diff --git a/allclasses-index.html b/allclasses-index.html index e4fad13c6..2d01a418e 100644 --- a/allclasses-index.html +++ b/allclasses-index.html @@ -167,128 +167,134 @@

All Classes and Interfaces<
Entities with this component will self destruct after hitting the grid edge upon collision.
-
DroidAnimationController
-
+ +
 
+ +
This class listens to events relevant to DroidTower entity's state and plays the animation when one of the events is triggered.
- -
+ +
The DroidCombatTask runs the AI for the DroidTower class.
- -
 
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
 
- +
 
- +
 
- -
+ +
 
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
This component applies an effect from the ProjectileEffects enum.
- -
 
- -
+ +
 
+ +
The AI Task for the Engineer entity.
- -
+ +
Defines the basic set of properties for an Engineer entity to be loaded by EngineerFactory
- -
+ +
Defines the properties stored in Engineer config files to be loaded by the Engineer Factory.
- -
 
- -
+ +
 
+ +
Factory to create non-playable human character (NPC) entities with predefined components.
- -
+ +
Core entity class.
- -
+ +
Provides a global access point for entities to register themselves.
- -
+ +
Send and receive events between objects.
- -
+ +
An event listener which is notified when events occur.
- -
+ +
An event listener with 0 arguments
- -
+ +
An event listener with 1 argument
- -
+ +
An event listener with 2 arguments
- -
+ +
An event listener with 3 arguments
- -
 
- -
+ +
 
+ +
Wrapper for reading Java objects from JSON files.
- -
 
- -
+ +
 
+ +
Going forward with certain speed, and switching to another land Requires an entity with a PhysicsMovementComponent.
- -
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
The FireTowerCombatTask runs the AI for the FireTower class.
- -
 
- -
 
- + +
 
+
 
- -
+ +
 
+ +
Forest area for the demo game with trees, a player, and some enemies.
- -
+ +
Represents an area in the game, such as a level, indoor area, etc.
- -
+ +
Displays the name of the current game area.
- -
 
+ +
 
+ +
+
The GameLevelData class is responsible for managing the selected game level.
+
Controls the game time
@@ -337,50 +343,54 @@

All Classes and Interfaces<
HumanWanderTask is the entry point for the engineer entity's behaviour.
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
An InputComponent that supports keyboard and touch input and touch gestures.
- -
+ +
Generic class to wrap an InputProcessor so that it acts like an InputComponent.
- -
+ +
InputFactory creates inputType-specific inputFactories which can handle various types of input.
- -
+ +
Input device types
- -
+ +
Provides a global access point for handling user input and creating input handlers.
- -
+ +
A component intended to be used by the player to track their inventory.
- -
+ +
A job system provides a general-purpose way to run multi-threaded code.
- -
+ +
KeyboardInputFactory creates input handlers that process keyboard and touch support.
- -
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
+ +
 
The game screen where you can choose a planet to play on.
@@ -547,235 +557,239 @@

All Classes and Interfaces<
Wander around by moving a random position within a range of the starting position.
- +
+
Wander around by moving a random position within a range of the starting position.
+
+ +
Stores information about a raycast hit.
- -
+ +
Can be rendered onto the screen given a Sprite batch.
- -
+ +
A generic component for rendering an entity.
- -
+ +
Core rendering system for the game.
- -
 
- -
+ +
 
+ +
Globally accessible service for registering renderable components.
- -
+ +
Service for loading resources, e.g.
- -
+ +
Ricochet based on target layers.
- -
+ +
ScannerTask implements the behaviour of GapScannerEntities that detect the conditions to trigger engineer spawning, i.e., No towers, no engineers, mobs within a certain distance.
- -
 
- -
+ +
 
+ +
This specific entity will self-destruct after the collisionEnd event if the targetLayer matches.
- -
+ +
A simplified implementation of the Service Locator pattern: https://martinfowler.com/articles/injection.html#UsingAServiceLocator
- -
+ +
Settings menu display and logic.
- -
+ +
The game screen containing the settings.
- -
+ +
Cast a ray against all colliders that match the layermask.
- -
 
- -
+ +
 
+ +
A map sorted by the value of key with O(1) iteration.
- -
 
- -
+ +
 
+ +
A component that splits the projectile into multiple mini projectiles.
- -
 
- -
+ +
 
+ +
Apply a custom toString() for a class without overriding the class, using a decorator.
- -
 
- -
+ +
 
+ +
Listens to triggers phrases and executes the required animations.
- -
+ +
The StunTowerCombatTask runs the AI for the StunTower class.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
An AI task can be started and stopped at any time.
- -
 
- -
 
- -
+ +
 
+ +
 
+ +
State tracker for a debug terminal.
- -
+ +
A ui component for displaying the debug terminal.
- -
+ +
Render a tiled terrain for a given tiled map and orientation.
- -
 
