+
+
+
+
This class listens to events relevant to a ghost entity's state and plays the animation when one
of the events is triggered.
-
-
+
+
This class listens to events relevant to a ghost entity's state and plays the animation when one
of the events is triggered.
-
-
-
+
-
+
-
+
-
-
+
+
+
+
Projectiles and Melee are to implement this interface to be used as weapons
-
-
+
+
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
-
-
+
+
This class listens to events relevant to a ghost entity's state and plays the animation when one
of the events is triggered.
-
-
+
+
This class listens to events relevant to a ghost entity's state and plays the animation when one
of the events is triggered.
diff --git a/allpackages-index.html b/allpackages-index.html
index 1138e941e..2fd1c56a0 100644
--- a/allpackages-index.html
+++ b/allpackages-index.html
@@ -75,72 +75,74 @@
All Packages
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
+
+
diff --git a/com/csse3200/game/components/Component.html b/com/csse3200/game/components/Component.html
index 66e5f8b6d..e677c509a 100644
--- a/com/csse3200/game/components/Component.html
+++ b/com/csse3200/game/components/Component.html
@@ -76,7 +76,7 @@
Class Component
Direct Known Subclasses:
-AITaskComponent
, BombShipAnimationController
, Boss1AnimationController
, Boss2AnimationController
, BossProjectileAnimationController
, BurnEffectProjectileAnimationController
, CameraComponent
, ColliderComponent
, CombatStatsComponent
, CostComponent
, DeflectingComponent
, DeleteOnMapEdgeComponent
, DemonAnimationController
, DodgingComponent
, DragonKnightAnimationController
, DroidAnimationController
, DropComponent
, EconTowerAnimationController
, EffectsComponent
, EngineerBulletsAnimationController
, ExplosionAnimationController
, FireTowerAnimationController
, FireworkAnimationController
, FireworksTowerAnimationController
, FireWormAnimationController
, GhostAnimationController
, HumanAnimationController
, IceBabyAnimationController
, IncomeUpgradeComponent
, InputComponent
, InventoryComponent
, MainGameActions
, MainMenuActions
, MobBossProjectAnimController
, MobProjectileAnimationController
, MobProjectileAnimationController
, OnCollisionAnimationController
, PatrickAnimationController
, PhysicsComponent
, PhysicsMovementComponent
, PierceProjectileAnimationController
, PierceTowerAnimationController
, PlayerActions
, ProjectileAnimationController
, RenderComponent
, RicochetComponent
, RicochetTowerAnimationController
, SelfDestructOnHitComponent
, SkeletonAnimationController
, SnowBallProjectileAnimationController
, SplitFireworksComponent
, SplitMoblings
, StunEffectProjectileAnimationController
, StunTowerAnimationController
, Terminal
, TNTAnimationController
, TNTDamageComponent
, TouchAttackComponent
, TowerAnimationController
, TowerUpgraderComponent
, UpgradableStatsComponent
, WallTowerAnimationController
, WaterQueenAnimationController
, WaterSlimeAnimationController
, WizardAnimationController
, XenoAnimationController
+AITaskComponent
, BombShipAnimationController
, Boss1AnimationController
, Boss2AnimationController
, BossProjectileAnimationController
, BurnEffectProjectileAnimationController
, CameraComponent
, ColliderComponent
, CombatStatsComponent
, CostComponent
, DeflectingComponent
, DeleteOnMapEdgeComponent
, DemonAnimationController
, DodgingComponent
, DragonKnightAnimationController
, DroidAnimationController
, DropComponent
, EconTowerAnimationController
, EffectsComponent
, EngineerBulletsAnimationController
, ExplosionAnimationController
, FireTowerAnimationController
, FireworkAnimationController
, FireworksTowerAnimationController
, FireWormAnimationController
, GhostAnimationController
, HumanAnimationController
, IceBabyAnimationController
, IncomeUpgradeComponent
, InputComponent
, InventoryComponent
, MainGameActions
, MainMenuActions
, MobBossProjectAnimController
, MobProjectileAnimationController
, MobProjectileAnimationController
, OnCollisionAnimationController
, PatrickAnimationController
, PauseMenuTimeStopComponent
, PhysicsComponent
, PhysicsMovementComponent
, PierceProjectileAnimationController
, PierceTowerAnimationController
, PlayerActions
, ProjectileAnimationController
, RenderComponent
, RicochetComponent
, RicochetTowerAnimationController
, SelfDestructOnHitComponent
, SkeletonAnimationController
, SnowBallProjectileAnimationController
, SplitFireworksComponent
, SplitMoblings
, StunEffectProjectileAnimationController
, StunTowerAnimationController
, Terminal
, TNTAnimationController
, TNTDamageComponent
, TouchAttackComponent
, TowerAnimationController
, TowerUpgraderComponent
, UpgradableStatsComponent
, WallTowerAnimationController
, WaterQueenAnimationController
, WaterSlimeAnimationController
, WizardAnimationController
, XenoAnimationController
public class Component
diff --git a/com/csse3200/game/components/maingame/MainGamePauseDisplay.html b/com/csse3200/game/components/maingame/MainGamePauseDisplay.html
new file mode 100644
index 000000000..cab752dab
--- /dev/null
+++ b/com/csse3200/game/components/maingame/MainGamePauseDisplay.html
@@ -0,0 +1,272 @@
+
+
+
+
+
MainGamePauseDisplay (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.utils.Disposable
, Renderable
, Comparable <Renderable >
+
+
+
+Displays a button to pause the game and bring up a pause menu.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Called when the entity is created and registered.
+
+
void
+
+
+
Called when the component is disposed.
+
+
void
+
draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+
float
+
+
+
Z index controls rendering order within a layer.
+
+
void
+
+
+
+
+
+
+
+
+
+
+
+
Methods inherited from interface com.csse3200.game.rendering.Renderable
+
render
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+MainGamePauseDisplay
+public MainGamePauseDisplay (GdxGame screenSwitchHandle)
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+
+Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
+
+Overrides:
+create
in class UIComponent
+
+
+
+
+
+draw
+public void draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+Draw the renderable. Should be called only by the renderer, not manually.
+
+Specified by:
+draw
in class RenderComponent
+Parameters:
+batch
- Batch to render to.
+
+
+
+
+
+getZIndex
+public float getZIndex ()
+
+Z index controls rendering order within a layer. Higher Z index is drawn on top.
+
+Specified by:
+getZIndex
in interface Renderable
+Overrides:
+getZIndex
in class UIComponent
+Returns:
+Z index
+
+
+
+
+
+dispose
+public void dispose ()
+
+Called when the component is disposed. Dispose of any internal resources here.
