diff --git a/hs_err_pid27428.log b/hs_err_pid27428.log new file mode 100644 index 000000000..94da50774 --- /dev/null +++ b/hs_err_pid27428.log @@ -0,0 +1,801 @@ +# +# A fatal error has been detected by the Java Runtime Environment: +# +# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007fffef46e736, pid=27428, tid=27320 +# +# JRE version: OpenJDK Runtime Environment (17.0.2+8) (build 17.0.2+8-86) +# Java VM: OpenJDK 64-Bit Server VM (17.0.2+8-86, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) +# Problematic frame: +# C [ig11icd64.dll+0x59e736] +# +# No core dump will be written. Minidumps are not enabled by default on client versions of Windows +# +# If you would like to submit a bug report, please visit: +# https://bugreport.java.com/bugreport/crash.jsp +# The crash happened outside the Java Virtual Machine in native code. +# See problematic frame for where to report the bug. +# + +--------------- S U M M A R Y ------------ + +Command Line: -XX:+ShowCodeDetailsInExceptionMessages com.csse3200.game.desktop.DesktopLauncher + +Host: Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz, 8 cores, 15G, Windows 10 , 64 bit Build 19041 (10.0.19041.3393) +Time: Sat Sep 16 15:12:53 2023 E. Australia Standard Time elapsed time: 78.575702 seconds (0d 0h 1m 18s) + +--------------- T H R E A D --------------- + +Current thread (0x000001903ecaab90): JavaThread "Timer-18" [_thread_in_native, id=27320, stack(0x00000025f0700000,0x00000025f0800000)] + +Stack: [0x00000025f0700000,0x00000025f0800000], sp=0x00000025f07fdd00, free space=1015k +Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) +C [ig11icd64.dll+0x59e736] + +Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) +j com.badlogic.gdx.physics.box2d.World.jniCreateBody(JIFFFFFFFFZZZZZF)J+0 +j com.badlogic.gdx.physics.box2d.World.createBody(Lcom/badlogic/gdx/physics/box2d/BodyDef;)Lcom/badlogic/gdx/physics/box2d/Body;+80 +J 3361 c1 com.csse3200.game.physics.components.PhysicsComponent.(Lcom/csse3200/game/physics/PhysicsEngine;)V (58 bytes) @ 0x0000019016efcd44 [0x0000019016efca80+0x00000000000002c4] +J 3360 c1 com.csse3200.game.physics.components.PhysicsComponent.()V (11 bytes) @ 0x0000019016efc6b4 [0x0000019016efc5c0+0x00000000000000f4] +j com.csse3200.game.entities.factories.ProjectileFactory.createBaseProjectile(SLcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;)Lcom/csse3200/game/entities/Entity;+38 +j com.csse3200.game.entities.factories.ProjectileFactory.createMobBall(SLcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;)Lcom/csse3200/game/entities/Entity;+3 +j com.csse3200.game.components.tasks.MobAttackTask.updateMobState()V+307 +j com.csse3200.game.components.tasks.MobAttackTask.update()V+1 +J 3274 c2 com.csse3200.game.ai.tasks.AITaskComponent.update()V (42 bytes) @ 0x000001901dfb572c [0x000001901dfb4fe0+0x000000000000074c] +j com.csse3200.game.ai.tasks.AITaskComponent.restore()V+77 +j com.csse3200.game.components.EffectsComponent$3.run()V+4 +j java.util.TimerThread.mainLoop()V+221 java.base@17.0.2 +j java.util.TimerThread.run()V+1 java.base@17.0.2 +v ~StubRoutines::call_stub + +siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x0000000000000178 + + +Register to memory mapping: + +RIP=0x00007fffef46e736 ig11icd64.dll +RAX=0x0 is NULL +RBX=0x000001903421fbc0 points into unknown readable memory: 0x00000190342f5700 | 00 57 2f 34 90 01 00 00 +RCX=0x0 is NULL +RDX=0x0000000000000004 is an unknown value +RSP=0x00000025f07fdd00 is pointing into the stack for thread: 0x000001903ecaab90 +RBP=0x0000000000000004 is an unknown value +RSI=0x000001903421fbc0 points into unknown readable memory: 0x00000190342f5700 | 00 57 2f 34 90 01 00 00 +RDI=0x0 is NULL +R8 =0x0000000000000001 is an unknown value +R9 =0x0000000000000001 is an unknown value +R10=0x000000007ffe0384 points into unknown readable memory: 00 00 00 00 +R11=0x00000025f07fdef0 is pointing into the stack for thread: 0x000001903ecaab90 +R12=0x00007fffef41e090 ig11icd64.dll +R13=0x0000000000000003 is an unknown value +R14=0x0 is NULL +R15=0x0000000000000001 is an unknown value + + +Registers: +RAX=0x0000000000000000, RBX=0x000001903421fbc0, RCX=0x0000000000000000, RDX=0x0000000000000004 +RSP=0x00000025f07fdd00, RBP=0x0000000000000004, RSI=0x000001903421fbc0, RDI=0x0000000000000000 +R8 =0x0000000000000001, R9 =0x0000000000000001, R10=0x000000007ffe0384, R11=0x00000025f07fdef0 +R12=0x00007fffef41e090, R13=0x0000000000000003, R14=0x0000000000000000, R15=0x0000000000000001 +RIP=0x00007fffef46e736, EFLAGS=0x0000000000010206 + +Top of Stack: (sp=0x00000025f07fdd00) +0x00000025f07fdd00: 0000000000000000 0000019033ad7d58 +0x00000025f07fdd10: 0000000000000003 00007ff8a81064c0 +0x00000025f07fdd20: 0000000000000000 00007fffef56207c +0x00000025f07fdd30: 00007ff8a81064c0 00007ff8a81066cc +0x00000025f07fdd40: 0000000000000001 0000019041127ed0 +0x00000025f07fdd50: 0000000000000001 00007ff8115e0000 +0x00000025f07fdd60: 0000000000000001 00007fffeeed0000 +0x00000025f07fdd70: 0000000000000003 0000000000000000 +0x00000025f07fdd80: 0000000000000001 00007fffef56249d +0x00000025f07fdd90: 0000019041127ed0 000001903421fbc0 +0x00000025f07fdda0: 0000019041127ed0 00007ff8118f8211 +0x00000025f07fddb0: 0000000000000000 00007fffef469e29 +0x00000025f07fddc0: 00000025f07fddf0 0000000000006ab8 +0x00000025f07fddd0: 0000000000000000 00007ff8118f7b9d +0x00000025f07fdde0: 0000000000000000 00007ff800000000 +0x00000025f07fddf0: 00007ff800000001 0000000000000000 + +Instructions: (pc=0x00007fffef46e736) +0x00007fffef46e636: 4a 8b 04 20 40 38 3c 01 75 05 e8 33 fb fa ff 65 +0x00007fffef46e646: 48 8b 04 25 58 00 00 00 45 33 c0 41 b9 10 00 00 +0x00007fffef46e656: 00 ba 05 05 00 00 4a 8b 0c 20 4a 8b 0c 09 e8 b7 +0x00007fffef46e666: 38 04 00 48 8b cb e8 bf 00 00 00 8b 83 18 01 00 +0x00007fffef46e676: 00 4c 89 74 c3 18 8b 83 18 01 00 00 ff c0 83 e0 +0x00007fffef46e686: 1f 89 83 18 01 00 00 40 38 3b 74 50 48 8b 83 20 +0x00007fffef46e696: 01 00 00 48 8b 08 48 8b 53 08 8b 43 10 48 2b d1 +0x00007fffef46e6a6: 48 3b d0 76 37 8b 83 18 01 00 00 48 8d 8b d8 01 +0x00007fffef46e6b6: 00 00 4c 8b 44 c3 18 48 8b 41 10 4c 8b 08 4d 3b +0x00007fffef46e6c6: c8 73 19 0f ae e8 48 8b 93 38 01 00 00 49 c7 c1 +0x00007fffef46e6d6: ff ff ff ff 8b 52 20 e8 3e e8 00 00 45 33 c9 45 +0x00007fffef46e6e6: 33 c0 48 8b d3 33 c9 e8 2e e9 01 00 85 f6 40 0f +0x00007fffef46e6f6: 94 c7 8b c7 48 8b 8d 20 01 00 00 48 33 cc e8 d7 +0x00007fffef46e706: f9 fa ff 48 81 c4 30 02 00 00 41 5f 41 5e 41 5c +0x00007fffef46e716: 5f 5e 5b 5d c3 cc cc cc cc cc cc cc cc cc cc cc +0x00007fffef46e726: cc cc cc cc cc cc cc cc cc cc 40 57 48 83 ec 20 +0x00007fffef46e736: 48 83 b9 78 01 00 00 00 48 8b f9 0f 84 9e 00 00 +0x00007fffef46e746: 00 48 8b 89 88 01 00 00 48 89 5c 24 30 ff 15 b7 +0x00007fffef46e756: 59 5a 00 48 8b 9f 78 01 00 00 48 85 db 74 6e 48 +0x00007fffef46e766: 89 74 24 38 33 f6 0f 1f 40 00 48 8d 4b 08 41 b8 +0x00007fffef46e776: 01 00 00 00 48 8b d7 e8 de 5a a8 ff 48 8b d3 4c +0x00007fffef46e786: 8d 43 40 4c 8b cb 49 8b 18 48 8b 42 48 48 85 c0 +0x00007fffef46e796: 75 09 48 89 9f 78 01 00 00 eb 04 48 89 58 40 49 +0x00007fffef46e7a6: 8b 08 49 8b 41 48 48 85 c9 75 09 48 89 87 80 01 +0x00007fffef46e7b6: 00 00 eb 04 48 89 41 48 48 89 72 48 49 89 30 c6 +0x00007fffef46e7c6: 42 38 01 48 85 db 75 a2 48 8b 74 24 38 48 8b 8f +0x00007fffef46e7d6: 88 01 00 00 ff 15 68 5a 5a 00 48 8b 5c 24 30 48 +0x00007fffef46e7e6: 83 c4 20 5f c3 cc cc cc cc cc cc cc cc cc cc cc +0x00007fffef46e7f6: cc cc cc cc cc cc cc cc cc cc 48 8b c1 41 b8 01 +0x00007fffef46e806: 00 00 00 48 8d 4a 08 48 8b d0 e9 4b 5a a8 ff cc +0x00007fffef46e816: cc cc cc cc cc cc cc cc cc cc 48 89 5c 24 18 57 +0x00007fffef46e826: 48 83 ec 20 48 8b d9 48 8b 89 38 01 00 00 48 85 + + +Stack slot to memory mapping: +stack at sp + 0 slots: 0x0 is NULL +stack at sp + 1 slots: 0x0000019033ad7d58 points into unknown readable memory: 0x0000000000000000 | 00 00 00 00 00 00 00 00 +stack at sp + 2 slots: 0x0000000000000003 is an unknown value +stack at sp + 3 slots: 0x00007ff8a81064c0 dxgi.dll +stack at sp + 4 slots: 0x0 is NULL +stack at sp + 5 slots: 0x00007fffef56207c ig11icd64.dll +stack at sp + 6 slots: 0x00007ff8a81064c0 dxgi.dll +stack at sp + 7 slots: 0x00007ff8a81066cc dxgi.dll + + +--------------- P R O C E S S --------------- + +Threads class SMR info: +_java_thread_list=0x0000019034d4db10, length=48, elements={ +0x000001900ea74670, 0x0000019031616c30, 0x00000190316177e0, 0x000001903162a300, +0x000001903162aeb0, 0x000001903162e880, 0x000001903162f230, 0x000001903162ffc0, +0x0000019031633f60, 0x000001903163c960, 0x00000190320fdda0, 0x0000019032106300, +0x000001903473b7a0, 0x000001903470f740, 0x00000190348108c0, 0x00000190348138e0, +0x0000019034813db0, 0x0000019034811260, 0x0000019034812a70, 0x0000019034811c00, +0x00000190348125a0, 0x0000019034812f40, 0x0000019034811730, 0x00000190348120d0, +0x0000019034813410, 0x000001903ecab060, 0x000001903eca8040, 0x000001903ecaa6c0, +0x000001903eca8510, 0x000001903eca9380, 0x000001903eca89e0, 0x000001903eca8eb0, +0x000001903eca9850, 0x000001903ecaa1f0, 0x000001903eca9d20, 0x000001903ecaab90, +0x000001903ecaba00, 0x000001903ecab530, 0x0000019034b789b0, 0x0000019034b73310, +0x0000019034b79350, 0x0000019034b75e60, 0x0000019034b7ab60, 0x0000019034b74180, +0x0000019034b74b20, 0x0000019034b77670, 0x0000019034b77b40, 0x0000019034b76800 +} + +Java Threads: ( => current thread ) + 0x000001900ea74670 JavaThread "main" [_thread_in_native, id=12268, stack(0x00000025ed000000,0x00000025ed100000)] + 0x0000019031616c30 JavaThread "Reference Handler" daemon [_thread_blocked, id=29428, stack(0x00000025ed700000,0x00000025ed800000)] + 0x00000190316177e0 JavaThread "Finalizer" daemon [_thread_blocked, id=11272, stack(0x00000025ed800000,0x00000025ed900000)] + 0x000001903162a300 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=25568, stack(0x00000025ed900000,0x00000025eda00000)] + 0x000001903162aeb0 JavaThread "Attach Listener" daemon [_thread_blocked, id=18664, stack(0x00000025eda00000,0x00000025edb00000)] + 0x000001903162e880 JavaThread "Service Thread" daemon [_thread_blocked, id=22564, stack(0x00000025edb00000,0x00000025edc00000)] + 0x000001903162f230 JavaThread "Monitor Deflation Thread" daemon [_thread_blocked, id=13608, stack(0x00000025edc00000,0x00000025edd00000)] + 0x000001903162ffc0 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=17244, stack(0x00000025edd00000,0x00000025ede00000)] + 0x0000019031633f60 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=25048, stack(0x00000025ede00000,0x00000025edf00000)] + 0x000001903163c960 JavaThread "Sweeper thread" daemon [_thread_blocked, id=10700, stack(0x00000025edf00000,0x00000025ee000000)] + 0x00000190320fdda0 JavaThread "Notification Thread" daemon [_thread_blocked, id=17436, stack(0x00000025ee000000,0x00000025ee100000)] + 0x0000019032106300 JavaThread "Common-Cleaner" daemon [_thread_blocked, id=22644, stack(0x00000025ee200000,0x00000025ee300000)] + 0x000001903473b7a0 JavaThread "AssetManager" daemon [_thread_blocked, id=17040, stack(0x00000025eec00000,0x00000025eed00000)] + 0x000001903470f740 JavaThread "LWJGL3 Timer" daemon [_thread_blocked, id=27600, stack(0x00000025ef400000,0x00000025ef500000)] + 0x00000190348108c0 JavaThread "AssetManager" daemon [_thread_blocked, id=15892, stack(0x00000025ef500000,0x00000025ef600000)] + 0x00000190348138e0 JavaThread "Timer-0" [_thread_blocked, id=10824, stack(0x00000025ef800000,0x00000025ef900000)] + 0x0000019034813db0 JavaThread "AssetManager" daemon [_thread_blocked, id=15560, stack(0x00000025ef700000,0x00000025ef800000)] + 0x0000019034811260 JavaThread "Timer-1" [_thread_in_native, id=10376, stack(0x00000025efa00000,0x00000025efb00000)] + 0x0000019034812a70 JavaThread "Timer" daemon [_thread_blocked, id=11880, stack(0x00000025ef600000,0x00000025ef700000)] + 0x0000019034811c00 JavaThread "Timer-2" [_thread_blocked, id=24064, stack(0x00000025ecd00000,0x00000025ece00000)] + 0x00000190348125a0 JavaThread "Timer-3" [_thread_blocked, id=29292, stack(0x00000025ece00000,0x00000025ecf00000)] + 0x0000019034812f40 JavaThread "Timer-4" [_thread_blocked, id=28352, stack(0x00000025ecf00000,0x00000025ed000000)] + 0x0000019034811730 JavaThread "Timer-5" [_thread_blocked, id=18320, stack(0x00000025ef900000,0x00000025efa00000)] + 0x00000190348120d0 JavaThread "Timer-6" [_thread_blocked, id=17660, stack(0x00000025efb00000,0x00000025efc00000)] + 0x0000019034813410 JavaThread "Timer-7" [_thread_blocked, id=27040, stack(0x00000025efc00000,0x00000025efd00000)] + 0x000001903ecab060 JavaThread "Timer-8" [_thread_blocked, id=6116, stack(0x00000025efd00000,0x00000025efe00000)] + 0x000001903eca8040 JavaThread "Timer-9" [_thread_blocked, id=22184, stack(0x00000025efe00000,0x00000025eff00000)] + 0x000001903ecaa6c0 JavaThread "Timer-10" [_thread_blocked, id=12320, stack(0x00000025eff00000,0x00000025f0000000)] + 0x000001903eca8510 JavaThread "Timer-11" [_thread_blocked, id=29132, stack(0x00000025f0000000,0x00000025f0100000)] + 0x000001903eca9380 JavaThread "Timer-12" [_thread_blocked, id=17952, stack(0x00000025f0100000,0x00000025f0200000)] + 0x000001903eca89e0 JavaThread "Timer-13" [_thread_blocked, id=15552, stack(0x00000025f0200000,0x00000025f0300000)] + 0x000001903eca8eb0 JavaThread "Timer-14" [_thread_blocked, id=27732, stack(0x00000025f0300000,0x00000025f0400000)] + 0x000001903eca9850 JavaThread "Timer-15" [_thread_blocked, id=13100, stack(0x00000025f0400000,0x00000025f0500000)] + 0x000001903ecaa1f0 JavaThread "Timer-16" [_thread_blocked, id=6544, stack(0x00000025f0500000,0x00000025f0600000)] + 0x000001903eca9d20 JavaThread "Timer-17" [_thread_blocked, id=3712, stack(0x00000025f0600000,0x00000025f0700000)] +=>0x000001903ecaab90 JavaThread "Timer-18" [_thread_in_native, id=27320, stack(0x00000025f0700000,0x00000025f0800000)] + 0x000001903ecaba00 JavaThread "Timer-19" [_thread_blocked, id=14104, stack(0x00000025f0800000,0x00000025f0900000)] + 0x000001903ecab530 JavaThread "Timer-20" [_thread_blocked, id=27280, stack(0x00000025f0900000,0x00000025f0a00000)] + 0x0000019034b789b0 JavaThread "Timer-21" [_thread_in_native, id=22412, stack(0x00000025f0a00000,0x00000025f0b00000)] + 0x0000019034b73310 JavaThread "Timer-22" [_thread_in_native, id=26660, stack(0x00000025f0b00000,0x00000025f0c00000)] + 0x0000019034b79350 JavaThread "Timer-23" [_thread_blocked, id=19920, stack(0x00000025f0c00000,0x00000025f0d00000)] + 0x0000019034b75e60 JavaThread "Timer-24" [_thread_blocked, id=4908, stack(0x00000025f0d00000,0x00000025f0e00000)] + 0x0000019034b7ab60 JavaThread "Timer-25" [_thread_blocked, id=3612, stack(0x00000025f0e00000,0x00000025f0f00000)] + 0x0000019034b74180 JavaThread "Timer-26" [_thread_blocked, id=28132, stack(0x00000025f0f00000,0x00000025f1000000)] + 0x0000019034b74b20 JavaThread "Timer-27" [_thread_blocked, id=27716, stack(0x00000025f1000000,0x00000025f1100000)] + 0x0000019034b77670 JavaThread "Timer-28" [_thread_in_native, id=12696, stack(0x00000025f1100000,0x00000025f1200000)] + 0x0000019034b77b40 JavaThread "Timer-29" [_thread_blocked, id=27644, stack(0x00000025f1200000,0x00000025f1300000)] + 0x0000019034b76800 JavaThread "Timer-30" [_thread_blocked, id=15536, stack(0x00000025f1300000,0x00000025f1400000)] + +Other Threads: + 0x0000019031612190 VMThread "VM Thread" [stack: 0x00000025ed600000,0x00000025ed700000] [id=5756] + 0x0000019032102690 WatcherThread [stack: 0x00000025ee100000,0x00000025ee200000] [id=24208] + 0x000001900eacb980 GCTaskThread "GC Thread#0" [stack: 0x00000025ed100000,0x00000025ed200000] [id=25836] + 0x00000190347db4e0 GCTaskThread "GC Thread#1" [stack: 0x00000025eed00000,0x00000025eee00000] [id=21776] + 0x00000190346c9920 GCTaskThread "GC Thread#2" [stack: 0x00000025eee00000,0x00000025eef00000] [id=5344] + 0x0000019034775090 GCTaskThread "GC Thread#3" [stack: 0x00000025eef00000,0x00000025ef000000] [id=596] + 0x000001903483a760 GCTaskThread "GC Thread#4" [stack: 0x00000025ef000000,0x00000025ef100000] [id=23180] + 0x000001903483aa10 GCTaskThread "GC Thread#5" [stack: 0x00000025ef100000,0x00000025ef200000] [id=25960] + 0x000001903474dbc0 GCTaskThread "GC Thread#6" [stack: 0x00000025ef200000,0x00000025ef300000] [id=13272] + 0x00000190347c1cc0 GCTaskThread "GC Thread#7" [stack: 0x00000025ef300000,0x00000025ef400000] [id=23640] + 0x000001900eade530 ConcurrentGCThread "G1 Main Marker" [stack: 0x00000025ed200000,0x00000025ed300000] [id=18484] + 0x000001900eadef40 ConcurrentGCThread "G1 Conc#0" [stack: 0x00000025ed300000,0x00000025ed400000] [id=15068] + 0x000001900eb357d0 ConcurrentGCThread "G1 Refine#0" [stack: 0x00000025ed400000,0x00000025ed500000] [id=11724] + 0x00000190314d2320 ConcurrentGCThread "G1 Service" [stack: 0x00000025ed500000,0x00000025ed600000] [id=7312] + +Threads with active compile tasks: + +VM state: not at safepoint (normal execution) + +VM