From 6b5e761a19d858e3c0ed52eae943c56fa526a965 Mon Sep 17 00:00:00 2001 From: Mohamad11Dab <114811082+Mohamad11Dab@users.noreply.github.com> Date: Thu, 7 Sep 2023 10:48:02 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20@=20UQcsse32?= =?UTF-8?q?00/2023-studio-3@d041b68e9fc9b3dab836522c950f1e9417d29380=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- allclasses-index.html | 20 +- com/csse3200/game/ai/tasks/DefaultTask.html | 2 +- com/csse3200/game/ai/tasks/PriorityTask.html | 2 +- com/csse3200/game/ai/tasks/Task.html | 2 +- .../game/components/CombatStatsComponent.html | 16 +- .../game/components/tasks/MobAttackTask.html | 273 ++++++++++++++++++ .../game/components/tasks/MobDeathTask.html | 263 +++++++++++++++++ .../{ShootTask.html => SpawnWaveTask.html} | 63 ++-- .../components/tasks/package-summary.html | 14 +- .../game/components/tasks/package-tree.html | 4 +- com/csse3200/game/entities/Melee.html | 12 - com/csse3200/game/entities/Weapon.html | 29 +- .../entities/configs/BaseEnemyConfig.html | 8 +- .../entities/configs/ProjectileConfig.html | 59 +++- .../game/entities/configs/package-tree.html | 2 +- index-all.html | 74 +++-- member-search-index.js | 2 +- overview-tree.html | 6 +- type-search-index.js | 2 +- 19 files changed, 732 insertions(+), 121 deletions(-) create mode 100644 com/csse3200/game/components/tasks/MobAttackTask.html create mode 100644 com/csse3200/game/components/tasks/MobDeathTask.html rename com/csse3200/game/components/tasks/{ShootTask.html => SpawnWaveTask.html} (86%) diff --git a/allclasses-index.html b/allclasses-index.html index f645c6ccd..42c610a44 100644 --- a/allclasses-index.html +++ b/allclasses-index.html @@ -326,6 +326,14 @@

All Classes and Interfaces< castTime: the time it takes to cast the weapon cooldown: the time it takes to be used again +
MobAttackTask
+
+
Task that allows mobs to shoot projectiles or melee attack towers
+
+
MobDeathTask
+
+
Task that prints a message to the terminal whenever it is called.
+
MovementController
A movement controller moves something to a given a target.
@@ -465,18 +473,16 @@

All Classes and Interfaces<
The game screen containing the settings.
- +
-
Task that prints a message to the terminal whenever it is called.
-
- -
Cast a ray against all colliders that match the layermask.
- -
+ +
A map sorted by the value of key with O(1) iteration.
+ +
 
Apply a custom toString() for a class without overriding the class, using a decorator.
diff --git a/com/csse3200/game/ai/tasks/DefaultTask.html b/com/csse3200/game/ai/tasks/DefaultTask.html index 0f05145ff..9639ef4d7 100644 --- a/com/csse3200/game/ai/tasks/DefaultTask.html +++ b/com/csse3200/game/ai/tasks/DefaultTask.html @@ -80,7 +80,7 @@

Class DefaultTask

Direct Known Subclasses:
-
ChaseTask, CurrencyTask, FinalBossMovementTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, ShootTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask
+
ChaseTask, CurrencyTask, FinalBossMovementTask, MobAttackTask, MobDeathTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, SpawnWaveTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask

public abstract class DefaultTask diff --git a/com/csse3200/game/ai/tasks/PriorityTask.html b/com/csse3200/game/ai/tasks/PriorityTask.html index bc94f3dfa..16f19f052 100644 --- a/com/csse3200/game/ai/tasks/PriorityTask.html +++ b/com/csse3200/game/ai/tasks/PriorityTask.html @@ -77,7 +77,7 @@

Interface PriorityTask

All Known Implementing Classes:
-
ChaseTask, CurrencyTask, FinalBossMovementTask, MoveToMiddleTask, RangeBossMovementTask, ShootTask, TowerCombatTask, TrajectTask, WanderTask
+
ChaseTask, CurrencyTask, FinalBossMovementTask, MobAttackTask, MobDeathTask, MoveToMiddleTask, RangeBossMovementTask, SpawnWaveTask, TowerCombatTask, TrajectTask, WanderTask

public interface PriorityTask diff --git a/com/csse3200/game/ai/tasks/Task.html b/com/csse3200/game/ai/tasks/Task.html index 320a34010..3de771241 100644 --- a/com/csse3200/game/ai/tasks/Task.html +++ b/com/csse3200/game/ai/tasks/Task.html @@ -77,7 +77,7 @@