+
+Specified by:
+dispose
in interface com.badlogic.gdx.utils.Disposable
+Overrides:
+dispose
in class RenderComponent
+
+
+
+
+
+loadSounds
+public void loadSounds ()
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/maingame/UIElementsDisplay.html b/com/csse3200/game/components/maingame/UIElementsDisplay.html
new file mode 100644
index 000000000..ded885db4
--- /dev/null
+++ b/com/csse3200/game/components/maingame/UIElementsDisplay.html
@@ -0,0 +1,298 @@
+
+
+
+
+
UIElementsDisplay (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.utils.Disposable
, Renderable
, Comparable <Renderable >
+
+
+
+Displays a button to represent the remaining mobs left in the current wave and a button to skip to the next wave.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Called when the entity is created and registered.
+
+
void
+
+
+
This method creates the timer button.
+
+
void
+
+
+
Disposes off the tables and buttons created using this display
+
+
void
+
draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+
float
+
+
+
Z index controls rendering order within a layer.
+
+
void
+
+
+
This method updates the mob count button as mobs die in the game
+
+
void
+
+
+
This method updates the text for timer button.
+
+
+
+
+
+
+
+
+
+
+
Methods inherited from interface com.csse3200.game.rendering.Renderable
+
render
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+UIElementsDisplay
+public UIElementsDisplay ()
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+
+Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
+
+Overrides:
+create
in class UIComponent
+
+
+
+
+
+updateMobCount
+public void updateMobCount ()
+This method updates the mob count button as mobs die in the game
+
+
+
+
+
+
+
+
+
+
+draw
+public void draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+Draw the renderable. Should be called only by the renderer, not manually.
+
+Specified by:
+draw
in class RenderComponent
+Parameters:
+batch
- Batch to render to.
+
+
+
+
+
+getZIndex
+public float getZIndex ()
+
+Z index controls rendering order within a layer. Higher Z index is drawn on top.
+
+Specified by:
+getZIndex
in interface Renderable
+Overrides:
+getZIndex
in class UIComponent
+Returns:
+returns the Z_INDEX for this display
+
+
+
+
+
+dispose
+public void dispose ()
+Disposes off the tables and buttons created using this display
+
+Specified by:
+dispose
in interface com.badlogic.gdx.utils.Disposable
+Overrides:
+dispose
in class RenderComponent
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/maingame/package-summary.html b/com/csse3200/game/components/maingame/package-summary.html
index 8d9803b56..becbebfe1 100644
--- a/com/csse3200/game/components/maingame/package-summary.html
+++ b/com/csse3200/game/components/maingame/package-summary.html
@@ -91,6 +91,14 @@
Package
Displays a button to exit the Main Game screen to the Main Menu screen.
+
+
+
Displays a button to pause the game and bring up a pause menu.
+
+
+
+
Displays a button to represent the remaining mobs left in the current wave and a button to skip to the next wave.
+
diff --git a/com/csse3200/game/components/maingame/package-tree.html b/com/csse3200/game/components/maingame/package-tree.html
index 80f6bceac..f13848445 100644
--- a/com/csse3200/game/components/maingame/package-tree.html
+++ b/com/csse3200/game/components/maingame/package-tree.html
@@ -67,6 +67,8 @@
Class Hierarchy
diff --git a/com/csse3200/game/components/package-summary.html b/com/csse3200/game/components/package-summary.html
index 028dddde6..abae76846 100644
--- a/com/csse3200/game/components/package-summary.html
+++ b/com/csse3200/game/components/package-summary.html
@@ -83,18 +83,20 @@
diff --git a/com/csse3200/game/components/pausemenu/PauseMenuContinueButton.html b/com/csse3200/game/components/pausemenu/PauseMenuContinueButton.html
new file mode 100644
index 000000000..5a257f783
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/PauseMenuContinueButton.html
@@ -0,0 +1,272 @@
+
+
+
+
+
PauseMenuContinueButton (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.utils.Disposable
, Renderable
, Comparable <Renderable >
+
+
+public class PauseMenuContinueButton
+
extends UIComponent
+Displays a button in the pause menu to resume the game and put away the pause menu.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Called when the entity is created and registered.
+
+
void
+
+
+
Called when the component is disposed.
+
+
void
+
draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+
float
+
+
+
Z index controls rendering order within a layer.
+
+
void
+
+
+
+
+
+
+
+
+
+
+
+
Methods inherited from interface com.csse3200.game.rendering.Renderable
+
render
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PauseMenuContinueButton
+public PauseMenuContinueButton ()
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+
+Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
+
+Overrides:
+create
in class UIComponent
+
+
+
+
+
+draw
+public void draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+Draw the renderable. Should be called only by the renderer, not manually.
+
+Specified by:
+draw
in class RenderComponent
+Parameters:
+batch
- Batch to render to.
+
+
+
+
+
+getZIndex
+public float getZIndex ()
+
+Z index controls rendering order within a layer. Higher Z index is drawn on top.
+
+Specified by:
+getZIndex
in interface Renderable
+Overrides:
+getZIndex
in class UIComponent
+Returns:
+Z index
+
+
+
+
+
+dispose
+public void dispose ()
+
+Called when the component is disposed. Dispose of any internal resources here.
+
+Specified by:
+dispose
in interface com.badlogic.gdx.utils.Disposable
+Overrides:
+dispose
in class RenderComponent
+
+
+
+
+
+loadSounds
+public void loadSounds ()
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/pausemenu/PauseMenuMainMenuButton.html b/com/csse3200/game/components/pausemenu/PauseMenuMainMenuButton.html
new file mode 100644
index 000000000..24964cc27
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/PauseMenuMainMenuButton.html
@@ -0,0 +1,263 @@
+
+
+
+
+
PauseMenuMainMenuButton (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.utils.Disposable
, Renderable
, Comparable <Renderable >
+
+
+public class PauseMenuMainMenuButton
+
extends UIComponent
+Displays a button in the pause menu to return to the main menu screen.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Called when the entity is created and registered.
+
+
void
+
+
+
Called when the component is disposed.
+
+
void
+
draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+
float
+
+
+
Z index controls rendering order within a layer.
+
+
+
+
+
+
+
+
+
+
+
Methods inherited from interface com.csse3200.game.rendering.Renderable
+
render
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PauseMenuMainMenuButton
+public PauseMenuMainMenuButton (GdxGame screenSwitchHandle)
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+
+Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
+
+Overrides:
+create
in class UIComponent
+
+
+
+
+
+draw
+public void draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+Draw the renderable. Should be called only by the renderer, not manually.
+
+Specified by:
+draw
in class RenderComponent
+Parameters:
+batch
- Batch to render to.
+
+
+
+
+
+getZIndex
+public float getZIndex ()
+
+Z index controls rendering order within a layer. Higher Z index is drawn on top.
+
+Specified by:
+getZIndex
in interface Renderable
+Overrides:
+getZIndex
in class UIComponent
+Returns:
+Z index
+
+
+
+
+
+dispose
+public void dispose ()
+
+Called when the component is disposed. Dispose of any internal resources here.