- -
+ +
 
+ +
Factory for creating game terrains.
- -
 
- -
 
- -
 
- +
 
- -
+ +
 
+ +
 
+ +
 
+ +
Custom terrain tile implementation for tiled map terrain that stores additional properties we may want to have in the game, such as audio, walking speed, traversability by AI, etc.
- -
+ +
Render a static texture.
- -
+ +
This class listens to events relevant to TNTTower entity's state and plays the animation when one of the events is triggered.
- -
+ +
Class responsible for applying damage and knock-back to nearby entities when triggered.
- -
+ +
The TNTTowerCombatTask runs the AI for the TNTTower class.
- -
 
- -
+ +
 
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
When this entity touches a valid enemy's hitbox, deal damage to them and apply a knockback.
- -
 
- -
+ +
 
+ +
Input handler for the player for keyboard and touch (mouse) input.
- -
+ +
Input handler for the debug terminal for keyboard and touch (mouse) input.
- -
+ +
Listens for events relevant to a weapon tower state.
- -
+ +
The TowerCombatTask runs the AI for the WeaponTower class.
- -
+ +
Factory to create a tower entity.
- -
+ +
Listens for an event from the popup menu to upgrade the turret entity this component is attached to.
- -
 
- -
+ +
 
+ +
Trajects a projectile from an entity towards the enemy entities
- -
+ +
A generic component for rendering onto the ui.
- -
+ +
Reading, Writing, and applying user settings in the game.
- -
+ +
Stores chosen display settings.
- -
+ +
Stores game settings, can be serialised/deserialised.
- -
+ +
Contains additional utility constants and functions for common Vector2 operations.
- -
+ +
Task that does nothing other than waiting for a given time.
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
Projectiles and Melee are to implement this interface to be used as weapons
- -
+ +
Defines a basic set of properties stored in entities config files to be loaded by Entity Factories.
- -
+ +
This class listens to events relevant to a ghost entity's state and plays the animation when one of the events is triggered.
diff --git a/com/csse3200/game/ai/tasks/DefaultTask.html b/com/csse3200/game/ai/tasks/DefaultTask.html index e264163fc..a793fe2e0 100644 --- a/com/csse3200/game/ai/tasks/DefaultTask.html +++ b/com/csse3200/game/ai/tasks/DefaultTask.html @@ -80,7 +80,7 @@

Class DefaultTask

Direct Known Subclasses:
-
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobWanderTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask
+
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobWanderTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, RangeBossTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask

public abstract class DefaultTask diff --git a/com/csse3200/game/ai/tasks/PriorityTask.html b/com/csse3200/game/ai/tasks/PriorityTask.html index f45d9011d..5bd6e6a5e 100644 --- a/com/csse3200/game/ai/tasks/PriorityTask.html +++ b/com/csse3200/game/ai/tasks/PriorityTask.html @@ -77,7 +77,7 @@

Interface PriorityTask

All Known Implementing Classes:
-
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanWanderTask, MobAttackTask, MobWanderTask, MoveToMiddleTask, RangeBossMovementTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask
+
ChaseTask, CurrencyTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanWanderTask, MobAttackTask, MobWanderTask, MoveToMiddleTask, RangeBossMovementTask, RangeBossTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask

public interface PriorityTask diff --git a/com/csse3200/game/ai/tasks/Task.html b/com/csse3200/game/ai/tasks/Task.html index b3764bf7a..103da0df1 100644 --- a/com/csse3200/game/ai/tasks/Task.html +++ b/com/csse3200/game/ai/tasks/Task.html @@ -77,7 +77,7 @@

Interface Task

All Known Implementing Classes:
-
ChaseTask, CurrencyTask, DefaultTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobWanderTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask
+
ChaseTask, CurrencyTask, DefaultTask, DroidCombatTask, EngineerCombatTask, FinalBossMovementTask, FireTowerCombatTask, HumanMovementTask, HumanWaitTask, HumanWanderTask, MobAttackTask, MobWanderTask, MovementTask, MoveToMiddleTask, RangeBossMovementTask, RangeBossTask, ScannerTask, SpawnWaveTask, StunTowerCombatTask, TNTTowerCombatTask, TowerCombatTask, TrajectTask, WaitTask

public interface Task
diff --git a/com/csse3200/game/components/tasks/RangeBossTask.html b/com/csse3200/game/components/tasks/RangeBossTask.html new file mode 100644 index 000000000..671e0b945 --- /dev/null +++ b/com/csse3200/game/components/tasks/RangeBossTask.html @@ -0,0 +1,194 @@ + + + + +RangeBossTask (core 1.0 API) + + + + + + + + + + + + + + +
+ +
+
+ +
+ +