Interface Task

All Known Implementing Classes:
-
ChaseTask, CurrencyTask, DefaultTask, FinalBossMovementTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, ShootTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask
+
ChaseTask, CurrencyTask, DefaultTask, FinalBossMovementTask, MobAttackTask, MobDeathTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, SpawnWaveTask, TowerCombatTask, TrajectTask, WaitTask, WanderTask

public interface Task
diff --git a/com/csse3200/game/components/CombatStatsComponent.html b/com/csse3200/game/components/CombatStatsComponent.html index 553c8af15..a49b5c7c7 100644 --- a/com/csse3200/game/components/CombatStatsComponent.html +++ b/com/csse3200/game/components/CombatStatsComponent.html @@ -115,9 +115,9 @@

Constructor Summary

 
CombatStatsComponent(int health, int baseAttack, - ArrayList<Integer> drops, + ArrayList<Currency> drops, ArrayList<Melee> closeRangeAbilities, - ArrayList<Weapon> longRangeAbilities)
+ ArrayList<ProjectileConfig> longRangeAbilities)
 
@@ -143,7 +143,7 @@

Method Summary

Change the state of the enemy based on the health
- +
 
int
@@ -183,7 +183,7 @@

Method Summary

Returns true if the entity's has 0 health, otherwise false.
- +
If there are long range attacks provided, return a random one, else @@ -241,9 +241,9 @@

CombatStatsComponent

CombatStatsComponent

public CombatStatsComponent(int health, int baseAttack, - ArrayList<Integer> drops, + ArrayList<Currency> drops, ArrayList<Melee> closeRangeAbilities, - ArrayList<Weapon> longRangeAbilities)
+ ArrayList<ProjectileConfig> longRangeAbilities)
@@ -343,13 +343,13 @@

pickRandom

  • drop

    -
    public Integer drop()
    +
    public Currency drop()
  • longRangeAttack

    -
    public Weapon longRangeAttack()
    +
    public ProjectileConfig longRangeAttack()
    If there are long range attacks provided, return a random one, else return null
    diff --git a/com/csse3200/game/components/tasks/MobAttackTask.html b/com/csse3200/game/components/tasks/MobAttackTask.html new file mode 100644 index 000000000..dbf0d9d04 --- /dev/null +++ b/com/csse3200/game/components/tasks/MobAttackTask.html @@ -0,0 +1,273 @@ + + + + +MobAttackTask (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class MobAttackTask

    +
    +
    java.lang.Object +
    com.csse3200.game.ai.tasks.DefaultTask +
    com.csse3200.game.components.tasks.MobAttackTask
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    PriorityTask, Task
    +
    +
    +
    public class MobAttackTask +extends DefaultTask +implements PriorityTask
    +
    Task that allows mobs to shoot projectiles or melee attack towers
    +
    +
    +
      + +
    • +
      +

      Nested Class Summary

      +
      +

      Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task

      +Task.Status
      +
      +
    • + +
    • +
      +

      Field Summary

      +
      +

      Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask

      +owner, status
      +
      +
    • + +
    • +
      +

      Constructor Summary

      +
      Constructors
      +
      +
      Constructor
      +
      Description
      +
      MobAttackTask(int priority, + float maxRange)
      +
       
      +
      +
      +
    • + +
    • +
      +

      Method Summary

      +
      +
      +
      +
      +
      Modifier and Type
      +
      Method
      +
      Description
      +
      int
      + +
      +
      Returns the current priority of the task.
      +
      +
      void
      + +
      +
      Starts the task running, triggers the initial "idleStart" event.
      +
      +
      void
      + +
      +
      For stopping the attack task
      +
      +
      void
      + +
      +
      The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
      +
      +
      void
      + +
      +
      Mob state machine.
      +
      +
      +
      +
      +
      +

      Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask

      +create, getStatus
      +
      +

      Methods inherited from class java.lang.Object

      +clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
      +
      +

      Methods inherited from interface com.csse3200.game.ai.tasks.Task

      +create, getStatus
      +
      +
    • +
    +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        MobAttackTask

        +
        public MobAttackTask(int priority, + float maxRange)
        +
        +
        Parameters:
        +
        priority - Task priority when targets are detected (0 when nothing detected). Must be a positive integer.
        +
        maxRange - Maximum effective range of the weapon mob. This determines the detection distance of targets
        +
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        start

        +
        public void start()
        +
        Starts the task running, triggers the initial "idleStart" event.
        +
        +
        Specified by:
        +
        start in interface Task
        +
        Overrides:
        +
        start in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        update

