From 5e32df625f1b3d631913f4299fbfa8df25f49c9b Mon Sep 17 00:00:00 2001 From: MiniSoda17 Date: Mon, 11 Sep 2023 11:14:27 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20@=20UQcsse32?= =?UTF-8?q?00/2023-studio-3@bf874edb010d88c58c176057b7130d0072139b13=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- allclasses-index.html | 328 +++++++++--------- .../game/ai/tasks/AITaskComponent.html | 25 ++ com/csse3200/game/components/Component.html | 2 +- .../components/SplitFireworksComponent.html | 6 +- ...rnEffectProjectileAnimationController.html | 180 ++++++++++ .../FireworkAnimationController.html | 180 ++++++++++ .../PierceProjectileAnimationController.html | 180 ++++++++++ ...unEffectProjectileAnimationController.html | 180 ++++++++++ .../projectile/package-summary.html | 16 +- .../components/projectile/package-tree.html | 4 + .../entities/factories/ProjectileFactory.html | 43 ++- index-all.html | 40 ++- member-search-index.js | 2 +- overview-tree.html | 4 + type-search-index.js | 2 +- 15 files changed, 1018 insertions(+), 174 deletions(-) create mode 100644 com/csse3200/game/components/projectile/BurnEffectProjectileAnimationController.html create mode 100644 com/csse3200/game/components/projectile/FireworkAnimationController.html create mode 100644 com/csse3200/game/components/projectile/PierceProjectileAnimationController.html create mode 100644 com/csse3200/game/components/projectile/StunEffectProjectileAnimationController.html diff --git a/allclasses-index.html b/allclasses-index.html index bfab20b98..466be16ae 100644 --- a/allclasses-index.html +++ b/allclasses-index.html @@ -102,172 +102,176 @@

All Classes and Interfaces<
 
 
- +
 
- -
+ +
 
+ +
Chases a target entity until they get too far away or line of sight is lost Depreciated.
- -
+ +
Attaches a physics collider to an entity.
- -
+ +
Component used to store information related to combat such as health, attack, etc.
- -
+ +
A generic command class.
- -
+ +
Core component class from which all components inherit.
- -
+ +
Internal type system for components.
- -
+ +
Component used to store information related to cost.
- -
 
- +
 
- -
+ +
 
+ +
A UI component for displaying the currency owned
- -
 
- -
+ +
 
+ +
The CurrencyTask updates the in-game currency based on time intervals.
- -
+ +
A command for toggling debug mode on and off.
- -
+ +
Provides functionality to draw lines/shapes to the screen for debug purposes.
- -
+ +
A default task implementation that stores the associated entity and updates status when starting/stopping a task.
- -
+ +
Entities with this component will self destruct after hitting the grid edge upon collision.
- -
+ +
This class listens to events relevant to DroidTower entity's state and plays the animation when one of the events is triggered.
- -
+ +
The DroidCombatTask runs the AI for the DroidTower class.
- -
 
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
 
- +
 
- +
 
- -
+ +
 
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
This component applies an effect from the ProjectileEffects enum.
- -
 
- -
+ +
 
+ +
The AI Task for the Engineer entity.
- -
+ +
Defines the basic set of properties for an Engineer entity to be loaded by EngineerFactory
- -
+ +
Defines the properties stored in Engineer config files to be loaded by the Engineer Factory.
- -
 
- -
+ +
 
+ +
Factory to create non-playable human character (NPC) entities with predefined components.
- -
+ +
Core entity class.
- -
+ +
Provides a global access point for entities to register themselves.
- -
+ +
Send and receive events between objects.
- -
+ +
An event listener which is notified when events occur.
- -
+ +
An event listener with 0 arguments
- -
+ +
An event listener with 1 argument
- -
+ +
An event listener with 2 arguments
- -
+ +
An event listener with 3 arguments
- -
 
- -
+ +
 
+ +
Wrapper for reading Java objects from JSON files.
- -
 
- -
+ +
 
+ +
Going forward with certain speed, and switching to another land Requires an entity with a PhysicsMovementComponent.
- -
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
The FireTowerCombatTask runs the AI for the FireTower class.
- + +
 