Class RangeBossTask

+
+
java.lang.Object +
com.csse3200.game.ai.tasks.DefaultTask +
com.csse3200.game.components.tasks.RangeBossTask
+
+
+
+
+
All Implemented Interfaces:
+
PriorityTask, Task
+
+
+
public class RangeBossTask +extends DefaultTask +implements PriorityTask
+
Wander around by moving a random position within a range of the starting position. Wait a little + bit between movements. Requires an entity with a PhysicsMovementComponent.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      RangeBossTask

      +
      public RangeBossTask()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    + +
    +
  • +
+
+ +
+
+
+ + diff --git a/com/csse3200/game/components/tasks/package-summary.html b/com/csse3200/game/components/tasks/package-summary.html index 884426f46..94fd45e11 100644 --- a/com/csse3200/game/components/tasks/package-summary.html +++ b/com/csse3200/game/components/tasks/package-summary.html @@ -131,30 +131,34 @@

Package com
Wander around by moving a random position within a range of the starting position.
- -
 
- -
+ +
+
Wander around by moving a random position within a range of the starting position.
+
+ +
 
+ +
The StunTowerCombatTask runs the AI for the StunTower class.
- -
 
- -
+ +
 
+ +
The TNTTowerCombatTask runs the AI for the TNTTower class.
- -
 
- -
+ +
 
+ +
The TowerCombatTask runs the AI for the WeaponTower class.
- -
+ +
Trajects a projectile from an entity towards the enemy entities
- -
+ +
Task that does nothing other than waiting for a given time.
diff --git a/com/csse3200/game/components/tasks/package-tree.html b/com/csse3200/game/components/tasks/package-tree.html index a49d1338d..cad73fe1d 100644 --- a/com/csse3200/game/components/tasks/package-tree.html +++ b/com/csse3200/game/components/tasks/package-tree.html @@ -70,6 +70,7 @@

Class Hierarchy

  • com.csse3200.game.components.tasks.MovementTask
  • com.csse3200.game.components.tasks.MoveToMiddleTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.RangeBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • +
  • com.csse3200.game.components.tasks.RangeBossTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.SpawnWaveTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.StunTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • com.csse3200.game.components.tasks.TNTTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
  • diff --git a/com/csse3200/game/screens/DesertGameScreen.html b/com/csse3200/game/screens/DesertGameScreen.html new file mode 100644 index 000000000..c98978a8d --- /dev/null +++ b/com/csse3200/game/screens/DesertGameScreen.html @@ -0,0 +1,272 @@ + + + + +DesertGameScreen (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class DesertGameScreen

    +
    +
    java.lang.Object +
    com.badlogic.gdx.ScreenAdapter +
    com.csse3200.game.screens.DesertGameScreen
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.Screen
    +
    +
    +
    public class DesertGameScreen +extends com.badlogic.gdx.ScreenAdapter
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Field Details

      +
        +
      • +
        +

        viewportWidth

        +
        public static int viewportWidth
        +
        +
      • +
      • +
        +

        viewportHeight

        +
        public static int viewportHeight
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        DesertGameScreen

        +
        public DesertGameScreen(GdxGame game)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        render

        +
        public void render(float delta)
        +
        +
        Specified by:
        +
        render in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        render in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resize

        +
        public void resize(int width, + int height)
        +
        +
        Specified by:
        +
        resize in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resize in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        pause

        +
        public void pause()
        +
        +
        Specified by:
        +
        pause in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        pause in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resume

        +
        public void resume()
        +
        +
        Specified by:
        +
        resume in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resume in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        dispose

        +
        public void dispose()
        +
        +
        Specified by:
        +
        dispose in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        dispose in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/screens/GameLevelData.html b/com/csse3200/game/screens/GameLevelData.html new file mode 100644 index 000000000..f247c6403 --- /dev/null +++ b/com/csse3200/game/screens/GameLevelData.html @@ -0,0 +1,182 @@ + + + + +GameLevelData (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class GameLevelData

    +
    +
    java.lang.Object +
    com.csse3200.game.screens.GameLevelData
    +
    +
    +
    +
    public class GameLevelData +extends Object
    +
    The GameLevelData class is responsible for managing the selected game level. + It provides methods to get and set the selected game level.
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        GameLevelData

        +
        public GameLevelData()
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        getSelectedLevel

        +
        public static int getSelectedLevel()
        +
        Get the currently selected game level.
        +
        +
        Returns:
        +
        The selected game level.
        +
        +
        +
      • +
      • +
        +

        setSelectedLevel

        +
        public static void setSelectedLevel(int level)
        +
        Set the selected game level.
        +
        +
        Parameters:
        +
        level - The new game level to be selected.
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/screens/IceGameScreen.html b/com/csse3200/game/screens/IceGameScreen.html new file mode 100644 index 000000000..089967be7 --- /dev/null +++ b/com/csse3200/game/screens/IceGameScreen.html @@ -0,0 +1,272 @@ + + + + +IceGameScreen (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class IceGameScreen