        +
        public void update()
        +
        The update method is what is run every time the TaskRunner in the AiTaskComponent calls update(). + Triggers events depending on the presence or otherwise of targets in the detection range
        +
        +
        Specified by:
        +
        update in interface Task
        +
        Overrides:
        +
        update in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        updateMobState

        +
        public void updateMobState()
        +
        Mob state machine. Updates mob state by scanning for towers, and + triggers the appropriate events corresponding to the STATE enum.
        +
        +
      • +
      • +
        +

        stop

        +
        public void stop()
        +
        For stopping the attack task
        +
        +
        Specified by:
        +
        stop in interface Task
        +
        Overrides:
        +
        stop in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        getPriority

        +
        public int getPriority()
        +
        Returns the current priority of the task.
        +
        +
        Specified by:
        +
        getPriority in interface PriorityTask
        +
        Returns:
        +
        active priority value if targets detected, inactive priority otherwise
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/tasks/MobDeathTask.html b/com/csse3200/game/components/tasks/MobDeathTask.html new file mode 100644 index 000000000..71a100936 --- /dev/null +++ b/com/csse3200/game/components/tasks/MobDeathTask.html @@ -0,0 +1,263 @@ + + + + +MobDeathTask (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class MobDeathTask

    +
    +
    java.lang.Object +
    com.csse3200.game.ai.tasks.DefaultTask +
    com.csse3200.game.components.tasks.MobDeathTask
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    PriorityTask, Task
    +
    +
    +
    public class MobDeathTask +extends DefaultTask +implements PriorityTask
    +
    Task that prints a message to the terminal whenever it is called.
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        MobDeathTask

        +
        public MobDeathTask(int priority)
        +
        +
        Parameters:
        +
        priority - Task priority when shooting (0 when not chasing).
        +
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        start

        +
        public void start()
        +
        Description copied from interface: Task
        +
        Start running this task. This will usually be called by an AI controller.
        +
        +
        Specified by:
        +
        start in interface Task
        +
        Overrides:
        +
        start in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        update

        +
        public void update()
        +
        Description copied from interface: Task
        +
        Run one frame of the task. Similar to the update() in Components.
        +
        +
        Specified by:
        +
        update in interface Task
        +
        Overrides:
        +
        update in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        updateMobState

        +
        public void updateMobState()
        +
        +
      • +
      • +
        +

        stop

        +
        public void stop()
        +
        Description copied from interface: Task
        +
        Stop the task immediately. This can be called at any time by the AI controller.
        +
        +
        Specified by:
        +
        stop in interface Task
        +
        Overrides:
        +
        stop in class DefaultTask
        +
        +
        +
      • +
      • +
        +

        getPriority

        +
        public int getPriority()
        +
        +
        Specified by:
        +
        getPriority in interface PriorityTask
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/components/tasks/ShootTask.html b/com/csse3200/game/components/tasks/SpawnWaveTask.html similarity index 86% rename from com/csse3200/game/components/tasks/ShootTask.html rename to com/csse3200/game/components/tasks/SpawnWaveTask.html index 85723ef17..a330107e0 100644 --- a/com/csse3200/game/components/tasks/ShootTask.html +++ b/com/csse3200/game/components/tasks/SpawnWaveTask.html @@ -2,10 +2,10 @@ -ShootTask (core 1.0 API) +SpawnWaveTask (core 1.0 API) - + @@ -68,11 +68,11 @@
    -

    Class ShootTask

    +

    Class SpawnWaveTask

    java.lang.Object
    com.csse3200.game.ai.tasks.DefaultTask -
    com.csse3200.game.components.tasks.ShootTask
    +
    com.csse3200.game.components.tasks.SpawnWaveTask
    @@ -81,10 +81,9 @@

    Class ShootTask

    PriorityTask, Task

    -
    public class ShootTask +
    public class SpawnWaveTask extends DefaultTask implements PriorityTask
    -
    Task that prints a message to the terminal whenever it is called.
      @@ -114,10 +113,7 @@

      Constructor Summary

      Constructor
      Description
      -
      ShootTask(Entity target, - int priority, - float viewDistance, - float maxChaseDistance)
      +
       
    @@ -141,18 +137,23 @@

    Method Summary

    Start running this task.
    +
    void
    + +
    +
    Run one frame of the task.
    +
  • Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask

    -create, getStatus, stop, update
    +create, getStatus, stop

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    Methods inherited from interface com.csse3200.game.ai.tasks.Task

    -create, getStatus, stop, update
    +create, getStatus, stop @@ -165,19 +166,9 @@

