From 6a25414e81facd965d06149d99dad0f23b1a28dd Mon Sep 17 00:00:00 2001 From: The-AhmadAA <111224176+The-AhmadAA@users.noreply.github.com> Date: Tue, 3 Oct 2023 00:30:02 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20@=20UQcsse32?= =?UTF-8?q?00/2023-studio-3@b30c2c9a9554e900017e614456638a6702ef6342=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- allclasses-index.html | 580 +++++++++--------- .../game/ai/tasks/AITaskComponent.html | 30 + com/csse3200/game/ai/tasks/PriorityTask.html | 2 +- com/csse3200/game/components/Component.html | 2 +- .../components/npc/EngineerMenuComponent.html | 256 ++++++++ .../game/components/npc/package-summary.html | 34 +- .../game/components/npc/package-tree.html | 1 + .../player/HumanAnimationController.html | 47 ++ .../game/components/tasks/CurrencyTask.html | 39 +- .../components/tasks/DroidCombatTask.html | 50 +- .../components/tasks/FireTowerCombatTask.html | 52 +- .../components/tasks/StunTowerCombatTask.html | 58 +- .../components/tasks/TowerCombatTask.html | 5 +- .../tasks/human/HumanMovementTask.html | 39 +- .../tasks/human/HumanWanderTask.html | 53 +- .../components/tasks/human/package-tree.html | 2 +- .../components/tasks/waves/LevelWaves.html | 2 +- .../tower/IncomeUpgradeComponent.html | 180 ++++++ .../tower/TowerUpgraderComponent.UPGRADE.html | 12 +- .../tower/TowerUpgraderComponent.html | 32 + .../tower/UpgradableStatsComponent.html | 180 ++++++ .../components/tower/package-summary.html | 28 +- .../game/components/tower/package-tree.html | 2 + com/csse3200/game/entities/Entity.html | 75 ++- com/csse3200/game/entities/EntityService.html | 43 +- .../entities/configs/DroidTowerConfig.html | 17 +- .../entities/configs/FireTowerConfig.html | 17 +- .../entities/configs/IncomeTowerConfig.html | 26 +- .../entities/configs/StunTowerConfig.html | 17 +- .../entities/configs/TNTTowerConfigs.html | 17 +- .../entities/configs/WallTowerConfig.html | 17 +- .../entities/configs/WeaponTowerConfig.html | 17 +- .../entities/factories/EngineerFactory.html | 21 +- .../game/input/EngineerInputComponent.html | 233 +++++++ com/csse3200/game/input/InputComponent.html | 2 +- com/csse3200/game/input/InputService.html | 117 ++-- .../game/input/UpgradeUIComponent.html | 235 +++++++ com/csse3200/game/input/package-summary.html | 30 +- com/csse3200/game/input/package-tree.html | 2 + .../rendering/AnimationRenderComponent.html | 10 + com/csse3200/game/rendering/Renderable.html | 2 +- com/csse3200/game/screens/TowerType.html | 51 +- com/csse3200/game/ui/UIComponent.html | 2 +- index-all.html | 151 ++++- member-search-index.js | 2 +- overview-tree.html | 7 +- type-search-index.js | 2 +- 47 files changed, 2226 insertions(+), 573 deletions(-) create mode 100644 com/csse3200/game/components/npc/EngineerMenuComponent.html create mode 100644 com/csse3200/game/components/tower/IncomeUpgradeComponent.html create mode 100644 com/csse3200/game/components/tower/UpgradableStatsComponent.html create mode 100644 com/csse3200/game/input/EngineerInputComponent.html create mode 100644 com/csse3200/game/input/UpgradeUIComponent.html diff --git a/allclasses-index.html b/allclasses-index.html index 078ba91f1..f9483f9fd 100644 --- a/allclasses-index.html +++ b/allclasses-index.html @@ -238,6 +238,10 @@

All Classes and Interfaces<
Factory to create non-playable human character (NPC) entities with predefined components.
+
EngineerInputComponent
+
 
+
EngineerMenuComponent
+
 
Entity
Core entity class.
@@ -375,90 +379,92 @@

All Classes and Interfaces<
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
 
+ +
An InputComponent that supports keyboard and touch input and touch gestures.
- -
+ +
Generic class to wrap an InputProcessor so that it acts like an InputComponent.
- -
+ +
InputFactory creates inputType-specific inputFactories which can handle various types of input.
- -
+ +
Input device types
- -
+ +
Provides a global access point for handling user input and creating input handlers.
- -
+ +
A component intended to be used by the player to track their inventory.
- -
+ +
A job system provides a general-purpose way to run multi-threaded code.
- -
+ +
KeyboardInputFactory creates input handlers that process keyboard and touch support.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
- -
+ +
The game screen where you can choose a planet to play on.
- -
 
- +
 
- -
+ +
 
+ +
This class listens to events relevant to the Main Game Screen and does something when one of the events is triggered.
- -
-
Displays a button to exit the Main Game screen to the Main Menu screen.
-
- +
Displays a button to exit the Main Game screen to the Main Menu screen.
- +
-
The game screen containing the main game.
+
Displays a button to exit the Main Game screen to the Main Menu screen.
- +
+
The game screen containing the main game.
+
+ +
This class listens to events relevant to the Main Menu Screen and does something when one of the events is triggered.
- -
+ +
A ui component for displaying the Main menu.
- -
+ +
The game screen containing the main menu.
- -
+ +
Provides services related to map functionalities such as tiles and lanes in genral.
- -
+ +
Melee is a Weapon which has a minimum range to be used at damage: the damage of the weapon @@ -467,441 +473,445 @@

All Classes and Interfaces< castTime: the time it takes to cast the weapon cooldown: the time it takes to be used again

- -
+ +
Task that allows mobs to shoot projectiles or melee attack towers
- -
+ +
Defines the properties stored in ghost king config files to be loaded by the NPC Factory.
- -
+ +
Task that prints a message to the terminal whenever it is called.
- -
+ +
Where all entities of mob bosses are created
- -
 
- -
+ +
 
+ +
Task that prints a message to the terminal whenever it is called.
- -
+ +
This task runs the AI that adds a dodge mechanic/functionality for the mobs in the MobsFactory.
- -
-
Task that allows mobs to shoot projectiles or melee attack towers
-
- -
 
- -
 
- +
Task that allows mobs to shoot projectiles or melee attack towers
- + +
 
+ +
 
+
Task that allows mobs to shoot projectiles or melee attack towers
- +
+
Task that allows mobs to shoot projectiles or melee attack towers
+
+ +
Wander around by moving a random position within a range of the starting position.
- -
+ +
A movement controller moves something to a given a target.
- -
+ +
Move to a given position, finishing when you get close enough.
- -
 
- -
+ +
 
+ +
Defines all NPC configs to be loaded by the NPC Factory.
- -
+ +
Factory to create non-playable character (NPC) entities with predefined components.
- -
+ +
Factory to create obstacle entities.
- -
 
- +
 
- +
 
- -
+ +
 
+ +
Patrick boss task that controls the boss' sequence and actions based on a predetermined sequence and the boss' current hp
- -
 
- -
+ +
 
+ +
Displays performance stats about the game for debugging purposes.
- -
+ +
Lets an entity be controlled by physics.
- -
 
- +
 
- -
+ +
 
+ +
Box2D collision events fire globally on the physics world, not per-object.
- -
+ +
Process game physics using the Box2D library.
- -
 
- -
+ +
 
+ +
Movement controller for a physics-based entity.
- -
+ +
Provides a global access point to the physics engine.
- -
 
- +
 
- +
 
- -
+ +
 
+ +
Action component for interacting with the player.
- -
+ +
Defines the properties stored in player config files to be loaded by the Player Factory.
- -
+ +
Factory to create a player entity.
- -
+ +
A ui component for displaying player stats, e.g.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
 
- -
+ +
 
+ +
A priority task is a task that also has a priority.
- -
 
- -
+ +
 
+ +
Configuration for projectiles.
- -
+ +
Responsible for destroying projectiles within the game
- -
 
- -
+ +
 
+ +
Responsible for creating projectiles within the game.
- -
 
- -
+ +
 
+ +
Wander around by moving a random position within a range of the starting position.
- -
+ +
Stores information about a raycast hit.
- -
+ +
Can be rendered onto the screen given a Sprite batch.
- -
+ +
A generic component for rendering an entity.
- -
+ +
Core rendering system for the game.
- -
 
- -
+ +
 
+ +
Globally accessible service for registering renderable components.
- -
+ +
Service for loading resources, e.g.
- -
+ +
Ricochet based on target layers.
- -
+ +
ScannerTask implements the behaviour of GapScannerEntities that detect the conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within a certain distance.
- -
 
- -
+ +
 
+ +
This specific entity will self-destruct after the collisionEnd event if the targetLayer matches.
- -
+ +
A simplified implementation of the Service Locator pattern: https://martinfowler.com/articles/injection.html#UsingAServiceLocator
- -
+ +
Settings menu display and logic.
- -
+ +
The game screen containing the settings.
- -
+ +
Task that prints a message to the terminal whenever it is called.
- -
+ +
Cast a ray against all colliders that match the layermask.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
 
- +
 
- -
+ +
 
+ +
A map sorted by the value of key with O(1) iteration.
- -
 
- -
+ +
 
+ +
A component that splits the projectile into multiple mini projectiles.
- -
+ +
A component that splits the target mob entity into multiple entities after after the mob dies.
- -
 
- -
+ +
 
+ +
Apply a custom toString() for a class without overriding the class, using a decorator.
- -
 
- -
+ +
 
+ +
Listens to triggers phrases and executes the required animations.
- -
+ +
The StunTowerCombatTask runs the AI for the StunTower class.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
An AI task can be started and stopped at any time.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
State tracker for a debug terminal.
- -
+ +
A ui component for displaying the debug terminal.
- -
+ +
Render a tiled terrain for a given tiled map and orientation.
- -
 
