diff --git a/com/csse3200/game/ui/UIComponent.html b/com/csse3200/game/ui/UIComponent.html
index dd9f63b55..8bdedeb76 100644
--- a/com/csse3200/game/ui/UIComponent.html
+++ b/com/csse3200/game/ui/UIComponent.html
@@ -84,7 +84,7 @@
public abstract class UIComponent
diff --git a/index-all.html b/index-all.html
index ce5721431..e568e18b3 100644
--- a/index-all.html
+++ b/index-all.html
@@ -148,6 +148,8 @@
A
Create the component for a given texture atlas.
+
AnimationRenderComponent(TextureAtlas, TextureAtlas) - Constructor for class com.csse3200.game.rendering.AnimationRenderComponent
+
appendToMessage(char) - Method in class com.csse3200.game.ui.terminal.Terminal
Appends the character to the end of the entered message.
@@ -184,6 +186,20 @@ A
ATTACK_UP - Static variable in class com.csse3200.game.components.tasks.DroidCombatTask
+
attackRate - Variable in class com.csse3200.game.entities.configs.DroidTowerConfig
+
+
attackRate - Variable in class com.csse3200.game.entities.configs.FireTowerConfig
+
+
attackRate - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
+
+
attackRate - Variable in class com.csse3200.game.entities.configs.StunTowerConfig
+
+
attackRate - Variable in class com.csse3200.game.entities.configs.TNTTowerConfigs
+
+
attackRate - Variable in class com.csse3200.game.entities.configs.WallTowerConfig
+
+
attackRate - Variable in class com.csse3200.game.entities.configs.WeaponTowerConfig
+
axe - Static variable in class com.csse3200.game.entities.PredefinedWeapons
@@ -298,6 +314,8 @@
C
Changes current breath attack with the given parameters.
+
changeInterval(int) - Method in class com.csse3200.game.components.tasks.CurrencyTask
+
changeState() - Method in class com.csse3200.game.components.CombatStatsComponent
Change the state of the enemy based on the health
@@ -560,6 +578,8 @@ C
create() - Method in class com.csse3200.game.components.npc.DragonKnightAnimationController
+
create() - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
+
create() - Method in class com.csse3200.game.components.npc.FireWormAnimationController
create() - Method in class com.csse3200.game.components.npc.GhostAnimationController
@@ -689,6 +709,8 @@
C
Create the task and attach it to the task runner.
+
createAnimationRenderComponent() - Static method in class com.csse3200.game.entities.factories.EngineerFactory
+
createBaseBoss() - Static method in class com.csse3200.game.entities.factories.MobBossFactory
Create base boss entity that all boss mobs will inherit
@@ -821,6 +843,10 @@ C
Creates a generic NPC to be used as a base entity by more specific NPC creation methods.
+createMenu(float, float, Camera) - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
+
+Creates a menu for the engineer
+
createMobBall(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
Creates a projectile specifically for mobs to shoot
@@ -1030,6 +1056,11 @@ D
The demon boss task constructor.
+deselectEngineer(String) - Method in class com.csse3200.game.components.player.HumanAnimationController
+
+Deseelects the engineer entity by starting the appropriate animation without an outline
+ and removes the engineer menu from the stage
+
DESERT - Static variable in class com.csse3200.game.screens.Planets
destroyBody(Body) - Method in class com.csse3200.game.physics.PhysicsEngine
@@ -1190,6 +1221,8 @@
D
draw(SpriteBatch) - Method in class com.csse3200.game.components.npc.BossStatsDisplay
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.player.PlayerStatsDisplay
draw(SpriteBatch) - Method in class com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
@@ -1328,6 +1361,14 @@
E
Factory to create non-playable human character (NPC) entities with predefined components.
+
EngineerInputComponent - Class in com.csse3200.game.input
+
+
EngineerInputComponent(Game, Camera) - Constructor for class com.csse3200.game.input.EngineerInputComponent
+
+
EngineerMenuComponent - Class in com.csse3200.game.components.npc
+
+
EngineerMenuComponent() - Constructor for class com.csse3200.game.components.npc.EngineerMenuComponent
+
entity - Variable in class com.csse3200.game.components.Component
entity - Variable in class com.csse3200.game.physics.BodyUserData
@@ -1565,6 +1606,8 @@
G
getAttackRange() - Method in interface com.csse3200.game.entities.Weapon
+
getAttackRate() - Method in class com.csse3200.game.components.tower.UpgradableStatsComponent
+
getBackgroundTexture() - Method in class com.csse3200.game.screens.MainGameScreen
Retrieves the background texture based on the currently selected game level.