+
+Specified by:
+dispose
in interface com.badlogic.gdx.utils.Disposable
+Overrides:
+dispose
in class RenderComponent
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/pausemenu/PauseMenuPlanetSelectButton.html b/com/csse3200/game/components/pausemenu/PauseMenuPlanetSelectButton.html
new file mode 100644
index 000000000..7e4c58c17
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/PauseMenuPlanetSelectButton.html
@@ -0,0 +1,263 @@
+
+
+
+
+
PauseMenuPlanetSelectButton (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.utils.Disposable
, Renderable
, Comparable <Renderable >
+
+
+public class PauseMenuPlanetSelectButton
+
extends UIComponent
+Displays a button in the pause menu to return to the planet select screen.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Called when the entity is created and registered.
+
+
void
+
+
+
Called when the component is disposed.
+
+
void
+
draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+
float
+
+
+
Z index controls rendering order within a layer.
+
+
+
+
+
+
+
+
+
+
+
Methods inherited from interface com.csse3200.game.rendering.Renderable
+
render
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PauseMenuPlanetSelectButton
+public PauseMenuPlanetSelectButton (GdxGame screenSwitchHandle)
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+
+Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
+
+Overrides:
+create
in class UIComponent
+
+
+
+
+
+draw
+public void draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+Draw the renderable. Should be called only by the renderer, not manually.
+
+Specified by:
+draw
in class RenderComponent
+Parameters:
+batch
- Batch to render to.
+
+
+
+
+
+getZIndex
+public float getZIndex ()
+
+Z index controls rendering order within a layer. Higher Z index is drawn on top.
+
+Specified by:
+getZIndex
in interface Renderable
+Overrides:
+getZIndex
in class UIComponent
+Returns:
+Z index
+
+
+
+
+
+dispose
+public void dispose ()
+
+Called when the component is disposed. Dispose of any internal resources here.
+
+Specified by:
+dispose
in interface com.badlogic.gdx.utils.Disposable
+Overrides:
+dispose
in class RenderComponent
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/pausemenu/PauseMenuSettingsButton.html b/com/csse3200/game/components/pausemenu/PauseMenuSettingsButton.html
new file mode 100644
index 000000000..dcfa8b61d
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/PauseMenuSettingsButton.html
@@ -0,0 +1,263 @@
+
+
+
+
+
PauseMenuSettingsButton (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.utils.Disposable
, Renderable
, Comparable <Renderable >
+
+
+public class PauseMenuSettingsButton
+
extends UIComponent
+Displays a button in the pause menu to open the game settings.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Called when the entity is created and registered.
+
+
void
+
+
+
Called when the component is disposed.
+
+
void
+
draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+
float
+
+
+
Z index controls rendering order within a layer.
+
+
+
+
+
+
+
+
+
+
+
Methods inherited from interface com.csse3200.game.rendering.Renderable
+
render
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PauseMenuSettingsButton
+public PauseMenuSettingsButton (GdxGame screenSwitchHandle)
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+
+Called when the entity is created and registered. Initial logic such as calls to GetComponent
+ should be made here, not in the constructor which is called before an entity is finished.
+
+Overrides:
+create
in class UIComponent
+
+
+
+
+
+draw
+public void draw (com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
+
+Draw the renderable. Should be called only by the renderer, not manually.
+
+Specified by:
+draw
in class RenderComponent
+Parameters:
+batch
- Batch to render to.
+
+
+
+
+
+getZIndex
+public float getZIndex ()
+
+Z index controls rendering order within a layer. Higher Z index is drawn on top.
+
+Specified by:
+getZIndex
in interface Renderable
+Overrides:
+getZIndex
in class UIComponent
+Returns:
+Z index
+
+
+
+
+
+dispose
+public void dispose ()
+
+Called when the component is disposed. Dispose of any internal resources here.
+
+Specified by:
+dispose
in interface com.badlogic.gdx.utils.Disposable
+Overrides:
+dispose
in class RenderComponent
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/pausemenu/PauseMenuTimeStopComponent.html b/com/csse3200/game/components/pausemenu/PauseMenuTimeStopComponent.html
new file mode 100644
index 000000000..f14b6e366
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/PauseMenuTimeStopComponent.html
@@ -0,0 +1,196 @@
+
+
+
+
+
PauseMenuTimeStopComponent (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+public class PauseMenuTimeStopComponent
+
extends Component
+Handles the pausing/resuming of time when the pause menu is brought up/put away.
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Handles the pausing of the game entities when the pause menu is made.
+
+
void
+
+
+
Handles the un-pausing of the game entities when the pause menu is closed.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PauseMenuTimeStopComponent
+public PauseMenuTimeStopComponent ()
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+create
+public void create ()
+Handles the pausing of the game entities when the pause menu is made.
+
+Overrides:
+create
in class Component
+
+
+
+
+
+dispose
+public void dispose ()
+Handles the un-pausing of the game entities when the pause menu is closed.
+ Also notifies the pause menu factory that the pause menu is being disposed.
+
+Overrides:
+dispose
in class Component
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/pausemenu/package-summary.html b/com/csse3200/game/components/pausemenu/package-summary.html
new file mode 100644
index 000000000..b10b251e2
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/package-summary.html
@@ -0,0 +1,110 @@
+
+
+
+
+
com.csse3200.game.components.pausemenu (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+package com.csse3200.game.components.pausemenu
+
+
+
+
+
+
+
+
Classes
+
+
+
+
+
+
Displays a button in the pause menu to resume the game and put away the pause menu.
+
+
+
+
Displays a button in the pause menu to return to the main menu screen.
+
+
+
+
Displays a button in the pause menu to return to the planet select screen.
+
+
+
+
Displays a button in the pause menu to open the game settings.
+
+
+
+
Handles the pausing/resuming of time when the pause menu is brought up/put away.
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/components/pausemenu/package-tree.html b/com/csse3200/game/components/pausemenu/package-tree.html
new file mode 100644
index 000000000..a07e11cac
--- /dev/null
+++ b/com/csse3200/game/components/pausemenu/package-tree.html
@@ -0,0 +1,86 @@
+
+
+
+
+
com.csse3200.game.components.pausemenu Class Hierarchy (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
diff --git a/com/csse3200/game/entities/EntityService.html b/com/csse3200/game/entities/EntityService.html
index 3fa2bf153..9a148cb15 100644
--- a/com/csse3200/game/entities/EntityService.html
+++ b/com/csse3200/game/entities/EntityService.html
@@ -114,55 +114,61 @@
Method Summary
-
-
+
boolean
+
-
Returns the closest entity to the source of provided layer
+
Determine whether there are any entities within the given tile position (x and y range).
-
com.badlogic.gdx.utils.Array<Entity >
-
+
+
-
Get all entities
+
Returns the closest entity to the source of provided layer
com.badlogic.gdx.utils.Array<Entity >
-
getEntitiesInLayer (Entity source,
+
+
+com.badlogic.gdx.utils.Array<Entity >
+
-
+
Get entities within a certain radius of a given entity.