- -
+ +
 
+ +
Factory for creating game terrains.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
Custom terrain tile implementation for tiled map terrain that stores additional properties we may want to have in the game, such as audio, walking speed, traversability by AI, etc.
- -
+ +
Render a static texture.
- -
+ +
This class listens to events relevant to TNTTower entity's state and plays the animation when one of the events is triggered.
- -
+ +
Class responsible for applying damage and knock-back to nearby entities when triggered.
- -
+ +
The TNTTowerCombatTask runs the AI for the TNTTower class.
- -
 
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
When this entity touches a valid enemy's hitbox, deal damage to them and apply a knockback.
- -
 
- -
+ +
 
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
- -
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
The TowerCombatTask runs the AI for the WeaponTower class.
- -
+ +
Factory to create a tower entity.
- -
 
- -
+ +
 
+ +
Listens for an event from the popup menu to upgrade the turret entity this component is attached to.
- -
 
- -
+ +
 
+ +
Trajects a projectile from an entity towards the enemy entities
- -
 
- -
+ +
 
+ +
A generic component for rendering onto the ui.
- -
+ +
 
+ +
 
+ +
Reading, Writing, and applying user settings in the game.
- -
+ +
Stores chosen display settings.
- -
+ +
Stores game settings, can be serialised/deserialised.
- -
+ +
Contains additional utility constants and functions for common Vector2 operations.
- -
+ +
Task that does nothing other than waiting for a given time.
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
 
- +
 
- +
 
- +
 
- -
+ +
 
+ +
Projectiles and Melee are to implement this interface to be used as weapons
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
diff --git a/com/csse3200/game/ai/tasks/AITaskComponent.html b/com/csse3200/game/ai/tasks/AITaskComponent.html index cc9502b0f..9276c39da 100644 --- a/com/csse3200/game/ai/tasks/AITaskComponent.html +++ b/com/csse3200/game/ai/tasks/AITaskComponent.html @@ -144,6 +144,14 @@

Method Summary

Empties the priorityTasks List.
+ + +
 
+
<T extends PriorityTask>
T
+
getTask(Class<T> task)
+
+
Get a task from the list of tasks.
+
void
@@ -206,6 +214,22 @@

addTask

  • +
    +

    getTask

    +
    public <T extends PriorityTask> T getTask(Class<T> task)
    +
    Get a task from the list of tasks. This can be used to get a reference to + a task to modify it. This is inspired from Entity.getComponent().
    +
    +
    Type Parameters:
    +
    T - The type of task to get
    +
    Parameters:
    +
    task - The task to get
    +
    Returns:
    +
    A reference to a task with the given class
    +
    +
    +
  • +
  • update

    public void update()
    @@ -245,6 +269,12 @@

    restore

  • +
    +

    getHighestPriorityTask

    +
    public PriorityTask getHighestPriorityTask()
    +
    +
  • +
  • changeTask

    public void changeTask(PriorityTask desiredTask)
    diff --git a/com/csse3200/game/ai/tasks/PriorityTask.html b/com/csse3200/game/ai/tasks/PriorityTask.html index 0c8a374ca..da0bbabda 100644 --- a/com/csse3200/game/ai/tasks/PriorityTask.html +++ b/com/csse3200/game/ai/tasks/PriorityTask.html @@ -77,7 +77,7 @@

    Interface PriorityTask

    All Known Implementing Classes:
    -
    ChaseTask, CurrencyTask, DemonBossTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanWanderTask, IceBabyTask, MobAttackTask, MobBossDeathTask, MobDeathTask, MobDodgeTask, MobMeleeAttackTask, MobRangedAttackTask, MobShootTask, MobWanderTask, MoveToMiddleTask, PatrickDeathTask, PatrickTask, RangeBossTask, ScannerTask, ShootTask, SlimeyBoyTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaveTask
    +
    ChaseTask, CurrencyTask, DemonBossTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWanderTask, IceBabyTask, MobAttackTask, MobBossDeathTask, MobDeathTask, MobDodgeTask, MobMeleeAttackTask, MobRangedAttackTask, MobShootTask, MobWanderTask, MoveToMiddleTask, PatrickDeathTask, PatrickTask, RangeBossTask, ScannerTask, ShootTask, SlimeyBoyTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaveTask

    public interface PriorityTask diff --git a/com/csse3200/game/components/Component.html b/com/csse3200/game/components/Component.html index 6d758b249..20a83fa36 100644 --- a/com/csse3200/game/components/Component.html +++ b/com/csse3200/game/components/Component.html @@ -76,7 +76,7 @@

    Class Component

    Direct Known Subclasses:
    -
    AITaskComponent, Boss1AnimationController, Boss2AnimationController, BossProjectileAnimationController, BurnEffectProjectileAnimationController, CameraComponent, ColliderComponent, CombatStatsComponent, CostComponent, DeflectingComponent, DeleteOnMapEdgeComponent, DemonAnimationController, DodgingComponent, DragonKnightAnimationController, DroidAnimationController, DropComponent, EconTowerAnimationController, EffectsComponent, EngineerBulletsAnimationController, ExplosionAnimationController, FireTowerAnimationController, FireworkAnimationController, FireWormAnimationController, GhostAnimationController, HumanAnimationController, IceBabyAnimationController, InputComponent, InventoryComponent, MainGameActions, MainMenuActions, MobBossProjectAnimController, MobProjectileAnimationController, MobProjectileAnimationController, OnCollisionAnimationController, PatrickAnimationController, PhysicsComponent, PhysicsMovementComponent, PierceProjectileAnimationController, PlayerActions, ProjectileAnimationController, RenderComponent, RicochetComponent, SelfDestructOnHitComponent, SkeletonAnimationController, SnowBallProjectileAnimationController, SplitFireworksComponent, SplitMoblings, StunEffectProjectileAnimationController, StunTowerAnimationController, Terminal, TNTAnimationController, TNTDamageComponent, TouchAttackComponent, TowerAnimationController, TowerUpgraderComponent, WaterQueenAnimationController, WaterSlimeAnimationController, WizardAnimationController, XenoAnimationController
    +
    AITaskComponent, Boss1AnimationController, Boss2AnimationController, BossProjectileAnimationController, BurnEffectProjectileAnimationController, CameraComponent, ColliderComponent, CombatStatsComponent, CostComponent, DeflectingComponent, DeleteOnMapEdgeComponent, DemonAnimationController, DodgingComponent, DragonKnightAnimationController, DroidAnimationController, DropComponent, EconTowerAnimationController, EffectsComponent, EngineerBulletsAnimationController, ExplosionAnimationController, FireTowerAnimationController, FireworkAnimationController, FireWormAnimationController, GhostAnimationController, HumanAnimationController, IceBabyAnimationController, IncomeUpgradeComponent, InputComponent, InventoryComponent, MainGameActions, MainMenuActions, MobBossProjectAnimController, MobProjectileAnimationController, MobProjectileAnimationController, OnCollisionAnimationController, PatrickAnimationController, PhysicsComponent, PhysicsMovementComponent, PierceProjectileAnimationController, PlayerActions, ProjectileAnimationController, RenderComponent, RicochetComponent, SelfDestructOnHitComponent, SkeletonAnimationController, SnowBallProjectileAnimationController, SplitFireworksComponent, SplitMoblings, StunEffectProjectileAnimationController, StunTowerAnimationController, Terminal, TNTAnimationController, TNTDamageComponent, TouchAttackComponent, TowerAnimationController, TowerUpgraderComponent, UpgradableStatsComponent, WaterQueenAnimationController, WaterSlimeAnimationController, WizardAnimationController, XenoAnimationController

    public class Component diff --git a/com/csse3200/game/components/npc/EngineerMenuComponent.html b/com/csse3200/game/components/npc/EngineerMenuComponent.html new file mode 100644 index 000000000..440d98c8d --- /dev/null +++ b/com/csse3200/game/components/npc/EngineerMenuComponent.html @@ -0,0 +1,256 @@ + + + + +EngineerMenuComponent (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class EngineerMenuComponent

    +
    + +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>
    +
    +
    +
    public class EngineerMenuComponent +extends UIComponent
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        EngineerMenuComponent

        +
        public EngineerMenuComponent()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        create

        +
        public void create()
        +
        Description copied from class: Component
        +
        Called when the entity is created and registered. Initial logic such as calls to GetComponent + should be made here, not in the constructor which is called before an entity is finished.
        +
        +
        Overrides:
        +
        create in class UIComponent
        +
        +
        +
      • +
      • +
        +

        draw

        +
        public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
        +
        Description copied from class: RenderComponent
        +
        Draw the renderable. Should be called only by the renderer, not manually.
        +
        +
        Specified by:
        +
        draw in class RenderComponent
        +
        Parameters:
        +
        batch - Batch to render to.
        +
        +
        +
      • +
      • +
        +

        createMenu

        +
        public void createMenu(float x, + float y, + com.badlogic.gdx.graphics.Camera camera)
        +
        Creates a menu for the engineer
        +
        +
        Parameters:
        +
        x - cursor x coordinate
        +
        y - cursor y coordinate
        +
        camera - camera of the game
        +
        +
        +
      • +
      • +
        +

        removeMenu

        +
        public void removeMenu()
        +
        Removes the menu from the stage
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/npc/package-summary.html b/com/csse3200/game/components/npc/package-summary.html index d7920d0ee..1e0ed637b 100644 --- a/com/csse3200/game/components/npc/package-summary.html +++ b/com/csse3200/game/components/npc/package-summary.html @@ -107,46 +107,48 @@

    Package com.c

     
    - -
    -
    This class listens to events relevant to a ghost entity's state and plays the animation when one - of the events is triggered.
    -
    - + +
     
    +
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    - +
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    - +
    -
    A component that splits the target mob entity into multiple entities after - after the mob dies.
    -
    - -
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    - + +
    +
    A component that splits the target mob entity into multiple entities after + after the mob dies.
    +
    +
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    - +
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    - +
    This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
    + +
    +
    This class listens to events relevant to a ghost entity's state and plays the animation when one + of the events is triggered.
    +
  • diff --git a/com/csse3200/game/components/npc/package-tree.html b/com/csse3200/game/components/npc/package-tree.html index 7bd3e23a7..d5f3accde 100644 --- a/com/csse3200/game/components/npc/package-tree.html +++ b/com/csse3200/game/components/npc/package-tree.html @@ -73,6 +73,7 @@

