diff --git a/source/core/assets/flat-earth/skin/flat-earth-ui.json b/source/core/assets/flat-earth/skin/flat-earth-ui.json
index ba7414e6f..3337baaf1 100644
--- a/source/core/assets/flat-earth/skin/flat-earth-ui.json
+++ b/source/core/assets/flat-earth/skin/flat-earth-ui.json
@@ -327,7 +327,7 @@
 	com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
 		default: {
 			font: font
-			fontColor: black
+			fontColor: white
 		}
 		button: {
 			font: button
diff --git a/source/core/src/main/com/csse3200/game/screens/TowerType.java b/source/core/src/main/com/csse3200/game/screens/TowerType.java
index c52d6adcb..deed94733 100644
--- a/source/core/src/main/com/csse3200/game/screens/TowerType.java
+++ b/source/core/src/main/com/csse3200/game/screens/TowerType.java
@@ -1,13 +1,13 @@
 package com.csse3200.game.screens;
 
 public enum TowerType {
-    WEAPON("images/towers/turret01.atlas", "Weapon Tower"),
-    TNT("images/towers/TNTTower.atlas", "TNT Tower"),
-    DROID("images/towers/DroidTower.atlas", "Droid Tower"),
-    WALL("images/towers/wallTower.png", "Wall Tower"),
-    FIRE("images/towers/fire_tower_atlas.atlas", "Fire Tower"),
-    STUN("images/towers/stun_tower.atlas", "Stun Tower"),
-    INCOME("images/economy/econ-tower.atlas", "Income Tower");
+    WEAPON("images/towers/turret_deployed.png", "Weapon Tower"),
+    TNT("images/towers/turret_deployed.png", "TNT Tower"),
+    DROID("images/towers/turret_deployed.png", "Droid Tower"),
+    WALL("images/towers/turret_deployed.png", "Wall Tower"),
+    FIRE("images/towers/turret_deployed.png", "Fire Tower"),
+    STUN("images/towers/turret_deployed.png", "Stun Tower"),
+    INCOME("images/towers/turret_deployed.png", "Income Tower");
 
     private final String imagePath;
     private final String towerName;
diff --git a/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java b/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java
index aeb51c706..580a91e2c 100644
--- a/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java
+++ b/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java
@@ -5,6 +5,7 @@
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.scenes.scene2d.InputEvent;
 import com.badlogic.gdx.scenes.scene2d.Stage;
+import com.badlogic.gdx.scenes.scene2d.ui.Label;
 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
 import com.badlogic.gdx.scenes.scene2d.ui.Table;
 import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
@@ -24,19 +25,25 @@
 
 public class TurretSelectionScreen extends ScreenAdapter {
 
+    private static final int MAX_SELECTED_TURRETS = 5;
     private Stage stage;
     private List<TowerType> turretList;
     private TextButton confirmButton;
 
     private GdxGame game;
 
+    private Label message;
+    private Label turretsPicked;
+    private Table table;
     private Set<TowerType> selectedTurrets = new HashSet<>();
+
     private static final Logger logger = LoggerFactory.getLogger(MainMenuScreen.class);
 
     public TurretSelectionScreen(GdxGame game) {
         this.game = game;
         stage = new Stage(new ScreenViewport());
-        Table table = new Table();
+        table = new Table();
+
 
         turretList = new ArrayList<>();
         // Add turrets to the list
@@ -49,7 +56,11 @@ public TurretSelectionScreen(GdxGame game) {
         turretList.add(TowerType.INCOME);
 
 
+
         Skin skin = new Skin(Gdx.files.internal("flat-earth/skin/flat-earth-ui.json"));
+        message = new Label("Select your turrets", skin);
+        turretsPicked = new Label("Turrets picked: ", skin);
+
         confirmButton = new TextButton("Continue", skin);
         confirmButton.addListener(new ClickListener() {
             @Override
@@ -59,29 +70,48 @@ public void clicked(InputEvent event, float x, float y) {
         });
 
 
-
+        table.add(message).row();
+        table.add(turretsPicked).row();
         for (TowerType turret : turretList) {
             TextButton turretButton = new TextButton(turret.getTowerName(), skin);
             turretButton.addListener(new ClickListener() {
                 @Override
                 public void clicked(InputEvent event, float x, float y) {
+                    logger.info(String.valueOf(selectedTurrets.size()));
+                    if (selectedTurrets.size() > MAX_SELECTED_TURRETS) {
+                        message.setText("You can only select up to 5 turrets.");
+                    } else {
+                        message.setText("Select your turrets");
+                    }
                     if (selectedTurrets.contains(turret)) {
                         // Turret is already selected, unselect it
                         selectedTurrets.remove(turret);
                         // You can also change the button appearance to indicate unselection
                         logger.info(selectedTurrets.toString());
-                    } else {
+                        turretsPicked.setText("Turrets picked: " + selectedTurrets.toString());
+                    } else if (selectedTurrets.size() == MAX_SELECTED_TURRETS) {
+                        // Turret is not selected, but the max number of turrets has been reached
+                        message.setText("You can only select up to 5 turrets.");
+                    } else if (selectedTurrets.size() < MAX_SELECTED_TURRETS) {
+                        // Turret is not selected, select it
+                        selectedTurrets.add(turret);
+                        turretsPicked.setText("Turrets picked: " + selectedTurrets.toString());
+                        logger.info(selectedTurrets.toString());
+                    }
+                    else {
                         // Turret is not selected, select it
                         selectedTurrets.add(turret);
+                        turretsPicked.setText("Turrets picked: " + selectedTurrets.toString());
                         logger.info(selectedTurrets.toString());
 
                         // You can change the button appearance to indicate selection
                     }
+
                 }
             });
             table.add(turretButton).row();
         }
-        table.add(confirmButton).padBottom(-400).row();
+        table.add(confirmButton).padBottom(20).row();
 
         stage.addActor(table);
         table.setFillParent(true);