    Methods in

    Constructor Details

    @@ -189,6 +180,16 @@

    ShootTask

    Method Details

    diff --git a/com/csse3200/game/entities/configs/BaseEnemyConfig.html b/com/csse3200/game/entities/configs/BaseEnemyConfig.html index bf4104882..68afc1bb3 100644 --- a/com/csse3200/game/entities/configs/BaseEnemyConfig.html +++ b/com/csse3200/game/entities/configs/BaseEnemyConfig.html @@ -128,14 +128,14 @@

    Constructor Summary

    Description
    BaseEnemyConfig(int speed, int health, - ArrayList<Integer> drops, + ArrayList<Currency> drops, ArrayList<Melee> closeRangeAbilities, ArrayList<Weapon> longRangeAbilities, int baseAttack)
    Creates a new enemy config with the given values.
    -
    BaseEnemyConfig(ArrayList<Integer> drops, +
    BaseEnemyConfig(ArrayList<Currency> drops, ArrayList<Melee> closeRangeAbilities, ArrayList<Weapon> longRangeAbilities)
    @@ -223,7 +223,7 @@

    Constructor Details

  • BaseEnemyConfig

    -
    public BaseEnemyConfig(ArrayList<Integer> drops, +
    public BaseEnemyConfig(ArrayList<Currency> drops, ArrayList<Melee> closeRangeAbilities, ArrayList<Weapon> longRangeAbilities)
    Creates a new enemy config with default values.
    @@ -234,7 +234,7 @@

    BaseEnemyConfig

    BaseEnemyConfig

    public BaseEnemyConfig(int speed, int health, - ArrayList<Integer> drops, + ArrayList<Currency> drops, ArrayList<Melee> closeRangeAbilities, ArrayList<Weapon> longRangeAbilities, int baseAttack)
    diff --git a/com/csse3200/game/entities/configs/ProjectileConfig.html b/com/csse3200/game/entities/configs/ProjectileConfig.html index 92622f5aa..abd90ac80 100644 --- a/com/csse3200/game/entities/configs/ProjectileConfig.html +++ b/com/csse3200/game/entities/configs/ProjectileConfig.html @@ -15,7 +15,11 @@ -
  • +
    +
    All Implemented Interfaces:
    +
    Weapon
    +

    public class ProjectileConfig -extends BaseEntityConfig
    +extends BaseEntityConfig +implements Weapon
    Configuration for projectiles.
    @@ -114,6 +123,22 @@

    Constructor Summary

  • Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    int
    + +
     
    +
    int
    + +
     
    +
    +
    +

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    @@ -157,6 +182,34 @@

    ProjectileConfig

  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getDamage

      +
      public int getDamage()
      +
      +
      Specified by:
      +
      getDamage in interface Weapon
      +
      +
      +
    • +
    • +
      +

      getAttackRange

      +
      public int getAttackRange()
      +
      +
      Specified by:
      +
      getAttackRange in interface Weapon
      +
      +
      +
    • +
    +
    +
  • diff --git a/com/csse3200/game/entities/configs/package-tree.html b/com/csse3200/game/entities/configs/package-tree.html index 4a31ce5fc..93224b789 100644 --- a/com/csse3200/game/entities/configs/package-tree.html +++ b/com/csse3200/game/entities/configs/package-tree.html @@ -64,7 +64,7 @@

    Class Hierarchy

  • com.csse3200.game.entities.configs.BossKingConfigs
  • com.csse3200.game.entities.configs.GhostKingConfig
  • com.csse3200.game.entities.configs.PlayerConfig
  • -
  • com.csse3200.game.entities.configs.ProjectileConfig
  • +
  • com.csse3200.game.entities.configs.ProjectileConfig (implements com.csse3200.game.entities.Weapon)
  • com.csse3200.game.entities.configs.baseTowerConfigs
  • diff --git a/index-all.html b/index-all.html index 2339ea9a9..504c48ee7 100644 --- a/index-all.html +++ b/index-all.html @@ -179,11 +179,11 @@

    B

    Defines all enemy configs to be loaded by the Enemy Factory.
    -
    BaseEnemyConfig(int, int, ArrayList<Integer>, ArrayList<Melee>, ArrayList<Weapon>, int) - Constructor for class com.csse3200.game.entities.configs.BaseEnemyConfig
    +
    BaseEnemyConfig(int, int, ArrayList<Currency>, ArrayList<Melee>, ArrayList<Weapon>, int) - Constructor for class com.csse3200.game.entities.configs.BaseEnemyConfig
    Creates a new enemy config with the given values.
    -
    BaseEnemyConfig(ArrayList<Integer>, ArrayList<Melee>, ArrayList<Weapon>) - Constructor for class com.csse3200.game.entities.configs.BaseEnemyConfig
    +
    BaseEnemyConfig(ArrayList<Currency>, ArrayList<Melee>, ArrayList<Weapon>) - Constructor for class com.csse3200.game.entities.configs.BaseEnemyConfig
    Creates a new enemy config with default values.
    @@ -359,7 +359,7 @@