    Class Hierarchy

  • com.csse3200.game.ui.UIComponent (implements com.csse3200.game.rendering.Renderable)
  • diff --git a/com/csse3200/game/components/player/HumanAnimationController.html b/com/csse3200/game/components/player/HumanAnimationController.html index 8fe2a476a..480b8df0b 100644 --- a/com/csse3200/game/components/player/HumanAnimationController.html +++ b/com/csse3200/game/components/player/HumanAnimationController.html @@ -123,6 +123,20 @@

    Method Summary

    Instantiates a HumanAnimationController and adds all the event listeners for the Human entity - Just engineers at this stage.
    +
    void
    +
    deselectEngineer(String currentAnimation)
    +
    +
    Deseelects the engineer entity by starting the appropriate animation without an outline + and removes the engineer menu from the stage
    +
    +
    boolean
    + +
     
    +
    void
    +
    setClicked(boolean clicked)
    +
    +
    Sets the clicked state of the entity
    +
    @@ -169,6 +183,39 @@

    create

    +
  • +
    +

    isClicked

    +
    public boolean isClicked()
    +
    +
    Returns:
    +
    true if the entity has been clicked/selected, false otherwise
    +
    +
    +
  • +
  • +
    +

    setClicked

    +
    public void setClicked(boolean clicked)
    +
    Sets the clicked state of the entity
    +
    +
    Parameters:
    +
    clicked - true if the entity has been clicked/selected, false otherwise
    +
    +
    +
  • +
  • +
    +

    deselectEngineer

    +
    public void deselectEngineer(String currentAnimation)
    +
    Deseelects the engineer entity by starting the appropriate animation without an outline + and removes the engineer menu from the stage
    +
    +
    Parameters:
    +
    currentAnimation - the current animation of the entity
    +
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/CurrencyTask.html b/com/csse3200/game/components/tasks/CurrencyTask.html index 4127c0098..f28ab9c9f 100644 --- a/com/csse3200/game/components/tasks/CurrencyTask.html +++ b/com/csse3200/game/components/tasks/CurrencyTask.html @@ -131,32 +131,35 @@

    Method Summary

    Modifier and Type
    Method
    Description
    -
    int
    - -
    +
    void
    +
    changeInterval(int newInterval)
    +
     
    +
    int
    + +
    Returns the current priority of the task.
    -
    void
    -
    setInterval(int interval)
    -
     
    void
    - -
    -
    Starts the Task running and initializes currency-related variables.
    -
    +
    setInterval(int interval)
    +
     
    void
    - +
    -
    For stopping the running task
    +
    Starts the Task running and initializes currency-related variables.
    void
    - +
    -
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    +
    For stopping the running task
    void
    - +
    +
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    +
    +
    void
    + +
    Updates the currency based on time intervals.
    @@ -262,6 +265,12 @@

    getPriority

  • +
    +

    changeInterval

    +
    public void changeInterval(int newInterval)
    +
    +
  • +
  • setInterval

    public void setInterval(int interval)
    diff --git a/com/csse3200/game/components/tasks/DroidCombatTask.html b/com/csse3200/game/components/tasks/DroidCombatTask.html index d8f3c0d7c..e070eac84 100644 --- a/com/csse3200/game/components/tasks/DroidCombatTask.html +++ b/com/csse3200/game/components/tasks/DroidCombatTask.html @@ -178,39 +178,44 @@

    Method Summary

    Modifier and Type
    Method
    Description
    -
    int
    - +
    float
    +
    -
    Returns the current priority of the task.
    +
    Function for getting the turret's fire rate.
    - - +
    int
    +
    -
    Returns the current state of the tower.
    +
    Returns the current priority of the task.
    -
    boolean
    - + +
    -
    Uses a raycast to determine whether there are any targets in detection range
    +
    Returns the current state of the tower.
    -
    void
    - +
    boolean
    +
    -
    Starts the Task running, triggers the initial "idleStart" event.
    +
    Uses a raycast to determine whether there are any targets in detection range
    void
    - +
    -
    For stopping the running task
    +
    Starts the Task running, triggers the initial "idleStart" event.
    void
    - +
    -
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    +
    For stopping the running task
    void
    - +
    +
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    +
    +
    void
    + +
    Droid tower state machine.
  • @@ -479,6 +484,17 @@

    isTargetVisible

    +
  • +
    +

    getFireRateInterval

    +
    public float getFireRateInterval()
    +
    Function for getting the turret's fire rate.
    +
    +
    Returns:
    +
    The fireRateInterval variable
    +
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/FireTowerCombatTask.html b/com/csse3200/game/components/tasks/FireTowerCombatTask.html index 6ad155ded..ff6c00fe8 100644 --- a/com/csse3200/game/components/tasks/FireTowerCombatTask.html +++ b/com/csse3200/game/components/tasks/FireTowerCombatTask.html @@ -164,37 +164,42 @@

    Method Summary

    Modifier and Type
    Method
    Description
    -
    int
    - +
    float
    +
    -
    gets the priority for the current task.
    +
    Function for getting the turret's fire rate.
    - - -
     
    -
    boolean
    - -
    -
    detects targets from the centre of the tower to maxRange in a straight line.
    +
    int
    + +
    +
    gets the priority for the current task.
    -
    void
    - + + +
     
    +
    boolean
    +
    -
    starts this task and triggers the IDLE animation
    +
    detects targets from the centre of the tower to maxRange in a straight line.
    void
    - +
    -
    stops the current animation.
    +
    starts this task and triggers the IDLE animation
    void
    - +
    -
    this method is called everytime state of the tower needs to be changed.
    +
    stops the current animation.
    void
    - +
    +
    this method is called everytime state of the tower needs to be changed.
    +
    +
    void
    + +
    finite state machine for the FireTower.
    @@ -386,6 +391,17 @@

    isTargetVisible

    +
  • +
    +

    getFireRateInterval

    +
    public float getFireRateInterval()
    +
    Function for getting the turret's fire rate.
    +
    +
    Returns:
    +
    The fireRateInterval variable
    +
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/StunTowerCombatTask.html b/com/csse3200/game/components/tasks/StunTowerCombatTask.html index b22ac0b66..a342b1986 100644 --- a/com/csse3200/game/components/tasks/StunTowerCombatTask.html +++ b/com/csse3200/game/components/tasks/StunTowerCombatTask.html @@ -162,40 +162,45 @@

    Method Summary

    int
     
    -
    int
    - -
     
    +
    float
    + +
    +
    Function for getting the turret's fire rate.
    +
    int
    - -
    + +
     
    +
    int
    + +
    returns the current priority of the task
    - - -
     
    -
    boolean
    - -
    -
    Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
    -
    -
    void
    - + + +
     
    +
    boolean
    +
    -
    Starts the task running and starts the Idle animation
    +
    Searches for enemies/mobs in a straight line from the centre of the tower to maxRange in a straight line.
    void
    - +
    -
    stops the current animation and switches back the state of the tower to IDLE.
    +
    Starts the task running and starts the Idle animation
    void
    - +
    -
    updates the current state of the tower based on the current state of the game.
    +
    stops the current animation and switches back the state of the tower to IDLE.
    void
    - +
    +
    updates the current state of the tower based on the current state of the game.
    +
    +
    void
    + +
    This method acts is the state machine for StunTower.
    @@ -387,6 +392,17 @@

    isTargetVisible

    +
  • +
    +

    getFireRateInterval

    +
    public float getFireRateInterval()
    +
    Function for getting the turret's fire rate.
    +
    +
    Returns:
    +
    The fireRateInterval variable
    +
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/TowerCombatTask.html b/com/csse3200/game/components/tasks/TowerCombatTask.html index 37eec4c00..77c11ecfa 100644 --- a/com/csse3200/game/components/tasks/TowerCombatTask.html +++ b/com/csse3200/game/components/tasks/TowerCombatTask.html @@ -122,7 +122,9 @@

    Constructor Summary

    TowerCombatTask(int priority, float maxRange, float fireRate)
    -
     
    +
    +
    THIS IS REDUNDANT AND NOT USED
    +
    @@ -208,6 +210,7 @@

    TowerCombatTask

    public TowerCombatTask(int priority, float maxRange, float fireRate)
    +
    THIS IS REDUNDANT AND NOT USED
    Parameters:
    priority - Task priority when targets are detected (0 when nothing detected). Must be a positive integer.
    diff --git a/com/csse3200/game/components/tasks/human/HumanMovementTask.html b/com/csse3200/game/components/tasks/human/HumanMovementTask.html index 68aee19cf..b80264990 100644 --- a/com/csse3200/game/components/tasks/human/HumanMovementTask.html +++ b/com/csse3200/game/components/tasks/human/HumanMovementTask.html @@ -78,11 +78,12 @@

    Class HumanMovementTask

    All Implemented Interfaces:
    -
    Task
    +
    PriorityTask, Task

    public class HumanMovementTask -extends DefaultTask
    +extends DefaultTask +implements PriorityTask
    Move a human entity to a given position, finishing when you get close enough. Requires an entity with a PhysicsMovementComponent.
    @@ -133,22 +134,25 @@

    Method Summary

    Modifier and Type
    Method
    Description
    -
    void
    -
    setTarget(com.badlogic.gdx.math.Vector2 target)
    +
    int
    +
     
    void
    - -
    -
    Start running this task.
    -
    +
    setTarget(com.badlogic.gdx.math.Vector2 target)
    +
     
    void
    - +
    -
    Stop the task immediately.
    +
    Start running this task.
    void
    - +
    +
    Stop the task immediately.
    +
    +
    void
    + +
    Run one frame of the task.
    @@ -160,6 +164,9 @@