    +
    +
    java.lang.Object +
    com.badlogic.gdx.ScreenAdapter +
    com.csse3200.game.screens.IceGameScreen
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.Screen
    +
    +
    +
    public class IceGameScreen +extends com.badlogic.gdx.ScreenAdapter
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Field Details

      +
        +
      • +
        +

        viewportWidth

        +
        public static int viewportWidth
        +
        +
      • +
      • +
        +

        viewportHeight

        +
        public static int viewportHeight
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        IceGameScreen

        +
        public IceGameScreen(GdxGame game)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        render

        +
        public void render(float delta)
        +
        +
        Specified by:
        +
        render in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        render in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resize

        +
        public void resize(int width, + int height)
        +
        +
        Specified by:
        +
        resize in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resize in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        pause

        +
        public void pause()
        +
        +
        Specified by:
        +
        pause in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        pause in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resume

        +
        public void resume()
        +
        +
        Specified by:
        +
        resume in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resume in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        dispose

        +
        public void dispose()
        +
        +
        Specified by:
        +
        dispose in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        dispose in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/screens/LavaGameScreen.html b/com/csse3200/game/screens/LavaGameScreen.html new file mode 100644 index 000000000..70cd26882 --- /dev/null +++ b/com/csse3200/game/screens/LavaGameScreen.html @@ -0,0 +1,272 @@ + + + + +LavaGameScreen (core 1.0 API) + + + + + + + + + + + + + + +
    + +
    +
    + +
    + +

    Class LavaGameScreen

    +
    +
    java.lang.Object +
    com.badlogic.gdx.ScreenAdapter +
    com.csse3200.game.screens.LavaGameScreen
    +
    +
    +
    +
    +
    All Implemented Interfaces:
    +
    com.badlogic.gdx.Screen
    +
    +
    +
    public class LavaGameScreen +extends com.badlogic.gdx.ScreenAdapter
    +
    +
    + +
    +
    +
      + +
    • +
      +

      Field Details

      +
        +
      • +
        +

        viewportWidth

        +
        public static int viewportWidth
        +
        +
      • +
      • +
        +

        viewportHeight

        +
        public static int viewportHeight
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Constructor Details

      +
        +
      • +
        +

        LavaGameScreen

        +
        public LavaGameScreen(GdxGame game)
        +
        +
      • +
      +
      +
    • + +
    • +
      +

      Method Details

      +
        +
      • +
        +

        render

        +
        public void render(float delta)
        +
        +
        Specified by:
        +
        render in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        render in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resize

        +
        public void resize(int width, + int height)
        +
        +
        Specified by:
        +
        resize in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resize in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        pause

        +
        public void pause()
        +
        +
        Specified by:
        +
        pause in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        pause in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        resume

        +
        public void resume()
        +
        +
        Specified by:
        +
        resume in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        resume in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      • +
        +

        dispose

        +
        public void dispose()
        +
        +
        Specified by:
        +
        dispose in interface com.badlogic.gdx.Screen
        +
        Overrides:
        +
        dispose in class com.badlogic.gdx.ScreenAdapter
        +
        +
        +
      • +
      +
      +
    • +
    +
    + +
    +
    +
    + + diff --git a/com/csse3200/game/screens/package-summary.html b/com/csse3200/game/screens/package-summary.html index 78ccc0aae..06d0371fa 100644 --- a/com/csse3200/game/screens/package-summary.html +++ b/com/csse3200/game/screens/package-summary.html @@ -80,6 +80,16 @@

    Package com.csse3200
    Class
    Description
    + +
     
    + +
    +
    The GameLevelData class is responsible for managing the selected game level.
    +
    + +
     
    + +
     
    The game screen where you can choose a planet to play on.
    diff --git a/com/csse3200/game/screens/package-tree.html b/com/csse3200/game/screens/package-tree.html index d3ef47007..f12c698c2 100644 --- a/com/csse3200/game/screens/package-tree.html +++ b/com/csse3200/game/screens/package-tree.html @@ -58,9 +58,13 @@

    Class Hierarchy

    • java.lang.Object
        +
      • com.csse3200.game.screens.GameLevelData
      • com.csse3200.game.screens.Planets
      • com.badlogic.gdx.ScreenAdapter (implements com.badlogic.gdx.Screen)
          +
        • com.csse3200.game.screens.DesertGameScreen
        • +
        • com.csse3200.game.screens.IceGameScreen
        • +
        • com.csse3200.game.screens.LavaGameScreen
        • com.csse3200.game.screens.LevelSelectScreen
        • com.csse3200.game.screens.LosingScreen
        • com.csse3200.game.screens.MainGameScreen
        • diff --git a/index-all.html b/index-all.html index e653cd6ad..dab2d65aa 100644 --- a/index-all.html +++ b/index-all.html @@ -870,6 +870,10 @@