Mutex/Monitor currently owned by a thread: None + +Heap address: 0x0000000703a00000, size: 4038 MB, Compressed Oops mode: Zero based, Oop shift amount: 3 + +CDS archive(s) mapped at: [0x0000000800000000-0x0000000800bc0000-0x0000000800bc0000), size 12320768, SharedBaseAddress: 0x0000000800000000, ArchiveRelocationMode: 0. +Compressed class space mapped at: 0x0000000800c00000-0x0000000840c00000, reserved size: 1073741824 +Narrow klass base: 0x0000000800000000, Narrow klass shift: 0, Narrow klass range: 0x100000000 + +GC Precious Log: + CPUs: 8 total, 8 available + Memory: 16151M + Large Page Support: Disabled + NUMA Support: Disabled + Compressed Oops: Enabled (Zero based) + Heap Region Size: 2M + Heap Min Capacity: 8M + Heap Initial Capacity: 254M + Heap Max Capacity: 4038M + Pre-touch: Disabled + Parallel Workers: 8 + Concurrent Workers: 2 + Concurrent Refinement Workers: 8 + Periodic GC: Disabled + +Heap: + garbage-first heap total 260096K, used 117784K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 26 young (53248K), 2 survivors (4096K) + Metaspace used 11259K, committed 11456K, reserved 1064960K + class space used 976K, committed 1088K, reserved 1048576K + +Heap Regions: E=young(eden), S=young(survivor), O=old, HS=humongous(starts), HC=humongous(continues), CS=collection set, F=free, OA=open archive, CA=closed archive, TAMS=top-at-mark-start (previous, next) +| 0|0x0000000703a00000, 0x0000000703c00000, 0x0000000703c00000|100%|HS| |TAMS 0x0000000703a00000, 0x0000000703a00000| Complete +| 1|0x0000000703c00000, 0x0000000703e00000, 0x0000000703e00000|100%|HC| |TAMS 0x0000000703c00000, 0x0000000703c00000| Complete +| 2|0x0000000703e00000, 0x0000000704000000, 0x0000000704000000|100%|HC| |TAMS 0x0000000703e00000, 0x0000000703e00000| Complete +| 3|0x0000000704000000, 0x0000000704200000, 0x0000000704200000|100%|HC| |TAMS 0x0000000704000000, 0x0000000704000000| Complete +| 4|0x0000000704200000, 0x0000000704400000, 0x0000000704400000|100%|HC| |TAMS 0x0000000704200000, 0x0000000704200000| Complete +| 5|0x0000000704400000, 0x0000000704600000, 0x0000000704600000|100%|HC| |TAMS 0x0000000704400000, 0x0000000704400000| Complete +| 6|0x0000000704600000, 0x0000000704800000, 0x0000000704800000|100%|HC| |TAMS 0x0000000704600000, 0x0000000704600000| Complete +| 7|0x0000000704800000, 0x0000000704a00000, 0x0000000704a00000|100%|HC| |TAMS 0x0000000704800000, 0x0000000704800000| Complete +| 8|0x0000000704a00000, 0x0000000704c00000, 0x0000000704c00000|100%|HC| |TAMS 0x0000000704a00000, 0x0000000704a00000| Complete +| 9|0x0000000704c00000, 0x0000000704e00000, 0x0000000704e00000|100%|HC| |TAMS 0x0000000704c00000, 0x0000000704c00000| Complete +| 10|0x0000000704e00000, 0x0000000705000000, 0x0000000705000000|100%|HC| |TAMS 0x0000000704e00000, 0x0000000704e00000| Complete +| 11|0x0000000705000000, 0x0000000705200000, 0x0000000705200000|100%|HC| |TAMS 0x0000000705000000, 0x0000000705000000| Complete +| 12|0x0000000705200000, 0x0000000705400000, 0x0000000705400000|100%|HC| |TAMS 0x0000000705200000, 0x0000000705200000| Complete +| 13|0x0000000705400000, 0x0000000705600000, 0x0000000705600000|100%|HC| |TAMS 0x0000000705400000, 0x0000000705400000| Complete +| 14|0x0000000705600000, 0x0000000705800000, 0x0000000705800000|100%|HC| |TAMS 0x0000000705600000, 0x0000000705600000| Complete +| 15|0x0000000705800000, 0x0000000705a00000, 0x0000000705a00000|100%|HC| |TAMS 0x0000000705800000, 0x0000000705800000| Complete +| 16|0x0000000705a00000, 0x0000000705c00000, 0x0000000705c00000|100%|HC| |TAMS 0x0000000705a00000, 0x0000000705a00000| Complete +| 17|0x0000000705c00000, 0x0000000705e00000, 0x0000000705e00000|100%|HC| |TAMS 0x0000000705c00000, 0x0000000705c00000| Complete +| 18|0x0000000705e00000, 0x0000000706000000, 0x0000000706000000|100%|HC| |TAMS 0x0000000705e00000, 0x0000000705e00000| Complete +| 19|0x0000000706000000, 0x0000000706200000, 0x0000000706200000|100%|HC| |TAMS 0x0000000706000000, 0x0000000706000000| Complete +| 20|0x0000000706200000, 0x0000000706400000, 0x0000000706400000|100%|HC| |TAMS 0x0000000706200000, 0x0000000706200000| Complete +| 21|0x0000000706400000, 0x0000000706600000, 0x0000000706600000|100%|HC| |TAMS 0x0000000706400000, 0x0000000706400000| Complete +| 22|0x0000000706600000, 0x0000000706800000, 0x0000000706800000|100%|HC| |TAMS 0x0000000706600000, 0x0000000706600000| Complete +| 23|0x0000000706800000, 0x0000000706a00000, 0x0000000706a00000|100%|HC| |TAMS 0x0000000706800000, 0x0000000706800000| Complete +| 24|0x0000000706a00000, 0x0000000706c00000, 0x0000000706c00000|100%|HC| |TAMS 0x0000000706a00000, 0x0000000706a00000| Complete +| 25|0x0000000706c00000, 0x0000000706e00000, 0x0000000706e00000|100%|HC| |TAMS 0x0000000706c00000, 0x0000000706c00000| Complete +| 26|0x0000000706e00000, 0x0000000707000000, 0x0000000707000000|100%|HC| |TAMS 0x0000000706e00000, 0x0000000706e00000| Complete +| 27|0x0000000707000000, 0x0000000707200000, 0x0000000707200000|100%|HC| |TAMS 0x0000000707000000, 0x0000000707000000| Complete +| 28|0x0000000707200000, 0x0000000707400000, 0x0000000707400000|100%|HC| |TAMS 0x0000000707200000, 0x0000000707200000| Complete +| 29|0x0000000707400000, 0x0000000707600000, 0x0000000707600000|100%|HC| |TAMS 0x0000000707400000, 0x0000000707400000| Complete +| 30|0x0000000707600000, 0x0000000707800000, 0x0000000707800000|100%|HS| |TAMS 0x0000000707600000, 0x0000000707600000| Complete +| 31|0x0000000707800000, 0x0000000707800000, 0x0000000707a00000| 0%| F| |TAMS 0x0000000707800000, 0x0000000707800000| Untracked +| 32|0x0000000707a00000, 0x0000000707a00000, 0x0000000707c00000| 0%| F| |TAMS 0x0000000707a00000, 0x0000000707a00000| Untracked +| 33|0x0000000707c00000, 0x0000000707c00000, 0x0000000707e00000| 0%| F| |TAMS 0x0000000707c00000, 0x0000000707c00000| Untracked +| 34|0x0000000707e00000, 0x0000000708000000, 0x0000000708000000|100%| O| |TAMS 0x0000000707e00000, 0x0000000708000000| Untracked +| 35|0x0000000708000000, 0x000000070810e200, 0x0000000708200000| 52%| O| |TAMS 0x0000000708000000, 0x000000070810e200| Untracked +| 36|0x0000000708200000, 0x0000000708200000, 0x0000000708400000| 0%| F| |TAMS 0x0000000708200000, 0x0000000708200000| Untracked +| 37|0x0000000708400000, 0x0000000708400000, 0x0000000708600000| 0%| F| |TAMS 0x0000000708400000, 0x0000000708400000| Untracked +| 38|0x0000000708600000, 0x0000000708600000, 0x0000000708800000| 0%| F| |TAMS 0x0000000708600000, 0x0000000708600000| Untracked +| 39|0x0000000708800000, 0x0000000708800000, 0x0000000708a00000| 0%| F| |TAMS 0x0000000708800000, 0x0000000708800000| Untracked +| 40|0x0000000708a00000, 0x0000000708a00000, 0x0000000708c00000| 0%| F| |TAMS 0x0000000708a00000, 0x0000000708a00000| Untracked +| 41|0x0000000708c00000, 0x0000000708c00000, 0x0000000708e00000| 0%| F| |TAMS 0x0000000708c00000, 0x0000000708c00000| Untracked +| 42|0x0000000708e00000, 0x0000000708e00000, 0x0000000709000000| 0%| F| |TAMS 0x0000000708e00000, 0x0000000708e00000| Untracked +| 43|0x0000000709000000, 0x0000000709000000, 0x0000000709200000| 0%| F| |TAMS 0x0000000709000000, 0x0000000709000000| Untracked +| 44|0x0000000709200000, 0x0000000709200000, 0x0000000709400000| 0%| F| |TAMS 0x0000000709200000, 0x0000000709200000| Untracked +| 45|0x0000000709400000, 0x0000000709400000, 0x0000000709600000| 0%| F| |TAMS 0x0000000709400000, 0x0000000709400000| Untracked +| 46|0x0000000709600000, 0x0000000709600000, 0x0000000709800000| 0%| F| |TAMS 0x0000000709600000, 0x0000000709600000| Untracked +| 47|0x0000000709800000, 0x0000000709800000, 0x0000000709a00000| 0%| F| |TAMS 0x0000000709800000, 0x0000000709800000| Untracked +| 48|0x0000000709a00000, 0x0000000709a00000, 0x0000000709c00000| 0%| F| |TAMS 0x0000000709a00000, 0x0000000709a00000| Untracked +| 49|0x0000000709c00000, 0x0000000709c00000, 0x0000000709e00000| 0%| F| |TAMS 0x0000000709c00000, 0x0000000709c00000| Untracked +| 50|0x0000000709e00000, 0x0000000709e00000, 0x000000070a000000| 0%| F| |TAMS 0x0000000709e00000, 0x0000000709e00000| Untracked +| 51|0x000000070a000000, 0x000000070a000000, 0x000000070a200000| 0%| F| |TAMS 0x000000070a000000, 0x000000070a000000| Untracked +| 52|0x000000070a200000, 0x000000070a200000, 0x000000070a400000| 0%| F| |TAMS 0x000000070a200000, 0x000000070a200000| Untracked +| 53|0x000000070a400000, 0x000000070a400000, 0x000000070a600000| 0%| F| |TAMS 0x000000070a400000, 0x000000070a400000| Untracked +| 54|0x000000070a600000, 0x000000070a600000, 0x000000070a800000| 0%| F| |TAMS 0x000000070a600000, 0x000000070a600000| Untracked +| 55|0x000000070a800000, 0x000000070a800000, 0x000000070aa00000| 0%| F| |TAMS 0x000000070a800000, 0x000000070a800000| Untracked +| 56|0x000000070aa00000, 0x000000070aa00000, 0x000000070ac00000| 0%| F| |TAMS 0x000000070aa00000, 0x000000070aa00000| Untracked +| 57|0x000000070ac00000, 0x000000070ac00000, 0x000000070ae00000| 0%| F| |TAMS 0x000000070ac00000, 0x000000070ac00000| Untracked +| 58|0x000000070ae00000, 0x000000070ae00000, 0x000000070b000000| 0%| F| |TAMS 0x000000070ae00000, 0x000000070ae00000| Untracked +| 59|0x000000070b000000, 0x000000070b000000, 0x000000070b200000| 0%| F| |TAMS 0x000000070b000000, 0x000000070b000000| Untracked +| 60|0x000000070b200000, 0x000000070b200000, 0x000000070b400000| 0%| F| |TAMS 0x000000070b200000, 0x000000070b200000| Untracked +| 61|0x000000070b400000, 0x000000070b400000, 0x000000070b600000| 0%| F| |TAMS 0x000000070b400000, 0x000000070b400000| Untracked +| 62|0x000000070b600000, 0x000000070b600000, 0x000000070b800000| 0%| F| |TAMS 0x000000070b600000, 0x000000070b600000| Untracked +| 63|0x000000070b800000, 0x000000070b800000, 0x000000070ba00000| 0%| F| |TAMS 0x000000070b800000, 0x000000070b800000| Untracked +| 64|0x000000070ba00000, 0x000000070ba00000, 0x000000070bc00000| 0%| F| |TAMS 0x000000070ba00000, 0x000000070ba00000| Untracked +| 65|0x000000070bc00000, 0x000000070bc00000, 0x000000070be00000| 0%| F| |TAMS 0x000000070bc00000, 0x000000070bc00000| Untracked +| 66|0x000000070be00000, 0x000000070be00000, 0x000000070c000000| 0%| F| |TAMS 0x000000070be00000, 0x000000070be00000| Untracked +| 67|0x000000070c000000, 0x000000070c000000, 0x000000070c200000| 0%| F| |TAMS 0x000000070c000000, 0x000000070c000000| Untracked +| 68|0x000000070c200000, 0x000000070c200000, 0x000000070c400000| 0%| F| |TAMS 0x000000070c200000, 0x000000070c200000| Untracked +| 69|0x000000070c400000, 0x000000070c400000, 0x000000070c600000| 0%| F| |TAMS 0x000000070c400000, 0x000000070c400000| Untracked +| 70|0x000000070c600000, 0x000000070c600000, 0x000000070c800000| 0%| F| |TAMS 0x000000070c600000, 0x000000070c600000| Untracked +| 71|0x000000070c800000, 0x000000070c800000, 0x000000070ca00000| 0%| F| |TAMS 0x000000070c800000, 0x000000070c800000| Untracked +| 72|0x000000070ca00000, 0x000000070ca00000, 0x000000070cc00000| 0%| F| |TAMS 0x000000070ca00000, 0x000000070ca00000| Untracked +| 73|0x000000070cc00000, 0x000000070cc00000, 0x000000070ce00000| 0%| F| |TAMS 0x000000070cc00000, 0x000000070cc00000| Untracked +| 74|0x000000070ce00000, 0x000000070ce00000, 0x000000070d000000| 0%| F| |TAMS 0x000000070ce00000, 0x000000070ce00000| Untracked +| 75|0x000000070d000000, 0x000000070d000000, 0x000000070d200000| 0%| F| |TAMS 0x000000070d000000, 0x000000070d000000| Untracked +| 76|0x000000070d200000, 0x000000070d200000, 0x000000070d400000| 0%| F| |TAMS 0x000000070d200000, 0x000000070d200000| Untracked +| 77|0x000000070d400000, 0x000000070d400000, 0x000000070d600000| 0%| F| |TAMS 0x000000070d400000, 0x000000070d400000| Untracked +| 78|0x000000070d600000, 0x000000070d600000, 0x000000070d800000| 0%| F| |TAMS 0x000000070d600000, 0x000000070d600000| Untracked +| 79|0x000000070d800000, 0x000000070d800000, 0x000000070da00000| 0%| F| |TAMS 0x000000070d800000, 0x000000070d800000| Untracked +| 80|0x000000070da00000, 0x000000070da00000, 0x000000070dc00000| 0%| F| |TAMS 0x000000070da00000, 0x000000070da00000| Untracked +| 81|0x000000070dc00000, 0x000000070dc00000, 0x000000070de00000| 0%| F| |TAMS 0x000000070dc00000, 0x000000070dc00000| Untracked +| 82|0x000000070de00000, 0x000000070de00000, 0x000000070e000000| 0%| F| |TAMS 0x000000070de00000, 0x000000070de00000| Untracked +| 83|0x000000070e000000, 0x000000070e000000, 0x000000070e200000| 0%| F| |TAMS 0x000000070e000000, 0x000000070e000000| Untracked +| 84|0x000000070e200000, 0x000000070e200000, 0x000000070e400000| 0%| F| |TAMS 0x000000070e200000, 0x000000070e200000| Untracked +| 85|0x000000070e400000, 0x000000070e400000, 0x000000070e600000| 0%| F| |TAMS 0x000000070e400000, 0x000000070e400000| Untracked +| 86|0x000000070e600000, 0x000000070e600000, 0x000000070e800000| 0%| F| |TAMS 0x000000070e600000, 0x000000070e600000| Untracked +| 87|0x000000070e800000, 0x000000070e800000, 0x000000070ea00000| 0%| F| |TAMS 0x000000070e800000, 0x000000070e800000| Untracked +| 88|0x000000070ea00000, 0x000000070ea00000, 0x000000070ec00000| 0%| F| |TAMS 0x000000070ea00000, 0x000000070ea00000| Untracked +| 89|0x000000070ec00000, 0x000000070ec00000, 0x000000070ee00000| 0%| F| |TAMS 0x000000070ec00000, 0x000000070ec00000| Untracked +| 90|0x000000070ee00000, 0x000000070ee00000, 0x000000070f000000| 0%| F| |TAMS 0x000000070ee00000, 0x000000070ee00000| Untracked +| 91|0x000000070f000000, 0x000000070f000000, 0x000000070f200000| 0%| F| |TAMS 0x000000070f000000, 0x000000070f000000| Untracked +| 92|0x000000070f200000, 0x000000070f200000, 0x000000070f400000| 0%| F| |TAMS 0x000000070f200000, 0x000000070f200000| Untracked +| 93|0x000000070f400000, 0x000000070f400000, 0x000000070f600000| 0%| F| |TAMS 0x000000070f400000, 0x000000070f400000| Untracked +| 94|0x000000070f600000, 0x000000070f600000, 0x000000070f800000| 0%| F| |TAMS 0x000000070f600000, 0x000000070f600000| Untracked +| 95|0x000000070f800000, 0x000000070f800000, 0x000000070fa00000| 0%| F| |TAMS 0x000000070f800000, 0x000000070f800000| Untracked +| 96|0x000000070fa00000, 0x000000070fa00000, 0x000000070fc00000| 0%| F| |TAMS 0x000000070fa00000, 0x000000070fa00000| Untracked +| 97|0x000000070fc00000, 0x000000070fc00000, 0x000000070fe00000| 0%| F| |TAMS 0x000000070fc00000, 0x000000070fc00000| Untracked +| 98|0x000000070fe00000, 0x000000070fe00000, 0x0000000710000000| 0%| F| |TAMS 0x000000070fe00000, 0x000000070fe00000| Untracked +| 99|0x0000000710000000, 0x0000000710000000, 0x0000000710200000| 0%| F| |TAMS 0x0000000710000000, 0x0000000710000000| Untracked +| 100|0x0000000710200000, 0x0000000710200000, 0x0000000710400000| 0%| F| |TAMS 0x0000000710200000, 0x0000000710200000| Untracked +| 101|0x0000000710400000, 0x00000007105fd180, 0x0000000710600000| 99%| E| |TAMS 0x0000000710400000, 0x0000000710400000| Complete +| 102|0x0000000710600000, 0x0000000710800000, 0x0000000710800000|100%| E|CS|TAMS 0x0000000710600000, 0x0000000710600000| Complete +| 103|0x0000000710800000, 0x0000000710a00000, 0x0000000710a00000|100%| E|CS|TAMS 0x0000000710800000, 0x0000000710800000| Complete +| 104|0x0000000710a00000, 0x0000000710c00000, 0x0000000710c00000|100%| E|CS|TAMS 0x0000000710a00000, 0x0000000710a00000| Complete +| 105|0x0000000710c00000, 0x0000000710e00000, 0x0000000710e00000|100%| E|CS|TAMS 0x0000000710c00000, 0x0000000710c00000| Complete +| 106|0x0000000710e00000, 0x0000000711000000, 0x0000000711000000|100%| E|CS|TAMS 0x0000000710e00000, 0x0000000710e00000| Complete +| 107|0x0000000711000000, 0x0000000711200000, 0x0000000711200000|100%| E|CS|TAMS 0x0000000711000000, 0x0000000711000000| Complete +| 108|0x0000000711200000, 0x0000000711400000, 0x0000000711400000|100%| E|CS|TAMS 0x0000000711200000, 0x0000000711200000| Complete +| 109|0x0000000711400000, 0x0000000711600000, 0x0000000711600000|100%| E|CS|TAMS 0x0000000711400000, 0x0000000711400000| Complete +| 110|0x0000000711600000, 0x0000000711800000, 0x0000000711800000|100%| E|CS|TAMS 0x0000000711600000, 0x0000000711600000| Complete +| 111|0x0000000711800000, 0x0000000711a00000, 0x0000000711a00000|100%| E|CS|TAMS 0x0000000711800000, 0x0000000711800000| Complete +| 112|0x0000000711a00000, 0x0000000711c00000, 0x0000000711c00000|100%| E|CS|TAMS 0x0000000711a00000, 0x0000000711a00000| Complete +| 113|0x0000000711c00000, 0x0000000711e00000, 0x0000000711e00000|100%| E|CS|TAMS 0x0000000711c00000, 0x0000000711c00000| Complete +| 114|0x0000000711e00000, 0x0000000712000000, 0x0000000712000000|100%| E|CS|TAMS 0x0000000711e00000, 0x0000000711e00000| Complete +| 115|0x0000000712000000, 0x0000000712200000, 0x0000000712200000|100%| E|CS|TAMS 0x0000000712000000, 0x0000000712000000| Complete +| 116|0x0000000712200000, 0x0000000712400000, 0x0000000712400000|100%| E|CS|TAMS 0x0000000712200000, 0x0000000712200000| Complete +| 117|0x0000000712400000, 0x0000000712600000, 0x0000000712600000|100%| E|CS|TAMS 0x0000000712400000, 0x0000000712400000| Complete +| 118|0x0000000712600000, 0x0000000712800000, 0x0000000712800000|100%| E|CS|TAMS 0x0000000712600000, 0x0000000712600000| Complete +| 119|0x0000000712800000, 0x0000000712a00000, 0x0000000712a00000|100%| E|CS|TAMS 0x0000000712800000, 0x0000000712800000| Complete +| 120|0x0000000712a00000, 0x0000000712c00000, 0x0000000712c00000|100%| E|CS|TAMS 0x0000000712a00000, 0x0000000712a00000| Complete +| 121|0x0000000712c00000, 0x0000000712e00000, 0x0000000712e00000|100%| E|CS|TAMS 0x0000000712c00000, 0x0000000712c00000| Complete +| 122|0x0000000712e00000, 0x0000000712ff8070, 0x0000000713000000| 98%| S|CS|TAMS 0x0000000712e00000, 0x0000000712e00000| Complete +| 123|0x0000000713000000, 0x0000000713200000, 0x0000000713200000|100%| S|CS|TAMS 0x0000000713000000, 0x0000000713000000| Complete +| 124|0x0000000713200000, 0x0000000713400000, 0x0000000713400000|100%| E|CS|TAMS 0x0000000713200000, 0x0000000713200000| Complete +| 125|0x0000000713400000, 0x0000000713600000, 0x0000000713600000|100%| E|CS|TAMS 0x0000000713400000, 0x0000000713400000| Complete +| 126|0x0000000713600000, 0x0000000713800000, 0x0000000713800000|100%| E|CS|TAMS 0x0000000713600000, 0x0000000713600000| Complete + +Card table byte_map: [0x0000019025dd0000,0x00000190265c0000] _byte_map_base: 0x00000190225b3000 + +Marking Bits (Prev, Next): (CMBitMap*) 0x000001900eacdfb0, (CMBitMap*) 0x000001900eacdff0 + Prev Bits: [0x0000019026db0000, 0x000001902acc8000) + Next Bits: [0x000001902acd0000, 0x000001902ebe8000) + +Polling page: 0x000001900c920000 + +Metaspace: + +Usage: + Non-class: 10.04 MB used. + Class: 976.73 KB used. + Both: 11.00 MB used. + +Virtual space: + Non-class space: 16.00 MB reserved, 10.12 MB ( 63%) committed, 2 nodes. + Class space: 1.00 GB reserved, 1.06 MB ( <1%) committed, 1 nodes. + Both: 1.02 GB reserved, 11.19 MB ( 1%) committed. + +Chunk freelists: + Non-Class: 912.00 KB + Class: 2.98 MB + Both: 3.88 MB + +MaxMetaspaceSize: unlimited +CompressedClassSpaceSize: 1.00 GB +Initial GC threshold: 21.00 MB +Current GC threshold: 21.00 MB +CDS: on +MetaspaceReclaimPolicy: balanced + - commit_granule_bytes: 65536. + - commit_granule_words: 8192. + - virtual_space_node_default_size: 1048576. + - enlarge_chunks_in_place: 1. + - new_chunks_are_fully_committed: 0. + - uncommit_free_chunks: 1. + - use_allocation_guard: 0. + - handle_deallocations: 1. + + +Internal statistics: + +num_allocs_failed_limit: 0. +num_arena_births: 164. +num_arena_deaths: 0. +num_vsnodes_births: 3. +num_vsnodes_deaths: 0. +num_space_committed: 177. +num_space_uncommitted: 0. +num_chunks_returned_to_freelist: 0. +num_chunks_taken_from_freelist: 523. +num_chunk_merges: 0. +num_chunk_splits: 348. +num_chunks_enlarged: 262. +num_purges: 0. +num_inconsistent_stats: 0. + +CodeHeap 'non-profiled nmethods': size=120000Kb used=2435Kb max_used=2435Kb free=117564Kb + bounds [0x000001901dd80000, 0x000001901dff0000, 0x00000190252b0000] +CodeHeap 'profiled nmethods': size=120000Kb used=6917Kb max_used=6917Kb free=113082Kb + bounds [0x0000019016850000, 0x0000019016f20000, 0x000001901dd80000] +CodeHeap 'non-nmethods': size=5760Kb used=1670Kb max_used=1709Kb free=4089Kb + bounds [0x00000190162b0000, 0x0000019016520000, 0x0000019016850000] + total_blobs=4490 nmethods=3393 adapters=1009 + compilation: enabled + stopped_count=0, restarted_count=0 + full_count=0 + +Compilation events (20 events): +Event: 72.647 Thread 0x0000019031633f60 3389 3 com.csse3200.game.components.tasks.human.HumanMovementTask::update (47 bytes) +Event: 72.648 Thread 0x0000019031633f60 nmethod 3389 0x0000019016f0cc90 code [0x0000019016f0cf40, 0x0000019016f0ddd8] +Event: 72.648 Thread 0x0000019031633f60 3390 3 com.csse3200.game.components.tasks.human.HumanMovementTask::isAtTarget (31 bytes) +Event: 72.648 Thread 0x0000019031633f60 nmethod 3390 0x0000019016f0e390 code [0x0000019016f0e580, 0x0000019016f0eae8] +Event: 72.680 Thread 0x0000019031633f60 3391 3 com.csse3200.game.components.tasks.human.HumanMovementTask::didMove (29 bytes) +Event: 72.681 Thread 0x0000019031633f60 nmethod 3391 0x0000019016f0ed10 code [0x0000019016f0ef20, 0x0000019016f0f468] +Event: 72.748 Thread 0x000001903162ffc0 3392 4 com.badlogic.gdx.math.Vector2:: (5 bytes) +Event: 72.748 Thread 0x000001903162ffc0 nmethod 3392 0x000001901dfe0290 code [0x000001901dfe0400, 0x000001901dfe0478] +Event: 73.113 Thread 0x000001903162ffc0 3393 4 com.csse3200.game.components.TouchAttackComponent$$Lambda$81/0x0000000800ce94f8::handle (16 bytes) +Event: 73.115 Thread 0x000001903162ffc0 nmethod 3393 0x000001901dfe0590 code [0x000001901dfe0740, 0x000001901dfe09e8] +Event: 77.680 Thread 0x0000019031633f60 3394 3 com.csse3200.game.physics.components.HitboxComponent:: (5 bytes) +Event: 77.682 Thread 0x0000019031633f60 nmethod 3394 0x0000019016f0f690 code [0x0000019016f0f840, 0x0000019016f0fb88] +Event: 77.682 Thread 0x0000019031633f60 3395 3 com.csse3200.game.entities.Entity::setScale (18 bytes) +Event: 77.682 Thread 0x0000019031633f60 nmethod 3395 0x0000019016f0fd10 code [0x0000019016f0fea0, 0x0000019016f0ffd8] +Event: 77.682 Thread 0x0000019031633f60 3396 3 com.csse3200.game.physics.components.HitboxComponent::create (11 bytes) +Event: 77.683 Thread 0x0000019031633f60 nmethod 3396 0x0000019016f10090 code [0x0000019016f10260, 0x0000019016f105b8] +Event: 77.683 Thread 0x0000019031633f60 3397 3 com.csse3200.game.rendering.AnimationRenderComponent:: (29 bytes) +Event: 77.683 Thread 0x0000019031633f60 nmethod 3397 0x0000019016f10710 code [0x0000019016f10900, 0x0000019016f10de8] +Event: 77.689 Thread 0x0000019031633f60 3398 3 com.badlogic.gdx.utils.LongMap::putResize (52 bytes) +Event: 77.689 Thread 0x0000019031633f60 nmethod 3398 0x0000019016f10f90 code [0x0000019016f11160, 0x0000019016f11588] + +GC Heap History (8 events): +Event: 1.691 GC heap before +{Heap before GC invocations=0 (full 0): + garbage-first heap total 260096K, used 26624K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 11 young (22528K), 0 survivors (0K) + Metaspace used 6734K, committed 6976K, reserved 1064960K + class space used 537K, committed 640K, reserved 1048576K +} +Event: 1.694 GC heap after +{Heap after GC invocations=1 (full 0): + garbage-first heap total 260096K, used 3654K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 2 young (4096K), 2 survivors (4096K) + Metaspace used 6734K, committed 6976K, reserved 1064960K + class space used 537K, committed 640K, reserved 1048576K +} +Event: 11.822 GC heap before +{Heap before GC invocations=1 (full 0): + garbage-first heap total 260096K, used 97862K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 16 young (32768K), 2 survivors (4096K) + Metaspace used 8498K, committed 8640K, reserved 1064960K + class space used 688K, committed 768K, reserved 1048576K +} +Event: 11.825 GC heap after +{Heap after GC invocations=2 (full 0): + garbage-first heap total 260096K, used 4476K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 1 young (2048K), 1 survivors (2048K) + Metaspace used 8498K, committed 8640K, reserved 1064960K + class space used 688K, committed 768K, reserved 1048576K +} +Event: 45.927 GC heap before +{Heap before GC invocations=2 (full 0): + garbage-first heap total 260096K, used 98684K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 18 young (36864K), 1 survivors (2048K) + Metaspace used 10743K, committed 10944K, reserved 1064960K + class space used 949K, committed 1024K, reserved 1048576K +} +Event: 45.930 GC heap after +{Heap after GC invocations=3 (full 0): + garbage-first heap total 260096K, used 7506K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 3 young (6144K), 3 survivors (6144K) + Metaspace used 10743K, committed 10944K, reserved 1064960K + class space used 949K, committed 1024K, reserved 1048576K +} +Event: 49.534 GC heap before +{Heap before GC invocations=3 (full 0): + garbage-first heap total 260096K, used 79186K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 6 young (12288K), 3 survivors (6144K) + Metaspace used 10770K, committed 10944K, reserved 1064960K + class space used 949K, committed 1024K, reserved 1048576K +} +Event: 49.535 GC heap after +{Heap after GC invocations=4 (full 0): + garbage-first heap total 260096K, used 7192K [0x0000000703a00000, 0x0000000800000000) + region size 2048K, 2 young (4096K), 2 survivors (4096K) + Metaspace used 10770K, committed 10944K, reserved 1064960K + class space used 949K, committed 1024K, reserved 1048576K +} + +Deoptimization events (20 events): +Event: 65.879 Thread 0x000001900ea74670 DEOPT PACKING pc=0x0000019016ea7322 sp=0x00000025ed0ff390 +Event: 65.879 Thread 0x000001900ea74670 DEOPT UNPACKING pc=0x0000019016306763 sp=0x00000025ed0fe850 mode 0 +Event: 66.079 Thread 0x000001900ea74670 DEOPT PACKING pc=0x0000019016ea9666 sp=0x00000025ed0ff400 +Event: 66.079 Thread 0x000001900ea74670 DEOPT UNPACKING pc=0x0000019016306763 sp=0x00000025ed0fe8b8 mode 0 +Event: 67.297 Thread 0x000001900ea74670 Uncommon trap: trap_request=0xffffff45 fr.pc=0x000001901dfbc750 relative=0x00000000000000b0 +Event: 67.297 Thread 0x000001900ea74670 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001901dfbc750 method=com.csse3200.game.components.tasks.scanner.ScannerTask.update()V @ 52 c2 +Event: 67.297 Thread 0x000001900ea74670 DEOPT PACKING pc=0x000001901dfbc750 sp=0x00000025ed0ff3b0 +Event: 67.297 Thread 0x000001900ea74670 DEOPT UNPACKING pc=0x0000019016305c23 sp=0x00000025ed0ff360 mode 2 +Event: 67.813 Thread 0x000001900ea74670 Uncommon trap: trap_request=0xffffff45 fr.pc=0x000001901df95d78 relative=0x0000000000000758 +Event: 67.813 Thread 0x000001900ea74670 Uncommon trap: reason=unstable_if action=reinterpret pc=0x000001901df95d78 method=com.csse3200.game.components.tasks.TrajectTask.update()V @ 28 c2 +Event: 67.813 Thread 0x000001900ea74670 DEOPT PACKING pc=0x000001901df95d78 sp=0x00000025ed0ff3a0 +Event: 67.813 Thread 0x000001900ea74670 DEOPT UNPACKING pc=0x0000019016305c23 sp=0x00000025ed0ff360 mode 2 +Event: 77.679 Thread 0x0000019034b7ab60 Uncommon trap: trap_request=0xffffffde fr.pc=0x000001901dfdc80c relative=0x0000000000001c6c +Event: 77.681 Thread 0x0000019034b7ab60 Uncommon trap: reason=class_check action=maybe_recompile pc=0x000001901dfdc80c method=com.csse3200.game.components.TouchAttackComponent.onCollisionStart(Lcom/badlogic/gdx/physics/box2d/Fixture;Lcom/badlogic/gdx/physics/box2d/Fixture;)V @ 81 c2 +Event: 77.681 Thread 0x0000019034b7ab60 DEOPT PACKING pc=0x000001901dfdc80c sp=0x00000025f0eff030 +Event: 77.681 Thread 0x0000019034b7ab60 DEOPT UNPACKING pc=0x0000019016305c23 sp=0x00000025f0eff008 mode 2 +Event: 77.689 Thread 0x000001900ea74670 Uncommon trap: trap_request=0xfffffff6 fr.pc=0x000001901df8b088 relative=0x0000000000000308 +Event: 77.689 Thread 0x000001900ea74670 Uncommon trap: reason=null_check action=maybe_recompile pc=0x000001901df8b088 method=com.csse3200.game.physics.components.PhysicsMovementComponent.update()V @ 39 c2 +Event: 77.689 Thread 0x000001900ea74670 DEOPT PACKING pc=0x000001901df8b088 sp=0x00000025ed0ff450 +Event: 77.689 Thread 0x000001900ea74670 DEOPT UNPACKING pc=0x0000019016305c23 sp=0x00000025ed0ff3f0 mode 2 + +Classes unloaded (0 events): +No events + +Classes redefined (0 events): +No events + +Internal exceptions (20 events): +Event: 0.399 Thread 0x000001900ea74670 Exception (0x0000000712cb7d38) +thrown [t:\workspace\open\src\hotspot\share\prims\jni.cpp, line 516] +Event: 0.862 Thread 0x000001900ea74670 Exception (0x0000000712d03b48) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 1.110 Thread 0x000001900ea74670 Exception (0x0000000712a25120) +thrown [t:\workspace\open\src\hotspot\share\prims\jni.cpp, line 516] +Event: 1.110 Thread 0x000001900ea74670 Exception (0x0000000712a254b0) +thrown [t:\workspace\open\src\hotspot\share\prims\jni.cpp, line 516] +Event: 1.112 Thread 0x000001900ea74670 Exception (0x0000000712a2f810) +thrown [t:\workspace\open\src\hotspot\share\prims\jni.cpp, line 516] +Event: 1.112 Thread 0x000001900ea74670 Exception (0x0000000712a2fae0) +thrown [t:\workspace\open\src\hotspot\share\prims\jni.cpp, line 516] +Event: 1.237 Thread 0x000001900ea74670 Exception (0x0000000712944470) +thrown [t:\workspace\open\src\hotspot\share\classfile\systemDictionary.cpp, line 256] +Event: 1.251 Thread 0x000001900ea74670 Exception (0x00000007129c5b00) +thrown [t:\workspace\open\src\hotspot\share\prims\jni.cpp, line 516] +Event: 1.280 Thread 0x000001900ea74670 Exception (0x000000071260ccb0) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 1.282 Thread 0x000001900ea74670 Exception (0x00000007126170d0) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 4.411 Thread 0x000001900ea74670 Implicit null exception at 0x000001901ddf372c to 0x000001901ddf39a8 +Event: 7.925 Thread 0x000001900ea74670 Exception (0x00000007122c5ce0) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 15.795 Thread 0x000001900ea74670 Exception (0x0000000711cd1b10) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 15.796 Thread 0x000001900ea74670 Exception (0x0000000711cdb298) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 15.843 Thread 0x000001900ea74670 Exception (0x0000000711d78778) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 15.874 Thread 0x000001900ea74670 Exception (0x0000000711a45390) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 35.876 Thread 0x00000190348138e0 Implicit null exception at 0x000001901de478b2 to 0x000001901de47abc +Event: 53.231 Thread 0x000001900ea74670 Exception (0x0000000711b05260) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 53.234 Thread 0x000001900ea74670 Exception (0x0000000711b105e8) +thrown [t:\workspace\open\src\hotspot\share\interpreter\linkResolver.cpp, line 766] +Event: 77.689 Thread 0x000001900ea74670 Implicit null exception at 0x000001901df8addc to 0x000001901df8b07c + +VM Operations (20 events): +Event: 63.543 Executing VM operation: Cleanup +Event: 63.543 Executing VM operation: Cleanup done +Event: 64.543 Executing VM operation: Cleanup +Event: 64.544 Executing VM operation: Cleanup done +Event: 65.544 Executing VM operation: Cleanup +Event: 65.544 Executing VM operation: Cleanup done +Event: 66.545 Executing VM operation: Cleanup +Event: 66.545 Executing VM operation: Cleanup done +Event: 67.545 Executing VM operation: Cleanup +Event: 67.546 Executing VM operation: Cleanup done +Event: 68.546 Executing VM operation: Cleanup +Event: 68.546 Executing VM operation: Cleanup done +Event: 69.547 Executing VM operation: Cleanup +Event: 69.547 Executing VM operation: Cleanup done +Event: 70.547 Executing VM operation: Cleanup +Event: 70.547 Executing VM operation: Cleanup done +Event: 71.547 Executing VM operation: Cleanup +Event: 71.548 Executing VM operation: Cleanup done +Event: 72.548 Executing VM operation: Cleanup +Event: 72.548 Executing VM operation: Cleanup done + +Events (20 events): +Event: 65.714 Thread 0x000001903eca8510 Thread added: 0x000001903eca8510 +Event: 66.047 Thread 0x000001903eca9380 Thread added: 0x000001903eca9380 +Event: 66.430 Thread 0x000001903eca89e0 Thread added: 0x000001903eca89e0 +Event: 66.481 Thread 0x000001903eca8eb0 Thread added: 0x000001903eca8eb0 +Event: 66.697 Thread 0x000001903eca9850 Thread added: 0x000001903eca9850 +Event: 67.280 Thread 0x000001903ecaa1f0 Thread added: 0x000001903ecaa1f0 +Event: 67.397 Thread 0x000001903eca9d20 Thread added: 0x000001903eca9d20 +Event: 68.064 Thread 0x000001903ecaab90 Thread added: 0x000001903ecaab90 +Event: 68.147 Thread 0x000001903ecaba00 Thread added: 0x000001903ecaba00 +Event: 68.730 Thread 0x000001903ecab530 Thread added: 0x000001903ecab530 +Event: 68.847 Thread 0x0000019034b789b0 Thread added: 0x0000019034b789b0 +Event: 69.397 Thread 0x0000019034b73310 Thread added: 0x0000019034b73310 +Event: 69.763 Thread 0x0000019034b79350 Thread added: 0x0000019034b79350 +Event: 70.080 Thread 0x0000019034b75e60 Thread added: 0x0000019034b75e60 +Event: 70.514 Thread 0x0000019034b7ab60 Thread added: 0x0000019034b7ab60 +Event: 70.747 Thread 0x0000019034b74180 Thread added: 0x0000019034b74180 +Event: 71.365 Thread 0x0000019034b74b20 Thread added: 0x0000019034b74b20 +Event: 71.431 Thread 0x0000019034b77670 Thread added: 0x0000019034b77670 +Event: 72.097 Thread 0x0000019034b77b40 Thread added: 0x0000019034b77b40 +Event: 72.730 Thread 0x0000019034b76800 Thread added: 0x0000019034b76800 + + +Dynamic libraries: +0x00007ff643d90000 - 0x00007ff643d9e000 C:\Program Files\Java\jdk-17.0.2\bin\java.exe +0x00007ff8ac170000 - 0x00007ff8ac368000 C:\WINDOWS\SYSTEM32\ntdll.dll +0x00007ff8aa810000 - 0x00007ff8aa8cd000 C:\WINDOWS\System32\KERNEL32.DLL +0x00007ff8a9ed0000 - 0x00007ff8aa1c6000 C:\WINDOWS\System32\KERNELBASE.dll +0x00007ff8a98f0000 - 0x00007ff8a99f0000 C:\WINDOWS\System32\ucrtbase.dll +0x00007ff8871c0000 - 0x00007ff8871d8000 C:\Program Files\Java\jdk-17.0.2\bin\jli.dll 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C:\Program Files\Java\jdk-17.0.2\bin\server\jvm.dll +0x00007ff8aaaf0000 - 0x00007ff8aab9e000 C:\WINDOWS\System32\ADVAPI32.dll +0x00007ff8abc20000 - 0x00007ff8abcbc000 C:\WINDOWS\System32\sechost.dll +0x00007ff8ab150000 - 0x00007ff8ab276000 C:\WINDOWS\System32\RPCRT4.dll +0x00007ff8ab090000 - 0x00007ff8ab098000 C:\WINDOWS\System32\PSAPI.DLL +0x00007ff8a7e10000 - 0x00007ff8a7e37000 C:\WINDOWS\SYSTEM32\WINMM.dll +0x00007ff8887b0000 - 0x00007ff8887b9000 C:\WINDOWS\SYSTEM32\WSOCK32.dll +0x00007ff8ab2e0000 - 0x00007ff8ab34b000 C:\WINDOWS\System32\WS2_32.dll +0x00007ff8a3a80000 - 0x00007ff8a3a8a000 C:\WINDOWS\SYSTEM32\VERSION.dll +0x00007ff8a8070000 - 0x00007ff8a8082000 C:\WINDOWS\SYSTEM32\kernel.appcore.dll +0x00007ff8917d0000 - 0x00007ff8917da000 C:\Program Files\Java\jdk-17.0.2\bin\jimage.dll +0x00007ff8a7c20000 - 0x00007ff8a7e04000 C:\WINDOWS\SYSTEM32\DBGHELP.DLL +0x00007ff8a7bd0000 - 0x00007ff8a7c04000 C:\WINDOWS\SYSTEM32\dbgcore.DLL +0x00007ff8a9d90000 - 0x00007ff8a9e12000 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files a/source/core/assets/images/mobs/xeno-grunt-melee-attack.