    C

    CombatStatsComponent(int, int) - Constructor for class com.csse3200.game.components.CombatStatsComponent
     
    -
    CombatStatsComponent(int, int, ArrayList<Integer>, ArrayList<Melee>, ArrayList<Weapon>) - Constructor for class com.csse3200.game.components.CombatStatsComponent
    +
    CombatStatsComponent(int, int, ArrayList<Currency>, ArrayList<Melee>, ArrayList<ProjectileConfig>) - Constructor for class com.csse3200.game.components.CombatStatsComponent
     
    Command - Interface in com.csse3200.game.ui.terminal.commands
    @@ -978,6 +978,8 @@

    G

    Load an asset from a file.
    +
    getAttackRange() - Method in class com.csse3200.game.entities.configs.ProjectileConfig
    +
     
    getAttackRange() - Method in class com.csse3200.game.entities.Melee
     
    getAttackRange() - Method in interface com.csse3200.game.entities.Weapon
    @@ -1002,8 +1004,6 @@

    G

     
    getCastTime() - Method in class com.csse3200.game.entities.Melee
     
    -
    getCastTime() - Method in interface com.csse3200.game.entities.Weapon
    -
     
    getCenterPosition() - Method in class com.csse3200.game.entities.Entity
    Get the entity's center position
    @@ -1018,8 +1018,6 @@

    G

    getCooldown() - Method in class com.csse3200.game.entities.Melee
     
    -
    getCooldown() - Method in interface com.csse3200.game.entities.Weapon
    -
     
    getCost() - Method in class com.csse3200.game.components.CostComponent
    Returns the entity's cost
    @@ -1034,6 +1032,8 @@

    G

    Get the name of the animation currently being played.
    +
    getDamage() - Method in class com.csse3200.game.entities.configs.ProjectileConfig
    +
     
    getDamage() - Method in class com.csse3200.game.entities.Melee
     
    getDamage() - Method in interface com.csse3200.game.entities.Weapon
    @@ -1052,8 +1052,6 @@

    G

    getElement() - Method in class com.csse3200.game.entities.Melee
     
    -
    getElement() - Method in interface com.csse3200.game.entities.Weapon
    -
     
    getEnteredMessage() - Method in class com.csse3200.game.ui.terminal.Terminal
     
    getEntities() - Method in class com.csse3200.game.entities.EntityService
    @@ -1164,11 +1162,17 @@

    G

    getPriority() - Method in class com.csse3200.game.components.tasks.FinalBossMovementTask
     
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    +
    +
    Returns the current priority of the task.
    +
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.MobDeathTask
    +
     
    getPriority() - Method in class com.csse3200.game.components.tasks.MoveToMiddleTask
     
    getPriority() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
     
    -
    getPriority() - Method in class com.csse3200.game.components.tasks.ShootTask
    +
    getPriority() - Method in class com.csse3200.game.components.tasks.SpawnWaveTask
     
    getPriority() - Method in class com.csse3200.game.components.tasks.TowerCombatTask
    @@ -1640,6 +1644,18 @@

    M

     
    MIN - Static variable in class com.csse3200.game.utils.math.Vector2Utils
     
    +
    MobAttackTask - Class in com.csse3200.game.components.tasks
    +
    +
    Task that allows mobs to shoot projectiles or melee attack towers
    +
    +
    MobAttackTask(int, float) - Constructor for class com.csse3200.game.components.tasks.MobAttackTask
    +
     
    +
    MobDeathTask - Class in com.csse3200.game.components.tasks
    +
    +
    Task that prints a message to the terminal whenever it is called.
    +
    +
    MobDeathTask(int) - Constructor for class com.csse3200.game.components.tasks.MobDeathTask
    +
     
    modify(int) - Method in class com.csse3200.game.currency.Currency
    This method increments the currency amount by a given amount.
    @@ -2284,12 +2300,6 @@

    S

    SettingsScreen(GdxGame) - Constructor for class com.csse3200.game.screens.SettingsScreen
     
    -
    ShootTask - Class in com.csse3200.game.components.tasks
    -
    -
    Task that prints a message to the terminal whenever it is called.
    -
    -
    ShootTask(Entity, int, float, float) - Constructor for class com.csse3200.game.components.tasks.ShootTask
    -
     