-
-
-
-
getEntityAtPositionLayer (float x,
+
+
+
+
-
-com.badlogic.gdx.utils.Array<Entity >
-getNearbyEntities (Entity source,
+
+com.badlogic.gdx.utils.Array<Entity >
+
-
+
Get entities within a certain radius of a given entity.
-
void
-
-
+
void
+
+
Register a new entity with the entity service.
-
static void
-
-
-
void
-
-
-
Unregister an entity with the entity service.
-
+
static void
+
+
void
-
+
+
Unregister an entity with the entity service.
+
+
void
+
+
Update all registered entities.
@@ -300,6 +306,22 @@
getEntityAtPosition
+
+entitiesInTile
+public boolean entitiesInTile (int x_coord,
+ int y_coord)
+Determine whether there are any entities within the given tile position (x and y range). Checks for out of bounds
+ click location
+
+Parameters:
+x_coord
- the top right x coordinate of the tile
+y_coord
- the top right y coordinate of the tile
+Returns:
+true if the tile is occupied, false otherwise
+
+
+
+
getEntityAtPositionLayer
public Entity getEntityAtPositionLayer (float x,
diff --git a/com/csse3200/game/entities/factories/PauseMenuFactory.html b/com/csse3200/game/entities/factories/PauseMenuFactory.html
new file mode 100644
index 000000000..c4a492612
--- /dev/null
+++ b/com/csse3200/game/entities/factories/PauseMenuFactory.html
@@ -0,0 +1,167 @@
+
+
+
+
+PauseMenuFactory (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+public class PauseMenuFactory
+
extends Object
+Factory to create the pause menu and attach its components.
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
+Method Summary
+
+
All Methods Static Methods Concrete Methods
+
+
+
+
+
+
+
+
+
Creates the pause menu, if no previously made pause menu still exists.
+
+
+
+
+
+
Methods inherited from class java.lang.Object
+
clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+PauseMenuFactory
+public PauseMenuFactory ()
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/entities/factories/package-summary.html b/com/csse3200/game/entities/factories/package-summary.html
index 6c6887451..67472ab11 100644
--- a/com/csse3200/game/entities/factories/package-summary.html
+++ b/com/csse3200/game/entities/factories/package-summary.html
@@ -108,22 +108,26 @@ Package c
Factory to create obstacle entities.
-
+
-
Factory to create a player entity.
+
Factory to create the pause menu and attach its components.
-
+
+
Factory to create a player entity.
+
+
+
Responsible for creating projectiles within the game.
-
-
-
-
+
+
+
+
Factory to create a tower entity.
-
-
+
+
diff --git a/com/csse3200/game/entities/factories/package-tree.html b/com/csse3200/game/entities/factories/package-tree.html
index aa3a993c8..eafa80735 100644
--- a/com/csse3200/game/entities/factories/package-tree.html
+++ b/com/csse3200/game/entities/factories/package-tree.html
@@ -65,6 +65,7 @@
Class Hierarchy
com.csse3200.game.entities.factories.MobBossFactory
com.csse3200.game.entities.factories.NPCFactory
com.csse3200.game.entities.factories.ObstacleFactory
+
com.csse3200.game.entities.factories.PauseMenuFactory
com.csse3200.game.entities.factories.PlayerFactory
com.csse3200.game.entities.factories.ProjectileFactory
com.csse3200.game.entities.factories.RenderFactory
diff --git a/com/csse3200/game/input/BuildInputComponent.html b/com/csse3200/game/input/BuildInputComponent.html
new file mode 100644
index 000000000..5a77cb0b6
--- /dev/null
+++ b/com/csse3200/game/input/BuildInputComponent.html
@@ -0,0 +1,259 @@
+
+
+
+
+
BuildInputComponent (core 1.0 API)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+JavaScript is disabled on your browser.
+
+
+
+
+
+
+
+
+
+
+All Implemented Interfaces:
+com.badlogic.gdx.input.GestureDetector.GestureListener
, com.badlogic.gdx.InputProcessor
+
+
+
+Input component for handling in-game tower building. Based on Team 5 implementation of
+ DropInputComponent
+
+
+
+
+
+
+
+
+
+
+Constructor Summary
+Constructors
+
+
+
+
+
+
Constructor for the BuildInputComponent
+
+
+
+
+
+
+
+Method Summary
+
+
All Methods Instance Methods Concrete Methods
+
+
+
+
+
+
void
+
+
+
Instantiates and spawns the selected tower at the given x y coordinates on the tile map.
+
+
com.badlogic.gdx.graphics.Camera
+
+
+
boolean
+
touchDown (int screenX,
+ int screenY,
+ int pointer,
+ int button)
+
+
When the mouse is clicked, this method is called.
+
+
+
+
+
+
+
create , dispose , fling , getPriority , keyDown , keyTyped , keyUp , longPress , mouseMoved , pan , panStop , pinch , pinchStop , pinchStopHandled , scrolled , setPriority , tap , touchDown , touchDragged , touchUp , zoom
+
+
+
+
+
+
+
+
+
+
+
+Constructor Details
+
+
+
+BuildInputComponent
+public BuildInputComponent (com.badlogic.gdx.graphics.Camera camera)
+Constructor for the BuildInputComponent
+
+Parameters:
+camera
- the camera to be used, this is the camera that the game is rendered with
+
+
+
+
+
+
+
+
+
+Method Details
+
+
+
+getCamera
+public com.badlogic.gdx.graphics.Camera getCamera ()
+Getter for the camera
+
+Returns:
+the camera
+
+
+
+
+
+touchDown
+public boolean touchDown (int screenX,
+ int screenY,
+ int pointer,
+ int button)
+When the mouse is clicked, this method is called.
+ Checks that the mouse is clicked on an empty tile
+ Instantiates a new Tower entity at the clicked location if valid, and decrements the
+ cost of the build from the currency pool
+
+Specified by:
+touchDown
in interface com.badlogic.gdx.InputProcessor
+Overrides:
+touchDown
in class InputComponent
+Parameters:
+screenX
- The x coordinate, origin is in the upper left corner
+screenY
- The y coordinate, origin is in the upper left corner
+pointer
- the pointer for the event.
+button
- the button
+Returns:
+true if successful, false otherwise
+See Also:
+
+
+InputProcessor.touchDown(int, int, int, int)
+
+
+
+
+
+
+
+buildTower
+public void buildTower (int x,
+ int y)
+Instantiates and spawns the selected tower at the given x y coordinates on the tile map. Assumes that the given
+ x and y coordinate is valid and that the TowerType exists in the CurrencyService.