@@ -1585,6 +1628,10 @@ G
Getter for the camera
+getCamera() - Method in class com.csse3200.game.input.UpgradeUIComponent
+
+Getter for the camera
+
getCamera() - Method in class com.csse3200.game.rendering.Renderer
getCastTime() - Method in class com.csse3200.game.entities.Melee
@@ -1593,6 +1640,8 @@
G
Get the entity's center position
+
getClickedImage() - Method in enum class com.csse3200.game.screens.TowerType
+
getCloseRangeAbilities() - Method in class com.csse3200.game.entities.configs.BaseEnemyConfig
return the close range (Melee) attacks of the enemy
@@ -1639,6 +1688,8 @@ G
getDebug() - Method in class com.csse3200.game.rendering.RenderService
+
getDefaultImage() - Method in enum class com.csse3200.game.screens.TowerType
+
getDeltaTime() - Method in class com.csse3200.game.services.GameTime
getDescription() - Method in enum class com.csse3200.game.screens.TowerType
@@ -1663,6 +1714,8 @@
G
Returns the number of engineers left
+
getEngineerInput() - Method in class com.csse3200.game.input.InputService
+
getEnteredMessage() - Method in class com.csse3200.game.ui.terminal.Terminal
getEntities() - Method in class com.csse3200.game.entities.EntityService
@@ -1685,12 +1738,26 @@
G
getEntityAtPosition(float, float) - Method in class com.csse3200.game.entities.EntityService
+
getEntityAtPositionLayer(float, float, short) - Method in class com.csse3200.game.entities.EntityService
+
getEntityService() - Static method in class com.csse3200.game.services.ServiceLocator
getEvents() - Method in class com.csse3200.game.entities.Entity
Get the event handler attached to this entity.
+
getFireRateInterval() - Method in class com.csse3200.game.components.tasks.DroidCombatTask
+
+Function for getting the turret's fire rate.
+
+
getFireRateInterval() - Method in class com.csse3200.game.components.tasks.FireTowerCombatTask
+
+Function for getting the turret's fire rate.
+
+
getFireRateInterval() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
+
+Function for getting the turret's fire rate.
+
getFireRateInterval() - Method in class com.csse3200.game.components.tasks.TowerCombatTask
Function for getting the turret's fire rate.
@@ -1715,6 +1782,8 @@ G
Returns the height of the Grid.
+getHighestPriorityTask() - Method in class com.csse3200.game.ai.tasks.AITaskComponent
+
getHitsAndClear() - Method in class com.csse3200.game.physics.raycast.AllHitCallback
getId() - Method in class com.csse3200.game.areas.terrain.TerrainTile
@@ -1729,10 +1798,12 @@
G
This entity's unique ID.
-
getImagePath() - Method in enum class com.csse3200.game.screens.TowerType
+
getID() - Method in enum class com.csse3200.game.screens.TowerType
getInactivePriority() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
+
getIncomeRate() - Method in class com.csse3200.game.components.tower.IncomeUpgradeComponent
+
getInputFactory() - Method in class com.csse3200.game.input.InputService
Get the input factory to create input handlers
@@ -1815,6 +1886,8 @@ G
Get the entity's game position.
+getPrice() - Method in enum class com.csse3200.game.screens.TowerType
+
getPriority() - Method in interface com.csse3200.game.ai.tasks.PriorityTask
getPriority() - Method in class com.csse3200.game.components.tasks.bosstask.DemonBossTask
@@ -1855,6 +1928,8 @@
G
Simplified getPriority function, returns the priority of the task
+
getPriority() - Method in class com.csse3200.game.components.tasks.human.HumanMovementTask
+
getPriority() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
Fetches the priority of this task.
@@ -1953,6 +2028,8 @@ G
getSpeed() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
+
getStage() - Method in class com.csse3200.game.input.UpgradeUIComponent
+
getStage() - Method in class com.csse3200.game.rendering.Renderer
getStage() - Method in class com.csse3200.game.rendering.RenderService
@@ -1990,6 +2067,10 @@
G
getTarget() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
+
getTask(Class<T>) - Method in class com.csse3200.game.ai.tasks.AITaskComponent
+
+Get a task from the list of tasks.
+
getTexture() - Method in class com.csse3200.game.currency.Currency
Getter for the logo of the currency.