    SingleHitCallback - Class in com.csse3200.game.physics.raycast
    Cast a ray against all colliders that match the layermask.
    @@ -2314,6 +2324,10 @@

    S

    Spawn entity on a given tile.
    +
    SpawnWaveTask - Class in com.csse3200.game.components.tasks
    +
     
    +
    SpawnWaveTask() - Constructor for class com.csse3200.game.components.tasks.SpawnWaveTask
    +
     
    speed - Variable in class com.csse3200.game.entities.configs.BaseEnemyConfig
     
    spliterator() - Method in class com.csse3200.game.utils.SortedIntMap
    @@ -2338,13 +2352,19 @@

    S

    start() - Method in class com.csse3200.game.components.tasks.FinalBossMovementTask
     
    +
    start() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    +
    +
    Starts the task running, triggers the initial "idleStart" event.
    +
    +
    start() - Method in class com.csse3200.game.components.tasks.MobDeathTask
    +
     
    start() - Method in class com.csse3200.game.components.tasks.MovementTask
     
    start() - Method in class com.csse3200.game.components.tasks.MoveToMiddleTask
     
    start() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
     
    -
    start() - Method in class com.csse3200.game.components.tasks.ShootTask
    +
    start() - Method in class com.csse3200.game.components.tasks.SpawnWaveTask
     
    start() - Method in class com.csse3200.game.components.tasks.TowerCombatTask
    @@ -2378,6 +2398,12 @@

    S

    For stopping the running task
    +
    stop() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    +
    +
    For stopping the attack task
    +
    +
    stop() - Method in class com.csse3200.game.components.tasks.MobDeathTask
    +
     
    stop() - Method in class com.csse3200.game.components.tasks.MovementTask
     
    stop() - Method in class com.csse3200.game.components.tasks.TowerCombatTask
    @@ -2686,12 +2712,20 @@

    U

    update() - Method in class com.csse3200.game.components.tasks.FinalBossMovementTask
     
    +
    update() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    +
    +
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    +
    +
    update() - Method in class com.csse3200.game.components.tasks.MobDeathTask
    +
     
    update() - Method in class com.csse3200.game.components.tasks.MovementTask
     
    update() - Method in class com.csse3200.game.components.tasks.MoveToMiddleTask
     
    update() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
     
    +
    update() - Method in class com.csse3200.game.components.tasks.SpawnWaveTask
    +
     
    update() - Method in class com.csse3200.game.components.tasks.TowerCombatTask
    The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().
    @@ -2718,6 +2752,12 @@

    U

    Updates the currency based on time intervals.
    +
    updateMobState() - Method in class com.csse3200.game.components.tasks.MobAttackTask
    +
    +
    Mob state machine.
    +
    +
    updateMobState() - Method in class com.csse3200.game.components.tasks.MobDeathTask
    +
     