+
+Parameters:
+x
- x-coordinate int value
+y
- y-coordinate int value
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/com/csse3200/game/input/InputComponent.html b/com/csse3200/game/input/InputComponent.html
index e0ceb7841..41b4822ab 100644
--- a/com/csse3200/game/input/InputComponent.html
+++ b/com/csse3200/game/input/InputComponent.html
@@ -82,7 +82,7 @@
Class InputComponent
Direct Known Subclasses:
-DropInputComponent
, EngineerInputComponent
, InputDecorator
, KeyboardPlayerInputComponent
, KeyboardTerminalInputComponent
, PopupMenuInputComponent
, TouchPlayerInputComponent
, TouchTerminalInputComponent
, UpgradeUIComponent
+BuildInputComponent
, DropInputComponent
, EngineerInputComponent
, InputDecorator
, KeyboardPlayerInputComponent
, KeyboardTerminalInputComponent
, PopupMenuInputComponent
, TouchPlayerInputComponent
, TouchTerminalInputComponent
, UpgradeUIComponent
public abstract class InputComponent
diff --git a/com/csse3200/game/input/package-summary.html b/com/csse3200/game/input/package-summary.html
index 564fd09b9..f9f7b3c0e 100644
--- a/com/csse3200/game/input/package-summary.html
+++ b/com/csse3200/game/input/package-summary.html
@@ -83,38 +83,42 @@
@@ -188,6 +194,18 @@
getDisplay
+
+
+
+
+
+
diff --git a/com/csse3200/game/services/ServiceLocator.html b/com/csse3200/game/services/ServiceLocator.html
index 4e4d116a8..21b893b53 100644
--- a/com/csse3200/game/services/ServiceLocator.html
+++ b/com/csse3200/game/services/ServiceLocator.html
@@ -127,38 +127,44 @@
Method Summary
-
-
+
+
+
+
+
+
+
static void
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
static void
-
+
@@ -298,6 +304,18 @@ registerMapService
+
+setTowerTypes
+public static void setTowerTypes (Set <TowerType > selectedTowers)
+
+
+
+
+
+
clear
public static void clear ()
diff --git a/com/csse3200/game/services/WaveService.html b/com/csse3200/game/services/WaveService.html
index 416f9b5d9..5e2c291c1 100644
--- a/com/csse3200/game/services/WaveService.html
+++ b/com/csse3200/game/services/WaveService.html
@@ -106,59 +106,64 @@ Method Summary
-int
-
+
+
-
Returns the number of enemy left
+
Used for adding this instance of UIElementsDisplay to the mainGameScreen.
int
-
+
-
Returns the next lane number of a mob
+
Returns the number of enemy left
-long
-
+int
+
-
Returns time of the next wave.
+
Returns the next lane number of a mob
-int
-
+long
+
-
Returns the game over state
+
Returns time of the next wave.
-boolean
-
+int
+
Returns the game over state
-void
-
+boolean
+
-
Set the enemy limit.
+
Returns the game over state
void
-
+
-
Set the level to be completed.
+
Set the enemy limit.
void
-
+
-
Sets the waveCount
+
Set the level to be completed.
void
-
+
-
Sets the next wave timestamp
+
Sets the waveCount
void
-
+
-
Sets the waveCount
+
Sets the next wave timestamp
void
-
+
+void
+
+
Updates enemy count
If enemy count is 0, the game is over.
@@ -309,6 +314,18 @@ setNextWaveTime
+
+
+getDisplay
+
+Used for adding this instance of UIElementsDisplay to the mainGameScreen. This is needed as update is performed
+ for this instance of the display.
+
+Returns:
+the updating instance of UIElementsDisplay
+
+
+
diff --git a/com/csse3200/game/ui/UIComponent.html b/com/csse3200/game/ui/UIComponent.html
index 8bdedeb76..05f79dce0 100644
--- a/com/csse3200/game/ui/UIComponent.html
+++ b/com/csse3200/game/ui/UIComponent.html
@@ -84,7 +84,7 @@ Class UIComponent
Direct Known Subclasses:
-BossStatsDisplay
, CurrencyDisplay
, EngineerCountDisplay
, EngineerMenuComponent
, GameAreaDisplay
, MainGameExitDisplay
, MainGameLoseDisplay
, MainMenuDisplay
, PerformanceDisplay
, PlayerStatsDisplay
, SettingsMenuDisplay
, TerminalDisplay
+BossStatsDisplay
, CurrencyDisplay
, EngineerCountDisplay
, EngineerMenuComponent
, GameAreaDisplay
, MainGameExitDisplay
, MainGameLoseDisplay
, MainGamePauseDisplay
, MainMenuDisplay
, PauseMenuContinueButton
, PauseMenuMainMenuButton
, PauseMenuPlanetSelectButton
, PauseMenuSettingsButton
, PerformanceDisplay
, PlayerStatsDisplay
, SettingsMenuDisplay
, TerminalDisplay
, UIElementsDisplay
public abstract class UIComponent
diff --git a/element-list b/element-list
index 5a6427759..9151dba9d 100644
--- a/element-list
+++ b/element-list
@@ -9,6 +9,7 @@ com.csse3200.game.components.gamearea
com.csse3200.game.components.maingame
com.csse3200.game.components.mainmenu
com.csse3200.game.components.npc
+com.csse3200.game.components.pausemenu
com.csse3200.game.components.player
com.csse3200.game.components.popupmenu
com.csse3200.game.components.projectile
diff --git a/index-all.html b/index-all.html
index e2bba6d7b..fd478701c 100644
--- a/index-all.html
+++ b/index-all.html
@@ -368,6 +368,18 @@
B
BOTTOM - Enum constant in enum class com.csse3200.game.physics.components.PhysicsComponent.AlignY
+
BuildInputComponent - Class in com.csse3200.game.input
+
+Input component for handling in-game tower building.
+
+
BuildInputComponent(Camera) - Constructor for class com.csse3200.game.input.BuildInputComponent
+
+Constructor for the BuildInputComponent
+
+
buildTower(int, int) - Method in class com.csse3200.game.input.BuildInputComponent
+
+Instantiates and spawns the selected tower at the given x y coordinates on the tile map.
+
BURN - Enum constant in enum class com.csse3200.game.components.ProjectileEffects
BurnEffectProjectileAnimationController - Class in com.csse3200.game.components.projectile
@@ -471,6 +483,8 @@
C
com.csse3200.game.components.npc - package com.csse3200.game.components.npc
+
com.csse3200.game.components.pausemenu - package com.csse3200.game.components.pausemenu
+
com.csse3200.game.components.player - package com.csse3200.game.components.player
com.csse3200.game.components.popupmenu - package com.csse3200.game.components.popupmenu
@@ -650,6 +664,10 @@
C
create() - Method in class com.csse3200.game.components.maingame.MainGameLoseDisplay
+
create() - Method in class com.csse3200.game.components.maingame.MainGamePauseDisplay
+
+
create() - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
create() - Method in class com.csse3200.game.components.mainmenu.MainMenuActions
create() - Method in class com.csse3200.game.components.mainmenu.MainMenuDisplay
@@ -693,6 +711,18 @@
C
create() - Method in class com.csse3200.game.components.npc.XenoAnimationController
+
create() - Method in class com.csse3200.game.components.pausemenu.PauseMenuContinueButton
+
+
create() - Method in class com.csse3200.game.components.pausemenu.PauseMenuMainMenuButton
+
+
create() - Method in class com.csse3200.game.components.pausemenu.PauseMenuPlanetSelectButton
+
+
create() - Method in class com.csse3200.game.components.pausemenu.PauseMenuSettingsButton
+
+
create() - Method in class com.csse3200.game.components.pausemenu.PauseMenuTimeStopComponent
+
+Handles the pausing of the game entities when the pause menu is made.