          D

           
          DESERT - Static variable in class com.csse3200.game.screens.Planets
           
          +
          DesertGameScreen - Class in com.csse3200.game.screens
          +
           
          +
          DesertGameScreen(GdxGame) - Constructor for class com.csse3200.game.screens.DesertGameScreen
          +
           
          destroyBody(Body) - Method in class com.csse3200.game.physics.PhysicsEngine
           
          destroyJoint(Joint) - Method in class com.csse3200.game.physics.PhysicsEngine
          @@ -954,6 +958,12 @@

          D

           
          dispose() - Method in class com.csse3200.game.rendering.RenderService
           
          +
          dispose() - Method in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          dispose() - Method in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          dispose() - Method in class com.csse3200.game.screens.LavaGameScreen
          +
           
          dispose() - Method in class com.csse3200.game.screens.LevelSelectScreen
           
          dispose() - Method in class com.csse3200.game.screens.LosingScreen
          @@ -1311,6 +1321,12 @@

          G

          Constructor for the Game End Service
          +
          GameLevelData - Class in com.csse3200.game.screens
          +
          +
          The GameLevelData class is responsible for managing the selected game level.
          +
          +
          GameLevelData() - Constructor for class com.csse3200.game.screens.GameLevelData
          +
           
          GameTime - Class in com.csse3200.game.services
          Controls the game time
          @@ -1597,6 +1613,8 @@

          G

           
          getPriority() - Method in class com.csse3200.game.components.tasks.RangeBossMovementTask
           
          +
          getPriority() - Method in class com.csse3200.game.components.tasks.RangeBossTask
          +
           
          getPriority() - Method in class com.csse3200.game.components.tasks.scanner.ScannerTask
          Return the priority of the task.
          @@ -1643,6 +1661,10 @@

          G

          Returns the scrap currency
          +
          getSelectedLevel() - Static method in class com.csse3200.game.screens.GameLevelData
          +
          +
          Get the currently selected game level.
          +
          getSpeed() - Method in class com.csse3200.game.physics.components.PhysicsMovementComponent
           
          getStage() - Method in class com.csse3200.game.rendering.Renderer
          @@ -1857,6 +1879,10 @@

          I

          ICE - Static variable in class com.csse3200.game.screens.Planets
           
          +
          IceGameScreen - Class in com.csse3200.game.screens
          +
           
          +
          IceGameScreen(GdxGame) - Constructor for class com.csse3200.game.screens.IceGameScreen
          +
           
          IDLE - Enum constant in enum class com.csse3200.game.components.tasks.DroidCombatTask.STATE
           
          IDLE - Enum constant in enum class com.csse3200.game.components.tasks.FireTowerCombatTask.STATE
          @@ -2077,6 +2103,10 @@

          L

          LAVA - Static variable in class com.csse3200.game.screens.Planets
           
          +
          LavaGameScreen - Class in com.csse3200.game.screens
          +
           
          +
          LavaGameScreen(GdxGame) - Constructor for class com.csse3200.game.screens.LavaGameScreen
          +
           
          layerMask - Variable in class com.csse3200.game.physics.raycast.AllHitCallback
           
          layerMask - Variable in class com.csse3200.game.physics.raycast.SingleHitCallback
          @@ -2320,6 +2350,12 @@

          P

          Iterates over registered input handlers in descending priority and stops as soon as the input is processed
          +
          pause() - Method in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          pause() - Method in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          pause() - Method in class com.csse3200.game.screens.LavaGameScreen
          +
           
          pause() - Method in class com.csse3200.game.screens.MainGameScreen
           
          pause() - Method in class com.csse3200.game.screens.MainMenuScreen
          @@ -2523,6 +2559,12 @@

          R

          RangeBossMovementTask(float) - Constructor for class com.csse3200.game.components.tasks.RangeBossMovementTask
           
          +
          RangeBossTask - Class in com.csse3200.game.components.tasks
          +
          +
          Wander around by moving a random position within a range of the starting position.
          +
          +
          RangeBossTask() - Constructor for class com.csse3200.game.components.tasks.RangeBossTask
          +
           
          raycast(Vector2, Vector2, short, RaycastHit) - Method in class com.csse3200.game.physics.PhysicsEngine
          Cast a ray in a straight line from one point to another, checking for a collision against @@ -2606,6 +2648,12 @@