    Met

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    +
    +

    Methods inherited from interface com.csse3200.game.ai.tasks.Task

    +create, getStatus
    @@ -240,6 +247,16 @@

    stop

    +
  • +
    +

    getPriority

    +
    public int getPriority()
    +
    +
    Specified by:
    +
    getPriority in interface PriorityTask
    +
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/human/HumanWanderTask.html b/com/csse3200/game/components/tasks/human/HumanWanderTask.html index dde5d67ce..74f9e8816 100644 --- a/com/csse3200/game/components/tasks/human/HumanWanderTask.html +++ b/com/csse3200/game/components/tasks/human/HumanWanderTask.html @@ -141,10 +141,28 @@

    Method Summary

    Fetches the priority of this task.
    void
    - -
    +
    setSelected(boolean isSelected)
    +
     
    +
    void
    + +
    Starts the HumanWanderTask instance and instantiates subtasks (HumanWaitTask, HumanWanderTask, EngineerCombatTask).
    +
    void
    + +
    +
    Starts the combat task.
    +
    +
    void
    +
    startMoving(com.badlogic.gdx.math.Vector2 destination)
    +
    +
    Starts the movement task, to a particular destination
    +
    +
    void
    + +
    +
    Starts the wait task.
    +
    void
    @@ -238,6 +256,37 @@

    update

    +
  • +
    +

    startWaiting

    +
    public void startWaiting()
    +
    Starts the wait task.
    +
    +
  • +
  • +
    +

    startMoving

    +
    public void startMoving(com.badlogic.gdx.math.Vector2 destination)
    +
    Starts the movement task, to a particular destination
    +
    +
    Parameters:
    +
    destination - the Vector2 position to which the entity needs to move
    +
    +
    +
  • +
  • +
    +

    startCombat

    +
    public void startCombat()
    +
    Starts the combat task.
    +
    +
  • +
  • +
    +

    setSelected

    +
    public void setSelected(boolean isSelected)
    +
    +
  • diff --git a/com/csse3200/game/components/tasks/human/package-tree.html b/com/csse3200/game/components/tasks/human/package-tree.html index d77b33201..d2c778df6 100644 --- a/com/csse3200/game/components/tasks/human/package-tree.html +++ b/com/csse3200/game/components/tasks/human/package-tree.html @@ -61,7 +61,7 @@

    Class Hierarchy

  • com.csse3200.game.ai.tasks.DefaultTask (implements com.csse3200.game.ai.tasks.Task) diff --git a/com/csse3200/game/components/tasks/waves/LevelWaves.html b/com/csse3200/game/components/tasks/waves/LevelWaves.html index 31467aec0..300f915c0 100644 --- a/com/csse3200/game/components/tasks/waves/LevelWaves.html +++ b/com/csse3200/game/components/tasks/waves/LevelWaves.html @@ -154,7 +154,7 @@

    Method Summary

  • +addComponent, create, dispose, earlyUpdate, equals, getCenterPosition, getComponent, getEvents, getFlagForDelete, getId, getLayer, getName, getPosition, getScale, hashCode, removeComponent, scaleHeight, scaleWidth, setEnabled, setFlagForDelete, setLayer, setPosition, setPosition, setPosition, setScale, setScale, toString, update

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, notify, notifyAll, wait, wait, wait
    diff --git a/com/csse3200/game/components/tower/IncomeUpgradeComponent.html b/com/csse3200/game/components/tower/IncomeUpgradeComponent.html new file mode 100644 index 000000000..139d22aba --- /dev/null +++ b/com/csse3200/game/components/tower/IncomeUpgradeComponent.html @@ -0,0 +1,180 @@ + + + + +IncomeUpgradeComponent (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class IncomeUpgradeComponent

    +
    +
    java.lang.Object +
    com.csse3200.game.components.Component +
    com.csse3200.game.components.tower.IncomeUpgradeComponent
    +
    +
    +
    +
    +
    public class IncomeUpgradeComponent +extends Component
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        IncomeUpgradeComponent

        +
        public IncomeUpgradeComponent(float incomeRate)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        setIncomeRate

        +
        public void setIncomeRate(float incomeRate)
        +
        +
      • +
      • +
        +

        getIncomeRate

        +
        public float getIncomeRate()
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/tower/TowerUpgraderComponent.UPGRADE.html b/com/csse3200/game/components/tower/TowerUpgraderComponent.UPGRADE.html index 975985a07..9e4d27e16 100644 --- a/com/csse3200/game/components/tower/TowerUpgraderComponent.UPGRADE.html +++ b/com/csse3200/game/components/tower/TowerUpgraderComponent.UPGRADE.html @@ -111,10 +111,12 @@

    Enum Constant Summary

     
     
    - +
     
    - +
     
    + +
     
    @@ -184,6 +186,12 @@

    REPAIR

    public static final TowerUpgraderComponent.UPGRADE REPAIR
    +
  • +
    +

    INCOME

    +
    public static final TowerUpgraderComponent.UPGRADE INCOME
    +
    +
  • diff --git a/com/csse3200/game/components/tower/TowerUpgraderComponent.html b/com/csse3200/game/components/tower/TowerUpgraderComponent.html index a8b13a674..ef39373e9 100644 --- a/com/csse3200/game/components/tower/TowerUpgraderComponent.html +++ b/com/csse3200/game/components/tower/TowerUpgraderComponent.html @@ -137,6 +137,17 @@

    Method Summary

    Called when the entity is created and registered.
    +
    void
    + +
    +
    Restores the tower's health to its maximum health.
    +
    +
    void
    +
    upgradeTower(TowerUpgraderComponent.UPGRADE upgradeType, + int value)
    +
    +
    Determines which type of upgrade to perform based on arguments provided by the event trigger.
    +
    @@ -184,6 +195,27 @@

    create

    +
  • +
    +

    upgradeTower

    +
    public void upgradeTower(TowerUpgraderComponent.UPGRADE upgradeType, + int value)
    +
    Determines which type of upgrade to perform based on arguments provided by the event trigger. + Note: The fire rate upgrade is in shots per minute.
    +
    +
    Parameters:
    +
    upgradeType - An enum indicating the type of upgrade to do
    +
    value - How much the upgrade should change the tower's stats, if applicable
    +
    +
    +
  • +
  • +
    +

    repairTower

    +
    public void repairTower()
    +
    Restores the tower's health to its maximum health.
    +
    +
  • diff --git a/com/csse3200/game/components/tower/UpgradableStatsComponent.html b/com/csse3200/game/components/tower/UpgradableStatsComponent.html new file mode 100644 index 000000000..e9db50f10 --- /dev/null +++ b/com/csse3200/game/components/tower/UpgradableStatsComponent.html @@ -0,0 +1,180 @@ + + + + +UpgradableStatsComponent (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class UpgradableStatsComponent

    +
    +
    java.lang.Object +
    com.csse3200.game.components.Component +
    com.csse3200.game.components.tower.UpgradableStatsComponent
    +
    +
    +
    +
    +
    public class UpgradableStatsComponent +extends Component
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        UpgradableStatsComponent

        +
        public UpgradableStatsComponent(float attackRate)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        setAttackRate

        +
        public void setAttackRate(float attackRate)
        +
        +
      • +
      • +
        +

        getAttackRate

        +
        public float getAttackRate()
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/tower/package-summary.html b/com/csse3200/game/components/tower/package-summary.html index c0084be97..ed42380c5 100644 --- a/com/csse3200/game/components/tower/package-summary.html +++ b/com/csse3200/game/components/tower/package-summary.html @@ -96,30 +96,34 @@

    Package com
    Listens for events relevant to a weapon tower state.
    - -
    + +
     
    + +
    Listens to triggers phrases and executes the required animations.
    - -
    + +
    This class listens to events relevant to TNTTower entity's state and plays the animation when one of the events is triggered.
    - -
    + +
    Class responsible for applying damage and knock-back to nearby entities when triggered.
    - -
    + +
    Listens for events relevant to a weapon tower state.
    - -
    + +
    Listens for an event from the popup menu to upgrade the turret entity this component is attached to.
    - -
     
    + +
     
    + +
     
    diff --git a/com/csse3200/game/components/tower/package-tree.html b/com/csse3200/game/components/tower/package-tree.html index 9831b5932..3222fcf83 100644 --- a/com/csse3200/game/components/tower/package-tree.html +++ b/com/csse3200/game/components/tower/package-tree.html @@ -63,11 +63,13 @@

    Class Hierarchy

  • com.csse3200.game.components.tower.DroidAnimationController
  • com.csse3200.game.components.tower.EconTowerAnimationController
  • com.csse3200.game.components.tower.FireTowerAnimationController
  • +
  • com.csse3200.game.components.tower.IncomeUpgradeComponent
  • com.csse3200.game.components.tower.StunTowerAnimationController
  • com.csse3200.game.components.tower.TNTAnimationController
  • com.csse3200.game.components.tower.TNTDamageComponent
  • com.csse3200.game.components.tower.TowerAnimationController
  • com.csse3200.game.components.tower.TowerUpgraderComponent
  • +
  • com.csse3200.game.components.tower.UpgradableStatsComponent
  • diff --git a/com/csse3200/game/entities/Entity.html b/com/csse3200/game/entities/Entity.html index 218b24e65..dc6843391 100644 --- a/com/csse3200/game/entities/Entity.html +++ b/com/csse3200/game/entities/Entity.html @@ -186,62 +186,65 @@

    Method Summary

     
    void
    -
    scaleHeight(float y)
    -
    -
    Set the entity's height and scale the width to maintain aspect ratio.
    -
    +
    removeComponent(Class<? extends Component> componentClass)
    +
     
    void
    -
    scaleWidth(float x)
    +
    scaleHeight(float y)
    -
    Set the entity's width and scale the height to maintain aspect ratio.
    +
    Set the entity's height and scale the width to maintain aspect ratio.
    void
    -
    setEnabled(boolean enabled)
    +
    scaleWidth(float x)
    -
    Enable or disable an entity.
    +
    Set the entity's width and scale the height to maintain aspect ratio.
    void
    -
    setFlagForDelete(boolean condition)
    +
    setEnabled(boolean enabled)
    -
    Flag the entity for deletion.
    +
    Enable or disable an entity.
    -
    int
    -
    setLayer(int layer)
    -
     