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xeno-grunt-prep-jump.png b/source/core/assets/images/mobs/xeno-grunt-prep-jump.png deleted file mode 100644 index 10d2328a4..000000000 Binary files a/source/core/assets/images/mobs/xeno-grunt-prep-jump.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xeno-grunt-projectile-explosion.png b/source/core/assets/images/mobs/xeno-grunt-projectile-explosion.png deleted file mode 100644 index f7f131968..000000000 Binary files a/source/core/assets/images/mobs/xeno-grunt-projectile-explosion.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xeno-grunt-range-attack.png b/source/core/assets/images/mobs/xeno-grunt-range-attack.png deleted file mode 100644 index fd7bde932..000000000 Binary files a/source/core/assets/images/mobs/xeno-grunt-range-attack.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xeno-grunt-range-projectile.png b/source/core/assets/images/mobs/xeno-grunt-range-projectile.png deleted file mode 100644 index a607bbc44..000000000 Binary files a/source/core/assets/images/mobs/xeno-grunt-range-projectile.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xeno-grunt-run-damaged.png b/source/core/assets/images/mobs/xeno-grunt-run-damaged.png deleted file mode 100644 index 5b621b2d0..000000000 Binary files a/source/core/assets/images/mobs/xeno-grunt-run-damaged.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xeno-grunt-run.png b/source/core/assets/images/mobs/xeno-grunt-run.png deleted file mode 100644 index 252bf19b3..000000000 Binary files a/source/core/assets/images/mobs/xeno-grunt-run.png and /dev/null differ diff --git a/source/core/assets/images/mobs/xenoGruntDeath.atlas b/source/core/assets/images/mobs/xenoGruntDeath.atlas deleted file mode 100644 index 4226e0569..000000000 --- a/source/core/assets/images/mobs/xenoGruntDeath.atlas +++ /dev/null @@ -1,40 +0,0 @@ -xeno-grunt-death.png -size: 1600, 320 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -xeno_die - rotate: false - xy: 0, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 -xeno_die - rotate: false - xy: 320, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 1 -xeno_die - rotate: false - xy: 640, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 2 -xeno_die - rotate: false - xy: 960, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 3 -xeno_die - rotate: false - xy: 1280, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 4 \ No newline at end of file diff --git a/source/core/assets/images/mobs/xenoGruntMeleeAttack.atlas b/source/core/assets/images/mobs/xenoGruntMeleeAttack.atlas deleted file mode 100644 index 6ef6c274f..000000000 --- a/source/core/assets/images/mobs/xenoGruntMeleeAttack.atlas +++ /dev/null @@ -1,117 +0,0 @@ -xeno-grunt-melee-attack.png -size: 2880, 640 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -xeno_melee_1 - rotate: false - xy: 0, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 -xeno_melee_1 - rotate: false - xy: 320, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 1 -xeno_melee_1 - rotate: false - xy: 640, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 2 -xeno_melee_1 - rotate: false - xy: 960, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 3 -xeno_melee_1 - rotate: false - xy: 1280, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 4 -xeno_melee_1 - rotate: false - xy: 1600, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 5 -xeno_melee_1 - rotate: false - xy: 1920, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 6 -xeno_melee_1 - rotate: false - xy: 2240, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 7 -xeno_melee_1 - rotate: false - xy: 2560, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 8 -xeno_melee_2 - rotate: false - xy: 0, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 -xeno_melee_2 - rotate: false - xy: 320, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 1 -xeno_melee_2 - rotate: false - xy: 640, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 2 -xeno_melee_2 - rotate: false - xy: 960, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 3 -xeno_melee_2 - rotate: false - xy: 1280, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 4 -xeno_melee_2 - rotate: false - xy: 1600, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 5 -xeno_melee_2 - rotate: false - xy: 1920, 320 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 6 \ No newline at end of file diff --git a/source/core/assets/images/mobs/xenoGruntRangedAttack.atlas b/source/core/assets/images/mobs/xenoGruntRangedAttack.atlas deleted file mode 100644 index 6862a0c1d..000000000 --- a/source/core/assets/images/mobs/xenoGruntRangedAttack.atlas +++ /dev/null @@ -1,47 +0,0 @@ -xeno-grunt-range-attack.png -size: 2240, 320 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -xeno_shoot - rotate: false - xy: 0, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 -xeno_shoot - rotate: false - xy: 320, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 1 -xeno_shoot - rotate: false - xy: 640, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 2 -xeno_shoot - rotate: false - xy: 960, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 3 -xeno_shoot - rotate: false - xy: 1280, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 4 -xeno_shoot - rotate: false - xy: 1600, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 5 diff --git a/source/core/assets/images/mobs/xenoGruntRunning.atlas b/source/core/assets/images/mobs/xenoGruntRunning.atlas deleted file mode 100644 index b6ef430d3..000000000 --- a/source/core/assets/images/mobs/xenoGruntRunning.atlas +++ /dev/null @@ -1,68 +0,0 @@ -xeno-grunt-run.png -size: 2560, 320 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -xeno_run - rotate: false - xy: 0, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 -xeno_run - rotate: false - xy: 320, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 1 -xeno_run - rotate: false - xy: 640, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 2 -xeno_run - rotate: false - xy: 960, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 3 -xeno_run - rotate: false - xy: 1280, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 4 -xeno_run - rotate: false - xy: 1600, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 5 -xeno_run - rotate: false - xy: 1920, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 6 -xeno_run - rotate: false - xy: 2240, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 7 -default - rotate: false - xy: 2240, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 \ No newline at end of file diff --git a/source/core/assets/images/mobs/xenoGruntRunningDamaged.atlas b/source/core/assets/images/mobs/xenoGruntRunningDamaged.atlas deleted file mode 100644 index 1862955d1..000000000 --- a/source/core/assets/images/mobs/xenoGruntRunningDamaged.atlas +++ /dev/null @@ -1,68 +0,0 @@ -xeno-grunt-run-damaged.png -size: 2560, 320 -format: RGBA8888 -filter: Nearest,Nearest -repeat: none -xeno_hurt - rotate: false - xy: 0, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 -xeno_hurt - rotate: false - xy: 320, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 1 -xeno_hurt - rotate: false - xy: 640, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 2 -xeno_hurt - rotate: false - xy: 960, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 3 -xeno_hurt - rotate: false - xy: 1280, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 4 -xeno_hurt - rotate: false - xy: 1600, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 5 -xeno_hurt - rotate: false - xy: 1920, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 6 -xeno_hurt - rotate: false - xy: 2240, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 7 -default - rotate: false - xy: 2240, 0 - size: 320, 320 - orig: 320, 320 - offset: 0, 0 - index: 0 \ No newline at end of file diff --git a/source/core/assets/images/projectiles/mobKing_projectile.atlas b/source/core/assets/images/projectiles/mobBoss_projectile.atlas similarity index 97% rename from source/core/assets/images/projectiles/mobKing_projectile.atlas rename to source/core/assets/images/projectiles/mobBoss_projectile.atlas index ae151e03b..e0ddcbdd0 100644 --- a/source/core/assets/images/projectiles/mobKing_projectile.atlas +++ b/source/core/assets/images/projectiles/mobBoss_projectile.atlas @@ -1,5 +1,5 @@ -mobKing_projectile.png +mobBoss_projectile.png size: 256, 32 format: RGBA8888 filter: Nearest, Nearest diff --git a/source/core/assets/images/projectiles/mobKing_projectile.png b/source/core/assets/images/projectiles/mobBoss_projectile.png similarity index 100% rename from source/core/assets/images/projectiles/mobKing_projectile.png rename to source/core/assets/images/projectiles/mobBoss_projectile.png diff --git a/source/core/assets/images/projectiles/projectile.png b/source/core/assets/images/projectiles/projectile.png new file mode 100644 index 000000000..412fd559f Binary files /dev/null and b/source/core/assets/images/projectiles/projectile.png differ diff --git a/source/core/assets/replay_pid2865.log b/source/core/assets/replay_pid2865.log index ba517fe3c..f9f6db55d 100644 --- a/source/core/assets/replay_pid2865.log +++ b/source/core/assets/replay_pid2865.log @@ -53,7 +53,7 @@ instanceKlass @bci com/csse3200/game/components/npc/Boss1AnimationController cr instanceKlass @bci com/csse3200/game/components/npc/Boss1AnimationController create ()V 66 member ; # com/csse3200/game/components/npc/Boss1AnimationController$$Lambda$104+0x0000000800ceca98 instanceKlass @bci com/csse3200/game/components/npc/Boss1AnimationController create ()V 48 member ; # com/csse3200/game/components/npc/Boss1AnimationController$$Lambda$103+0x0000000800cec888 instanceKlass @bci com/csse3200/game/components/npc/Boss1AnimationController create ()V 30 member ; # com/csse3200/game/components/npc/Boss1AnimationController$$Lambda$102+0x0000000800cec678 -instanceKlass com/csse3200/game/entities/factories/BossKingFactory +instanceKlass com/csse3200/game/entities/factories/MobBossFactory instanceKlass java/util/stream/AbstractSpinedBuffer instanceKlass java/util/stream/Node$Builder$OfInt instanceKlass java/util/stream/Node$Builder diff --git a/source/core/src/main/com/csse3200/game/GdxGame.java b/source/core/src/main/com/csse3200/game/GdxGame.java index fcb48d1b2..903f443d3 100644 --- a/source/core/src/main/com/csse3200/game/GdxGame.java +++ b/source/core/src/main/com/csse3200/game/GdxGame.java @@ -3,7 +3,6 @@ import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; -import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.files.UserSettings; import com.csse3200.game.screens.*; import org.slf4j.Logger; diff --git a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java index 30a2b5234..6ffd486f3 100644 --- a/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java +++ b/source/core/src/main/com/csse3200/game/areas/ForestGameArea.java @@ -1,23 +1,24 @@ package com.csse3200.game.areas; import com.badlogic.gdx.audio.Music; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.GridPoint2; -import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.csse3200.game.components.ProjectileEffects; import com.csse3200.game.areas.terrain.TerrainFactory; import com.csse3200.game.areas.terrain.TerrainFactory.TerrainType; import com.csse3200.game.components.TouchAttackComponent; -import com.csse3200.game.components.player.PlayerStatsDisplay; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.*; import com.csse3200.game.physics.PhysicsLayer; import com.csse3200.game.screens.AssetLoader; +import com.csse3200.game.physics.components.HitboxComponent; import com.csse3200.game.utils.math.RandomUtils; import com.csse3200.game.services.ResourceService; -import com.csse3200.game.services.GameEndService; import com.csse3200.game.services.ServiceLocator; import com.csse3200.game.components.gamearea.GameAreaDisplay; + import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.Random; @@ -39,8 +40,10 @@ public class ForestGameArea extends GameArea { private static final int NUM_BOSS = 4; private AssetLoader assetLoader; - private static final int NUM_BOSSKING2=3; - private static final int NUM_BOSSKING1=1; + private static final int NUM_MOBBOSS2=3; + private static final int NUM_MOBBOSS1=1; + + private Random random = new Random(); private int wave = 0; private Timer waveTimer; @@ -48,7 +51,7 @@ public class ForestGameArea extends GameArea { private Timer bossSpawnTimer; private int bossSpawnInterval = 10000; // 1 minute in milliseconds private static final int NUM_WEAPON_TOWERS = 3; - private static final GridPoint2 PLAYER_SPAWN = new GridPoint2(0, 0); + private static final GridPoint2 PLAYER_SPAWN = new GridPoint2(2, 4); // Temporary spawn point for testing private static final float WALL_WIDTH = 0.1f; private static final String backgroundMusic = "sounds/background/Sci-Fi1.ogg"; @@ -60,8 +63,8 @@ public class ForestGameArea extends GameArea { // Variables to be used with spawn projectile methods. This is the variable // that should occupy the direction param. private static final int towardsMobs = 100; - private Entity bossKing2; - private Entity bossKing1; + private Entity mobBoss2; + private Entity mobBoss1; /** * Initialise this ForestGameArea to use the provided TerrainFactory. @@ -101,14 +104,23 @@ private void spawnWave() { switch (wave) { case 1: case 2: - spawnXenoGrunts(); + spawnFireWorm(); + spawnDragonKnight(); + break; case 3: - bossKing2 = spawnBossKing2(); + spawnSkeleton(); + spawnWizard(); + // mobBoss2 = spawnMobBoss2(); break; case 4: - bossKing2 = spawnBossKing2(); + spawnWaterQueen(); + spawnWaterSlime(); + // mobBoss2 = spawnMobBoss2(); + break; + case 5: + spawnDemonBoss(); default: // Handle other wave scenarios if needed break; @@ -123,37 +135,27 @@ private void spawnWave() { public void create() { // Load game assets loadAllAssets(); + logger.info("Lol"); displayUI(); + logger.info("Lol"); spawnTerrain(); - + logger.info("Lol"); + // Set up infrastructure for end game tracking player = spawnPlayer(); - player.getEvents().addListener("spawnWave", this::spawnXenoGrunts); - + player.getEvents().addListener("spawnWave", this::spawnWave); playMusic(); - - // Types of projectile -// spawnAoeProjectile(new Vector2(0, 10), player, towardsMobs, new Vector2(2f, 2f), 1); - spawnProjectile(new Vector2(0, 10), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); - spawnMultiProjectile(new Vector2(0, 10), PhysicsLayer.NPC, towardsMobs, 20, new Vector2(2f, 2f), 7); - spawnEffectProjectile(new Vector2(0, 10), PhysicsLayer.HUMANS, towardsMobs, new Vector2(2f, 2f), ProjectileEffects.BURN, true); - spawnPierceFireBall(new Vector2(2, 3), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); - spawnRicochetFireball(new Vector2(2, 4), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f)); - spawnSplitFireWorksFireBall(new Vector2(2, 5), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), 12); - spawnEffectProjectile(new Vector2(2, 6), PhysicsLayer.NPC, towardsMobs, new Vector2(2f, 2f), ProjectileEffects.SLOW, false); spawnXenoGrunts(); - spawnWeaponTower(); - //bossKing1 = spawnBossKing1(); startWaveTimer(); -// spawnIncome(); + spawnScrap(); + spawnDeflectXenoGrunt(15, 5); + spawnSplittingXenoGrunt(15, 4); spawnScrap(); spawnTNTTower(); - + spawnWeaponTower(); spawnGapScanners(); spawnDroidTower(); - bossKing2 = spawnBossKing2(); - } private void displayUI() { @@ -165,8 +167,8 @@ private void displayUI() { } private void spawnTerrain() { - // Background terrain - terrain = terrainFactory.createTerrain(TerrainType.FOREST_DEMO); + + terrain = terrainFactory.createTerrain(TerrainType.ALL_DEMO); spawnEntity(new Entity().addComponent(terrain)); // Terrain walls @@ -175,9 +177,11 @@ private void spawnTerrain() { Vector2 