+
 
@@ -489,134 +493,138 @@

All Classes and Interfaces<

 
- +
 
- -
+ +
 
+ +
Action component for interacting with the player.
- -
+ +
Defines the properties stored in player config files to be loaded by the Player Factory.
- -
+ +
Factory to create a player entity.
- -
+ +
A ui component for displaying player stats, e.g.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
 
- -
+ +
 
+ +
A priority task is a task that also has a priority.
- -
 
- -
+ +
 
+ +
Configuration for projectiles.
- -
+ +
Responsible for destroying projectiles within the game
- -
 
- -
+ +
 
+ +
Responsible for creating projectiles within the game.
- -
 
- -
+ +
 
+ +
Wander around by moving a random position within a range of the starting position.
- -
+ +
Stores information about a raycast hit.
- -
+ +
Can be rendered onto the screen given a Sprite batch.
- -
+ +
A generic component for rendering an entity.
- -
+ +
Core rendering system for the game.
- -
 
- -
+ +
 
+ +
Globally accessible service for registering renderable components.
- -
+ +
Service for loading resources, e.g.
- -
+ +
Ricochet based on target layers.
- -
+ +
ScannerTask implements the behaviour of GapScannerEntities that detect the conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within a certain distance.
- -
 
- -
+ +
 
+ +
This specific entity will self-destruct after the collisionEnd event if the targetLayer matches.
- -
+ +
A simplified implementation of the Service Locator pattern: https://martinfowler.com/articles/injection.html#UsingAServiceLocator
- -
+ +
Settings menu display and logic.
- -
+ +
The game screen containing the settings.
- -
+ +
Cast a ray against all colliders that match the layermask.
- -
 
- -
+ +
 
+ +
A map sorted by the value of key with O(1) iteration.
- -
 
- -
+ +
 
+ +
A component that splits the projectile into multiple mini projectiles.
- -
 
- -
+ +
 
+ +
Apply a custom toString() for a class without overriding the class, using a decorator.
+ +
 
Listens to triggers phrases and executes the required animations.
diff --git a/com/csse3200/game/ai/tasks/AITaskComponent.html b/com/csse3200/game/ai/tasks/AITaskComponent.html index 4da5b87e8..cc9502b0f 100644 --- a/com/csse3200/game/ai/tasks/AITaskComponent.html +++ b/com/csse3200/game/ai/tasks/AITaskComponent.html @@ -140,6 +140,16 @@

Method Summary

Called when the component is disposed.
void
+ +
+
Empties the priorityTasks List.
+
+
void
+ +
+
Restores the priorityTasks List.
+
+
void
On update, run the current highest priority task.
@@ -220,6 +230,21 @@

dispose

  • +
    +

    disposeAll

    +
    public void disposeAll()
    +
    Empties the priorityTasks List. Disposes all of the entity's tasks.
    +
    +
  • +
  • +
    +

    restore

    +
    public void restore()
    +
    Restores the priorityTasks List. Adds all of the entity's disposed tasks + back into priorityTasks.
    +
    +
  • +
  • changeTask

    public void changeTask(PriorityTask desiredTask)
    diff --git a/com/csse3200/game/components/Component.html b/com/csse3200/game/components/Component.html index 8c1ed538a..1f63d0628 100644 --- a/com/csse3200/game/components/Component.html +++ b/com/csse3200/game/components/Component.html @@ -76,7 +76,7 @@

    Class Component

    Direct Known Subclasses:
    -
    AITaskComponent, BossAnimationController, CameraComponent, ColliderComponent, CombatStatsComponent, CostComponent, DeleteOnMapEdgeComponent, DroidAnimationController, DropComponent, EconTowerAnimationController, EffectsComponent, EngineerBulletsAnimationController, ExplosionAnimationController, FireTowerAnimationController, GhostAnimationController, HumanAnimationController, InputComponent, InventoryComponent, MainGameActions, MainMenuActions, MobKingProjectAnimController, MobProjectileAnimationController, OnCollisionAnimationController, PhysicsComponent, PhysicsMovementComponent, PlayerActions, ProjectileAnimationController, RenderComponent, RicochetComponent, SelfDestructOnHitComponent, SnowBallProjectileAnimationController, SplitFireworksComponent, StunTowerAnimationController, Terminal, TNTAnimationController, TNTDamageComponent, TouchAttackComponent, TowerAnimationController, TowerUpgraderComponent, XenoAnimationController
    +
    AITaskComponent, BossAnimationController, BurnEffectProjectileAnimationController, CameraComponent, ColliderComponent, CombatStatsComponent, CostComponent, DeleteOnMapEdgeComponent, DroidAnimationController, DropComponent, EconTowerAnimationController, EffectsComponent, EngineerBulletsAnimationController, ExplosionAnimationController, FireTowerAnimationController, FireworkAnimationController, GhostAnimationController, HumanAnimationController, InputComponent, InventoryComponent, MainGameActions, MainMenuActions, MobKingProjectAnimController, MobProjectileAnimationController, OnCollisionAnimationController, PhysicsComponent, PhysicsMovementComponent, PierceProjectileAnimationController, PlayerActions, ProjectileAnimationController, RenderComponent, RicochetComponent, SelfDestructOnHitComponent, SnowBallProjectileAnimationController, SplitFireworksComponent, StunEffectProjectileAnimationController, StunTowerAnimationController, Terminal, TNTAnimationController, TNTDamageComponent, TouchAttackComponent, TowerAnimationController, TowerUpgraderComponent, XenoAnimationController