    updatePlayerHealthUI(int) - Method in class com.csse3200.game.components.npc.BossStatsDisplay
    Updates the player's health on the ui.
    diff --git a/member-search-index.js b/member-search-index.js index 417f2c2ae..1f4c7e83c 100644 --- a/member-search-index.js +++ b/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, 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ArrayList, ArrayList)","u":"%3Cinit%3E(java.util.ArrayList,java.util.ArrayList,java.util.ArrayList)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(int, int, ArrayList, ArrayList, ArrayList, int)","u":"%3Cinit%3E(int,int,java.util.ArrayList,java.util.ArrayList,java.util.ArrayList,int)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"BaseEntityConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"baseTowerConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsContactListener","l":"beginContact(Contact)","u":"beginContact(com.badlogic.gdx.physics.box2d.Contact)"},{"p":"com.csse3200.game.physics","c":"BodyUserData","l":"BodyUserData()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"BossAnimationController","l":"BossAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"BossKing"},{"p":"com.csse3200.game.entities.configs","c":"BossKingConfigs","l":"BossKingConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"BossStatsDisplay()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"BOTTOM"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent(Camera)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera)"},{"p":"com.csse3200.game.currency","c":"Currency","l":"canBuy(int)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"CENTER"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"CENTER"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"changeState()"},{"p":"com.csse3200.game.components.tasks","c":"ChaseTask","l":"ChaseTask(Entity, int, float, float)","u":"%3Cinit%3E(com.csse3200.game.entities.Entity,int,float,float)"},{"p":"com.csse3200.game.physics","c":"PhysicsEngine","l":"checkAndDeleteBodies()"},{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"CLASSPATH"},{"p":"com.csse3200.game.services","c":"ServiceLocator","l":"clear()"},{"p":"com.csse3200.game.utils","c":"SortedIntMap","l":"clear()"},{"p":"com.csse3200.game.services","c":"ResourceService","l":"clearAllAssets()"},{"p":"com.csse3200.game.physics.components","c":"ColliderComponent","l":"ColliderComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"CombatStatsComponent(int, int)","u":"%3Cinit%3E(int,int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"CombatStatsComponent(int, int, ArrayList, ArrayList, ArrayList)","u":"%3Cinit%3E(int,int,java.util.ArrayList,java.util.ArrayList,java.util.ArrayList)"},{"p":"com.csse3200.game.rendering","c":"RenderComponent","l":"compareTo(Renderable)","u":"compareTo(com.csse3200.game.rendering.Renderable)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"COMPLETED"},{"p":"com.csse3200.game.components","c":"Component","l":"Component()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"contains(short, short)","u":"contains(short,short)"},{"p":"com.csse3200.game.utils","c":"SortedIntMap","l":"contains(V)"},{"p":"com.csse3200.game.services","c":"ResourceService","l":"containsAsset(String, Class)","u":"containsAsset(java.lang.String,java.lang.Class)"},{"p":"com.csse3200.game.utils","c":"SortedIntMap","l":"containsKey(int)"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"cost"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"cost"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"cost"},{"p":"com.csse3200.game.components","c":"CostComponent","l":"CostComponent(int)","u":"%3Cinit%3E(int)"},{"p":"com.csse3200.game.areas","c":"ForestGameArea","l":"create()"},{"p":"com.csse3200.game.areas","c":"GameArea","l":"create()"},{"p":"com.csse3200.game.components","c":"AoeComponent","l":"create()"},{"p":"com.csse3200.game.components","c":"Component","l":"create()"},{"p":"com.csse3200.game.components.gamearea","c":"CurrencyDisplay","l":"create()"},{"p":"com.csse3200.game.components.gamearea","c":"GameAreaDisplay","l":"create()"},{"p":"com.csse3200.game.components.gamearea","c":"PerformanceDisplay","l":"create()"},{"p":"com.csse3200.game.components.maingame","c":"MainGameActions","l":"create()"},{"p":"com.csse3200.game.components.maingame","c":"MainGameExitDisplay","l":"create()"},{"p":"com.csse3200.game.components.mainmenu","c":"MainMenuActions","l":"create()"},{"p":"com.csse3200.game.components.mainmenu","c":"MainMenuDisplay","l":"create()"},{"p":"com.csse3200.game.components.npc","c":"BossAnimationController","l":"create()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"create()"},{"p":"com.csse3200.game.components.npc","c":"GhostAnimationController","l":"create()"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"create()"},{"p":"com.csse3200.game.components.player","c":"PlayerActions","l":"create()"},{"p":"com.csse3200.game.components.player","c":"PlayerStatsDisplay","l":"create()"},{"p":"com.csse3200.game.components.settingsmenu","c":"SettingsMenuDisplay","l":"create()"},{"p":"com.csse3200.game.components","c":"TouchAttackComponent","l":"create()"},{"p":"com.csse3200.game.components.tower","c":"TowerAnimationController","l":"create()"},{"p":"com.csse3200.game.entities","c":"Entity","l":"create()"},{"p":"com.csse3200.game","c":"GdxGame","l":"create()"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"create()"},{"p":"com.csse3200.game.physics.components","c":"ColliderComponent","l":"create()"},{"p":"com.csse3200.game.physics.components","c":"HitboxComponent","l":"create()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent","l":"create()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"create()"},{"p":"com.csse3200.game.rendering","c":"RenderComponent","l":"create()"},{"p":"com.csse3200.game.ui.terminal","c":"KeyboardTerminalInputComponent","l":"create()"},{"p":"com.csse3200.game.ui.terminal","c":"TerminalDisplay","l":"create()"},{"p":"com.csse3200.game.ui.terminal","c":"TouchTerminalInputComponent","l":"create()"},{"p":"com.csse3200.game.ui","c":"UIComponent","l":"create()"},{"p":"com.csse3200.game.ai.tasks","c":"DefaultTask","l":"create(TaskRunner)","u":"create(com.csse3200.game.ai.tasks.TaskRunner)"},{"p":"com.csse3200.game.ai.tasks","c":"Task","l":"create(TaskRunner)","u":"create(com.csse3200.game.ai.tasks.TaskRunner)"},{"p":"com.csse3200.game.entities.factories","c":"ProjectileFactory","l":"createAOEFireBall(Entity, 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Vector2, Vector2)","u":"createFireBall(com.csse3200.game.entities.Entity,com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.input","c":"InputFactory","l":"createForPlayer()"},{"p":"com.csse3200.game.input","c":"KeyboardInputFactory","l":"createForPlayer()"},{"p":"com.csse3200.game.input","c":"TouchInputFactory","l":"createForPlayer()"},{"p":"com.csse3200.game.input","c":"InputFactory","l":"createForTerminal()"},{"p":"com.csse3200.game.input","c":"KeyboardInputFactory","l":"createForTerminal()"},{"p":"com.csse3200.game.input","c":"TouchInputFactory","l":"createForTerminal()"},{"p":"com.csse3200.game.input","c":"InputFactory","l":"createFromInputType(InputFactory.InputType)","u":"createFromInputType(com.csse3200.game.input.InputFactory.InputType)"},{"p":"com.csse3200.game.entities.factories","c":"NPCFactory","l":"createGhost(Entity)","u":"createGhost(com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.entities.factories","c":"NPCFactory","l":"createGhostKing(Entity)","u":"createGhostKing(com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.entities.factories","c":"TowerFactory","l":"createIncomeTower()"},{"p":"com.csse3200.game.physics","c":"PhysicsEngine","l":"createJoint(JointDef)","u":"createJoint(com.badlogic.gdx.physics.box2d.JointDef)"},{"p":"com.csse3200.game.entities.factories","c":"ObstacleFactory","l":"createMountain()"},{"p":"com.csse3200.game.entities.factories","c":"PlayerFactory","l":"createPlayer()"},{"p":"com.csse3200.game.entities.factories","c":"RenderFactory","l":"createRenderer()"},{"p":"com.csse3200.game.entities.factories","c":"DropFactory","l":"createScrapDrop()"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory","l":"createTerrain(TerrainFactory.TerrainType)","u":"createTerrain(com.csse3200.game.areas.terrain.TerrainFactory.TerrainType)"},{"p":"com.csse3200.game.entities.factories","c":"ObstacleFactory","l":"createWall(float, 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FileLoader.Location)","u":"writeClass(java.lang.Object,java.lang.String,com.csse3200.game.files.FileLoader.Location)"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"XenoAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"xenoGrunt"},{"p":"com.csse3200.game.utils.math","c":"GridPoint2Utils","l":"ZERO"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"zoom(float, float)","u":"zoom(float,float)"},{"p":"com.csse3200.game.input","c":"InputService","l":"zoom(float, float)","u":"zoom(float,float)"}];updateSearchResults(); \ No newline at end of file diff --git a/overview-tree.html b/overview-tree.html index 2bcf86bb6..437bc55a3 100644 --- a/overview-tree.html +++ b/overview-tree.html @@ -100,7 +100,7 @@