worldBounds = new Vector2(tileBounds.x * tileSize, tileBounds.y * tileSize); // Left - // ! THIS ONE DOESNT WORK. GRIDPOINTS2UTIL.ZERO is (0, 4), not (0, 0) spawnEntityAt( - ObstacleFactory.createWall(WALL_WIDTH, worldBounds.y), new GridPoint2(1, 0), false, false); + ObstacleFactory.createWall(WALL_WIDTH, worldBounds.y), + new GridPoint2(0, 2), + false, + false); // Right spawnEntityAt( ObstacleFactory.createWall(WALL_WIDTH, worldBounds.y), @@ -187,16 +191,18 @@ private void spawnTerrain() { // Top spawnEntityAt( ObstacleFactory.createWall(worldBounds.x, WALL_WIDTH * 7), - new GridPoint2(0, tileBounds.y - 1), + new GridPoint2(0, tileBounds.y), false, false); // Bottom - // spawnEntityAt( - // ObstacleFactory.createWall(worldBounds.x, WALL_WIDTH), GridPoint2Utils.ZERO, false, false); - // * TMPORARY spawnEntityAt( - ObstacleFactory.createWall(worldBounds.x, WALL_WIDTH * 7), new GridPoint2(0, 0), false, false); + ObstacleFactory.createWall(worldBounds.x, WALL_WIDTH ), + new GridPoint2(0, 2), + false, + false); } + + // private void spawnBuilding1() { // GridPoint2 minPos = new GridPoint2(0, 0); // GridPoint2 maxPos = terrain.getMapBounds(0).sub(2, 2); @@ -248,12 +254,10 @@ private void spawnBuilding2() { spawnEntityAt(building2, randomPos, true, false); } } - - + private Entity spawnPlayer() { Entity newPlayer = PlayerFactory.createPlayer(); spawnEntityAt(newPlayer, PLAYER_SPAWN, true, true); - newPlayer.addComponent(new TouchAttackComponent(PhysicsLayer.NPC)); return newPlayer; } @@ -277,7 +281,7 @@ private Entity spawnPlayer(GridPoint2 position) { // } // } -// private Entity spawnBossKing1() { +// private Entity spawnMobBoss1() { // GridPoint2 minPos = new GridPoint2(0, 0); // GridPoint2 maxPos = terrain.getMapBounds(0).sub(2, 2); // GridPoint2 randomPos @@ -287,19 +291,28 @@ private Entity spawnPlayer(GridPoint2 position) { // return ghostKing; // } + private void spawnDemonBoss() { + Entity demon = MobBossFactory.createDemonBoss(); + spawnEntityAt(demon, new GridPoint2(19, 5), true, false); + } + + private void spawnPatrick() { + Entity patrick = MobBossFactory.createPatrickBoss(2500); + spawnEntityAt(patrick, new GridPoint2(18, 5), true, false); + } - private Entity spawnBossKing1() { - int[] pickedLanes = new Random().ints(0, 8) + private Entity spawnMobBoss1() { + int[] pickedLanes = random.ints(0, 8) .distinct().limit(5).toArray(); - for (int i = 0; i < NUM_BOSSKING1; i++) { + for (int i = 0; i < NUM_MOBBOSS1; i++) { GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); - bossKing1 = BossKingFactory.createBossKing1(player, pickedLanes[i]); - spawnEntityAt(bossKing1, + mobBoss1 = MobBossFactory.createMobBoss1(pickedLanes[i]); + spawnEntityAt(mobBoss1, randomPos, true, false); } - return bossKing1; + return mobBoss1; } @@ -346,35 +359,107 @@ private void spawnProjectile(Vector2 position, short targetLayer, int space, int spawnEntity(Projectile); } - -// private Entity spawnBossKing() { -// for (int i = 0; i < NUM_BOSS; i++) { -// int fixedX = terrain.getMapBounds(0).x - 1; // Rightmost x-coordinate -// int randomY = MathUtils.random(0, maxPos.y); -// GridPoint2 randomPos = new GridPoint2(fixedX, randomY); -// bossKing1 = BossKingFactory.createBossKing1(player); -// spawnEntityAt(bossKing1, -// randomPos, -// true, -// false); -// } -// return bossKing1; -// -// } - - private void spawnXenoGrunts() { - int[] pickedLanes = new Random().ints(1, 7) + int[] pickedLanes = random.ints(1, 7) .distinct().limit(5).toArray(); for (int i = 0; i < NUM_GRUNTS; i++) { GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); - System.out.println(randomPos); - Entity xenoGrunt = NPCFactory.createXenoGrunt(player); + Entity xenoGrunt = NPCFactory.createXenoGrunt(); xenoGrunt.setScale(1.5f, 1.5f); spawnEntityAt(xenoGrunt, randomPos, true, false); } } + // * TEMPORARY FOR TESTING + private void spawnSplittingXenoGrunt(int x, int y) { + GridPoint2 pos = new GridPoint2(x, y); + Entity xenoGrunt = NPCFactory.createSplittingXenoGrunt(); + xenoGrunt.setScale(1.5f, 1.5f); + spawnEntityAt(xenoGrunt, pos, true, true); + } + + // * TEMPORARY FOR TESTING + private void spawnDodgingDragonKnight(int x, int y) { + GridPoint2 pos = new GridPoint2(x, y); + Entity fireworm = NPCFactory.createDodgingDragonKnight(); + fireworm.setScale(1.5f, 1.5f); + spawnEntityAt(fireworm, pos, true, true); + } + + // * TEMPORARY FOR TESTING + private void spawnDeflectXenoGrunt(int x, int y) { + GridPoint2 pos = new GridPoint2(x, y); + Entity xenoGrunt = NPCFactory.createDeflectXenoGrunt(); + xenoGrunt.setScale(1.5f, 1.5f); + spawnEntityAt(xenoGrunt, pos, true, true); + } + + private void spawnFireWorm() { + int[] pickedLanes = random.ints(1, 7) + .distinct().limit(5).toArray(); + for (int i = 0; i < NUM_GRUNTS; i++) { + GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); + Entity fireWorm = NPCFactory.createFireWorm(); + fireWorm.setScale(1.5f, 1.5f); + spawnEntityAt(fireWorm, randomPos, true, false); + } + } + + private void spawnSkeleton() { + int[] pickedLanes = new Random().ints(1, 7) + .distinct().limit(5).toArray(); + for (int i = 0; i < NUM_GRUNTS; i++) { + GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); + Entity skeleton = NPCFactory.createSkeleton(); + skeleton.setScale(1.5f, 1.5f); + spawnEntityAt(skeleton, randomPos, true, false); + } + } + + private void spawnDragonKnight() { + int[] pickedLanes = random.ints(1, 7) + .distinct().limit(5).toArray(); + for (int i = 0; i < NUM_GRUNTS; i++) { + GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); + Entity fireWorm = NPCFactory.createDragonKnight(); + fireWorm.setScale(1.5f, 1.5f); + spawnEntityAt(fireWorm, randomPos, true, false); + } + } + + private void spawnWizard() { + int[] pickedLanes = new Random().ints(1, 7) + .distinct().limit(5).toArray(); + for (int i = 0; i < NUM_GRUNTS; i++) { + GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); + Entity wizard = NPCFactory.createWizard(); + wizard.setScale(1.5f, 1.5f); + spawnEntityAt(wizard, randomPos, true, false); + } + } + + private void spawnWaterQueen() { + int[] pickedLanes = new Random().ints(1, 7) + .distinct().limit(5).toArray(); + for (int i = 0; i < NUM_GRUNTS; i++) { + GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); + Entity waterQueen = NPCFactory.createWaterQueen(); + waterQueen.setScale(1.5f, 1.5f); + spawnEntityAt(waterQueen, randomPos, true, false); + } + } + + private void spawnWaterSlime() { + int[] pickedLanes = new Random().ints(1, 7) + .distinct().limit(5).toArray(); + for (int i = 0; i < NUM_GRUNTS; i++) { + GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); + Entity waterSlime = NPCFactory.createWaterSlime(); + waterSlime.setScale(1.5f, 1.5f); + spawnEntityAt(waterSlime, randomPos, true, false); + } + } + // private Entity spawnGhostKing() { // GridPoint2 minPos = new GridPoint2(0, 0); // GridPoint2 maxPos = terrain.getMapBounds(0).sub(0, 0); @@ -387,127 +472,11 @@ private void spawnXenoGrunts() { // // } -// private Entity spawnBossKing2() { -// GridPoint2 minPos = new GridPoint2(0, 0); -// GridPoint2 maxPos = terrain.getMapBounds(0).sub(2, 2); -// -// for (int i = 0; i < NUM_BOSS; i++) { -// int fixedX = terrain.getMapBounds(0).x - 1; // Rightmost x-coordinate -// int randomY = MathUtils.random(0, maxPos.y); -// GridPoint2 randomPos = new GridPoint2(fixedX, randomY); -// bossKing2 = BossKingFactory.createBossKing2(player); -// spawnEntityAt(bossKing2, -// randomPos, -// true, -// false); -// } -// return bossKing2; -// } - - private Entity spawnBossKing2() { - int[] pickedLanes = new Random().ints(0, 8) - .distinct().limit(5).toArray(); - for (int i = 0; i < NUM_BOSSKING2; i++) { - GridPoint2 randomPos = new GridPoint2(19, pickedLanes[i]); - bossKing2 = BossKingFactory.createBossKing2(player); - spawnEntityAt(bossKing2, - randomPos, - true, - false); - } - return bossKing2; - } - - /** - * Creates multiple projectiles that travel simultaneous. They all have same - * the starting point but different destinations. - * - * @param position The position of the Entity that's shooting the projectile. - * @param targetLayer The enemy layer of the "shooter". - * @param direction The direction the projectile should head towards. - * @param space The space between the projectiles' destination. - * @param speed The speed of the projectiles. - * @param quantity The amount of projectiles to spawn. - */ - private void spawnMultiProjectile(Vector2 position, short targetLayer, int direction, int space, Vector2 speed, int quantity) { - int half = quantity / 2; - for (int i = 0; i < quantity; i++) { - spawnProjectile(position, targetLayer, space * half, direction, speed); - --half; - } - } - - /** - * Returns projectile that can do an area of effect damage - * - * @param position The position of the Entity that's shooting the projectile. - * @param targetLayer The enemy layer of the "shooter". - * @param direction The direction the projectile should head towards. - * @param speed The speed of the projectiles. - * @param effect Type of effect. - * @param aoe Whether it is an aoe projectile. - */ - private void spawnEffectProjectile(Vector2 position, short targetLayer, int direction, Vector2 speed, - ProjectileEffects effect, boolean aoe) { - Entity Projectile = ProjectileFactory.createEffectProjectile(targetLayer, new Vector2(direction, position.y), speed, effect, aoe); - Projectile.setPosition(position); - spawnEntity(Projectile); - } - - /** - * Spawns a pierce fireball. - * Pierce fireball can go through targetlayers without disappearing but damage - * will still be applied. - * - * @param position The position of the Entity that's shooting the projectile. - * @param targetLayer The enemy layer of the "shooter". - * @param direction The direction the projectile should head towards. - * @param speed The speed of the projectiles. - */ - private void spawnPierceFireBall(Vector2 position, short targetLayer, int direction, Vector2 speed) { - Entity projectile = ProjectileFactory.createPierceFireBall(targetLayer, new Vector2(direction, position.y), speed); - projectile.setPosition(position); - spawnEntity(projectile); - } - - /** - * Spawns a ricochet fireball - * Ricochet fireballs bounce off targets with a specified maximum count of 3 - * Possible extensions: Make the bounce count flexible with a param. - * - * @param position The position of the Entity that's shooting the projectile. - * @param targetLayer The enemy layer of the "shooter". - * @param direction The direction the projectile should head towards. - * @param speed The speed of the projectiles. - */ - private void spawnRicochetFireball(Vector2 position, short targetLayer, int direction, Vector2 speed) { - // Bounce count set to 0. - Entity projectile = ProjectileFactory.createRicochetFireball(targetLayer, new Vector2(direction, position.y), speed, 0); - projectile.setPosition(position); - spawnEntity(projectile); - } - - /** - * Spawns a split firework fireball. - * Splits into mini projectiles that spreads out after collision. - * - * @param position The position of the Entity that's shooting the projectile. - * @param targetLayer The enemy layer of the "shooter". - * @param direction The direction the projectile should head towards. - * @param speed The speed of the projectiles. - * @param amount The amount of projectiles appearing after collision. - */ - private void spawnSplitFireWorksFireBall(Vector2 position, short targetLayer, int direction, Vector2 speed, int amount) { - Entity projectile = ProjectileFactory.createSplitFireWorksFireball(targetLayer, new Vector2(direction, position.y), speed, amount); - projectile.setPosition(position); - spawnEntity(projectile); - } - private void spawnWeaponTower() { - GridPoint2 minPos = new GridPoint2(0, 0); + GridPoint2 minPos = new GridPoint2(0, 2); GridPoint2 maxPos = terrain.getMapBounds(0).sub(2, 2); - - for (int i = 0; i < NUM_WEAPON_TOWERS; i++) { + + for (int i = 0; i < NUM_WEAPON_TOWERS + 10; i++) { GridPoint2 randomPos1 = RandomUtils.random(minPos, maxPos); GridPoint2 randomPos2 = RandomUtils.random(minPos, maxPos); Entity wallTower = TowerFactory.createWallTower(); @@ -517,9 +486,23 @@ private void spawnWeaponTower() { spawnEntityAt(stunTower, randomPos2, true, true); } } - + + // * TEMPORARY FOR TESTING + private void spawnFireTowerTowerAt(int x, int y) { + GridPoint2 pos = new GridPoint2(x, y); + Entity fireTower = TowerFactory.createFireTower(); + + spawnEntityAt(fireTower, pos, true, true); + } + private void spawnDroidTowerAt(int x, int y) { + GridPoint2 pos = new GridPoint2(x, y); + Entity droidTower = TowerFactory.createDroidTower(); + + spawnEntityAt(droidTower, pos, true, true); + } + private void spawnTNTTower() { - GridPoint2 minPos = new GridPoint2(0, 0); + GridPoint2 minPos = new GridPoint2(0, 2); GridPoint2 maxPos = terrain.getMapBounds(0).sub(2, 2); for (int i = 0; i < NUM_WEAPON_TOWERS; i++) { @@ -531,7 +514,7 @@ private void spawnTNTTower() { } private void spawnDroidTower() { - GridPoint2 minPos = new GridPoint2(0, 0); + GridPoint2 minPos = new GridPoint2(0, 2); GridPoint2 maxPos = terrain.getMapBounds(0).sub(2, 2); for (int i = 0; i < NUM_WEAPON_TOWERS; i++) { diff --git a/source/core/src/main/com/csse3200/game/areas/terrain/TerrainFactory.java b/source/core/src/main/com/csse3200/game/areas/terrain/TerrainFactory.java index 0f087d6fd..d6377e4a1 100644 --- a/source/core/src/main/com/csse3200/game/areas/terrain/TerrainFactory.java +++ b/source/core/src/main/com/csse3200/game/areas/terrain/TerrainFactory.java @@ -1,40 +1,24 @@ package com.csse3200.game.areas.terrain; -import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.BitmapFont; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.maps.tiled.TiledMap; import com.badlogic.gdx.maps.tiled.TiledMapRenderer; import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell; import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; -import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile; import com.badlogic.gdx.math.GridPoint2; -import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.utils.viewport.ScreenViewport; -import com.badlogic.gdx.utils.viewport.Viewport; -import com.csse3200.game.areas.terrain.TerrainComponent.TerrainOrientation; import com.csse3200.game.components.CameraComponent; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; -import com.csse3200.game.screens.GameLevelData; -import static com.csse3200.game.screens.MainGameScreen.viewportHeight; -import static com.csse3200.game.screens.MainGameScreen.viewportWidth; /** Factory for creating game terrains. */ public class TerrainFactory { - public static final GridPoint2 MAP_SIZE = new GridPoint2(20, 8); - private static OrthographicCamera camera; - private final TerrainOrientation orientation; - private static Stage stage; - private Texture whiteTexture; - int selectedLevel = GameLevelData.getSelectedLevel(); + + private final OrthographicCamera camera; + private final TerrainComponent.TerrainOrientation orientation; /** * Create a terrain factory with Orthogonal orientation @@ -42,19 +26,7 @@ public class TerrainFactory { * @param cameraComponent Camera to render terrains to. Must be ortographic. */ public TerrainFactory(CameraComponent cameraComponent) { - this(cameraComponent, TerrainOrientation.ORTHOGONAL); - camera.position.set(viewportWidth / 2f, (viewportHeight / 2f), 10); - Viewport viewport = new ScreenViewport(camera); - viewport.update(viewportWidth, viewportHeight, true); - stage = new Stage(viewport, new SpriteBatch()); - - camera.update(); - - Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888); - pixmap.setColor(1, 1, 1, 1); - pixmap.fill(); - whiteTexture = new Texture(pixmap); - pixmap.dispose(); + this(cameraComponent, TerrainComponent.TerrainOrientation.ORTHOGONAL); } /** @@ -63,39 +35,52 @@ public TerrainFactory(CameraComponent cameraComponent) { * @param cameraComponent Camera to render terrains to. Must be orthographic. * @param orientation orientation to render terrain at */ - public TerrainFactory(CameraComponent cameraComponent, TerrainOrientation orientation) { + public TerrainFactory(CameraComponent cameraComponent, TerrainComponent.TerrainOrientation orientation) { this.camera = (OrthographicCamera) cameraComponent.getCamera(); this.orientation = orientation; } /** - * Create a terrain of the given type, using the orientation of the factory. This can be extended - * to add additional game terrains. - * + * Create a terrain of the given type, using the orientation of the factory. + * This can be extended to add additional game terrains. * @param terrainType Terrain to create * @return Terrain component which renders the terrain */ public TerrainComponent createTerrain(TerrainType terrainType) { ResourceService resourceService = ServiceLocator.getResourceService(); switch (terrainType) { - case FOREST_DEMO: - TextureRegion orthoGrass = + case ALL_DEMO: + TextureRegion orthogonal = new TextureRegion(resourceService.getAsset("images/terrain_use.png", Texture.class)); - return createForestDemoTerrain(1f, orthoGrass); - + return createTerrain(1f, orthogonal); default: return null; } } - private TerrainComponent createForestDemoTerrain( - float tileWorldSize, TextureRegion grass) { - GridPoint2 tilePixelSize = new GridPoint2(grass.getRegionWidth(), grass.getRegionHeight()); - TiledMap tiledMap = createForestDemoTiles(tilePixelSize, grass); + /** + * Creates and returns a terrain component . + * + * @param tileWorldSize The world size of a tile. + * @param terrain The texture region representing grass. + * @return A TerrainComponent instance representing the created terrain. + */ + + private TerrainComponent createTerrain(float tileWorldSize, TextureRegion terrain) { + GridPoint2 tilePixelSize = new GridPoint2(terrain.getRegionWidth(), terrain.getRegionHeight()); + TiledMap tiledMap = createTiles(tilePixelSize, terrain); TiledMapRenderer renderer = createRenderer(tiledMap, tileWorldSize / tilePixelSize.x); return new TerrainComponent(camera, tiledMap, renderer, orientation, tileWorldSize); } + /** + * Creates and returns a renderer for the provided tiled map and scale. + * + * @param tiledMap The tiled map for which the renderer is created. + * @param tileScale The scale factor for the tiles. + * @return A TiledMapRenderer instance suitable for the given map and scale. + */ + private TiledMapRenderer createRenderer(TiledMap tiledMap, float tileScale) { switch (orientation) { case ORTHOGONAL: @@ -105,235 +90,43 @@ private TiledMapRenderer createRenderer(TiledMap tiledMap, float tileScale) { } } - private TiledMap createForestDemoTiles(GridPoint2 tileSize, TextureRegion grass) { + /** + * Creates a tiled map filled with forest demo tiles using the provided grass texture. + * + * @param tileSize The dimensions (width and height) of a tile in pixels. + * @param terrain The texture region representing grass. + * @return A TiledMap instance representing the created map. + */ + private TiledMap createTiles(GridPoint2 tileSize, TextureRegion terrain) { TiledMap tiledMap = new TiledMap(); - /** - * Creates a background layer for a tiled map with the specified dimensions and tile size. - * - * @param width The width of the layer in tiles. - * @param height The height of the layer in tiles. - * @param tileWidth The width of each individual tile in pixels. - * @param tileHeight The height of each individual tile in pixels. - */ - // Create a background layer - TiledMapTileLayer backgroundLayer = new TiledMapTileLayer(20, 8, tileSize.x, tileSize.y); - /** - * Define a TextureRegion to be used as the background texture. - */ - - TextureRegion backgroundTextureRegion ; - - switch (selectedLevel) { - case 0: // Desert - backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/desert_bg.png", Texture.class)); - break; - case 1: // Ice - backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/ice_bg.png", Texture.class)); - break; - case 2: // Lava - backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/lava_bg.png", Texture.class)); - break; - default: - // Use a default background for other levels or planets - backgroundTextureRegion = new TextureRegion(ServiceLocator.getResourceService().getAsset("images/desert_bg.png", Texture.class)); - break; - } - /** - * Creates a single cell with the specified background texture region and adds it to the background layer - * of a tiled map. The background layer represents the entire background image of the map. - * - * @param backgroundTextureRegion The TextureRegion to use as the background texture. - * @param tileSizeX The width of each individual tile in pixels. - * @param tileSizeY The height of each individual tile in pixels. - * @param tiledMap The TiledMap to which the background layer should be added. - */ - Cell cell = new Cell(); - cell.setTile(new StaticTiledMapTile(backgroundTextureRegion)); - backgroundLayer.setCell(0, 0, cell); - - tiledMap.getLayers().add(backgroundLayer); - - /** - * Creates a grass layer for the tiled map with the specified dimensions and tile size, filling it with - * grass tiles using the provided grass terrain tile. - * - * @param tileSizeX The width of each individual tile in pixels. - * @param tileSizeY The height of each individual tile in pixels. - * @param grassTile The TerrainTile representing the grass tile to be used for the layer. - * @param tiledMap The TiledMap to which the grass layer should be added. - */ - TerrainTile grassTile = new TerrainTile(grass); - TiledMapTileLayer grassLayer = new TiledMapTileLayer(20, 8, tileSize.x, tileSize.y); - fillTiles(grassLayer, new GridPoint2(20, 8), grassTile); - tiledMap.getLayers().add(grassLayer); - - /** - * Creates lanes of invisible tiles in the TiledMap. These lanes are added as separate layers - * and are typically used for gameplay purposes. - * - * @param tiledMap The TiledMap to which the lanes should be added. - * @param tileSize The size of each tile in pixels (width and height). - * @param numberOfLanes The total number of lanes to create. - * @param mapWidth The width of the TiledMap in tiles. - * @param mapHeight The height of the TiledMap in tiles. - * @return The modified TiledMap with the added invisible lanes. - */ - int numberOfLanes = 8; - int laneHeight = 1; // Height of each lane in tiles - int mapWidth = 20; - int mapHeight = 8; - int laneTileHeight = mapHeight / numberOfLanes; - - for (int i = 0; i < numberOfLanes; i++) { - TiledMapTileLayer laneLayer = new TiledMapTileLayer(mapWidth, laneHeight, tileSize.x, tileSize.y); - fillInvisibleTiles(laneLayer, new GridPoint2(mapWidth, laneHeight)); - tiledMap.getLayers().add(laneLayer); - } + TerrainTile Tile = new TerrainTile(terrain); + TiledMapTileLayer Layer = new TiledMapTileLayer(20, 8, tileSize.x, tileSize.y); + fillInvisibleTiles(Layer, new GridPoint2(20, 8), Tile); + tiledMap.getLayers().add(Layer); return tiledMap; } + /** - * Fills a TiledMapTileLayer with invisible tiles, creating a lgaayer of transparent tiles. + * Fills the provided tile layer with invisible tiles to create a transparent layer. * - * @param layer The TiledMapTileLayer to fill with invisible tiles. - * @param mapSize The size of the layer in tiles (width and height). + * @param layer The tile layer to fill. + * @param mapSize The size of the map in tiles. + * @param tile The tile used to fill the layer. */ - private void fillInvisibleTiles(TiledMapTileLayer layer, GridPoint2 mapSize) { - for (int x = 0; x < mapSize.x; x++) { - for (int y = 0; y < mapSize.y; y++) { - Cell cell = new Cell(); - // Set an invisible tile (using a transparent texture) - StaticTiledMapTile invisibleTile = new StaticTiledMapTile(new TextureRegion(whiteTexture)); - cell.setTile(invisibleTile); - layer.setCell(x, y, cell); - } - } - } - -//tile class - public static class Tile { - private int row; - private int col; - private Object object; - - public Tile(int row, int col) { - this.row = row; - this.col = col; - this.object = null; // Initially, no object is placed on the tile - } - - public void setObject(Object object) { - this.object = object; - } - - public Object getObject() { - return object; - } - - public String getLogCoordinates() { - return "(" + row + ", " + col + ")"; - } - } - -// grid class -public static class Grid { - private Tile[][] tiles; - - public Grid(int numRows, int numCols) { - tiles = new Tile[numRows][numCols]; - - for (int row = 0; row < numRows; row++) { - for (int col = 0; col < numCols; col++) { - tiles[row][col] = new Tile(row,col); - } - } - } - - public void placeObject(int row, int col, Object object) { - if (isValidCoordinate(row, col)) { - tiles[row][col].setObject(object); - } else { - System.out.println("Invalid coordinates."); - } - } - - public Object getObject(int row, int col) { - if (isValidCoordinate(row, col)) { - return tiles[row][col].getObject(); - } else { - System.out.println("Invalid coordinates."); - return null; - } - } - - public String getLogCoordinates(int row, int col) { - if (isValidCoordinate(row, col)) { - return tiles[row][col].getLogCoordinates(); - } else { - return "Invalid coordinates."; - } - } - - private boolean isValidCoordinate(int row, int col) { - return row >= 0 && row < tiles.length && col >= 0 && col < tiles[0].length; - } - - public void placeEntity(int row, int col, Object existingEntity) { - } - - public Object getEntity(int row, int col) { - return null; - } -} - -// Array class 1+2 -public class Array { - public static void main(String[] args) { - int numRows = 8; - int numCols = 20; - - Grid grid = new Grid(numRows, numCols); - - // Place an existing entity in a specific tile - int row = 3; - int col = 5; - // Replace 'Object' with the type of existing entity you want to place - Object existingEntity = new YourExistingEntity(); - - grid.placeEntity(row, col, existingEntity); - - // Get the entity from a tile - Object entity = grid.getEntity(row, col); - System.out.println("Entity at " + grid.getLogCoordinates(row, col) + ": " + entity); - } - - private static class YourExistingEntity { - } -} - - - - - - private static void fillTiles(TiledMapTileLayer layer, GridPoint2 mapSize, TerrainTile tile) { - BitmapFont font = new BitmapFont(); - TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle(); - textButtonStyle.font = font; - textButtonStyle.fontColor = Color.WHITE; + private void fillInvisibleTiles(TiledMapTileLayer layer, GridPoint2 mapSize, TerrainTile tile) { for (int x = 0; x < mapSize.x; x++) { - for (int y = 0; y < mapSize.y; y++) { + for (int y = 2; y < mapSize.y; y++) { Cell cell = new Cell(); cell.setTile(tile); layer.setCell(x, y, cell); - TextButton button = new TextButton("" + x + y * 20, textButtonStyle); - stage.addActor(button); } } } public enum TerrainType { - FOREST_DEMO + ALL_DEMO } } diff --git a/source/core/src/main/com/csse3200/game/components/CombatStatsComponent.java b/source/core/src/main/com/csse3200/game/components/CombatStatsComponent.java index cdf8bacbe..aa5ccc5d5 100644 --- a/source/core/src/main/com/csse3200/game/components/CombatStatsComponent.java +++ b/source/core/src/main/com/csse3200/game/components/CombatStatsComponent.java @@ -6,8 +6,6 @@ import com.csse3200.game.entities.configs.ProjectileConfig; import org.slf4j.Logger; import org.slf4j.LoggerFactory; - - import java.util.ArrayList; import java.util.Currency; import java.util.Random; @@ -41,6 +39,7 @@ public class CombatStatsComponent extends Component { private ArrayList drops; private ArrayList closeRangeAbilities; private ArrayList longRangeAbilities; //TODO change String to Projectiles + private Random rand = new Random(); public CombatStatsComponent(int health, int baseAttack) { setHealth(health); @@ -171,10 +170,9 @@ public void hit(CombatStatsComponent attacker) { } /** - * pick a random number from range 0 to the size of the list provided - * */ + * Picks a random number from range 0 to the size of the list provided. + */ public int pickRandom(ArrayList pickFrom) { - Random rand = new Random(); return rand.nextInt(pickFrom.size()); } diff --git a/source/core/src/main/com/csse3200/game/components/CostComponent.java b/source/core/src/main/com/csse3200/game/components/CostComponent.java index 43cbcbfe1..6d7e5fbeb 100644 --- a/source/core/src/main/com/csse3200/game/components/CostComponent.java +++ b/source/core/src/main/com/csse3200/game/components/CostComponent.java @@ -1,15 +1,10 @@ package com.csse3200.game.components; -import org.slf4j.Logger; -import org.slf4j.LoggerFactory; - /** * Component used to store information related to cost. * Any entities that necessitate a cost should register an instance of this class. */ public class CostComponent extends Component { - - private int cost; public CostComponent(int cost) { diff --git a/source/core/src/main/com/csse3200/game/components/DeleteOnMapEdgeComponent.java b/source/core/src/main/com/csse3200/game/components/DeleteOnMapEdgeComponent.java index 4359c118d..2e6243828 100644 --- a/source/core/src/main/com/csse3200/game/components/DeleteOnMapEdgeComponent.java +++ b/source/core/src/main/com/csse3200/game/components/DeleteOnMapEdgeComponent.java @@ -5,6 +5,8 @@ import com.csse3200.game.entities.Entity; import com.csse3200.game.physics.BodyUserData; import com.csse3200.game.physics.PhysicsLayer; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; /** * Entities with this component will self destruct after hitting the grid edge @@ -12,6 +14,8 @@ */ public class DeleteOnMapEdgeComponent extends Component { + private static final Logger logger = LoggerFactory.getLogger(DeleteOnMapEdgeComponent.class); + @Override public void create() { entity.getEvents().addListener("collisionEnd", this::onCollisionEnd); @@ -27,7 +31,7 @@ private void onCollisionEnd(Fixture me, Fixture other) { Vector2 position = selfEntity.getPosition(); if (position.x <= 1 || position.x >= 18 || position.y < 0 || position.y >= 6.5) { - System.out.println("DELETION POSITION: " + position); + logger.debug("DELETION POSITION: " + position); selfEntity.setFlagForDelete(true); } } diff --git a/source/core/src/main/com/csse3200/game/components/EffectsComponent.java b/source/core/src/main/com/csse3200/game/components/EffectsComponent.java index 76314fd87..10b8806a5 100644 --- a/source/core/src/main/com/csse3200/game/components/EffectsComponent.java +++ b/source/core/src/main/com/csse3200/game/components/EffectsComponent.java @@ -74,8 +74,6 @@ private void onCollisionEnd(Fixture me, Fixture other) { return; } - System.out.println("target layer: " + otherEntity.getLayer()); - // Apply effect if (effect == ProjectileEffects.FIREBALL) { if (aoe) { diff --git a/source/core/src/main/com/csse3200/game/components/MobProjectileAnimationController.java b/source/core/src/main/com/csse3200/game/components/MobProjectileAnimationController.java new file mode 100644 index 000000000..e1a55775e --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/MobProjectileAnimationController.java @@ -0,0 +1,23 @@ +package com.csse3200.game.components; + +import com.csse3200.game.rendering.AnimationRenderComponent; + + +public class MobProjectileAnimationController extends Component { + AnimationRenderComponent animator; + + /** + * Creation call for a TowerAnimationController, fetches the animationRenderComponent that this controller will + * be attached to and registers all the event listeners required to trigger the animations and sounds. + */ + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("rotate", this::animateStartRotate); + } + + void animateStartRotate() { + animator.startAnimation("rotate"); + } +} diff --git a/source/core/src/main/com/csse3200/game/components/SplitFireworksComponent.java b/source/core/src/main/com/csse3200/game/components/SplitFireworksComponent.java index 6527271e8..c8a578d88 100644 --- a/source/core/src/main/com/csse3200/game/components/SplitFireworksComponent.java +++ b/source/core/src/main/com/csse3200/game/components/SplitFireworksComponent.java @@ -60,7 +60,7 @@ private void onCollisionEnd(Fixture me, Fixture other) { // * RIGHT NOW TARGET IS NPC, SUBJECT TO CHANGE // Speed is a bit faster than normal but can change. Entity newProjectile = ProjectileFactory.createFireworks(PhysicsLayer.NPC, - new Vector2(100, projectile.getPosition().y + (newDirection - (TOTAL_RANGE/2))), new Vector2(3f, 3f)); + new Vector2(100, (float) (projectile.getPosition().y + (newDirection - (TOTAL_RANGE/2)))), new Vector2(3f, 3f)); newProjectile.setPosition(newXPosition, (float) projectile.getPosition().y); diff --git a/source/core/src/main/com/csse3200/game/components/TouchAttackComponent.java b/source/core/src/main/com/csse3200/game/components/TouchAttackComponent.java index 80c93f434..46ef5ebc9 100644 --- a/source/core/src/main/com/csse3200/game/components/TouchAttackComponent.java +++ b/source/core/src/main/com/csse3200/game/components/TouchAttackComponent.java @@ -3,6 +3,7 @@ import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Fixture; +import com.csse3200.game.components.npc.DeflectingComponent; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.Weapon; import com.csse3200.game.physics.BodyUserData; @@ -11,12 +12,17 @@ import com.csse3200.game.physics.components.PhysicsComponent; /** - * When this entity touches a valid enemy's hitbox, deal damage to them and apply a knockback. - * Has an optional disposeOnHit property that disposes projectile upon collision. + * When this entity touches a valid enemy's hitbox, deal damage to them and + * apply a knockback. + * Has an optional disposeOnHit property that disposes projectile upon + * collision. * - *