    public class Component diff --git a/com/csse3200/game/components/SplitFireworksComponent.html b/com/csse3200/game/components/SplitFireworksComponent.html index d90309589..3626501c2 100644 --- a/com/csse3200/game/components/SplitFireworksComponent.html +++ b/com/csse3200/game/components/SplitFireworksComponent.html @@ -104,7 +104,7 @@

    Constructor Summary

    SplitFireworksComponent(short targetLayer, int amount)
    -
    Initialises a component that splits the projectile into multiple fireballs +
    Initialises a component that splits the projectile into multiple fireballs upon collision on a specified target layer.
    @@ -151,9 +151,9 @@

    Constructor Details

    SplitFireworksComponent

    public SplitFireworksComponent(short targetLayer, int amount)
    -
    Initialises a component that splits the projectile into multiple fireballs +
    Initialises a component that splits the projectile into multiple fireballs upon collision on a specified target layer. - The spawned projectiles will be spawned just before original projectile + The spawned projectiles will be spawned just before original projectile and spread out in multiple direction set by a certain range. Assumes amount of split projectiles is greater or equal than 2.
    diff --git a/com/csse3200/game/components/projectile/BurnEffectProjectileAnimationController.html b/com/csse3200/game/components/projectile/BurnEffectProjectileAnimationController.html new file mode 100644 index 000000000..adfb014e9 --- /dev/null +++ b/com/csse3200/game/components/projectile/BurnEffectProjectileAnimationController.html @@ -0,0 +1,180 @@ + + + + +BurnEffectProjectileAnimationController (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class BurnEffectProjectileAnimationController

    +
    +
    java.lang.Object +
    com.csse3200.game.components.Component +
    com.csse3200.game.components.projectile.BurnEffectProjectileAnimationController
    +
    +
    +
    +
    +
    public class BurnEffectProjectileAnimationController +extends Component
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        BurnEffectProjectileAnimationController

        +
        public BurnEffectProjectileAnimationController()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        create

        +
        public void create()
        +
        Description copied from class: Component
        +
        Called when the entity is created and registered. Initial logic such as calls to GetComponent + should be made here, not in the constructor which is called before an entity is finished.
        +
        +
        Overrides:
        +
        create in class Component
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/projectile/FireworkAnimationController.html b/com/csse3200/game/components/projectile/FireworkAnimationController.html new file mode 100644 index 000000000..716179c3e --- /dev/null +++ b/com/csse3200/game/components/projectile/FireworkAnimationController.html @@ -0,0 +1,180 @@ + + + + +FireworkAnimationController (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class FireworkAnimationController

    +
    +
    java.lang.Object +
    com.csse3200.game.components.Component +
    com.csse3200.game.components.projectile.FireworkAnimationController
    +
    +
    +
    +
    +
    public class FireworkAnimationController +extends Component
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        FireworkAnimationController

        +
        public FireworkAnimationController()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        create

        +
        public void create()
        +
        Description copied from class: Component
        +
        Called when the entity is created and registered. Initial logic such as calls to GetComponent + should be made here, not in the constructor which is called before an entity is finished.
        +
        +
        Overrides:
        +
        create in class Component
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/projectile/PierceProjectileAnimationController.html b/com/csse3200/game/components/projectile/PierceProjectileAnimationController.html new file mode 100644 index 000000000..354bb2f1d --- /dev/null +++ b/com/csse3200/game/components/projectile/PierceProjectileAnimationController.html @@ -0,0 +1,180 @@ + + + + +PierceProjectileAnimationController (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class PierceProjectileAnimationController