+
create() - Method in class com.csse3200.game.components.player.BombShipAnimationController
create() - Method in class com.csse3200.game.components.player.HumanAnimationController
@@ -1015,6 +1045,10 @@
C
Creates new Patrick boss with correlating tasks and animations
+
createPauseMenu(GdxGame) - Static method in class com.csse3200.game.entities.factories.PauseMenuFactory
+
+Creates the pause menu, if no previously made pause menu still exists.
+
createPierceBallAnim(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
createPierceFireBall(short, Vector2, Vector2) - Static method in class com.csse3200.game.entities.factories.ProjectileFactory
@@ -1079,6 +1113,10 @@
C
Create a terrain of the given type, using the orientation of the factory.
+
createTimerButton() - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
+This method creates the timer button.
+
createTNTTower() - Static method in class com.csse3200.game.entities.factories.TowerFactory
Create a type of TNT that explodes once it detects a mob within a certain range.
@@ -1289,12 +1327,30 @@ D
dispose() - Method in class com.csse3200.game.components.maingame.MainGameLoseDisplay
+
dispose() - Method in class com.csse3200.game.components.maingame.MainGamePauseDisplay
+
+
dispose() - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
+Disposes off the tables and buttons created using this display
+
dispose() - Method in class com.csse3200.game.components.mainmenu.MainMenuDisplay
dispose() - Method in class com.csse3200.game.components.npc.BossStatsDisplay
dispose() - Method in class com.csse3200.game.components.npc.DropComponent
+
dispose() - Method in class com.csse3200.game.components.pausemenu.PauseMenuContinueButton
+
+
dispose() - Method in class com.csse3200.game.components.pausemenu.PauseMenuMainMenuButton
+
+
dispose() - Method in class com.csse3200.game.components.pausemenu.PauseMenuPlanetSelectButton
+
+
dispose() - Method in class com.csse3200.game.components.pausemenu.PauseMenuSettingsButton
+
+
dispose() - Method in class com.csse3200.game.components.pausemenu.PauseMenuTimeStopComponent
+
+Handles the un-pausing of the game entities when the pause menu is closed.
+
dispose() - Method in class com.csse3200.game.components.player.PlayerStatsDisplay
dispose() - Method in class com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
@@ -1397,12 +1453,24 @@
D
draw(SpriteBatch) - Method in class com.csse3200.game.components.maingame.MainGameLoseDisplay
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.maingame.MainGamePauseDisplay
+
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.mainmenu.MainMenuDisplay
draw(SpriteBatch) - Method in class com.csse3200.game.components.npc.BossStatsDisplay
draw(SpriteBatch) - Method in class com.csse3200.game.components.npc.EngineerMenuComponent
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.pausemenu.PauseMenuContinueButton
+
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.pausemenu.PauseMenuMainMenuButton
+
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.pausemenu.PauseMenuPlanetSelectButton
+
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.pausemenu.PauseMenuSettingsButton
+
draw(SpriteBatch) - Method in class com.csse3200.game.components.player.PlayerStatsDisplay
draw(SpriteBatch) - Method in class com.csse3200.game.components.settingsmenu.SettingsMenuDisplay
@@ -1549,6 +1617,10 @@
E
EngineerMenuComponent() - Constructor for class com.csse3200.game.components.npc.EngineerMenuComponent
+
entitiesInTile(int, int) - Method in class com.csse3200.game.entities.EntityService
+
+Determine whether there are any entities within the given tile position (x and y range).
+
entity - Variable in class com.csse3200.game.components.Component
entity - Variable in class com.csse3200.game.physics.BodyUserData
@@ -1825,6 +1897,10 @@
G
getCamera() - Method in class com.csse3200.game.components.CameraComponent
+
getCamera() - Method in class com.csse3200.game.input.BuildInputComponent
+
+Getter for the camera
+
getCamera() - Method in class com.csse3200.game.input.DropInputComponent
Getter for the camera
@@ -1901,6 +1977,10 @@ G
Returns the Engineer Count UI component
+ getDisplay() - Method in class com.csse3200.game.services.WaveService
+
+Used for adding this instance of UIElementsDisplay to the mainGameScreen.
+
getDrops() - Method in class com.csse3200.game.entities.configs.BaseEnemyConfig
return the currency the enemy will drop when it dies
@@ -2334,8 +2414,12 @@ G
getTimeSource() - Static method in class com.csse3200.game.services.ServiceLocator
+
getTower() - Method in class com.csse3200.game.services.CurrencyService
+
getTowerName() - Method in enum class com.csse3200.game.screens.TowerType
+
getTowerTypes() - Static method in class com.csse3200.game.services.ServiceLocator
+
getTurretList() - Method in class com.csse3200.game.screens.TurretSelectionScreen
getValue() - Method in class com.csse3200.game.components.npc.DropComponent
@@ -2375,8 +2459,20 @@
G
getZIndex() - Method in class com.csse3200.game.components.maingame.MainGameLoseDisplay
+
getZIndex() - Method in class com.csse3200.game.components.maingame.MainGamePauseDisplay
+
+
getZIndex() - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
getZIndex() - Method in class com.csse3200.game.components.mainmenu.MainMenuDisplay
+
getZIndex() - Method in class com.csse3200.game.components.pausemenu.PauseMenuContinueButton
+
+
getZIndex() - Method in class com.csse3200.game.components.pausemenu.PauseMenuMainMenuButton
+
+
getZIndex() - Method in class com.csse3200.game.components.pausemenu.PauseMenuPlanetSelectButton
+
+
getZIndex() - Method in class com.csse3200.game.components.pausemenu.PauseMenuSettingsButton
+
getZIndex() - Method in interface com.csse3200.game.rendering.Renderable
Z index controls rendering order within a layer.
@@ -2879,6 +2975,10 @@ L
Loads a list of music assets into the asset manager.
+ loadSounds() - Method in class com.csse3200.game.components.maingame.MainGamePauseDisplay
+
+
loadSounds() - Method in class com.csse3200.game.components.pausemenu.PauseMenuContinueButton
+
loadSounds() - Method in class com.csse3200.game.components.tasks.waves.WaveTask
Load the sounds to be played when a wave starts or ends
@@ -2941,6 +3041,12 @@ M
MainGameLoseDisplay() - Constructor for class com.csse3200.game.components.maingame.MainGameLoseDisplay
+
MainGamePauseDisplay - Class in com.csse3200.game.components.maingame
+
+Displays a button to pause the game and bring up a pause menu.
