diff --git a/source/core/src/main/com/csse3200/game/screens/TowerType.java b/source/core/src/main/com/csse3200/game/screens/TowerType.java index 7b41da2e..f5823ba9 100644 --- a/source/core/src/main/com/csse3200/game/screens/TowerType.java +++ b/source/core/src/main/com/csse3200/game/screens/TowerType.java @@ -2,25 +2,25 @@ public enum TowerType { WEAPON("Weapon Tower", "weapon_tower", "The Weapon Tower is a simple and basic turret that fires rapid shots at enemies dealing damage over time.", - 0, "15", "images/turret-select/Weapon-Tower-Default.png", "images/turret-select/weapon-tower-selected.png"), + 0, "50", "images/turret-select/Weapon-Tower-Default.png", "images/turret-select/weapon-tower-selected.png"), TNT("TNT Tower", "tnt_tower", "The TNT Tower explodes when touched, dealing area damage to groups of enemies.", - 1, "30", "images/turret-select/tnt-tower-default.png", "images/turret-select/tnt-tower-selected.png"), + 1, "50", "images/turret-select/tnt-tower-default.png", "images/turret-select/tnt-tower-selected.png"), DROID("Droid Tower", "droid_tower", "Droid Towers are basic military towers that deal damage to enemies and slow down enemies", - 2, "45", "images/turret-select/droid-tower-default.png", "images/turret-select/droid-tower-selected.png"), + 2, "300", "images/turret-select/droid-tower-default.png", "images/turret-select/droid-tower-selected.png"), WALL("Wall Tower", "wall", "The Wall Tower creates barriers to block enemy paths, slowing down their progress.", - 3, "45", "images/turret-select/wall-tower-default.png", "images/turret-select/wall-tower-selected.png"), + 3, "200", "images/turret-select/wall-tower-default.png", "images/turret-select/wall-tower-selected.png"), FIRE("Fire Tower", "fire_tower", "The Fire Tower emits flames, causing damage over time to enemies caught in its fiery radius.", - 4, "45", "images/turret-select/fire-tower-default.png", "images/turret-select/fire-tower-selected.png"), + 4, "300", "images/turret-select/fire-tower-default.png", "images/turret-select/fire-tower-selected.png"), STUN("Stun Tower", "stun_tower", "The Stun Tower releases electric shocks that temporarily immobilize and damage enemies.", - 5, "45", "images/turret-select/stun-tower-default.png", "images/turret-select/stun-tower-selected.png"), + 5, "500", "images/turret-select/stun-tower-default.png", "images/turret-select/stun-tower-selected.png"), INCOME("Mine Tower", "income_tower", "The Mine Tower generates additional in-game currency over time.", - 6, "10", "images/turret-select/mine-tower-default.png", "images/turret-select/mine-tower-selected.png"), + 6, "100", "images/turret-select/mine-tower-default.png", "images/turret-select/mine-tower-selected.png"), PIERCE("Pierce Tower", "", "The Pierce Tower fires a projectile that pierces through targets and does not dissipate upon contact.", - 6, "0", "images/turret-select/pierce-tower-default.png", "images/turret-select/pierce-tower-selected.png"), + 6, "400", "images/turret-select/pierce-tower-default.png", "images/turret-select/pierce-tower-selected.png"), RICOCHET("Ricochet Tower", "", "The Ricochet Tower fires a projectile that upon contact does damage and changes direction", - 7, "0", "images/turret-select/ricochet-tower-default.png", "images/turret-select/ricochet-tower-selected.png"), + 7, "400", "images/turret-select/ricochet-tower-default.png", "images/turret-select/ricochet-tower-selected.png"), FIREWORK("Firework Tower", "", "The Firework Tower fires a projectile that splits on contact with its target", - 8, "0", "images/turret-select/firework-tower-default.png", "images/turret-select/firework-tower-selected.png"); + 8, "400", "images/turret-select/firework-tower-default.png", "images/turret-select/firework-tower-selected.png"); private final String towerName; private final String skinName;