    +
    +
    java.lang.Object +
    com.csse3200.game.components.Component +
    com.csse3200.game.components.projectile.PierceProjectileAnimationController
    +
    +
    +
    +
    +
    public class PierceProjectileAnimationController +extends Component
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        PierceProjectileAnimationController

        +
        public PierceProjectileAnimationController()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        create

        +
        public void create()
        +
        Description copied from class: Component
        +
        Called when the entity is created and registered. Initial logic such as calls to GetComponent + should be made here, not in the constructor which is called before an entity is finished.
        +
        +
        Overrides:
        +
        create in class Component
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/projectile/StunEffectProjectileAnimationController.html b/com/csse3200/game/components/projectile/StunEffectProjectileAnimationController.html new file mode 100644 index 000000000..767128b88 --- /dev/null +++ b/com/csse3200/game/components/projectile/StunEffectProjectileAnimationController.html @@ -0,0 +1,180 @@ + + + + +StunEffectProjectileAnimationController (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class StunEffectProjectileAnimationController

    +
    +
    java.lang.Object +
    com.csse3200.game.components.Component +
    com.csse3200.game.components.projectile.StunEffectProjectileAnimationController
    +
    +
    +
    +
    +
    public class StunEffectProjectileAnimationController +extends Component
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        StunEffectProjectileAnimationController

        +
        public StunEffectProjectileAnimationController()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        create

        +
        public void create()
        +
        Description copied from class: Component
        +
        Called when the entity is created and registered. Initial logic such as calls to GetComponent + should be made here, not in the constructor which is called before an entity is finished.
        +
        +
        Overrides:
        +
        create in class Component
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/projectile/package-summary.html b/com/csse3200/game/components/projectile/package-summary.html index cb8a35f79..6b7ca3c98 100644 --- a/com/csse3200/game/components/projectile/package-summary.html +++ b/com/csse3200/game/components/projectile/package-summary.html @@ -78,9 +78,13 @@

    Packag

    diff --git a/com/csse3200/game/components/projectile/package-tree.html b/com/csse3200/game/components/projectile/package-tree.html index b6986728b..dba6cc160 100644 --- a/com/csse3200/game/components/projectile/package-tree.html +++ b/com/csse3200/game/components/projectile/package-tree.html @@ -60,13 +60,17 @@

    Class Hierarchy

    diff --git a/com/csse3200/game/entities/factories/ProjectileFactory.html b/com/csse3200/game/entities/factories/ProjectileFactory.html index 6a5ca64d4..5978ce55e 100644 --- a/com/csse3200/game/entities/factories/ProjectileFactory.html +++ b/com/csse3200/game/entities/factories/ProjectileFactory.html @@ -123,19 +123,31 @@

    Method Summary

    Creates a fireball Entity.
    static Entity
    -
    createMobBall(short targetLayer, +
    createFireworks(short targetLayer, com.badlogic.gdx.math.Vector2 destination, com.badlogic.gdx.math.Vector2 speed)
    -
    Creates a projectile specifically for mobs to shoot
    +
    Creates new animation and fireballs for SplitFireworkComponent.
    static Entity
    -
    createMobKingBall(short targetLayer, +
    createMobBall(short targetLayer, com.badlogic.gdx.math.Vector2 destination, com.badlogic.gdx.math.Vector2 speed)
    +
    Creates a projectile specifically for mobs to shoot
    +
    +
    static Entity
    +
    createMobKingBall(short targetLayer, + com.badlogic.gdx.math.Vector2 destination, + com.badlogic.gdx.math.Vector2 speed)
    +
    Creates a projectile to be used by the MobKing
    +
    static Entity
    +
    createPierceBallAnim(short targetLayer, + com.badlogic.gdx.math.Vector2 destination, + com.badlogic.gdx.math.Vector2 speed)
    +
     
    static Entity
    createPierceFireBall(short targetLayer, com.badlogic.gdx.math.Vector2 destination, @@ -249,6 +261,31 @@