    -
    void
    -
    setPosition(float x, - float y)
    -
    -
    Set the entity's game position.
    +
    void
    +
    setFlagForDelete(boolean condition)
    +
    +
    Flag the entity for deletion.
    +
    int
    +
    setLayer(int layer)
    +
     
    void
    -
    setPosition(com.badlogic.gdx.math.Vector2 position)
    +
    setPosition(float x, + float y)
    Set the entity's game position.
    void
    -
    setPosition(com.badlogic.gdx.math.Vector2 position, - boolean notify)
    +
    setPosition(com.badlogic.gdx.math.Vector2 position)
    +
    Set the entity's game position.
    +
    +
    void
    +
    setPosition(com.badlogic.gdx.math.Vector2 position, + boolean notify)
    +
    Set the entity's game position and optionally notifies listeners.
    - -
    setScale(float x, + +
    setScale(float x, float y)
    -
    +
    Set the entity's scale.
    -
    void
    -
    setScale(com.badlogic.gdx.math.Vector2 scale)
    -
    +
    void
    +
    setScale(com.badlogic.gdx.math.Vector2 scale)
    +
    Set the entity's scale.
    - - -
     
    -
    void
    - -
    + + +
     
    +
    void
    + +
    Perform an update on all components.
    @@ -433,6 +436,12 @@

    addComponent

  • +
    +

    removeComponent

    +
    public void removeComponent(Class<? extends Component> componentClass)
    +
    +
  • +
  • dispose

    public void dispose()
    diff --git a/com/csse3200/game/entities/EntityService.html b/com/csse3200/game/entities/EntityService.html index 2f2b4ffc3..3fa2bf153 100644 --- a/com/csse3200/game/entities/EntityService.html +++ b/com/csse3200/game/entities/EntityService.html @@ -136,28 +136,33 @@

    Method Summary

    getEntityAtPosition(float x, float y)
     
    -
    com.badlogic.gdx.utils.Array<Entity>
    -
    getNearbyEntities(Entity source, + +
    getEntityAtPositionLayer(float x, + float y, + short layer)
    +
     
    +
    com.badlogic.gdx.utils.Array<Entity>
    +
    getNearbyEntities(Entity source, float radius)
    -
    +
    Get entities within a certain radius of a given entity.
    -
    void
    -
    register(Entity entity)
    -
    +
    void
    +
    register(Entity entity)
    +
    Register a new entity with the entity service.
    -
    static void
    -
    removeEntity(Entity clickedEntity)
    -
     
    -
    void
    - -
    -
    Unregister an entity with the entity service.
    -
    +
    static void
    +
    removeEntity(Entity clickedEntity)
    +
     
    void
    - +
    +
    Unregister an entity with the entity service.
    +
    +
    void
    + +
    Update all registered entities.
    @@ -294,6 +299,14 @@

    getEntityAtPosition

    float y)
  • +
  • +
    +

    getEntityAtPositionLayer

    +
    public Entity getEntityAtPositionLayer(float x, + float y, + short layer)
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/DroidTowerConfig.html b/com/csse3200/game/entities/configs/DroidTowerConfig.html index 1d9f2c5bb..8d976d864 100644 --- a/com/csse3200/game/entities/configs/DroidTowerConfig.html +++ b/com/csse3200/game/entities/configs/DroidTowerConfig.html @@ -86,15 +86,18 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - +
     
    +
    int
    + +
     
    @@ -147,6 +150,12 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/FireTowerConfig.html b/com/csse3200/game/entities/configs/FireTowerConfig.html index 08d531729..d239fe2b1 100644 --- a/com/csse3200/game/entities/configs/FireTowerConfig.html +++ b/com/csse3200/game/entities/configs/FireTowerConfig.html @@ -85,15 +85,18 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - +
     
    +
    int
    + +
     
    @@ -146,6 +149,12 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/IncomeTowerConfig.html b/com/csse3200/game/entities/configs/IncomeTowerConfig.html index 50c10d0bc..bd22ec780 100644 --- a/com/csse3200/game/entities/configs/IncomeTowerConfig.html +++ b/com/csse3200/game/entities/configs/IncomeTowerConfig.html @@ -86,14 +86,20 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - + +
     
    +
    int
    + +
     
    +
    float
    +
     
    @@ -147,6 +153,18 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • +
  • +
    +

    incomeRate

    +
    public float incomeRate
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/StunTowerConfig.html b/com/csse3200/game/entities/configs/StunTowerConfig.html index c50537799..ec6c89e18 100644 --- a/com/csse3200/game/entities/configs/StunTowerConfig.html +++ b/com/csse3200/game/entities/configs/StunTowerConfig.html @@ -85,15 +85,18 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - +
     
    +
    int
    + +
     
    @@ -146,6 +149,12 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/TNTTowerConfigs.html b/com/csse3200/game/entities/configs/TNTTowerConfigs.html index 12b065456..5591af686 100644 --- a/com/csse3200/game/entities/configs/TNTTowerConfigs.html +++ b/com/csse3200/game/entities/configs/TNTTowerConfigs.html @@ -86,15 +86,18 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - +
     
    +
    int
    + +
     
    @@ -147,6 +150,12 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/WallTowerConfig.html b/com/csse3200/game/entities/configs/WallTowerConfig.html index 6a3510e14..2c3afa9a3 100644 --- a/com/csse3200/game/entities/configs/WallTowerConfig.html +++ b/com/csse3200/game/entities/configs/WallTowerConfig.html @@ -86,15 +86,18 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - +
     
    +
    int
    + +
     
    @@ -147,6 +150,12 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/WeaponTowerConfig.html b/com/csse3200/game/entities/configs/WeaponTowerConfig.html index e9ff48d1e..9a2a19cb3 100644 --- a/com/csse3200/game/entities/configs/WeaponTowerConfig.html +++ b/com/csse3200/game/entities/configs/WeaponTowerConfig.html @@ -86,15 +86,18 @@

    Field Summary

    Modifier and Type
    Field
    Description
    -
    int
    - +
    float
    +
     
    int
    - +
     
    int
    - +
     
    +
    int
    + +
     

    @@ -147,6 +150,12 @@

    cost

    public int cost
    +
  • +
    +

    attackRate

    +
    public float attackRate
    +
    +
  • diff --git a/com/csse3200/game/entities/factories/EngineerFactory.html b/com/csse3200/game/entities/factories/EngineerFactory.html index b620185f7..a7f1c8c34 100644 --- a/com/csse3200/game/entities/factories/EngineerFactory.html +++ b/com/csse3200/game/entities/factories/EngineerFactory.html @@ -101,14 +101,17 @@

    Method Summary

    Modifier and Type
    Method
    Description
    -
    static Entity
    - -
    -
    Creates a generic human npc to be used as a base entity by more specific NPC creation methods.
    -
    + + +
     
    static Entity
    - +
    +
    Creates a generic human npc to be used as a base entity by more specific NPC creation methods.
    +
    +
    static Entity
    + +
    Creates an Engineer entity, based on a base Human entity, with the appropriate components and animations
    @@ -140,6 +143,12 @@

    createEngineer

  • +
    +

    createAnimationRenderComponent

    +
    public static AnimationRenderComponent createAnimationRenderComponent()
    +
    +
  • +
  • createBaseHumanNPC

    public static Entity createBaseHumanNPC()
    diff --git a/com/csse3200/game/input/EngineerInputComponent.html b/com/csse3200/game/input/EngineerInputComponent.html new file mode 100644 index 000000000..5a536e2cc --- /dev/null +++ b/com/csse3200/game/input/EngineerInputComponent.html @@ -0,0 +1,233 @@ + + + + +EngineerInputComponent (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class EngineerInputComponent

    +
    + +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor
    +
    +
    +
    public class EngineerInputComponent +extends InputComponent
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        EngineerInputComponent

        +
        public EngineerInputComponent(com.badlogic.gdx.Game game, + com.badlogic.gdx.graphics.Camera camera)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        touchDown

        +
        public boolean touchDown(int screenX, + int screenY, + int pointer, + int button)
        +
        +
        Specified by:
        +
        touchDown in interface com.badlogic.gdx.InputProcessor
        +
        Overrides:
        +
        touchDown in class InputComponent
        +
        See Also:
        +
        +
          +
        • InputProcessor.touchDown(int, int, int, int)
        • +
        +
        +
        +
        +
      • +
      • +
        +

        keyDown

        +
        public boolean keyDown(int keycode)
        +
        +
        Specified by:
        +
        keyDown in interface com.badlogic.gdx.InputProcessor
        +
        Overrides:
        +
        keyDown in class InputComponent
        +
        See Also:
        +
        +
          +
        • InputProcessor.keyDown(int)
        • +
        +
        +
        +
        +
      • +
      • +
        +

        setMoveClicked

        +
        public void setMoveClicked(boolean moveClicked)
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/input/InputComponent.html b/com/csse3200/game/input/InputComponent.html index 5aecc8d9b..e0ceb7841 100644 --- a/com/csse3200/game/input/InputComponent.html +++ b/com/csse3200/game/input/InputComponent.html @@ -82,7 +82,7 @@

    Class InputComponent

    Direct Known Subclasses:
    -
    DropInputComponent, InputDecorator, KeyboardPlayerInputComponent, KeyboardTerminalInputComponent, PopupMenuInputComponent, TouchPlayerInputComponent, TouchTerminalInputComponent
    +
    DropInputComponent, EngineerInputComponent, InputDecorator, KeyboardPlayerInputComponent, KeyboardTerminalInputComponent, PopupMenuInputComponent, TouchPlayerInputComponent, TouchTerminalInputComponent, UpgradeUIComponent

    public abstract class InputComponent diff --git a/com/csse3200/game/input/InputService.html b/com/csse3200/game/input/InputService.html index 01435d13e..196c15cc9 100644 --- a/com/csse3200/game/input/InputService.html +++ b/com/csse3200/game/input/InputService.html @@ -124,109 +124,103 @@