+
+
MainGamePauseDisplay(GdxGame) - Constructor for class com.csse3200.game.components.maingame.MainGamePauseDisplay
+
MainGameScreen - Class in com.csse3200.game.screens
The game screen containing the main game.
@@ -3203,6 +3309,42 @@ P
pause() - Method in class com.csse3200.game.screens.MainMenuScreen
+
PauseMenuContinueButton - Class in com.csse3200.game.components.pausemenu
+
+Displays a button in the pause menu to resume the game and put away the pause menu.
+
+
PauseMenuContinueButton() - Constructor for class com.csse3200.game.components.pausemenu.PauseMenuContinueButton
+
+
PauseMenuFactory - Class in com.csse3200.game.entities.factories
+
+Factory to create the pause menu and attach its components.
+
+
PauseMenuFactory() - Constructor for class com.csse3200.game.entities.factories.PauseMenuFactory
+
+
PauseMenuMainMenuButton - Class in com.csse3200.game.components.pausemenu
+
+Displays a button in the pause menu to return to the main menu screen.
+
+
PauseMenuMainMenuButton(GdxGame) - Constructor for class com.csse3200.game.components.pausemenu.PauseMenuMainMenuButton
+
+
PauseMenuPlanetSelectButton - Class in com.csse3200.game.components.pausemenu
+
+Displays a button in the pause menu to return to the planet select screen.
+
+
PauseMenuPlanetSelectButton(GdxGame) - Constructor for class com.csse3200.game.components.pausemenu.PauseMenuPlanetSelectButton
+
+
PauseMenuSettingsButton - Class in com.csse3200.game.components.pausemenu
+
+Displays a button in the pause menu to open the game settings.
+
+
PauseMenuSettingsButton(GdxGame) - Constructor for class com.csse3200.game.components.pausemenu.PauseMenuSettingsButton
+
+
PauseMenuTimeStopComponent - Class in com.csse3200.game.components.pausemenu
+
+Handles the pausing/resuming of time when the pause menu is brought up/put away.
+
+
PauseMenuTimeStopComponent() - Constructor for class com.csse3200.game.components.pausemenu.PauseMenuTimeStopComponent
+
PerformanceDisplay - Class in com.csse3200.game.components.gamearea
Displays performance stats about the game for debugging purposes.
@@ -3955,6 +4097,10 @@ S
SettingsScreen(GdxGame) - Constructor for class com.csse3200.game.screens.SettingsScreen
+
setTowerType(TowerType) - Method in class com.csse3200.game.services.CurrencyService
+
+
setTowerTypes(Set<TowerType>) - Static method in class com.csse3200.game.services.ServiceLocator
+
setWaveCount(int) - Method in class com.csse3200.game.services.WaveService
Sets the waveCount
@@ -4578,6 +4724,10 @@ T
Triggers "popupEvent" when the mouse is clicked.
+ touchDown(int, int, int, int) - Method in class com.csse3200.game.input.BuildInputComponent
+
+When the mouse is clicked, this method is called.
+
touchDown(int, int, int, int) - Method in class com.csse3200.game.input.DropInputComponent
When the mouse is clicked, this method is called.
@@ -4732,6 +4882,12 @@ U
UIComponent() - Constructor for class com.csse3200.game.ui.UIComponent
+
UIElementsDisplay - Class in com.csse3200.game.components.maingame
+
+Displays a button to represent the remaining mobs left in the current wave and a button to skip to the next wave.
+
+
UIElementsDisplay() - Constructor for class com.csse3200.game.components.maingame.UIElementsDisplay
+
uiScale - Variable in class com.csse3200.game.files.UserSettings.Settings
ui Scale.
@@ -4967,6 +5123,10 @@ U
updateMobBossState() - Method in class com.csse3200.game.components.tasks.bosstask.MobBossDeathTask
+
updateMobCount() - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
+This method updates the mob count button as mobs die in the game
+
updateMobState() - Method in class com.csse3200.game.components.tasks.MobAttackTask
Mob state machine.
@@ -4995,6 +5155,10 @@ U
Updates the currency (Scraps) value on the UI component
+ updateTimerButton() - Method in class com.csse3200.game.components.maingame.UIElementsDisplay
+
+This method updates the text for timer button.
+
updateTowerState() - Method in class com.csse3200.game.components.tasks.DroidCombatTask
Droid tower state machine.
diff --git a/index.html b/index.html
index 75af41c49..ec881e9cc 100644
--- a/index.html
+++ b/index.html
@@ -76,72 +76,74 @@ core 1.0 API
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
+
+
diff --git a/member-search-index.js b/member-search-index.js
index 5fb396315..8476f3d00 100644
--- a/member-search-index.js
+++ b/member-search-index.js
@@ -1 +1 @@
-memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList
)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks.waves","c":"LevelWaves","l":"addWave(WaveClass)","u":"addWave(com.csse3200.game.components.tasks.waves.WaveClass)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask","l":"ALERT"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.TerrainType","l":"ALL_DEMO"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas, TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas,com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, Entity)","u":"applySingleEffect(com.csse3200.game.components.ProjectileEffects,com.csse3200.game.components.CombatStatsComponent,com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.areas","c":"GameArea","l":"areaEntities"},{"p":"com.csse3200.game.screens","c":"AssetLoader","l":"AssetLoader()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"WallTowerDestructionTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireworksTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"PierceTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"RicochetTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_DOWN"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_UP"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"FireworksTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"attackRate"},{"p":"com.csse3200.game.entities","c":"PredefinedWeapons","l":"axe"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BombshipConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"FireworksTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"HealTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"MobBossConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"PierceTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"ProjectileConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"RicochetTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(ArrayList, ArrayList, ArrayList)","u":"%3Cinit%3E(java.util.ArrayList,java.util.ArrayList,java.util.ArrayList)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(int, int, ArrayList, ArrayList, ArrayList, 