Requires CombatStatsComponent, HitboxComponent on this entity. + *

+ * Requires CombatStatsComponent, HitboxComponent on this entity. * - *

Damage is only applied if target entity has a CombatStatsComponent. Knockback is only applied + *

+ * Damage is only applied if target entity has a CombatStatsComponent. Knockback + * is only applied * if target entity has a PhysicsComponent. */ public class TouchAttackComponent extends Component { @@ -29,6 +35,7 @@ public class TouchAttackComponent extends Component { /** * Create a component which attacks entities on collision, without knockback. + * * @param targetLayer The physics layer of the target's collider. */ public TouchAttackComponent(short targetLayer) { @@ -37,8 +44,9 @@ public TouchAttackComponent(short targetLayer) { /** * Create a component which attacks entities on collision, with knockback. + * * @param targetLayer The physics layer of the target's collider. - * @param knockback The magnitude of the knockback applied to the entity. + * @param knockback The magnitude of the knockback applied to the entity. */ public TouchAttackComponent(short targetLayer, float knockback) { this.targetLayer = targetLayer; @@ -46,9 +54,11 @@ public TouchAttackComponent(short targetLayer, float knockback) { } /** - * Create a component which attacks entities on collision, with knockback and self-dispose. - * @param targetLayer The physics layer of the target's collider. - * @param knockback The magnitude of the knockback applied to the entity. + * Create a component which attacks entities on collision, with knockback and + * self-dispose. + * + * @param targetLayer The physics layer of the target's collider. + * @param knockback The magnitude of the knockback applied to the entity. * @param disposeOnHit Whether this entity should be disposed on hit. */ public TouchAttackComponent(short targetLayer, float knockback, boolean disposeOnHit) { @@ -78,14 +88,21 @@ public void onCollisionStart(Fixture me, Fixture other) { // Try to attack target. Entity target = ((BodyUserData) other.getBody().getUserData()).entity; + + // If enemy has deflecting component, don't delete it. + Component deflectComponent = target.getComponent(DeflectingComponent.class); + if (deflectComponent != null && deflectComponent.enabled) + return; + CombatStatsComponent targetStats = target.getComponent(CombatStatsComponent.class); if (targetStats != null) { - // If entity has abilities, pick one at random and apply it else use baseAttack damage - if (combatStats.getWeapon(target) != null) { - targetStats.hit(combatStats.getWeapon(target).getDamage()); - } else { - targetStats.hit(combatStats.getBaseAttack()); - } + // If entity has abilities, pick one at random and apply it else use baseAttack + // damage + if (combatStats.getWeapon(target) != null) { + targetStats.hit(combatStats.getWeapon(target).getDamage()); + } else { + targetStats.hit(combatStats.getBaseAttack()); + } } // Apply knockback PhysicsComponent physicsComponent = target.getComponent(PhysicsComponent.class); @@ -106,7 +123,6 @@ public void setDisposeOnHit(boolean disposeOnHit) { this.disposeOnHit = disposeOnHit; } - public void setKnockBack(float knockback) { this.knockbackForce = knockback; } @@ -123,6 +139,12 @@ private void onCollisionEnd(Fixture me, Fixture other) { return; } + Entity otherEntity = ((BodyUserData) other.getBody().getUserData()).entity; + + // If enemy has enabled deflection component, don't dispose it. + if (otherEntity.getComponent(DeflectingComponent.class) != null) + return; + if (disposeOnHit) { Entity projectile = ((BodyUserData) me.getBody().getUserData()).entity; projectile.setFlagForDelete(true); @@ -138,5 +160,13 @@ public Weapon chooseWeapon(Fixture other) { return weapon; } + /** + * Sets the target layer of this component, changing which entity to "attack" + * and/or apply knockback to. + * + * @param targetLayer + */ + public void setTargetLayer(short targetLayer) { + this.targetLayer = targetLayer; + } } - diff --git a/source/core/src/main/com/csse3200/game/components/bosses/DemonAnimationController.java b/source/core/src/main/com/csse3200/game/components/bosses/DemonAnimationController.java new file mode 100644 index 000000000..764b415a4 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/bosses/DemonAnimationController.java @@ -0,0 +1,44 @@ +package com.csse3200.game.components.bosses; + +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; + +public class DemonAnimationController extends Component { + AnimationRenderComponent animator; + + /** + * Creation call for a DemonAnimationController, fetches the animationRenderComponent that this controller will + * be attached to and registers all the event listeners required to trigger the animations and sounds. + */ + @Override + public void create() { + super.create(); + animator = entity.getComponent(AnimationRenderComponent.class); + registerAnimationListener("demon_walk"); + registerAnimationListener("demon_cleave"); + registerAnimationListener("demon_take_hit"); + registerAnimationListener("demon_idle"); + registerAnimationListener("demon_death"); + registerAnimationListener("demon_cast_spell"); + registerAnimationListener("demon_fire_breath"); + registerAnimationListener("demon_smash"); + registerAnimationListener("demon_take_hit"); + registerAnimationListener("idle"); + registerAnimationListener("move"); + registerAnimationListener("projectile_explosion"); + registerAnimationListener("projectile_idle"); + registerAnimationListener("take_hit"); + registerAnimationListener("transform"); + registerAnimationListener("transform_reverse"); + } + + private void registerAnimationListener(String animationName) { + if (animationName.equals("transform_reverse")) { + entity.getEvents().addListener(animationName, () -> + animator.startAnimation("transform")); + } else { + entity.getEvents().addListener(animationName, () -> + animator.startAnimation(animationName)); + } + } +} diff --git a/source/core/src/main/com/csse3200/game/components/bosses/PatrickAnimationController.java b/source/core/src/main/com/csse3200/game/components/bosses/PatrickAnimationController.java new file mode 100644 index 000000000..597e6235a --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/bosses/PatrickAnimationController.java @@ -0,0 +1,30 @@ +package com.csse3200.game.components.bosses; + +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; + +public class PatrickAnimationController extends Component { + AnimationRenderComponent animator; + + /** + * Creation call for a DemonAnimationController, fetches the animationRenderComponent that this controller will + * be attached to and registers all the event listeners required to trigger the animations and sounds. + */ + @Override + public void create() { + super.create(); + animator = entity.getComponent(AnimationRenderComponent.class); + registerAnimationListener("patrick_attack"); + registerAnimationListener("patrick_cast"); + registerAnimationListener("patrick_death"); + registerAnimationListener("patrick_hurt"); + registerAnimationListener("patrick_idle"); + registerAnimationListener("patrick_spell"); + registerAnimationListener("patrick_walk"); + } + + private void registerAnimationListener(String animationName) { + entity.getEvents().addListener(animationName, () -> + animator.startAnimation(animationName)); + } +} \ No newline at end of file diff --git a/source/core/src/main/com/csse3200/game/components/gamearea/CurrencyDisplay.java b/source/core/src/main/com/csse3200/game/components/gamearea/CurrencyDisplay.java index 0b9703a39..5f3a12996 100644 --- a/source/core/src/main/com/csse3200/game/components/gamearea/CurrencyDisplay.java +++ b/source/core/src/main/com/csse3200/game/components/gamearea/CurrencyDisplay.java @@ -1,16 +1,13 @@ package com.csse3200.game.components.gamearea; -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; -import com.badlogic.gdx.math.Interpolation; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; -import com.badlogic.gdx.scenes.scene2d.Action; import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; @@ -18,7 +15,6 @@ import com.badlogic.gdx.scenes.scene2d.utils.Drawable; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; import com.badlogic.gdx.utils.Align; -import com.csse3200.game.entities.Entity; import com.csse3200.game.services.ServiceLocator; import com.csse3200.game.ui.UIComponent; import com.badlogic.gdx.scenes.scene2d.actions.Actions; diff --git a/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java b/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java index 27ace6b42..83582470b 100644 --- a/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java +++ b/source/core/src/main/com/csse3200/game/components/gamearea/GameAreaDisplay.java @@ -6,24 +6,13 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; -import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; -import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.*; -import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; -import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop; -import com.badlogic.gdx.scenes.scene2d.utils.Drawable; -import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; -import com.badlogic.gdx.utils.Null; -import com.csse3200.game.components.maingame.MainGameExitDisplay; import com.csse3200.game.ui.UIComponent; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.badlogic.gdx.scenes.scene2d.ui.Dialog; -import com.badlogic.gdx.scenes.scene2d.ui.Table; - -import java.util.concurrent.TimeUnit; /** * Displays the name of the current game area. diff --git a/source/core/src/main/com/csse3200/game/components/npc/DeflectingComponent.java b/source/core/src/main/com/csse3200/game/components/npc/DeflectingComponent.java new file mode 100644 index 000000000..8ebd3c50a --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/DeflectingComponent.java @@ -0,0 +1,123 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.physics.box2d.Fixture; +import com.csse3200.game.ai.tasks.AITaskComponent; +import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.components.Component; +import com.csse3200.game.components.TouchAttackComponent; +import com.csse3200.game.components.tasks.TrajectTask; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.physics.BodyUserData; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.components.HitboxComponent; +import com.csse3200.game.physics.components.PhysicsMovementComponent; + +/** + * A component that deflects incoming projectiles a set amount of projectile + * collision events. + * + * The target layer to be deflected is flexible, meaning it can deflect other + * entities as well, including but not limited to it's own target layer. + *

+ * This class assumes the projectile has only a TrajectTask. If there are + * multiple tasks, the other tasks will be disposed. + *

+ */ +public class DeflectingComponent extends Component { + private short targetLayer; + private short dmgLayer; + private HitboxComponent hitboxComponent; + private int deflectLimitAmount; + private int maxHealth; + + /** + * Initialise a Deflecting component that deflects projectile, reversing the + * incoming direcition of the entity. Any effects, such as damage, will be + * negated when deflected. + * + * The projectile's damage target layer will also be changed. + * + * @param targetLayer Target layer to deflect on + * @param dmgLayer Target layer for the projectile to hit. + * @param deflectLimitAmount Amount of deflections to occur for the disabling of + * this component. + */ + public DeflectingComponent(short targetLayer, short dmgLayer, + int deflectLimitAmount) { + this.targetLayer = targetLayer; + this.dmgLayer = dmgLayer; + this.deflectLimitAmount = deflectLimitAmount; // Assumes deflect amount > 0. + } + + @Override + public void create() { + entity.getEvents().addListener("collisionStart", this::deflectProj); + System.out.println("CREATED"); + hitboxComponent = entity.getComponent(HitboxComponent.class); + maxHealth = entity.getComponent(CombatStatsComponent.class) + .getMaxHealth(); + } + + @Override + public void update() { + resetHealth(); + } + + /** + * Deflects projectile to the opposite direction + * @param me Self entity fixture + * @param other Colliding projectile fixture. + */ + private void deflectProj(Fixture me, Fixture other) { + // If self fixture does not match or the colliding target + if (hitboxComponent.getFixture() != me + || !PhysicsLayer.contains(targetLayer, other.getFilterData().categoryBits)) + return; + + if (deflectLimitAmount-- <= 0) { + entity.getComponent(this.getClass()).setEnabled(false); + // reset health + resetHealth(); + return; + } + + // Obtain projectile entity. + Entity projectile = ((BodyUserData) other.getBody().getUserData()).entity; + + // projectile.getComponent(TouchAttackComponent.class).setEnabled(false); + + // Disposes all tasks for the curr projectile. At this curr time, it assumes + // projectile only has one significant task, and that is the TrajectTask. + projectile.getComponent(AITaskComponent.class).disposeAll(); + + // Obtain current direction of projectile + Vector2 direction = projectile.getComponent( + PhysicsMovementComponent.class).getTarget(); + + // Add new traject task with the target in the opposite x-direction. + projectile.getComponent(AITaskComponent.class) + .addTask(new TrajectTask(new Vector2(-direction.x, direction.y))); + + // Reverse visual image of projectile + Vector2 scale = projectile.getScale(); + projectile.setScale(-scale.x, scale.y); + + // Change target layer of projectile. + projectile.getComponent(TouchAttackComponent.class) + .setTargetLayer(dmgLayer); + + // Make sure projectile is not deleted in the next frame. + projectile.setFlagForDelete(false); + + // Reset health + resetHealth(); + } + + /** + * Reverses the entity's health ater each subsequent collisions. + */ + private void resetHealth() { + entity.getComponent(CombatStatsComponent.class).setHealth(maxHealth); + } +} diff --git a/source/core/src/main/com/csse3200/game/components/npc/DodgingComponent.java b/source/core/src/main/com/csse3200/game/components/npc/DodgingComponent.java new file mode 100644 index 000000000..bada67e3c --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/DodgingComponent.java @@ -0,0 +1,146 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.math.Vector2; +import com.csse3200.game.components.Component; +import com.csse3200.game.physics.PhysicsEngine; +import com.csse3200.game.physics.components.PhysicsMovementComponent; +import com.csse3200.game.physics.raycast.RaycastHit; +import com.csse3200.game.services.ServiceLocator; + +/** + * A component that adds a dodging event listener to the current attached + * entity. The entity will dodge another entity that is presumably coming at its + * current position. It will dodge at a certain angle in the vertical direction + * with an altered speed. + *

+ * This component handles the detection of a certain mob layer within a certain + * horizontal range using a raycast. It also handles the vertical speed doding + * configuration. + *

+ * + *

+ * Created for the mob entity to dodge incoming projectiles but can be used for + * other entities and functionalities if needed. + *

+ */ +public class DodgingComponent extends Component { + private final RaycastHit hit = new RaycastHit(); + private short targetLayer; + private float rangeDetection; + private float dodgeSpeed = 1.75f; + // Original entity y's speed + private float originalSpeed; + private PhysicsEngine physics; + + // Sometimes the raycast mechanic doesn't detect the other entity because of the + // target's (or self) collider size does not match. This value makes sure the + // top and bottom detection is also taken care of, ensuring the entity will + // dodge. + private static final float Y_OFFSET_MOB_DETECTION = 0.35f; + + /** + * Initialises a component that dodges an incoming entity based on its target + * layer. The range detection is defaultto 0.25f. + * + * @param targetLayer The target layer to be detected horizontally. + */ + public DodgingComponent(short targetLayer) { + this.targetLayer = targetLayer; + this.rangeDetection = 0.25f; + } + + /** + * Initialises a component that dodges an incoming entity based on its target + * layer. This initialisation also sets the range detection whereby the dodge + * event is triggered. + * + * @param targetLayer The target layer to be detected horizontally. + * @param rangeDetection The range where the entity of the target layer is + * detected, activating the dodge event. + */ + public DodgingComponent(short targetLayer, float rangeDetection) { + this.targetLayer = targetLayer; + this.rangeDetection = rangeDetection; + } + + public DodgingComponent(short targetLayer, float rangeDetection, float dodgeSpeed) { + this.targetLayer = targetLayer; + this.rangeDetection = rangeDetection; + this.dodgeSpeed = dodgeSpeed; + } + + /** + * Called when the entity is created and registered. + * + * Entity created will have the dodge entity event. Also registers the original + * speed of the current entity. + */ + @Override + public void create() { + physics = ServiceLocator.getPhysicsService().getPhysics(); + entity.getEvents().addListener("dodgeIncomingEntity", this::changeTraverseDirection); + originalSpeed = entity.getComponent(PhysicsMovementComponent.class).getSpeed().y; + } + + /** + * Changes the moving direction of the attached entity with this component. + *

+ * Relies heavily on the isTargetVisible() method, and setting the vertical + * angle direction and speed helper methods found in this component class. + *

+ * + * @param mobPos The current Vector2 mob position in the map. + */ + public void changeTraverseDirection(Vector2 mobPos) { + if (isTargetVisible(mobPos)) { + // If mob is in the top half quadrant of the map grid, make the entity dodge + // downwards. + setVerticalAngleDirection(mobPos.y > 3.5 ? mobPos.y - 15 : mobPos.y + 15); + setVerticalSpeed(dodgeSpeed); + } else { + setVerticalAngleDirection(mobPos.y); + setVerticalSpeed(originalSpeed); + } + } + + /** + * Detects if the a target is visible based on the range detection, current + * Vector2 position of the mob and the target layer initialised with this class. + * + * @param mobPos The current Vector2 position of the mob + * @return True if a target is visible, false otherwise. + */ + private boolean isTargetVisible(Vector2 mobPos) { + Vector2 maxRange = new Vector2(mobPos.x - rangeDetection, mobPos.y); + // check also the upper and lower boundaries of the mob with the offset y mob + // detection. + Vector2 upperYMaxRangePos = new Vector2(mobPos.x - 3, mobPos.y - Y_OFFSET_MOB_DETECTION); + Vector2 lowerYMaxRangePos = new Vector2(mobPos.x - 3, mobPos.y + Y_OFFSET_MOB_DETECTION); + + // Raycast the upper, middle and lower detection range. + return physics.raycast(mobPos, maxRange, targetLayer, hit) + || physics.raycast(mobPos, upperYMaxRangePos, targetLayer, hit) + || physics.raycast(mobPos, lowerYMaxRangePos, targetLayer, hit); + } + + /** + * Sets vertical direction of the moving entity based on a float value. This + * method alters the setaTarget method in the PhysicsMovementComponent of the + * entity. + * + * @param y A float value that alters the moving direction of the entity. + */ + private void setVerticalAngleDirection(float y) { + entity.getComponent(PhysicsMovementComponent.class).setTarget(new Vector2(0, y)); + } + + /** + * Sets the vertical speed of the entity based on a float value. This method + * alters the setSpeed method in the PhysicsMovementComponent of the entity. + * + * @param y Float value that alters the entity's vertical movement speed. + */ + private void setVerticalSpeed(float y) { + entity.getComponent(PhysicsMovementComponent.class).setSpeed(new Vector2(1f, y)); + } +} diff --git a/source/core/src/main/com/csse3200/game/components/npc/DragonKnightAnimationController.java b/source/core/src/main/com/csse3200/game/components/npc/DragonKnightAnimationController.java new file mode 100644 index 000000000..35ef7fe1e --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/DragonKnightAnimationController.java @@ -0,0 +1,45 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.audio.Sound; +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +import java.util.Random; + +/** + * This class listens to events relevant to a ghost entity's state and plays the animation when one + * of the events is triggered. + */ +public class DragonKnightAnimationController extends Component { + // // For on collision sounds later + // private static final String COLLISION_SFX = "sounds/projectiles/on_collision.mp3"; + // Sound onCollisionSound = ServiceLocator.getResourceService().getAsset( + // COLLISION_SFX, Sound.class); + AnimationRenderComponent animator; + Random rand = new Random(); + + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("wanderStart", this::animateWalk); + entity.getEvents().addListener("shootStart", this::animateAttack); + entity.getEvents().addListener("dieStart", this::animateDeath); + } + + void animateWalk() { + animator.startAnimation("dragon_knight_run"); + } + + void animateAttack() { + animator.startAnimation("dragon_knight_attack"); + } + + void animateDeath() { + animator.startAnimation("dragon_knight_death"); + } + + +} + diff --git a/source/core/src/main/com/csse3200/game/components/npc/FireWormAnimationController.java b/source/core/src/main/com/csse3200/game/components/npc/FireWormAnimationController.java new file mode 100644 index 000000000..ff2855322 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/FireWormAnimationController.java @@ -0,0 +1,50 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.audio.Sound; +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +import java.util.Random; + +/** + * This class listens to events relevant to a ghost entity's state and plays the animation when one + * of the events is triggered. + */ +public class FireWormAnimationController extends Component { + // // For on collision sounds later + // private static final String COLLISION_SFX = "sounds/projectiles/on_collision.mp3"; + // Sound onCollisionSound = ServiceLocator.getResourceService().getAsset( + // COLLISION_SFX, Sound.class); + AnimationRenderComponent animator; + Random rand = new Random(); + + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("wanderStart", this::animateWalk); + entity.getEvents().addListener("shootStart", this::animateAttack); + entity.getEvents().addListener("dieStart", this::animateDeath); + entity.getEvents().addListener("stop", this::stopAnimation); + } + + void animateWalk() { + animator.startAnimation("fire_worm_walk"); + } + + void animateAttack() { + animator.startAnimation("fire_worm_attack"); + } + + void animateDeath() { + animator.startAnimation("fire_worm_death"); + } + + void stopAnimation() { + animator.startAnimation("default"); + } + + +} + diff --git a/source/core/src/main/com/csse3200/game/components/npc/SkeletonAnimationController.java b/source/core/src/main/com/csse3200/game/components/npc/SkeletonAnimationController.java new file mode 100644 index 000000000..0a219b3c6 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/SkeletonAnimationController.java @@ -0,0 +1,43 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.audio.Sound; +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +import java.util.Random; + +/** + * This class listens to events relevant to a ghost entity's state and plays the animation when one + * of the events is triggered. + */ +public class SkeletonAnimationController extends Component { + // // For on collision sounds later + // private static final String COLLISION_SFX = "sounds/projectiles/on_collision.mp3"; + // Sound onCollisionSound = ServiceLocator.getResourceService().getAsset( + // COLLISION_SFX, Sound.class); + AnimationRenderComponent animator; + Random rand = new Random(); + + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("wanderStart", this::animateWalk); + entity.getEvents().addListener("shootStart", this::animateAttack); + entity.getEvents().addListener("dieStart", this::animateDeath); + } + + void animateWalk() { + animator.startAnimation("skeleton_walk"); + } + + void animateAttack() { + animator.startAnimation("skeleton_attack"); + } + + void animateDeath() { + animator.startAnimation("skeleton_death"); + } +} + diff --git a/source/core/src/main/com/csse3200/game/components/npc/SplitMoblings.java b/source/core/src/main/com/csse3200/game/components/npc/SplitMoblings.java new file mode 100644 index 000000000..4a34b95ee --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/SplitMoblings.java @@ -0,0 +1,149 @@ +package com.csse3200.game.components.npc; + +import com.csse3200.game.components.Component; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.factories.NPCFactory; +import com.csse3200.game.services.ServiceLocator; + +/** + * A component that splits the target mob entity into multiple entities after + * after the mob dies. This class adds a method to the existing event listener + * "dieStart". + *

+ * Amount of moblings spawned must be provided in the construcor. + * Scaled size of the moblings can be altered in the X and Y direction if + * desired. If not provided scaling alteration is assumed to be 0.75. + *