          R

          Render everything to the render service.
          +
          render(float) - Method in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          render(float) - Method in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          render(float) - Method in class com.csse3200.game.screens.LavaGameScreen
          +
           
          render(float) - Method in class com.csse3200.game.screens.LevelSelectScreen
           
          render(float) - Method in class com.csse3200.game.screens.LosingScreen
          @@ -2672,6 +2720,12 @@

          R

          Resize the renderer to a new screen size.
          +
          resize(int, int) - Method in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          resize(int, int) - Method in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          resize(int, int) - Method in class com.csse3200.game.screens.LavaGameScreen
          +
           
          resize(int, int) - Method in class com.csse3200.game.screens.MainGameScreen
           
          resize(int, int) - Method in class com.csse3200.game.screens.MainMenuScreen
          @@ -2694,6 +2748,12 @@

          R

          Restores the priorityTasks List.
          +
          resume() - Method in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          resume() - Method in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          resume() - Method in class com.csse3200.game.screens.LavaGameScreen
          +
           
          resume() - Method in class com.csse3200.game.screens.MainGameScreen
           
          resume() - Method in class com.csse3200.game.screens.MainMenuScreen
          @@ -2926,6 +2986,10 @@

          S

          Sets the game's screen to a new screen of the provided type.
          +
          setSelectedLevel(int) - Static method in class com.csse3200.game.screens.GameLevelData
          +
          +
          Set the selected game level.
          +
          setSensor(boolean) - Method in class com.csse3200.game.physics.components.ColliderComponent
          Set whether this physics component is a sensor.
          @@ -3835,8 +3899,20 @@

          V

          Contains additional utility constants and functions for common Vector2 operations.
          +
          viewportHeight - Static variable in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          viewportHeight - Static variable in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          viewportHeight - Static variable in class com.csse3200.game.screens.LavaGameScreen
          +
           
          viewportHeight - Static variable in class com.csse3200.game.screens.MainGameScreen
           
          +
          viewportWidth - Static variable in class com.csse3200.game.screens.DesertGameScreen
          +
           
          +
          viewportWidth - Static variable in class com.csse3200.game.screens.IceGameScreen
          +
           
          +
          viewportWidth - Static variable in class com.csse3200.game.screens.LavaGameScreen
          +
           
          viewportWidth - Static variable in class com.csse3200.game.screens.MainGameScreen
           