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float)","u":"%3Cinit%3E(int,float)"},{"p":"com.csse3200.game.components.npc","c":"WaterQueenAnimationController","l":"WaterQueenAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"WaterSlimeAnimationController","l":"WaterSlimeAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveClass","l":"WaveClass(HashMap)","u":"%3Cinit%3E(java.util.HashMap)"},{"p":"com.csse3200.game.services","c":"WaveService","l":"WaveService()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks.waves","c":"WaveTask","l":"WaveTask()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"weapon"},{"p":"com.csse3200.game.screens","c":"TowerType","l":"WEAPON"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"WeaponTowerConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"UserSettings.DisplaySettings","l":"width"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"withinRange(Entity)","u":"withinRange(com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.components.npc","c":"WizardAnimationController","l":"WizardAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String)","u":"writeClass(java.lang.Object,java.lang.String)"},{"p":"com.csse3200.game.files","c":"FileLoader","l":"writeClass(Object, String, FileLoader.Location)","u":"writeClass(java.lang.Object,java.lang.String,com.csse3200.game.files.FileLoader.Location)"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"XENO"},{"p":"com.csse3200.game.components.npc","c":"XenoAnimationController","l":"XenoAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"xenoGrunt"},{"p":"com.csse3200.game.utils.math","c":"GridPoint2Utils","l":"ZERO"},{"p":"com.csse3200.game.input","c":"InputComponent","l":"zoom(float, float)","u":"zoom(float,float)"},{"p":"com.csse3200.game.input","c":"InputService","l":"zoom(float, float)","u":"zoom(float,float)"}];updateSearchResults();
\ No newline at end of file
diff --git a/overview-tree.html b/overview-tree.html
index 6f37710f0..2880b80c1 100644
--- a/overview-tree.html
+++ b/overview-tree.html
@@ -61,6 +61,7 @@ Hierarchy For All Packages
com.csse3200.game.components.maingame ,
com.csse3200.game.components.mainmenu ,
com.csse3200.game.components.npc ,
+com.csse3200.game.components.pausemenu ,
com.csse3200.game.components.player ,
com.csse3200.game.components.popupmenu ,
com.csse3200.game.components.projectile ,
@@ -157,6 +158,7 @@ Class Hierarchy
com.csse3200.game.components.tower.IncomeUpgradeComponent
com.csse3200.game.input.InputComponent (implements com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor)
@@ -332,6 +341,7 @@ Class Hierarchy
com.csse3200.game.entities.configs.NPCConfigs
com.csse3200.game.entities.factories.NPCFactory
com.csse3200.game.entities.factories.ObstacleFactory
+com.csse3200.game.entities.factories.PauseMenuFactory
com.csse3200.game.physics.PhysicsContactListener (implements com.badlogic.gdx.physics.box2d.ContactListener)
com.csse3200.game.physics.PhysicsEngine (implements com.badlogic.gdx.utils.Disposable)
com.csse3200.game.physics.PhysicsLayer
diff --git a/package-search-index.js b/package-search-index.js
index 7a0ae8f03..b06be56d5 100644
--- a/package-search-index.js
+++ b/package-search-index.js
@@ -1 +1 @@
-packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"com.csse3200.game"},{"l":"com.csse3200.game.ai.movement"},{"l":"com.csse3200.game.ai.tasks"},{"l":"com.csse3200.game.areas"},{"l":"com.csse3200.game.areas.terrain"},{"l":"com.csse3200.game.components"},{"l":"com.csse3200.game.components.bosses"},{"l":"com.csse3200.game.components.gamearea"},{"l":"com.csse3200.game.components.maingame"},{"l":"com.csse3200.game.components.mainmenu"},{"l":"com.csse3200.game.components.npc"},{"l":"com.csse3200.game.components.player"},{"l":"com.csse3200.game.components.popupmenu"},{"l":"com.csse3200.game.components.projectile"},{"l":"com.csse3200.game.components.settingsmenu"},{"l":"com.csse3200.game.components.tasks"},{"l":"com.csse3200.game.components.tasks.bombship"},{"l":"com.csse3200.game.components.tasks.bosstask"},{"l":"com.csse3200.game.components.tasks.human"},{"l":"com.csse3200.game.components.tasks.scanner"},{"l":"com.csse3200.game.components.tasks.waves"},{"l":"com.csse3200.game.components.tower"},{"l":"com.csse3200.game.concurrency"},{"l":"com.csse3200.game.currency"},{"l":"com.csse3200.game.entities"},{"l":"com.csse3200.game.entities.configs"},{"l":"com.csse3200.game.entities.destructors"},{"l":"com.csse3200.game.entities.factories"},{"l":"com.csse3200.game.events"},{"l":"com.csse3200.game.events.listeners"},{"l":"com.csse3200.game.files"},{"l":"com.csse3200.game.input"},{"l":"com.csse3200.game.physics"},{"l":"com.csse3200.game.physics.components"},{"l":"com.csse3200.game.physics.raycast"},{"l":"com.csse3200.game.rendering"},{"l":"com.csse3200.game.screens"},{"l":"com.csse3200.game.screens.text"},{"l":"com.csse3200.game.services"},{"l":"com.csse3200.game.ui"},{"l":"com.csse3200.game.ui.terminal"},{"l":"com.csse3200.game.ui.terminal.commands"},{"l":"com.csse3200.game.utils"},{"l":"com.csse3200.game.utils.math"}];updateSearchResults();
\ No newline at end of file
+packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"com.csse3200.game"},{"l":"com.csse3200.game.ai.movement"},{"l":"com.csse3200.game.ai.tasks"},{"l":"com.csse3200.game.areas"},{"l":"com.csse3200.game.areas.terrain"},{"l":"com.csse3200.game.components"},{"l":"com.csse3200.game.components.bosses"},{"l":"com.csse3200.game.components.gamearea"},{"l":"com.csse3200.game.components.maingame"},{"l":"com.csse3200.game.components.mainmenu"},{"l":"com.csse3200.game.components.npc"},{"l":"com.csse3200.game.components.pausemenu"},{"l":"com.csse3200.game.components.player"},{"l":"com.csse3200.game.components.popupmenu"},{"l":"com.csse3200.game.components.projectile"},{"l":"com.csse3200.game.components.settingsmenu"},{"l":"com.csse3200.game.components.tasks"},{"l":"com.csse3200.game.components.tasks.bombship"},{"l":"com.csse3200.game.components.tasks.bosstask"},{"l":"com.csse3200.game.components.tasks.human"},{"l":"com.csse3200.game.components.tasks.scanner"},{"l":"com.csse3200.game.components.tasks.waves"},{"l":"com.csse3200.game.components.tower"},{"l":"com.csse3200.game.concurrency"},{"l":"com.csse3200.game.currency"},{"l":"com.csse3200.game.entities"},{"l":"com.csse3200.game.entities.configs"},{"l":"com.csse3200.game.entities.destructors"},{"l":"com.csse3200.game.entities.factories"},{"l":"com.csse3200.game.events"},{"l":"com.csse3200.game.events.listeners"},{"l":"com.csse3200.game.files"},{"l":"com.csse3200.game.input"},{"l":"com.csse3200.game.physics"},{"l":"com.csse3200.game.physics.components"},{"l":"com.csse3200.game.physics.raycast"},{"l":"com.csse3200.game.rendering"},{"l":"com.csse3200.game.screens"},{"l":"com.csse3200.game.screens.text"},{"l":"com.csse3200.game.services"},{"l":"com.csse3200.game.ui"},{"l":"com.csse3200.game.ui.terminal"},{"l":"com.csse3200.game.ui.terminal.commands"},{"l":"com.csse3200.game.utils"},{"l":"com.csse3200.game.utils.math"}];updateSearchResults();
\ No newline at end of file
diff --git a/type-search-index.js b/type-search-index.js
index ad8009037..0f1d604d0 100644
--- a/type-search-index.js
+++ b/type-search-index.js
@@ -1 +1 @@
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