    Method Summary

    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    - - -
    -
    Get the input factory to create input handlers
    -
    -
    boolean
    -
    keyDown(int keycode)
    + + +
     
    + +
    -
    Iterates over registered input handlers in descending priority and stops as soon as the input is - processed.
    +
    Get the input factory to create input handlers
    boolean
    -
    keyTyped(char character)
    +
    keyDown(int keycode)
    Iterates over registered input handlers in descending priority and stops as soon as the input is - processed
    + processed.
  • boolean
    -
    keyUp(int keycode)
    +
    keyTyped(char character)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    longPress(float x, - float y)
    +
    keyUp(int keycode)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    mouseMoved(int screenX, - int screenY)
    +
    longPress(float x, + float y)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    pan(float x, - float y, - float deltaX, - float deltaY)
    +
    mouseMoved(int screenX, + int screenY)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    panStop(float x, +
    pan(float x, float y, - int pointer, - int button)
    + float deltaX, + float deltaY)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    pinch(com.badlogic.gdx.math.Vector2 initialPointer1, - com.badlogic.gdx.math.Vector2 initialPointer2, - com.badlogic.gdx.math.Vector2 pointer1, - com.badlogic.gdx.math.Vector2 pointer2)
    +
    panStop(float x, + float y, + int pointer, + int button)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    -
    void
    - +
    boolean
    +
    pinch(com.badlogic.gdx.math.Vector2 initialPointer1, + com.badlogic.gdx.math.Vector2 initialPointer2, + com.badlogic.gdx.math.Vector2 pointer1, + com.badlogic.gdx.math.Vector2 pointer2)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    void
    -
    register(InputComponent inputHandler)
    +
    -
    Register an input handler based on its priority and reorder inputHandlers.
    -
    -
    boolean
    -
    scrolled(float amountX, - float amountY)
    -
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    +
    void
    +
    register(InputComponent inputHandler)
    +
    +
    Register an input handler based on its priority and reorder inputHandlers.
    +
    boolean
    -
    tap(float x, - float y, - int count, - int button)
    +
    scrolled(float amountX, + float amountY)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    touchDown(float x, +
    tap(float x, float y, - int pointer, + int count, int button)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    touchDown(int screenX, - int screenY, +
    touchDown(float x, + float y, int pointer, int button)
    @@ -234,31 +228,40 @@

    Method Summary

    processed
    boolean
    -
    touchDragged(int screenX, +
    touchDown(int screenX, int screenY, - int pointer)
    + int pointer, + int button)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    boolean
    -
    touchUp(int screenX, +
    touchDragged(int screenX, int screenY, - int pointer, - int button)
    + int pointer)
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    -
    void
    -
    unregister(InputComponent inputHandler)
    +
    boolean
    +
    touchUp(int screenX, + int screenY, + int pointer, + int button)
    +
    Iterates over registered input handlers in descending priority and stops as soon as the input is + processed
    +
    +
    void
    +
    unregister(InputComponent inputHandler)
    +
    Unregister an input handler
    -
    boolean
    -
    zoom(float initialDistance, +
    boolean
    +
    zoom(float initialDistance, float distance)
    -
    +
    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    @@ -311,6 +314,12 @@

    getInputFactory

  • +
    +

    getEngineerInput

    +
    public EngineerInputComponent getEngineerInput()
    +
    +
  • +
  • register

    public void register(InputComponent inputHandler)
    diff --git a/com/csse3200/game/input/UpgradeUIComponent.html b/com/csse3200/game/input/UpgradeUIComponent.html new file mode 100644 index 000000000..1ba828b9a --- /dev/null +++ b/com/csse3200/game/input/UpgradeUIComponent.html @@ -0,0 +1,235 @@ + + + + +UpgradeUIComponent (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class UpgradeUIComponent

    +
    + +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor
    +
    +
    +
    public class UpgradeUIComponent +extends InputComponent
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        UpgradeUIComponent

        +
        public UpgradeUIComponent(com.badlogic.gdx.graphics.Camera camera, + com.badlogic.gdx.scenes.scene2d.Stage stage)
        +
        Constructor for the UpgradeUIComponent
        +
        +
        Parameters:
        +
        camera - the camera to be used, this is the camera that the game is rendered with
        +
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        getCamera

        +
        public com.badlogic.gdx.graphics.Camera getCamera()
        +
        Getter for the camera
        +
        +
        Returns:
        +
        the camera
        +
        +
        +
      • +
      • +
        +

        getStage

        +
        public com.badlogic.gdx.scenes.scene2d.Stage getStage()
        +
        +
      • +
      • +
        +

        touchDown

        +
        public boolean touchDown(int screenX, + int screenY, + int pointer, + int button)
        +
        +
        Specified by:
        +
        touchDown in interface com.badlogic.gdx.InputProcessor
        +
        Overrides:
        +
        touchDown in class InputComponent
        +
        See Also:
        +
        +
          +
        • InputProcessor.touchDown(int, int, int, int)
        • +
        +
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/input/package-summary.html b/com/csse3200/game/input/package-summary.html index d8157e001..564fd09b9 100644 --- a/com/csse3200/game/input/package-summary.html +++ b/com/csse3200/game/input/package-summary.html @@ -85,31 +85,35 @@

    Package com.csse3200.g
    Description
     
    - -
    + +
     
    + +
    An InputComponent that supports keyboard and touch input and touch gestures.
    - -
    + +
    Generic class to wrap an InputProcessor so that it acts like an InputComponent.
    - -
    + +
    InputFactory creates inputType-specific inputFactories which can handle various types of input.
    - -
    + +
    Input device types
    - -
    + +
    Provides a global access point for handling user input and creating input handlers.
    - -
    + +
    KeyboardInputFactory creates input handlers that process keyboard and touch support.
    - + +
     
    +
     
    diff --git a/com/csse3200/game/input/package-tree.html b/com/csse3200/game/input/package-tree.html index 30b9b20be..09e05117f 100644 --- a/com/csse3200/game/input/package-tree.html +++ b/com/csse3200/game/input/package-tree.html @@ -63,7 +63,9 @@

    Class Hierarchy

  • com.csse3200.game.input.InputComponent (implements com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor)
  • diff --git a/com/csse3200/game/rendering/AnimationRenderComponent.html b/com/csse3200/game/rendering/AnimationRenderComponent.html index 62b7c9ef7..1f459dce1 100644 --- a/com/csse3200/game/rendering/AnimationRenderComponent.html +++ b/com/csse3200/game/rendering/AnimationRenderComponent.html @@ -124,6 +124,9 @@

    Constructor Summary

    Create the component for a given texture atlas.
    +
    AnimationRenderComponent(com.badlogic.gdx.graphics.g2d.TextureAtlas atlas1, + com.badlogic.gdx.graphics.g2d.TextureAtlas atlas2)
    +
     

  • @@ -230,6 +233,13 @@

    AnimationRenderComponent

    +
  • +
    +

    AnimationRenderComponent

    +
    public AnimationRenderComponent(com.badlogic.gdx.graphics.g2d.TextureAtlas atlas1, + com.badlogic.gdx.graphics.g2d.TextureAtlas atlas2)
    +
    +
  • diff --git a/com/csse3200/game/rendering/Renderable.html b/com/csse3200/game/rendering/Renderable.html index 5d35f0907..8fd27cb39 100644 --- a/com/csse3200/game/rendering/Renderable.html +++ b/com/csse3200/game/rendering/Renderable.html @@ -77,7 +77,7 @@

    Interface Renderable

    All Known Implementing Classes:
    -
    AnimationRenderComponent, BossStatsDisplay, CurrencyDisplay, EngineerCountDisplay, GameAreaDisplay, MainGameExitDisplay, MainGameLoseDisplay, MainMenuDisplay, PerformanceDisplay, PlayerStatsDisplay, RenderComponent, SettingsMenuDisplay, TerminalDisplay, TerrainComponent, TextureRenderComponent, UIComponent
    +
    AnimationRenderComponent, BossStatsDisplay, CurrencyDisplay, EngineerCountDisplay, EngineerMenuComponent, GameAreaDisplay, MainGameExitDisplay, MainGameLoseDisplay, MainMenuDisplay, PerformanceDisplay, PlayerStatsDisplay, RenderComponent, SettingsMenuDisplay, TerminalDisplay, TerrainComponent, TextureRenderComponent, UIComponent

    public interface Renderable diff --git a/com/csse3200/game/screens/TowerType.html b/com/csse3200/game/screens/TowerType.html index 65050a1e9..c27f3f710 100644 --- a/com/csse3200/game/screens/TowerType.html +++ b/com/csse3200/game/screens/TowerType.html @@ -132,22 +132,31 @@

    Method Summary

    Method
    Description
    - +
     
    - +
     
    - +
     
    -
    static TowerType
    - -
    +
    int
    + +
     
    + + +
     
    + + +
     
    +
    static TowerType
    + +
    Returns the enum constant of this class with the specified name.
    -
    static TowerType[]
    - -
    +
    static TowerType[]
    + +
    Returns an array containing the constants of this enum class, in the order they are declared.
    @@ -253,9 +262,9 @@

    valueOf

  • -
    -

    getImagePath

    -
    public String getImagePath()
    +
    +

    getID

    +
    public int getID()
  • @@ -270,6 +279,24 @@

    getDescription

    public String getDescription()
  • +
  • +
    +

    getPrice

    +
    public String getPrice()
    +
    +
  • +
  • +
    +

    getDefaultImage

    +
    public String getDefaultImage()
    +
    +
  • +
  • +
    +

    getClickedImage

    +
    public String getClickedImage()
    +
    +
  • diff --git a/com/csse3200/game/ui/UIComponent.html b/com/csse3200/game/ui/UIComponent.html index dd9f63b55..8bdedeb76 100644 --- a/com/csse3200/game/ui/UIComponent.html +++ b/com/csse3200/game/ui/UIComponent.html @@ -84,7 +84,7 @@