@@ -2221,14 +2302,22 @@ I
income - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
+
INCOME - Enum constant in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
+
INCOME - Enum constant in enum class com.csse3200.game.screens.TowerType
+
incomeRate - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
+
IncomeTowerConfig - Class in com.csse3200.game.entities.configs
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
IncomeTowerConfig() - Constructor for class com.csse3200.game.entities.configs.IncomeTowerConfig
+
IncomeUpgradeComponent - Class in com.csse3200.game.components.tower
+
+
IncomeUpgradeComponent(float) - Constructor for class com.csse3200.game.components.tower.IncomeUpgradeComponent
+
InputComponent - Class in com.csse3200.game.input
An InputComponent that supports keyboard and touch input and touch gestures.
@@ -2273,6 +2362,8 @@ I
InventoryComponent(int) - Constructor for class com.csse3200.game.components.player.InventoryComponent
+
isClicked() - Method in class com.csse3200.game.components.player.HumanAnimationController
+
isDead() - Method in class com.csse3200.game.components.CombatStatsComponent
Returns true if the entity's has 0 health, otherwise false.
@@ -2359,6 +2450,8 @@ K
Triggers player events on specific keycodes.
+keyDown(int) - Method in class com.csse3200.game.input.EngineerInputComponent
+
keyDown(int) - Method in class com.csse3200.game.input.InputComponent
keyDown(int) - Method in class com.csse3200.game.input.InputDecorator
@@ -3065,8 +3158,14 @@
R
Remove an animation from this animator.
+
removeComponent(Class<? extends Component>) - Method in class com.csse3200.game.entities.Entity
+
removeEntity(Entity) - Static method in class com.csse3200.game.entities.EntityService
+
removeMenu() - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
+
+Removes the menu from the stage
+
render() - Method in class com.csse3200.game.rendering.Renderer
Render everything to the render service.
@@ -3133,6 +3232,10 @@ R
REPAIR - Enum constant in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
+
repairTower() - Method in class com.csse3200.game.components.tower.TowerUpgraderComponent
+
+Restores the tower's health to its maximum health.
+
reportRayFixture(Fixture, Vector2, Vector2, float) - Method in class com.csse3200.game.physics.raycast.AllHitCallback
reportRayFixture(Fixture, Vector2, Vector2, float) - Method in class com.csse3200.game.physics.raycast.SingleHitCallback
@@ -3265,6 +3368,8 @@
S
Set physics as a box with a given size.
+
setAttackRate(float) - Method in class com.csse3200.game.components.tower.UpgradableStatsComponent
+
setBaseAttack(int) - Method in class com.csse3200.game.components.CombatStatsComponent
Sets the entity's attack damage.
@@ -3277,6 +3382,10 @@ S
setCamera(Camera) - Method in class com.csse3200.game.components.gamearea.CurrencyDisplay
+
setClicked(boolean) - Method in class com.csse3200.game.components.player.HumanAnimationController
+
+Sets the clicked state of the entity
+
setClosed() - Method in class com.csse3200.game.ui.terminal.Terminal
Closes the terminal and clears the stored message.
@@ -3341,6 +3450,8 @@ S
setId(int) - Method in class com.csse3200.game.areas.terrain.TerrainTile
+
setIncomeRate(float) - Method in class com.csse3200.game.components.tower.IncomeUpgradeComponent
+
setInterval(int) - Method in class com.csse3200.game.components.tasks.CurrencyTask
setKnockBack(float) - Method in class com.csse3200.game.components.TouchAttackComponent
@@ -3359,6 +3470,8 @@
S
Sets the entity's fullHealth variable.
+
setMoveClicked(boolean) - Method in class com.csse3200.game.input.EngineerInputComponent
+
setMoving(boolean) - Method in interface com.csse3200.game.ai.movement.MovementController
setMoving(boolean) - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
@@ -3413,6 +3526,8 @@
S
Sets the game's screen to a new screen of the provided type.
+
setSelected(boolean) - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
+
setSelectedLevel(int) - Static method in class com.csse3200.game.screens.GameLevelData
Set the selected game level.
@@ -3718,6 +3833,18 @@ S
Start playback of an animation.
+startCombat() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
+
+Starts the combat task.
+
+
startMoving(Vector2) - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
+
+Starts the movement task, to a particular destination
+
+
startWaiting() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
+
+Starts the wait task.
+
status - Variable in class com.csse3200.game.ai.tasks.DefaultTask
stop() - Method in class com.csse3200.game.ai.tasks.DefaultTask
@@ -4011,6 +4138,8 @@
T
When the mouse is clicked, this method is called.