    Class Hierarchy

  • com.csse3200.game.entities.configs.BossKingConfigs
  • com.csse3200.game.entities.configs.GhostKingConfig
  • com.csse3200.game.entities.configs.PlayerConfig
  • -
  • com.csse3200.game.entities.configs.ProjectileConfig
  • +
  • com.csse3200.game.entities.configs.ProjectileConfig (implements com.csse3200.game.entities.Weapon)
  • com.csse3200.game.entities.configs.baseTowerConfigs
  • @@ -178,10 +178,12 @@

    Class Hierarchy

  • com.csse3200.game.components.tasks.ChaseTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.CurrencyTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.FinalBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • +
  • com.csse3200.game.components.tasks.MobAttackTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • +
  • com.csse3200.game.components.tasks.MobDeathTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.MovementTask
  • com.csse3200.game.components.tasks.MoveToMiddleTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.RangeBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • -
  • com.csse3200.game.components.tasks.ShootTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • +
  • com.csse3200.game.components.tasks.SpawnWaveTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.TowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.TrajectTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.WaitTask
  • diff --git a/type-search-index.js b/type-search-index.js index c6f86d29f..2dc20e406 100644 --- a/type-search-index.js +++ b/type-search-index.js @@ -1 +1 @@ -typeSearchIndex = [{"p":"com.csse3200.game.ai.tasks","l":"AITaskComponent"},{"p":"com.csse3200.game.physics.components","l":"PhysicsComponent.AlignX"},{"p":"com.csse3200.game.physics.components","l":"PhysicsComponent.AlignY"},{"l":"All Classes and 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\ No newline at end of file +typeSearchIndex = [{"p":"com.csse3200.game.ai.tasks","l":"AITaskComponent"},{"p":"com.csse3200.game.physics.components","l":"PhysicsComponent.AlignX"},{"p":"com.csse3200.game.physics.components","l":"PhysicsComponent.AlignY"},{"l":"All Classes and 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\ No newline at end of file