    Class UIComponent

    Direct Known Subclasses:
    -
    BossStatsDisplay, CurrencyDisplay, EngineerCountDisplay, GameAreaDisplay, MainGameExitDisplay, MainGameLoseDisplay, MainMenuDisplay, PerformanceDisplay, PlayerStatsDisplay, SettingsMenuDisplay, TerminalDisplay
    +
    BossStatsDisplay, CurrencyDisplay, EngineerCountDisplay, EngineerMenuComponent, GameAreaDisplay, MainGameExitDisplay, MainGameLoseDisplay, MainMenuDisplay, PerformanceDisplay, PlayerStatsDisplay, SettingsMenuDisplay, TerminalDisplay

    public abstract class UIComponent diff --git a/index-all.html b/index-all.html index ce5721431..e568e18b3 100644 --- a/index-all.html +++ b/index-all.html @@ -148,6 +148,8 @@

    A

    Create the component for a given texture atlas.
    +
    AnimationRenderComponent(TextureAtlas, TextureAtlas) - Constructor for class com.csse3200.game.rendering.AnimationRenderComponent
    +
     
    appendToMessage(char) - Method in class com.csse3200.game.ui.terminal.Terminal
    Appends the character to the end of the entered message.
    @@ -184,6 +186,20 @@

    A

     
    ATTACK_UP - Static variable in class com.csse3200.game.components.tasks.DroidCombatTask
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.DroidTowerConfig
    +
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.FireTowerConfig
    +
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
    +
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.StunTowerConfig
    +
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.TNTTowerConfigs
    +
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.WallTowerConfig
    +
     
    +
    attackRate - Variable in class com.csse3200.game.entities.configs.WeaponTowerConfig
    +
     
    axe - Static variable in class com.csse3200.game.entities.PredefinedWeapons
     
    @@ -298,6 +314,8 @@

    C

    Changes current breath attack with the given parameters.
    +
    changeInterval(int) - Method in class com.csse3200.game.components.tasks.CurrencyTask
    +
     
    changeState() - Method in class com.csse3200.game.components.CombatStatsComponent
    Change the state of the enemy based on the health
    @@ -560,6 +578,8 @@

    C

    create() - Method in class com.csse3200.game.components.npc.DragonKnightAnimationController
     
    +
    create() - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
    +
     
    create() - Method in class com.csse3200.game.components.npc.FireWormAnimationController
     
    create() - Method in class com.csse3200.game.components.npc.GhostAnimationController
    @@ -689,6 +709,8 @@

    C

    Create the task and attach it to the task runner.
    +
    createAnimationRenderComponent() - Static method in class com.csse3200.game.entities.factories.EngineerFactory
    +
     
    createBaseBoss() - Static method in class com.csse3200.game.entities.factories.MobBossFactory
    Create base boss entity that all boss mobs will inherit
    @@ -821,6 +843,10 @@

    C

    Creates a generic NPC to be used as a base entity by more specific NPC creation methods.
    +
    createMenu(float, float, Camera) - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
    +
    +
    Creates a menu for the engineer
    +
    createMobBall(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
    Creates a projectile specifically for mobs to shoot
    @@ -1030,6 +1056,11 @@

    D

    The demon boss task constructor.
    +
    deselectEngineer(String) - Method in class com.csse3200.game.components.player.HumanAnimationController
    +
    +
    Deseelects the engineer entity by starting the appropriate animation without an outline + and removes the engineer menu from the stage
    +
    DESERT - Static variable in class com.csse3200.game.screens.Planets
     
    destroyBody(Body) - Method in class com.csse3200.game.physics.PhysicsEngine
    @@ -1190,6 +1221,8 @@

    D

     
    draw(SpriteBatch) - Method in class com.csse3200.game.components.npc.BossStatsDisplay
     
    +
    draw(SpriteBatch) - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
    +
     
    draw(SpriteBatch) - Method in class com.csse3200.game.components.player.PlayerStatsDisplay
     
    draw(SpriteBatch) - Method in class com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
    @@ -1328,6 +1361,14 @@

    E

    Factory to create non-playable human character (NPC) entities with predefined components.
    +
    EngineerInputComponent - Class in com.csse3200.game.input
    +
     
    +
    EngineerInputComponent(Game, Camera) - Constructor for class com.csse3200.game.input.EngineerInputComponent
    +
     
    +
    EngineerMenuComponent - Class in com.csse3200.game.components.npc
    +
     
    +
    EngineerMenuComponent() - Constructor for class com.csse3200.game.components.npc.EngineerMenuComponent
    +
     
    entity - Variable in class com.csse3200.game.components.Component
     
    entity - Variable in class com.csse3200.game.physics.BodyUserData
    @@ -1565,6 +1606,8 @@

    G

     
    getAttackRange() - Method in interface com.csse3200.game.entities.Weapon
     
    +
    getAttackRate() - Method in class com.csse3200.game.components.tower.UpgradableStatsComponent
    +
     
    getBackgroundTexture() - Method in class com.csse3200.game.screens.MainGameScreen
    Retrieves the background texture based on the currently selected game level.
    @@ -1585,6 +1628,10 @@

    G

    Getter for the camera
    +
    getCamera() - Method in class com.csse3200.game.input.UpgradeUIComponent
    +
    +
    Getter for the camera
    +
    getCamera() - Method in class com.csse3200.game.rendering.Renderer
     
    getCastTime() - Method in class com.csse3200.game.entities.Melee
    @@ -1593,6 +1640,8 @@

    G

    Get the entity's center position
    +
    getClickedImage() - Method in enum class com.csse3200.game.screens.TowerType
    +
     
    getCloseRangeAbilities() - Method in class com.csse3200.game.entities.configs.BaseEnemyConfig
    return the close range (Melee) attacks of the enemy
    @@ -1639,6 +1688,8 @@

    G

     
    getDebug() - Method in class com.csse3200.game.rendering.RenderService
     
    +
    getDefaultImage() - Method in enum class com.csse3200.game.screens.TowerType
    +
     
    getDeltaTime() - Method in class com.csse3200.game.services.GameTime
     
    getDescription() - Method in enum class com.csse3200.game.screens.TowerType
    @@ -1663,6 +1714,8 @@

    G

    Returns the number of engineers left
    +
    getEngineerInput() - Method in class com.csse3200.game.input.InputService
    +
     
    getEnteredMessage() - Method in class com.csse3200.game.ui.terminal.Terminal
     
    getEntities() - Method in class com.csse3200.game.entities.EntityService
    @@ -1685,12 +1738,26 @@

    G

    getEntityAtPosition(float, float) - Method in class com.csse3200.game.entities.EntityService
     
    +
    getEntityAtPositionLayer(float, float, short) - Method in class com.csse3200.game.entities.EntityService
    +
     
    getEntityService() - Static method in class com.csse3200.game.services.ServiceLocator
     
    getEvents() - Method in class com.csse3200.game.entities.Entity
    Get the event handler attached to this entity.
    +
    getFireRateInterval() - Method in class com.csse3200.game.components.tasks.DroidCombatTask
    +
    +
    Function for getting the turret's fire rate.
    +
    +
    getFireRateInterval() - Method in class com.csse3200.game.components.tasks.FireTowerCombatTask
    +
    +
    Function for getting the turret's fire rate.
    +
    +
    getFireRateInterval() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
    +
    +
    Function for getting the turret's fire rate.
    +
    getFireRateInterval() - Method in class com.csse3200.game.components.tasks.TowerCombatTask
    Function for getting the turret's fire rate.
    @@ -1715,6 +1782,8 @@

    G

    Returns the height of the Grid.
    +
    getHighestPriorityTask() - Method in class com.csse3200.game.ai.tasks.AITaskComponent
    +
     
    getHitsAndClear() - Method in class com.csse3200.game.physics.raycast.AllHitCallback
     
    getId() - Method in class com.csse3200.game.areas.terrain.TerrainTile
    @@ -1729,10 +1798,12 @@

    G

    This entity's unique ID.
    -
    getImagePath() - Method in enum class com.csse3200.game.screens.TowerType
    +
    getID() - Method in enum class com.csse3200.game.screens.TowerType
     
    getInactivePriority() - Method in class com.csse3200.game.components.tasks.StunTowerCombatTask
     
    +
    getIncomeRate() - Method in class com.csse3200.game.components.tower.IncomeUpgradeComponent
    +
     
    getInputFactory() - Method in class com.csse3200.game.input.InputService
    Get the input factory to create input handlers
    @@ -1815,6 +1886,8 @@

    G

    Get the entity's game position.
    +
    getPrice() - Method in enum class com.csse3200.game.screens.TowerType
    +
     
    getPriority() - Method in interface com.csse3200.game.ai.tasks.PriorityTask
     
    getPriority() - Method in class com.csse3200.game.components.tasks.bosstask.DemonBossTask
    @@ -1855,6 +1928,8 @@

    G

    Simplified getPriority function, returns the priority of the task
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.human.HumanMovementTask
    +
     
    getPriority() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    Fetches the priority of this task.
    @@ -1953,6 +2028,8 @@

    G

     
    getSpeed() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
     
    +
    getStage() - Method in class com.csse3200.game.input.UpgradeUIComponent
    +
     
    getStage() - Method in class com.csse3200.game.rendering.Renderer
     
    getStage() - Method in class com.csse3200.game.rendering.RenderService
    @@ -1990,6 +2067,10 @@

    G

     
    getTarget() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
     
    +
    getTask(Class<T>) - Method in class com.csse3200.game.ai.tasks.AITaskComponent
    +
    +
    Get a task from the list of tasks.
    +
    getTexture() - Method in class com.csse3200.game.currency.Currency
    Getter for the logo of the currency.
    @@ -2221,14 +2302,22 @@

    I

     
    income - Variable in class com.csse3200.game.entities.configs.baseTowerConfigs
     
    +
    INCOME - Enum constant in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
    +
     
    INCOME - Enum constant in enum class com.csse3200.game.screens.TowerType
     
    +
    incomeRate - Variable in class com.csse3200.game.entities.configs.IncomeTowerConfig
    +
     
    IncomeTowerConfig - Class in com.csse3200.game.entities.configs
    Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
    IncomeTowerConfig() - Constructor for class com.csse3200.game.entities.configs.IncomeTowerConfig
     