    createFireBall

  • +
    +

    createFireworks

    +
    public static Entity createFireworks(short targetLayer, + com.badlogic.gdx.math.Vector2 destination, + com.badlogic.gdx.math.Vector2 speed)
    +
    Creates new animation and fireballs for SplitFireworkComponent.
    +
    +
    Parameters:
    +
    targetLayer - The enemy layer that the projectile collides with.
    +
    destination - The destination the projectile heads towards.
    +
    speed - The speed of the projectile.
    +
    Returns:
    +
    Returns a new fireball projectile entity.
    +
    +
    +
  • +
  • +
    +

    createPierceBallAnim

    +
    public static Entity createPierceBallAnim(short targetLayer, + com.badlogic.gdx.math.Vector2 destination, + com.badlogic.gdx.math.Vector2 speed)
    +
    +
  • +
  • createEngineerBullet

    public static Entity createEngineerBullet(short targetLayer, diff --git a/index-all.html b/index-all.html index 025dc13c9..63a423833 100644 --- a/index-all.html +++ b/index-all.html @@ -260,6 +260,10 @@

    B

     
    BURN - Enum constant in enum class com.csse3200.game.components.ProjectileEffects
     
    +
    BurnEffectProjectileAnimationController - Class in com.csse3200.game.components.projectile
    +
     
    +
    BurnEffectProjectileAnimationController() - Constructor for class com.csse3200.game.components.projectile.BurnEffectProjectileAnimationController
    +
     

    C

    @@ -508,10 +512,14 @@

    C

    Creates reusable ui styles and adds actors to the stage.
    +
    create() - Method in class com.csse3200.game.components.projectile.BurnEffectProjectileAnimationController
    +
     
    create() - Method in class com.csse3200.game.components.projectile.EngineerBulletsAnimationController
     
    create() - Method in class com.csse3200.game.components.projectile.ExplosionAnimationController
     
    +
    create() - Method in class com.csse3200.game.components.projectile.FireworkAnimationController
    +
     
    create() - Method in class com.csse3200.game.components.projectile.MobKingProjectAnimController
     
    create() - Method in class com.csse3200.game.components.projectile.MobProjectileAnimationController
    @@ -521,10 +529,14 @@

    C

    create() - Method in class com.csse3200.game.components.projectile.OnCollisionAnimationController
     
    +
    create() - Method in class com.csse3200.game.components.projectile.PierceProjectileAnimationController
    +
     
    create() - Method in class com.csse3200.game.components.projectile.ProjectileAnimationController
     
    create() - Method in class com.csse3200.game.components.projectile.SnowBallProjectileAnimationController
     
    +
    create() - Method in class com.csse3200.game.components.projectile.StunEffectProjectileAnimationController
    +
     
    create() - Method in class com.csse3200.game.components.RicochetComponent
     
    create() - Method in class com.csse3200.game.components.SelfDestructOnHitComponent
    @@ -660,6 +672,10 @@

    C

    Creates the FireTower entity which shoots at mobs traversing in a straight line.
    +
    createFireworks(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
    +
    +
    Creates new animation and fireballs for SplitFireworkComponent.
    +
    createForPlayer() - Method in class com.csse3200.game.input.InputFactory
    Creates an input handler for the player
    @@ -712,6 +728,8 @@

    C

    createMountain() - Static method in class com.csse3200.game.entities.factories.ObstacleFactory
     
    +
    createPierceBallAnim(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
    +
     
    createPierceFireBall(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
    Create a pierce fireball.
    @@ -938,6 +956,10 @@

    D

     
    dispose() - Method in class com.csse3200.game.ui.terminal.TerminalDisplay
     
    +
    disposeAll() - Method in class com.csse3200.game.ai.tasks.AITaskComponent
    +
    +
    Empties the priorityTasks List.
    +
    DOWN - Enum constant in enum class com.csse3200.game.components.tasks.DroidCombatTask.STATE
     
    DOWN - Static variable in class com.csse3200.game.utils.math.Vector2Utils
    @@ -1215,6 +1237,10 @@

    F

     
    FireTowerConfig() - Constructor for class com.csse3200.game.entities.configs.FireTowerConfig
     
    +
    FireworkAnimationController - Class in com.csse3200.game.components.projectile
    +
     