          vsync - Variable in class com.csse3200.game.files.UserSettings.Settings
          diff --git a/member-search-index.js b/member-search-index.js index 7e2f803ac..b7ae7d4ae 100644 --- a/member-search-index.js +++ b/member-search-index.js @@ -1 +1 @@ -memberSearchIndex = [{"p":"com.csse3200.game.files","c":"FileLoader.Location","l":"ABSOLUTE"},{"p":"com.csse3200.game.ui.terminal.commands","c":"Command","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ui.terminal.commands","c":"DebugCommand","l":"action(ArrayList)","u":"action(java.util.ArrayList)"},{"p":"com.csse3200.game.ai.tasks","c":"Task.Status","l":"ACTIVE"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float)","u":"addAnimation(java.lang.String,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"addAnimation(String, float, Animation.PlayMode)","u":"addAnimation(java.lang.String,float,com.badlogic.gdx.graphics.g2d.Animation.PlayMode)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"addCommand(String, Command)","u":"addCommand(java.lang.String,com.csse3200.game.ui.terminal.commands.Command)"},{"p":"com.csse3200.game.entities","c":"Entity","l":"addComponent(Component)","u":"addComponent(com.csse3200.game.components.Component)"},{"p":"com.csse3200.game.components.player","c":"InventoryComponent","l":"addGold(int)"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"addHealth(int)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener0)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener0)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener1)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener1)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener2)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener2)"},{"p":"com.csse3200.game.events","c":"EventHandler","l":"addListener(String, EventListener3)","u":"addListener(java.lang.String,com.csse3200.game.events.listeners.EventListener3)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"addTask(PriorityTask)","u":"addTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"AITaskComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsLayer","l":"ALL"},{"p":"com.csse3200.game.physics.raycast","c":"AllHitCallback","l":"AllHitCallback()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleFromTo(Vector2, Vector2)","u":"angleFromTo(com.badlogic.gdx.math.Vector2,com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.utils.math","c":"Vector2Utils","l":"angleTo(Vector2)","u":"angleTo(com.badlogic.gdx.math.Vector2)"},{"p":"com.csse3200.game.screens.text","c":"AnimatedText","l":"AnimatedText(String, BitmapFont, float)","u":"%3Cinit%3E(java.lang.String,com.badlogic.gdx.graphics.g2d.BitmapFont,float)"},{"p":"com.csse3200.game.rendering","c":"AnimationRenderComponent","l":"AnimationRenderComponent(TextureAtlas)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.g2d.TextureAtlas)"},{"p":"com.csse3200.game.ui.terminal","c":"Terminal","l":"appendToMessage(char)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applyAoeEffect(ProjectileEffects)","u":"applyAoeEffect(com.csse3200.game.components.ProjectileEffects)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsMovementComponent","l":"applyKnockback(float)"},{"p":"com.csse3200.game.files","c":"UserSettings","l":"applySettings(UserSettings.Settings)","u":"applySettings(com.csse3200.game.files.UserSettings.Settings)"},{"p":"com.csse3200.game.components","c":"EffectsComponent","l":"applySingleEffect(ProjectileEffects, CombatStatsComponent, Entity)","u":"applySingleEffect(com.csse3200.game.components.ProjectileEffects,com.csse3200.game.components.CombatStatsComponent,com.csse3200.game.entities.Entity)"},{"p":"com.csse3200.game.areas","c":"GameArea","l":"areaEntities"},{"p":"com.csse3200.game.areas.terrain","c":"TerrainFactory.Array","l":"Array()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask.STATE","l":"ATTACK"},{"p":"com.csse3200.game.components.tower","c":"TowerUpgraderComponent.UPGRADE","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"FireTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"StunTowerCombatTask","l":"ATTACK"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_DOWN"},{"p":"com.csse3200.game.components.tasks","c":"DroidCombatTask","l":"ATTACK_UP"},{"p":"com.csse3200.game.entities","c":"PredefinedWeapons","l":"axe"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BossKingConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"DroidTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"EngineerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"FireTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"IncomeTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"ProjectileConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"StunTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"TNTTowerConfigs","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WallTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"WeaponTowerConfig","l":"baseAttack"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(ArrayList, ArrayList, ArrayList)","u":"%3Cinit%3E(java.util.ArrayList,java.util.ArrayList,java.util.ArrayList)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEnemyConfig","l":"BaseEnemyConfig(int, int, ArrayList, ArrayList, ArrayList, int)","u":"%3Cinit%3E(int,int,java.util.ArrayList,java.util.ArrayList,java.util.ArrayList,int)"},{"p":"com.csse3200.game.entities.configs","c":"BaseEntityConfig","l":"BaseEntityConfig()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"baseTowerConfigs","l":"baseTowerConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics","c":"PhysicsContactListener","l":"beginContact(Contact)","u":"beginContact(com.badlogic.gdx.physics.box2d.Contact)"},{"p":"com.csse3200.game.physics","c":"BodyUserData","l":"BodyUserData()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"BossAnimationController","l":"BossAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.entities.configs","c":"NPCConfigs","l":"BossKing"},{"p":"com.csse3200.game.entities.configs","c":"BossKingConfigs","l":"BossKingConfigs()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components.npc","c":"BossStatsDisplay","l":"BossStatsDisplay()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"BOTTOM"},{"p":"com.csse3200.game.components","c":"ProjectileEffects","l":"BURN"},{"p":"com.csse3200.game.components.projectile","c":"BurnEffectProjectileAnimationController","l":"BurnEffectProjectileAnimationController()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent()","u":"%3Cinit%3E()"},{"p":"com.csse3200.game.components","c":"CameraComponent","l":"CameraComponent(Camera)","u":"%3Cinit%3E(com.badlogic.gdx.graphics.Camera)"},{"p":"com.csse3200.game.currency","c":"Currency","l":"canBuy(int)"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignX","l":"CENTER"},{"p":"com.csse3200.game.physics.components","c":"PhysicsComponent.AlignY","l":"CENTER"},{"p":"com.csse3200.game.components","c":"CombatStatsComponent","l":"changeState()"},{"p":"com.csse3200.game.ai.tasks","c":"AITaskComponent","l":"changeTask(PriorityTask)","u":"changeTask(com.csse3200.game.ai.tasks.PriorityTask)"},{"p":"com.csse3200.game.components.tasks","c":"ChaseTask","l":"ChaseTask(Entity, 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@@

          Class Hierarchy

        • com.csse3200.game.components.tasks.MovementTask
        • com.csse3200.game.components.tasks.MoveToMiddleTask (implements com.csse3200.game.ai.tasks.PriorityTask)
        • com.csse3200.game.components.tasks.RangeBossMovementTask (implements com.csse3200.game.ai.tasks.PriorityTask)
        • +
        • com.csse3200.game.components.tasks.RangeBossTask (implements com.csse3200.game.ai.tasks.PriorityTask)
        • com.csse3200.game.components.tasks.scanner.ScannerTask (implements com.csse3200.game.ai.tasks.PriorityTask)
        • com.csse3200.game.components.tasks.SpawnWaveTask (implements com.csse3200.game.ai.tasks.PriorityTask)
        • com.csse3200.game.components.tasks.StunTowerCombatTask (implements com.csse3200.game.ai.tasks.PriorityTask)
        • @@ -250,6 +251,7 @@

