diff --git a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java index 4d68fdfc..35cb492b 100644 --- a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java +++ b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java @@ -337,19 +337,6 @@ private void spawnTerrain() { } - //private Entity spawnPlayer() { - // Entity newPlayer = PlayerFactory.createPlayer(); - // spawnEntityAt(newPlayer, PLAYER_SPAWN, true, true); - // return newPlayer; - // } - - // Spawn player at a specific position - // private Entity spawnPlayer(GridPoint2 position) { - // Entity newPlayer = PlayerFactory.createPlayer(); -// spawnEntityAt(newPlayer, position, true, true); - // return newPlayer; - // } - /** * Spawn an entity on the map. Is called during a wave. Add cases here for each mob type * @param entity mob to be spawned