    +
    FireworkAnimationController() - Constructor for class com.csse3200.game.components.projectile.FireworkAnimationController
    +
     
    fixture - Variable in class com.csse3200.game.physics.raycast.RaycastHit
    Fixture which was hit.
    @@ -2330,6 +2356,10 @@

    P

    pick a random number from range 0 to the size of the list provided
    +
    PierceProjectileAnimationController - Class in com.csse3200.game.components.projectile
    +
     
    +
    PierceProjectileAnimationController() - Constructor for class com.csse3200.game.components.projectile.PierceProjectileAnimationController
    +
     
    pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.csse3200.game.input.InputComponent
     
    pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.csse3200.game.input.InputService
    @@ -2630,6 +2660,10 @@

    R

    Initialise this ResourceService to use the provided AssetManager.
    +
    restore() - Method in class com.csse3200.game.ai.tasks.AITaskComponent
    +
    +
    Restores the priorityTasks List.
    +
    resume() - Method in class com.csse3200.game.screens.MainGameScreen
     
    resume() - Method in class com.csse3200.game.screens.MainMenuScreen
    @@ -2964,7 +2998,7 @@

    S

    SplitFireworksComponent(short, int) - Constructor for class com.csse3200.game.components.SplitFireworksComponent
    -
    Initialises a component that splits the projectile into multiple fireballs +
    Initialises a component that splits the projectile into multiple fireballs upon collision on a specified target layer.
    spookyFactor - Variable in class com.csse3200.game.entities.configs.BossKingConfigs
    @@ -3119,6 +3153,10 @@

    S

    STUN - Enum constant in enum class com.csse3200.game.components.ProjectileEffects
     
    +
    StunEffectProjectileAnimationController - Class in com.csse3200.game.components.projectile
    +
     
    +
    StunEffectProjectileAnimationController() - Constructor for class com.csse3200.game.components.projectile.StunEffectProjectileAnimationController
    +
     
    stunTower - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
     
    StunTowerAnimationController - Class in com.csse3200.game.components.tower
    diff --git a/member-search-index.js b/member-search-index.js index 976ab1631..04b7dee39 100644 --- a/member-search-index.js +++ b/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, 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@@

    Class Hierarchy

    • com.csse3200.game.ai.tasks.AITaskComponent (implements com.csse3200.game.ai.tasks.TaskRunner)
    • com.csse3200.game.components.npc.BossAnimationController
    • +
    • com.csse3200.game.components.projectile.BurnEffectProjectileAnimationController
    • com.csse3200.game.components.CameraComponent
    • com.csse3200.game.physics.components.ColliderComponent
        @@ -133,6 +134,7 @@

        Class Hierarchy

      • com.csse3200.game.components.projectile.EngineerBulletsAnimationController
      • com.csse3200.game.components.projectile.ExplosionAnimationController
      • com.csse3200.game.components.tower.FireTowerAnimationController
      • +
      • com.csse3200.game.components.projectile.FireworkAnimationController
      • com.csse3200.game.components.npc.GhostAnimationController
      • com.csse3200.game.components.player.HumanAnimationController
      • com.csse3200.game.input.InputComponent (implements com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor) @@ -154,6 +156,7 @@

        Class Hierarchy

      • com.csse3200.game.components.projectile.OnCollisionAnimationController
      • com.csse3200.game.physics.components.PhysicsComponent
      • com.csse3200.game.physics.components.PhysicsMovementComponent (implements com.csse3200.game.ai.movement.MovementController)
      • +
      • com.csse3200.game.components.projectile.PierceProjectileAnimationController
      • com.csse3200.game.components.player.PlayerActions
      • com.csse3200.game.components.projectile.ProjectileAnimationController
      • com.csse3200.game.rendering.RenderComponent (implements com.badlogic.gdx.utils.Disposable, com.csse3200.game.rendering.Renderable) @@ -182,6 +185,7 @@

        Class Hierarchy

      • com.csse3200.game.components.SelfDestructOnHitComponent
      • com.csse3200.game.components.projectile.SnowBallProjectileAnimationController
      • com.csse3200.game.components.SplitFireworksComponent
      • +
      • com.csse3200.game.components.projectile.StunEffectProjectileAnimationController
      • com.csse3200.game.components.tower.StunTowerAnimationController
      • com.csse3200.game.ui.terminal.Terminal
      • com.csse3200.game.components.tower.TNTAnimationController
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