          Class Hierarchy

      • com.csse3200.game.services.GameEndService
      • +
      • com.csse3200.game.screens.GameLevelData
      • com.csse3200.game.services.GameTime
      • com.csse3200.game.entities.factories.GapScannerFactory
      • com.csse3200.game.utils.math.GridPoint2Utils
      • @@ -284,6 +286,9 @@

        Class Hierarchy

      • com.csse3200.game.services.ResourceService (implements com.badlogic.gdx.utils.Disposable)
      • com.badlogic.gdx.ScreenAdapter (implements com.badlogic.gdx.Screen)
          +
        • com.csse3200.game.screens.DesertGameScreen
        • +
        • com.csse3200.game.screens.IceGameScreen
        • +
        • com.csse3200.game.screens.LavaGameScreen
        • com.csse3200.game.screens.LevelSelectScreen
        • com.csse3200.game.screens.LosingScreen
        • com.csse3200.game.screens.MainGameScreen
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ortedIntMap"},{"p":"com.csse3200.game.components.tasks","l":"SpawnWaveTask"},{"p":"com.csse3200.game.components","l":"SplitFireworksComponent"},{"p":"com.csse3200.game.components.tasks","l":"DroidCombatTask.STATE"},{"p":"com.csse3200.game.components.tasks","l":"FireTowerCombatTask.STATE"},{"p":"com.csse3200.game.components.tasks","l":"StunTowerCombatTask.STATE"},{"p":"com.csse3200.game.components.tasks","l":"TNTTowerCombatTask.STATE"},{"p":"com.csse3200.game.ai.tasks","l":"Task.Status"},{"p":"com.csse3200.game.screens","l":"StoryScreen"},{"p":"com.csse3200.game.utils","l":"StringDecorator"},{"p":"com.csse3200.game.components.projectile","l":"StunEffectProjectileAnimationController"},{"p":"com.csse3200.game.components.tower","l":"StunTowerAnimationController"},{"p":"com.csse3200.game.components.tasks","l":"StunTowerCombatTask"},{"p":"com.csse3200.game.entities.configs","l":"StunTowerConfig"},{"p":"com.csse3200.game.ai.tasks","l":"Task"},{"p":"com.csse3200.game.ai.tasks","l":"TaskRunner"},{"p":"com.csse3200.game.ui.terminal","l":"Terminal"},{"p":"com.csse3200.game.ui.terminal","l":"TerminalDisplay"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainComponent"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainFactory"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainGrid"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainComponent.TerrainOrientation"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainTile"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainFactory.TerrainType"},{"p":"com.csse3200.game.rendering","l":"TextureRenderComponent"},{"p":"com.csse3200.game.areas.terrain","l":"TerrainFactory.Tile"},{"p":"com.csse3200.game.components.tower","l":"TNTAnimationController"},{"p":"com.csse3200.game.components.tower","l":"TNTDamageComponent"},{"p":"com.csse3200.game.components.tasks","l":"TNTTowerCombatTask"},{"p":"com.csse3200.game.entities.configs","l":"TNTTowerConfigs"},{"p":"com.csse3200.game.components","l":"TouchAttackComponent"},{"p":"com.csse3200.game.input","l":"TouchInputFactory"},{"p":"com.csse3200.game.components.player","l":"TouchPlayerInputComponent"},{"p":"com.csse3200.game.ui.terminal","l":"TouchTerminalInputComponent"},{"p":"com.csse3200.game.components.tower","l":"TowerAnimationController"},{"p":"com.csse3200.game.components.tasks","l":"TowerCombatTask"},{"p":"com.csse3200.game.entities.factories","l":"TowerFactory"},{"p":"com.csse3200.game.components.tower","l":"TowerUpgraderComponent"},{"p":"com.csse3200.game.components.tasks","l":"TrajectTask"},{"p":"com.csse3200.game.ui","l":"UIComponent"},{"p":"com.csse3200.game.components.tower","l":"TowerUpgraderComponent.UPGRADE"},{"p":"com.csse3200.game.files","l":"UserSettings"},{"p":"com.csse3200.game.utils.math","l":"Vector2Utils"},{"p":"com.csse3200.game.components.tasks","l":"WaitTask"},{"p":"com.csse3200.game.entities.configs","l":"WallTowerConfig"},{"p":"com.csse3200.game.entities","l":"Weapon"},{"p":"com.csse3200.game.entities.configs","l":"WeaponTowerConfig"},{"p":"com.csse3200.game.components.npc","l":"XenoAnimationController"}];updateSearchResults(); 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