com.csse3200.game.screens.TurretSelectionScreen
                @@ -3258,16 +3306,20 @@

                R

                Resize the renderer to a new screen size.
                +
                resize(int, int) - Method in class com.csse3200.game.screens.HelpScreen
                +
                 
                +
                resize(int, int) - Method in class com.csse3200.game.screens.LevelSelectScreen
                +
                 
                resize(int, int) - Method in class com.csse3200.game.screens.MainGameScreen
                 
                resize(int, int) - Method in class com.csse3200.game.screens.MainMenuScreen
                 
                resize(int, int) - Method in class com.csse3200.game.screens.SettingsScreen
                -
                 
                -
                resize(int, int) - Method in class com.csse3200.game.screens.StoryScreen
                -
                Fixes the
                +
                Called when the game window is resized.
                +
                resize(int, int) - Method in class com.csse3200.game.screens.StoryScreen
                +
                 
                resize(int, int, float) - Method in class com.csse3200.game.components.CameraComponent
                 
                ResourceService - Class in com.csse3200.game.services
                @@ -3617,6 +3669,8 @@

                S

                ShootTask(Entity, int, float, float) - Constructor for class com.csse3200.game.components.tasks.ShootTask
                 
                +
                show() - Method in class com.csse3200.game.screens.HelpScreen
                +
                 
                show() - Method in class com.csse3200.game.screens.LevelSelectScreen
                 
                show() - Method in class com.csse3200.game.screens.LosingScreen
                @@ -3658,6 +3712,8 @@

                S

                Create a sorted intmap with the specified capacity
                +
                Sounds - Static variable in class com.csse3200.game.screens.AssetLoader
                +
                 
                spawnAdditionalMob(float, float, float, float) - Method in class com.csse3200.game.components.npc.SplitMoblings
                Helper function that spawns a xeno grunt based on a x and y-coordinate and @@ -3930,9 +3986,13 @@

                S

                STORY_SCREEN - Enum constant in enum class com.csse3200.game.GdxGame.ScreenType
                 
                StoryScreen - Class in com.csse3200.game.screens
                -
                 
                +
                +
                Screen that displays a story with images and text.
                +
                StoryScreen(GdxGame) - Constructor for class com.csse3200.game.screens.StoryScreen
                -
                 
                +
                +
                Creates a new StoryScreen.
                +
                StringDecorator<T> - Class in com.csse3200.game.utils
                Apply a custom toString() for a class without overriding the class, using a decorator.
                @@ -4042,6 +4102,8 @@

                T

                TerrainTile(TextureRegion) - Constructor for class com.csse3200.game.areas.terrain.TerrainTile
                 
                +
                textureAtlases - Static variable in class com.csse3200.game.screens.AssetLoader
                +
                 
                TextureRenderComponent - Class in com.csse3200.game.rendering
                Render a static texture.
                @@ -4050,6 +4112,8 @@

                T

                 
                TextureRenderComponent(String) - Constructor for class com.csse3200.game.rendering.TextureRenderComponent
                 
                +
                textures - Static variable in class com.csse3200.game.screens.AssetLoader
                +
                 
                tileToWorldPosition(int, int) - Method in class com.csse3200.game.areas.terrain.TerrainComponent
                 
                tileToWorldPosition(GridPoint2) - Method in class com.csse3200.game.areas.terrain.TerrainComponent
                @@ -4304,6 +4368,8 @@

                U

                ui Scale.
                +
                unloadAllAssets() - Static method in class com.csse3200.game.screens.AssetLoader
                +
                 
                unloadAssets(String[]) - Method in class com.csse3200.game.services.ResourceService
                 
                unregister(Entity) - Method in class com.csse3200.game.entities.EntityService
                diff --git a/member-search-index.js b/member-search-index.js index 06dc7c3a3..101125dee 100644 --- a/member-search-index.js +++ b/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks.waves","c":"LevelWaves","l":"addWave(WaveClass)","u":"addWave(com.csse3200.game.components.tasks.waves.WaveClass)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"ALL_DEMO"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas, TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas,com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, 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@@

                Class Hierarchy

                • com.csse3200.game.physics.raycast.AllHitCallback (implements com.badlogic.gdx.physics.box2d.RayCastCallback)
                • com.csse3200.game.screens.text.AnimatedText
                • +
                • com.csse3200.game.screens.AssetLoader
                • com.csse3200.game.entities.configs.BaseEntityConfig
                  • com.csse3200.game.entities.configs.BaseEnemyConfig
                  • @@ -115,6 +116,7 @@

                    Class Hierarchy

                  • com.csse3200.game.entities.configs.baseTowerConfigs
                  • com.csse3200.game.physics.BodyUserData
                  • +
                  • com.csse3200.game.ui.ButtonFactory
                  • com.csse3200.game.components.Component
                    • com.csse3200.game.ai.tasks.AITaskComponent (implements com.csse3200.game.ai.tasks.TaskRunner)
                    • @@ -330,6 +332,7 @@

                      Class Hierarchy

                    • com.csse3200.game.services.ResourceService (implements com.badlogic.gdx.utils.Disposable)
                    • com.badlogic.gdx.ScreenAdapter (implements com.badlogic.gdx.Screen)
                        +
                      • com.csse3200.game.screens.HelpScreen
                      • com.csse3200.game.screens.LevelSelectScreen
                      • com.csse3200.game.screens.LosingScreen
                      • com.csse3200.game.screens.MainGameScreen
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