+
touchDown(int, int, int, int) - Method in class com.csse3200.game.input.EngineerInputComponent
+
touchDown(int, int, int, int) - Method in class com.csse3200.game.input.InputComponent
touchDown(int, int, int, int) - Method in class com.csse3200.game.input.InputDecorator
@@ -4020,6 +4149,8 @@
T
Iterates over registered input handlers in descending priority and stops as soon as the input is
processed
+
touchDown(int, int, int, int) - Method in class com.csse3200.game.input.UpgradeUIComponent
+
touchDragged(int, int, int) - Method in class com.csse3200.game.input.InputComponent
touchDragged(int, int, int) - Method in class com.csse3200.game.input.InputDecorator
@@ -4071,7 +4202,9 @@
T
TowerCombatTask(int, float) - Constructor for class com.csse3200.game.components.tasks.TowerCombatTask
TowerCombatTask(int, float, float) - Constructor for class com.csse3200.game.components.tasks.TowerCombatTask
-
+
+THIS IS REDUNDANT AND NOT USED
+
TowerFactory - Class in com.csse3200.game.entities.factories
Factory to create a tower entity.
@@ -4385,6 +4518,20 @@ U
Weapon tower state machine.
+UpgradableStatsComponent - Class in com.csse3200.game.components.tower
+
+
UpgradableStatsComponent(float) - Constructor for class com.csse3200.game.components.tower.UpgradableStatsComponent
+
+
upgradeTower(TowerUpgraderComponent.UPGRADE, int) - Method in class com.csse3200.game.components.tower.TowerUpgraderComponent
+
+Determines which type of upgrade to perform based on arguments provided by the event trigger.
+
+
UpgradeUIComponent - Class in com.csse3200.game.input
+
+
UpgradeUIComponent(Camera, Stage) - Constructor for class com.csse3200.game.input.UpgradeUIComponent
+
+Constructor for the UpgradeUIComponent
+
UserSettings - Class in com.csse3200.game.files
Reading, Writing, and applying user settings in the game.
diff --git a/member-search-index.js b/member-search-index.js
index 8f00f1c67..1cdddb275 100644
--- a/member-search-index.js
+++ b/member-search-index.js
@@ -1 +1 @@
-memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks.waves","c":"LevelWaves","l":"addWave(WaveClass)","u":"addWave(com.csse3200.game.components.tasks.waves.WaveClass)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"ALL_DEMO"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, 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"c":"AnimatedText","l":"update()"},{"p":"com.csse3200.game.components.tasks","c":"MobDeathTask","l":"updateBossState()"},{"p":"com.csse3200.game.components.gamearea","c":"EngineerCountDisplay","l":"updateCount()"},{"p":"com.csse3200.game.components.gamearea","c":"CurrencyDisplay","l":"updateCrystalsStats()"},{"p":"com.csse3200.game.components.tasks","c":"CurrencyTask","l":"updateCurrency()"},{"p":"com.csse3200.game.services","c":"WaveService","l":"updateEnemyCount()"},{"p":"com.csse3200.game.services","c":"GameEndService","l":"updateEngineerCount()"},{"p":"com.csse3200.game.components.tasks.human","c":"EngineerCombatTask","l":"updateEngineerState()"},{"p":"com.csse3200.game.components.tasks.bosstask","c":"MobBossDeathTask","l":"updateMobBossState()"},{"p":"com.csse3200.game.components.tasks","c":"MobAttackTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.tasks","c":"MobMeleeAttackTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.tasks","c":"MobRangedAttackTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.tasks","c":"MobShootTask","l":"updateMobState()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"updatePlayerHealthUI(int)"},{"p":"com.csse3200.game.components.player","c":"PlayerStatsDisplay","l":"updatePlayerHealthUI(int)"},{"p":"com.csse3200.game.components.gamearea","c":"CurrencyDisplay","l":"updateScrapsStats()"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tasks","c":"TowerCombatTask","l":"updateTowerState()"},{"p":"com.csse3200.game.components.tower","c":"UpgradableStatsComponent","l":"UpgradableStatsComponent(float)","u":"%3Cinit%3E(float)"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent","l":"upgradeTower(TowerUpgraderComponent.UPGRADE, int)","u":"upgradeTower(com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE,int)"},{"p":"com.csse3200.game.input","c":"UpgradeUIComponent","l":"UpgradeUIComponent(Camera, Stage)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera,com.badlogic.gdx.scenes.scene2d.Stage)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainComponent.TerrainOrientation","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask.STATE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game","c":"GdxGame.ScreenType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.input","c":"InputFactory.InputType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"valueOf(String)","u":"valueOf(java.lang.String)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"values()"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainComponent.TerrainOrientation","l":"values()"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"values()"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tasks","c":"TNTTowerCombatTask.STATE","l":"values()"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"values()"},{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"values()"},{"p":"com.csse3