    +
    IncomeUpgradeComponent - Class in com.csse3200.game.components.tower
    +
     
    +
    IncomeUpgradeComponent(float) - Constructor for class com.csse3200.game.components.tower.IncomeUpgradeComponent
    +
     
    InputComponent - Class in com.csse3200.game.input
    An InputComponent that supports keyboard and touch input and touch gestures.
    @@ -2273,6 +2362,8 @@

    I

    InventoryComponent(int) - Constructor for class com.csse3200.game.components.player.InventoryComponent
     
    +
    isClicked() - Method in class com.csse3200.game.components.player.HumanAnimationController
    +
     
    isDead() - Method in class com.csse3200.game.components.CombatStatsComponent
    Returns true if the entity's has 0 health, otherwise false.
    @@ -2359,6 +2450,8 @@

    K

    Triggers player events on specific keycodes.
    +
    keyDown(int) - Method in class com.csse3200.game.input.EngineerInputComponent
    +
     
    keyDown(int) - Method in class com.csse3200.game.input.InputComponent
     
    keyDown(int) - Method in class com.csse3200.game.input.InputDecorator
    @@ -3065,8 +3158,14 @@

    R

    Remove an animation from this animator.
    +
    removeComponent(Class<? extends Component>) - Method in class com.csse3200.game.entities.Entity
    +
     
    removeEntity(Entity) - Static method in class com.csse3200.game.entities.EntityService
     
    +
    removeMenu() - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
    +
    +
    Removes the menu from the stage
    +
    render() - Method in class com.csse3200.game.rendering.Renderer
    Render everything to the render service.
    @@ -3133,6 +3232,10 @@

    R

     
    REPAIR - Enum constant in enum class com.csse3200.game.components.tower.TowerUpgraderComponent.UPGRADE
     
    +
    repairTower() - Method in class com.csse3200.game.components.tower.TowerUpgraderComponent
    +
    +
    Restores the tower's health to its maximum health.
    +
    reportRayFixture(Fixture, Vector2, Vector2, float) - Method in class com.csse3200.game.physics.raycast.AllHitCallback
     
    reportRayFixture(Fixture, Vector2, Vector2, float) - Method in class com.csse3200.game.physics.raycast.SingleHitCallback
    @@ -3265,6 +3368,8 @@

    S

    Set physics as a box with a given size.
    +
    setAttackRate(float) - Method in class com.csse3200.game.components.tower.UpgradableStatsComponent
    +
     
    setBaseAttack(int) - Method in class com.csse3200.game.components.CombatStatsComponent
    Sets the entity's attack damage.
    @@ -3277,6 +3382,10 @@

    S

    setCamera(Camera) - Method in class com.csse3200.game.components.gamearea.CurrencyDisplay
     
    +
    setClicked(boolean) - Method in class com.csse3200.game.components.player.HumanAnimationController
    +
    +
    Sets the clicked state of the entity
    +
    setClosed() - Method in class com.csse3200.game.ui.terminal.Terminal
    Closes the terminal and clears the stored message.
    @@ -3341,6 +3450,8 @@

    S

    setId(int) - Method in class com.csse3200.game.areas.terrain.TerrainTile
     
    +
    setIncomeRate(float) - Method in class com.csse3200.game.components.tower.IncomeUpgradeComponent
    +
     
    setInterval(int) - Method in class com.csse3200.game.components.tasks.CurrencyTask
     
    setKnockBack(float) - Method in class com.csse3200.game.components.TouchAttackComponent
    @@ -3359,6 +3470,8 @@

    S

    Sets the entity's fullHealth variable.
    +
    setMoveClicked(boolean) - Method in class com.csse3200.game.input.EngineerInputComponent
    +
     
    setMoving(boolean) - Method in interface com.csse3200.game.ai.movement.MovementController
     
    setMoving(boolean) - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
    @@ -3413,6 +3526,8 @@

    S

    Sets the game's screen to a new screen of the provided type.
    +
    setSelected(boolean) - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    +
     
    setSelectedLevel(int) - Static method in class com.csse3200.game.screens.GameLevelData
    Set the selected game level.
    @@ -3718,6 +3833,18 @@

    S

    Start playback of an animation.
    +
    startCombat() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    +
    +
    Starts the combat task.
    +
    +
    startMoving(Vector2) - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    +
    +
    Starts the movement task, to a particular destination
    +
    +
    startWaiting() - Method in class com.csse3200.game.components.tasks.human.HumanWanderTask
    +
    +
    Starts the wait task.
    +
    status - Variable in class com.csse3200.game.ai.tasks.DefaultTask
     
    stop() - Method in class com.csse3200.game.ai.tasks.DefaultTask
    @@ -4011,6 +4138,8 @@

    T

    When the mouse is clicked, this method is called.
    +
    touchDown(int, int, int, int) - Method in class com.csse3200.game.input.EngineerInputComponent
    +
     
    touchDown(int, int, int, int) - Method in class com.csse3200.game.input.InputComponent
     
    touchDown(int, int, int, int) - Method in class com.csse3200.game.input.InputDecorator
    @@ -4020,6 +4149,8 @@

    T

    Iterates over registered input handlers in descending priority and stops as soon as the input is processed
    +
    touchDown(int, int, int, int) - Method in class com.csse3200.game.input.UpgradeUIComponent
    +
     
    touchDragged(int, int, int) - Method in class com.csse3200.game.input.InputComponent
     
    touchDragged(int, int, int) - Method in class com.csse3200.game.input.InputDecorator
    @@ -4071,7 +4202,9 @@

    T

    TowerCombatTask(int, float) - Constructor for class com.csse3200.game.components.tasks.TowerCombatTask
     
    TowerCombatTask(int, float, float) - Constructor for class com.csse3200.game.components.tasks.TowerCombatTask
    -
     
    +
    +
    THIS IS REDUNDANT AND NOT USED
    +
    TowerFactory - Class in com.csse3200.game.entities.factories
    Factory to create a tower entity.
    @@ -4385,6 +4518,20 @@

    U

    Weapon tower state machine.
    +
    UpgradableStatsComponent - Class in com.csse3200.game.components.tower
    +
     
    +
    UpgradableStatsComponent(float) - Constructor for class com.csse3200.game.components.tower.UpgradableStatsComponent
    +
     
    +
    upgradeTower(TowerUpgraderComponent.UPGRADE, int) - Method in class com.csse3200.game.components.tower.TowerUpgraderComponent
    +
    +
    Determines which type of upgrade to perform based on arguments provided by the event trigger.
    +
    +
    UpgradeUIComponent - Class in com.csse3200.game.input
    +
     
    +
    UpgradeUIComponent(Camera, Stage) - Constructor for class com.csse3200.game.input.UpgradeUIComponent
    +
    +
    Constructor for the UpgradeUIComponent
    +
    UserSettings - Class in com.csse3200.game.files
    Reading, Writing, and applying user settings in the game.
    diff --git a/member-search-index.js b/member-search-index.js index 8f00f1c67..1cdddb275 100644 --- a/member-search-index.js +++ b/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks.waves","c":"LevelWaves","l":"addWave(WaveClass)","u":"addWave(com.csse3200.game.components.tasks.waves.WaveClass)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"ALL_DEMO"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, 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String)","u":"writeClass(java.lang.Object,java.lang.String)"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String, FileLoader.Location)","u":"writeClass(java.lang.Object,java.lang.String,com.csse3200.game.files.FileLoader.Location)"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"XENO"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"XenoAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"xenoGrunt"},{"p":"com.csse3200.game.utils.math","c":"GridPoint2Utils","l":"ZERO"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"zoom(float, float)","u":"zoom(float,float)"},{"p":"com.csse3200.game.input","c":"InputService","l":"zoom(float, float)","u":"zoom(float,float)"}];updateSearchResults(); \ No newline at end of file diff --git a/overview-tree.html b/overview-tree.html index 1fc49d8ff..9c028dab7 100644 --- a/overview-tree.html +++ b/overview-tree.html @@ -147,15 +147,18 @@

    Class Hierarchy

  • com.csse3200.game.components.npc.GhostAnimationController
  • com.csse3200.game.components.player.HumanAnimationController
  • com.csse3200.game.components.bosses.IceBabyAnimationController
  • +
  • com.csse3200.game.components.tower.IncomeUpgradeComponent
  • com.csse3200.game.input.InputComponent (implements com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor)
  • com.csse3200.game.components.player.InventoryComponent
  • @@ -181,6 +184,7 @@

    Class Hierarchy

  • com.csse3200.game.components.npc.BossStatsDisplay
  • com.csse3200.game.components.gamearea.CurrencyDisplay
  • com.csse3200.game.components.gamearea.EngineerCountDisplay
  • +
  • com.csse3200.game.components.npc.EngineerMenuComponent
  • com.csse3200.game.components.gamearea.GameAreaDisplay
  • com.csse3200.game.components.maingame.MainGameExitDisplay
  • com.csse3200.game.components.maingame.MainGameLoseDisplay
  • @@ -207,6 +211,7 @@

    Class Hierarchy

  • com.csse3200.game.components.TouchAttackComponent
  • com.csse3200.game.components.tower.TowerAnimationController
  • com.csse3200.game.components.tower.TowerUpgraderComponent
  • +
  • com.csse3200.game.components.tower.UpgradableStatsComponent
  • com.csse3200.game.components.npc.WaterQueenAnimationController
  • com.csse3200.game.components.npc.WaterSlimeAnimationController
  • com.csse3200.game.components.npc.WizardAnimationController
  • @@ -232,7 +237,7 @@

    Class Hierarchy

  • com.csse3200.game.components.tasks.human.EngineerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.bosstask.FinalBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.FireTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • -
  • com.csse3200.game.components.tasks.human.HumanMovementTask
  • +
  • com.csse3200.game.components.tasks.human.HumanMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.human.HumanWaitTask
  • com.csse3200.game.components.tasks.human.HumanWanderTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.bosstask.IceBabyTask (implements com.csse3200.game.ai.tasks.PriorityTask)
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