ScannerTask implements the behaviour of GapScannerEntities that detect the
conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within
a certain distance.
Initialises a component that splits the projectile into multiple fireballs
+
Initialises a component that splits the projectile into multiple fireballs
upon collision on a specified target layer.
@@ -151,9 +151,9 @@
Constructor Details
SplitFireworksComponent
publicSplitFireworksComponent(short targetLayer,
int amount)
-
Initialises a component that splits the projectile into multiple fireballs
+
Initialises a component that splits the projectile into multiple fireballs
upon collision on a specified target layer.
- The spawned projectiles will be spawned just before original projectile
+ The spawned projectiles will be spawned just before original projectile
and spread out in multiple direction set by a certain range.
Assumes amount of split projectiles is greater or equal than 2.
Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
diff --git a/type-search-index.js b/type-search-index.js
index fd8f89747..a62e14bc1 100644
--- a/type-search-index.js
+++ b/type-search-index.js
@@ -1 +1 @@
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\ No newline at end of file
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