200.game","c":"GdxGame.ScreenType","l":"values()"},{"p":"com.csse3200.game.input","c":"InputFactory.InputType","l":"values()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"values()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"values()"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"values()"},{"p":"com.csse3200.game.screens","c":"MainGameScreen","l":"viewportHeight"},{"p":"com.csse3200.game.screens","c":"MainGameScreen","l":"viewportWidth"},{"p":"com.csse3200.game.files","c":"UserSettings.Settings","l":"vsync"},{"p":"com.csse3200.game.components.tasks","c":"WaitTask","l":"WaitTask(float)","u":"%3Cinit%3E(float)"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask.STATE","l":"WALK"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"WALK"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"wall"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"WALL"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"WALL"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"WallTowerConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"WaterQueenAnimationController","l":"WaterQueenAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"WaterSlimeAnimationController","l":"WaterSlimeAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveClass","l":"WaveClass(HashMap)","u":"%3Cinit%3E(java.util.HashMap)"},{"p":"com.csse3200.game.services","c":"WaveService","l":"WaveService()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveTask","l":"WaveTask()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"weapon"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"WEAPON"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"WeaponTowerConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"UserSettings.DisplaySettings","l":"width"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"withinRange(Entity)","u":"withinRange(com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.components.npc","c":"WizardAnimationController","l":"WizardAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String)","u":"writeClass(java.lang.Object,java.lang.String)"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String, FileLoader.Location)","u":"writeClass(java.lang.Object,java.lang.String,com.csse3200.game.files.FileLoader.Location)"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"XENO"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"XenoAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"xenoGrunt"},{"p":"com.csse3200.game.utils.math","c":"GridPoint2Utils","l":"ZERO"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"zoom(float, float)","u":"zoom(float,float)"},{"p":"com.csse3200.game.input","c":"InputService","l":"zoom(float, float)","u":"zoom(float,float)"}];updateSearchResults();
\ No newline at end of file
diff --git a/overview-tree.html b/overview-tree.html
index 1fc49d8ff..9c028dab7 100644
--- a/overview-tree.html
+++ b/overview-tree.html
@@ -147,15 +147,18 @@ Class Hierarchy
com.csse3200.game.components.npc.GhostAnimationController
com.csse3200.game.components.player.HumanAnimationController
com.csse3200.game.components.bosses.IceBabyAnimationController
+com.csse3200.game.components.tower.IncomeUpgradeComponent
com.csse3200.game.input.InputComponent (implements com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor)
com.csse3200.game.components.player.InventoryComponent
@@ -181,6 +184,7 @@ Class Hierarchy
com.csse3200.game.components.npc.BossStatsDisplay
com.csse3200.game.components.gamearea.CurrencyDisplay
com.csse3200.game.components.gamearea.EngineerCountDisplay
+com.csse3200.game.components.npc.EngineerMenuComponent
com.csse3200.game.components.gamearea.GameAreaDisplay
com.csse3200.game.components.maingame.MainGameExitDisplay
com.csse3200.game.components.maingame.MainGameLoseDisplay
@@ -207,6 +211,7 @@ Class Hierarchy
com.csse3200.game.components.TouchAttackComponent
com.csse3200.game.components.tower.TowerAnimationController
com.csse3200.game.components.tower.TowerUpgraderComponent
+com.csse3200.game.components.tower.UpgradableStatsComponent
com.csse3200.game.components.npc.WaterQueenAnimationController
com.csse3200.game.components.npc.WaterSlimeAnimationController
com.csse3200.game.components.npc.WizardAnimationController
@@ -232,7 +237,7 @@ Class Hierarchy
com.csse3200.game.components.tasks.human.EngineerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
com.csse3200.game.components.tasks.bosstask.FinalBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
com.csse3200.game.components.tasks.FireTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
-com.csse3200.game.components.tasks.human.HumanMovementTask
+com.csse3200.game.components.tasks.human.HumanMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
com.csse3200.game.components.tasks.human.HumanWaitTask
com.csse3200.game.components.tasks.human.HumanWanderTask (implements com.csse3200.game.ai.tasks.PriorityTask)
com.csse3200.game.components.tasks.bosstask.IceBabyTask (implements com.csse3200.game.ai.tasks.PriorityTask)
diff --git a/type-search-index.js b/type-search-index.js
index 43e30c3a5..515171caf 100644
--- a/type-search-index.js
+++ b/type-search-index.js
@@ -1 +1 @@
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