+ */ +public class SplitMoblings extends Component { + private int amount; + private float scaleX, scaleY; + public static final float DEFAULT_MINIFIED_SCALE = 0.75f; + public static final double OFFSET_DISTANCE = 1.5; + public static final int FULL_CIRCLE_ANGLE = 360; + public static final float MIN_X_BOUNDS = 1; + public static final float MAX_X_BOUNDS = (float) 18.5; + public static final float MIN_Y_BOUNDS = 0; + public static final float MAX_Y_BOUNDS = 8; + + /** + * Initialises a component that splits mob into multiple moblings. Amount of + * moblings split based on the amount provided param. + * + * @param amount Amount of moblings to be split. + * @require amount > 0 + */ + public SplitMoblings(int amount) { + this.amount = amount; + scaleX = scaleY = DEFAULT_MINIFIED_SCALE; + } + + /** + * Initialises a component that splits mob into multiple moblings. Amount of + * moblings split is based on the amount provided param. + * The overalling scaling (x and y) is also altered in the param. + * + * @param amount Amount of moblings to be split. + * @param scale X and Y scaling of the moblings in respect to the original size + * of the mobs. + * @require amount > 0 + */ + public SplitMoblings(int amount, float scale) { + this.amount = amount; + this.scaleX = this.scaleY = scale; + } + + /** + * Initialises a component that splits mob into multiple moblings. Amount of + * moblings split is based on the amount provided param. + * The individual scaling (x and y) is also altered in the param. + * + * @param amount Amount of moblings to be split. + * @param scaleX X scaling of the moblings compared to original size. + * @param scaleY Y scaling of the moblings compared to original size. + * @require amount > 0 + */ + public SplitMoblings(int amount, float scaleX, float scaleY) { + this.amount = amount; + this.scaleX = scaleX; + this.scaleY = scaleY; + } + + @Override + public void create() { + entity.getEvents().addListener("dieStart", this::onDeath); + } + + /** + * Splits into multiple xeno grunts after death + */ + private void onDeath() { + float initialScaleX = entity.getScale().x; + float initialScaleY = entity.getScale().y; + + // If there's only one amount to be spawned, spawn it 1 x-coordinate to the + // left. + if (amount == 1) { + float newXPosition = (float) (entity.getPosition().x - OFFSET_DISTANCE); + float newYPosition = (float) (entity.getPosition().y); + + if (withinBounds(newXPosition, newYPosition)) + spawnAdditionalMob(newXPosition, newYPosition, initialScaleX, initialScaleY); + } + + // Inspired by: + // https://stackoverflow.com/questions/37145768/distribute-points-evenly-on-circle-circumference-in-quadrants-i-and-iv-only + for (int i = 0; i < amount; i++) { + float currAngle = (360 / amount) * i; + double radians = currAngle * Math.PI / 180; + + float newX = entity.getPosition().x + (float) OFFSET_DISTANCE * + (float) Math.cos(radians); + float newY = entity.getPosition().y + (float) OFFSET_DISTANCE * + (float) Math.sin(radians); + + if (withinBounds(newX, newY)) + spawnAdditionalMob(newX, newY, initialScaleX, initialScaleY); + } + } + + /** + * Helper function that spawns a xeno grunt based on a x and y-coordinate and + * scales down/up the entity based on the initial scale and this object's + * scale. + * + * @param positionX New spawn x-coordinate + * @param positionY New spawn y-coordinate + * @param initialScaleX Initial horizontal scale of the entity + * @param initialScaleY Initial vertical scale of the entity + */ + public void spawnAdditionalMob(float positionX, float positionY, float initialScaleX, float initialScaleY) { + // ? ENTITY PARAM KINDA USELESS? + Entity xenoGrunt = NPCFactory.createXenoGrunt(); + xenoGrunt.setPosition(positionX, positionY); + + xenoGrunt.setScale(initialScaleX * scaleX, initialScaleY * scaleY); + + ServiceLocator.getEntityService().register(xenoGrunt); + } + + /** + * Helper to check if the current projectile position is within map bounds. + * Prevents spawning of mobs outof bounds. + * + * @param currX x-coordinate of the gamegrid. + * @param currY y-coordinate of the gamegrid. + * @return true if current position is within bounds of the map constraints. + * False otherwise. + */ + private boolean withinBounds(float currX, float currY) { + if (currX >= MIN_X_BOUNDS + && currX <= MAX_X_BOUNDS + && currY >= MIN_Y_BOUNDS + && currY <= MAX_Y_BOUNDS) { + return true; + } + ; + return false; + } +} diff --git a/source/core/src/main/com/csse3200/game/components/npc/WaterQueenAnimationController.java b/source/core/src/main/com/csse3200/game/components/npc/WaterQueenAnimationController.java new file mode 100644 index 000000000..6c0e7d98f --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/WaterQueenAnimationController.java @@ -0,0 +1,43 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.audio.Sound; +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +import java.util.Random; + +/** + * This class listens to events relevant to a ghost entity's state and plays the animation when one + * of the events is triggered. + */ +public class WaterQueenAnimationController extends Component { + // // For on collision sounds later + // private static final String COLLISION_SFX = "sounds/projectiles/on_collision.mp3"; + // Sound onCollisionSound = ServiceLocator.getResourceService().getAsset( + // COLLISION_SFX, Sound.class); + AnimationRenderComponent animator; + Random rand = new Random(); + + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("wanderStart", this::animateWalk); + entity.getEvents().addListener("shootStart", this::animateAttack); + entity.getEvents().addListener("dieStart", this::animateDeath); + } + + void animateWalk() { + animator.startAnimation("water_queen_walk"); + } + + void animateAttack() { + animator.startAnimation("water_queen_attack"); + } + + void animateDeath() { + animator.startAnimation("water_queen_death"); + } +} + diff --git a/source/core/src/main/com/csse3200/game/components/npc/WaterSlimeAnimationController.java b/source/core/src/main/com/csse3200/game/components/npc/WaterSlimeAnimationController.java new file mode 100644 index 000000000..c0fd94b3b --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/WaterSlimeAnimationController.java @@ -0,0 +1,44 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.audio.Sound; +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +import java.util.Random; + +/** + * This class listens to events relevant to a ghost entity's state and plays the animation when one + * of the events is triggered. + */ +public class WaterSlimeAnimationController extends Component { + // // For on collision sounds later + // private static final String COLLISION_SFX = "sounds/projectiles/on_collision.mp3"; + // Sound onCollisionSound = ServiceLocator.getResourceService().getAsset( + // COLLISION_SFX, Sound.class); + AnimationRenderComponent animator; + Random rand = new Random(); + + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("wanderStart", this::animateWalk); + entity.getEvents().addListener("shootStart", this::animateAttack); + entity.getEvents().addListener("dieStart", this::animateDeath); + } + + void animateWalk() { + animator.startAnimation("water_slime_walk"); + } + + void animateAttack() { + animator.startAnimation("water_slime_attack"); + } + + void animateDeath() { + animator.startAnimation("water_slime_death"); + } +} + + diff --git a/source/core/src/main/com/csse3200/game/components/npc/WizardAnimationController.java b/source/core/src/main/com/csse3200/game/components/npc/WizardAnimationController.java new file mode 100644 index 000000000..94470081b --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/npc/WizardAnimationController.java @@ -0,0 +1,43 @@ +package com.csse3200.game.components.npc; + +import com.badlogic.gdx.audio.Sound; +import com.csse3200.game.components.Component; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +import java.util.Random; + +/** + * This class listens to events relevant to a ghost entity's state and plays the animation when one + * of the events is triggered. + */ +public class WizardAnimationController extends Component { + // // For on collision sounds later + // private static final String COLLISION_SFX = "sounds/projectiles/on_collision.mp3"; + // Sound onCollisionSound = ServiceLocator.getResourceService().getAsset( + // COLLISION_SFX, Sound.class); + AnimationRenderComponent animator; + Random rand = new Random(); + + @Override + public void create() { + super.create(); + animator = this.entity.getComponent(AnimationRenderComponent.class); + entity.getEvents().addListener("wanderStart", this::animateWalk); + entity.getEvents().addListener("shootStart", this::animateAttack); + entity.getEvents().addListener("dieStart", this::animateDeath); + } + + void animateWalk() { + animator.startAnimation("wizard_run"); + } + + void animateAttack() { + animator.startAnimation("wizard_attack"); + } + + void animateDeath() { + animator.startAnimation("wizard_death"); + } +} + diff --git a/source/core/src/main/com/csse3200/game/components/player/PlayerActions.java b/source/core/src/main/com/csse3200/game/components/player/PlayerActions.java index dd56f5c7a..acb46b5a5 100644 --- a/source/core/src/main/com/csse3200/game/components/player/PlayerActions.java +++ b/source/core/src/main/com/csse3200/game/components/player/PlayerActions.java @@ -4,6 +4,10 @@ import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.csse3200.game.components.Component; +import com.csse3200.game.components.ProjectileEffects; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.factories.ProjectileFactory; +import com.csse3200.game.physics.PhysicsLayer; import com.csse3200.game.physics.components.PhysicsComponent; import com.csse3200.game.services.ServiceLocator; @@ -67,5 +71,11 @@ void stopWalking() { void attack() { Sound attackSound = ServiceLocator.getResourceService().getAsset("sounds/Impact4.ogg", Sound.class); attackSound.play(); + Entity projectile = ProjectileFactory.createEffectProjectile(PhysicsLayer.NPC, + new Vector2(20f, entity.getPosition().y), new Vector2(2, 2), + ProjectileEffects.BURN, false); + projectile.setPosition(entity.getPosition().x, entity.getPosition().y); + projectile.setScale(1f, 1f); + ServiceLocator.getEntityService().register(projectile); } } diff --git a/source/core/src/main/com/csse3200/game/components/projectile/MobKingProjectAnimController.java b/source/core/src/main/com/csse3200/game/components/projectile/MobBossProjectAnimController.java similarity index 82% rename from source/core/src/main/com/csse3200/game/components/projectile/MobKingProjectAnimController.java rename to source/core/src/main/com/csse3200/game/components/projectile/MobBossProjectAnimController.java index 828daf597..471e07de1 100644 --- a/source/core/src/main/com/csse3200/game/components/projectile/MobKingProjectAnimController.java +++ b/source/core/src/main/com/csse3200/game/components/projectile/MobBossProjectAnimController.java @@ -3,10 +3,10 @@ import com.csse3200.game.components.Component; import com.csse3200.game.rendering.AnimationRenderComponent; -public class MobKingProjectAnimController extends Component { +public class MobBossProjectAnimController extends Component { /** Event names */ - private static final String START = "startMobKing"; - private static final String FINAL = "startMobKingFinal"; + private static final String START = "startMobBoss"; + private static final String FINAL = "startMobBossFinal"; /** Animation name constants */ private static final String START_ANIM = "mob_boss"; diff --git a/source/core/src/main/com/csse3200/game/components/projectile/OnCollisionAnimationController.java b/source/core/src/main/com/csse3200/game/components/projectile/OnCollisionAnimationController.java index 7efbfa55d..33a9bc183 100644 --- a/source/core/src/main/com/csse3200/game/components/projectile/OnCollisionAnimationController.java +++ b/source/core/src/main/com/csse3200/game/components/projectile/OnCollisionAnimationController.java @@ -1,7 +1,6 @@ package com.csse3200.game.components.projectile; import com.csse3200.game.components.Component; -import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.services.ServiceLocator; import com.badlogic.gdx.audio.Sound; diff --git a/source/core/src/main/com/csse3200/game/components/tasks/CurrencyTask.java b/source/core/src/main/com/csse3200/game/components/tasks/CurrencyTask.java index f2c8ede84..c9e21d846 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/CurrencyTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/CurrencyTask.java @@ -9,8 +9,6 @@ import org.slf4j.Logger; import org.slf4j.LoggerFactory; -import java.util.concurrent.TimeUnit; - /** * The CurrencyTask updates the in-game currency based on time intervals. */ diff --git a/source/core/src/main/com/csse3200/game/components/tasks/MobAttackTask.java b/source/core/src/main/com/csse3200/game/components/tasks/MobAttackTask.java index fa6e41433..3cc5de175 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/MobAttackTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/MobAttackTask.java @@ -14,7 +14,6 @@ import com.csse3200.game.physics.components.HitboxComponent; import com.csse3200.game.physics.components.PhysicsMovementComponent; import com.csse3200.game.physics.raycast.RaycastHit; -import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; @@ -126,16 +125,15 @@ public void updateMobState() { mobState = STATE.STOW; } else { if (this.meleeOrProjectile() instanceof Melee) { - System.out.println("Melee attack"); TouchAttackComponent attackComp = owner.getEntity().getComponent(TouchAttackComponent.class); HitboxComponent hitboxComp = owner.getEntity().getComponent(HitboxComponent.class); attackComp.onCollisionStart(hitboxComp.getFixture(), target); this.owner.getEntity().getEvents().trigger("meleeStart"); } else { - Entity newProjectile = ProjectileFactory.createMobBall(PhysicsLayer.HUMANS, new Vector2(0, owner.getEntity().getPosition().y), new Vector2(2f,2f)); - newProjectile.setPosition((float) (owner.getEntity().getPosition().x), (float) (owner.getEntity().getPosition().y)); -// newProjectile.setScale(-1f, 0.5f); - ServiceLocator.getEntityService().register(newProjectile); + // Entity newProjectile = ProjectileFactory.createMobBall(PhysicsLayer.HUMANS, new Vector2(0, owner.getEntity().getPosition().y), new Vector2(2f,2f)); + // newProjectile.setPosition((float) (owner.getEntity().getPosition().x), (float) (owner.getEntity().getPosition().y)); + // newProjectile.setScale(-1f, 1f); + // ServiceLocator.getEntityService().register(newProjectile); // System.out.printf("ANIMATION: " + owner.getEntity().getComponent(AnimationRenderComponent.class).getCurrentAnimation() + "\n"); this.owner.getEntity().getEvents().trigger(FIRING); diff --git a/source/core/src/main/com/csse3200/game/components/tasks/MobDeathTask.java b/source/core/src/main/com/csse3200/game/components/tasks/MobDeathTask.java index 124151714..615f0e1ff 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/MobDeathTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/MobDeathTask.java @@ -4,10 +4,8 @@ import com.csse3200.game.ai.tasks.PriorityTask; import com.csse3200.game.components.CombatStatsComponent; import com.badlogic.gdx.math.Vector2; -import com.csse3200.game.currency.Currency; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.DropFactory; -import com.csse3200.game.entities.factories.ProjectileFactory; import com.csse3200.game.physics.PhysicsEngine; import com.csse3200.game.physics.raycast.RaycastHit; import com.csse3200.game.services.ServiceLocator; diff --git a/source/core/src/main/com/csse3200/game/components/tasks/MobDodgeTask.java b/source/core/src/main/com/csse3200/game/components/tasks/MobDodgeTask.java new file mode 100644 index 000000000..d7c1f546f --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/MobDodgeTask.java @@ -0,0 +1,76 @@ +package com.csse3200.game.components.tasks; + +import com.badlogic.gdx.math.Vector2; +import com.csse3200.game.services.GameTime; +import com.csse3200.game.services.ServiceLocator; + +/** + * This task runs the AI that adds a dodge mechanic/functionality for the mobs + * in the MobsFactory. Inherits from the MobWanderTask that handles the death + * and movement mechanics of the entity. + *

+ * Relies heavily on the attached DodgingComponent + * that adds the + * "dodgeIncomingEntity" event to the attached entity. + *

+ */ +public class MobDodgeTask extends MobWanderTask { + + private final int priority; // active priority + + private GameTime timeSource; + private long endTime; + + // Helps task wait between each interval. + private final int DELAY_INTERVAL = 500; + + /** + * Initialises a mob dodge task with a specified wander range, wait time, and + * priority level. + * + * @param wanderRange Distance in X and Y the entity can move from its position + * when start() is + * called. + * @param waitTime How long in seconds to wait between wandering. + * @param priority Priority level compared to other added tasks. + */ + public MobDodgeTask(Vector2 wanderRange, float waitTime, int priority) { + super(wanderRange, waitTime); + this.priority = priority; + + timeSource = ServiceLocator.getTimeSource(); + } + + /** + * Start running the task. Usually called by the AI controller. + */ + @Override + public void start() { + super.start(); + owner.getEntity().getEvents().trigger("wanderStart"); + + endTime = timeSource.getTime() + (1 * DELAY_INTERVAL); + } + + /** + * Run a frame of the task. In this extension of the update(), the + * "dodgeIncomingEntity" event will be detected and triggered on set intervals. + */ + @Override + public void update() { + super.update(); + if (timeSource.getTime() >= endTime) { + owner.getEntity().getEvents().trigger("dodgeIncomingEntity", owner.getEntity().getCenterPosition()); + endTime = timeSource.getTime() + (1 * DELAY_INTERVAL); + } + + } + + /** + * Returns the priority level of this dodge task initialised in the constructor. + */ + @Override + public int getPriority() { + return priority; + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/MobShootTask.java b/source/core/src/main/com/csse3200/game/components/tasks/MobShootTask.java new file mode 100644 index 000000000..f339e4999 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/MobShootTask.java @@ -0,0 +1,240 @@ +package com.csse3200.game.components.tasks; + +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.physics.box2d.Fixture; +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.ai.tasks.PriorityTask; +import com.csse3200.game.components.TouchAttackComponent; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.Melee; +import com.csse3200.game.entities.Weapon; +import com.csse3200.game.entities.factories.ProjectileFactory; +import com.csse3200.game.physics.PhysicsEngine; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.components.HitboxComponent; +import com.csse3200.game.physics.components.PhysicsMovementComponent; +import com.csse3200.game.physics.raycast.RaycastHit; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.GameTime; +import com.csse3200.game.services.ServiceLocator; + + +/** + * Task that allows mobs to shoot projectiles or melee attack towers + */ +public class MobShootTask extends DefaultTask implements PriorityTask { + private static final int INTERVAL = 1; // time interval to scan for towers in + private static final short TARGET = PhysicsLayer.HUMANS; // mobs detecting for towers + // ^ fix this + + private static final String WALKING = "wanderStart"; + private static final String DEPLOY = "deployStart"; + private static final String FIRING = "shootStart"; + private static final String IDLE = "stop"; + + private Fixture target; + + private final int priority; + private final float maxRange; + private Vector2 mobPosition = new Vector2(10f,10f); + private final Vector2 maxRangePosition = new Vector2(); + private final PhysicsEngine physics; + private GameTime timeSource; + private long endTime; + private final RaycastHit hit = new RaycastHit(); + + private final long delay = 1000; // delay between shots + private long startTime; + + private enum STATE { + IDLE, DEPLOY, FIRING, WALKING + } + + private STATE mobState = STATE.IDLE; + + /** + * @param priority Task priority when targets are detected (0 when nothing detected). Must be a positive integer. + * @param maxRange Maximum effective range of the weapon mob. This determines the detection distance of targets + */ + public MobShootTask(int priority, float maxRange) { + this.priority = priority; + this.maxRange = maxRange; + startTime = 0; + + physics = ServiceLocator.getPhysicsService().getPhysics(); + timeSource = ServiceLocator.getTimeSource(); + } + + /** + * Starts the task running, triggers the initial "idleStart" event. + */ + @Override + public void start() { + super.start(); + startTime = timeSource.getTime(); + this.mobPosition = owner.getEntity().getCenterPosition(); + this.maxRangePosition.set(0, mobPosition.y); + //owner.getEntity().getEvents().trigger(IDLE); + endTime = timeSource.getTime() + (INTERVAL * 500); +// owner.getEntity().getEvents().trigger("shootStart"); + } + + /** + * The update method is what is run every time the TaskRunner in the AiTaskComponent calls update(). + * Triggers events depending on the presence or otherwise of targets in the detection range + */ + @Override + public void update() { + updateMobState(); + + if (mobState == STATE.WALKING) { + status = Status.FINISHED; + } + } + + /** + * Mob state machine. Updates mob state by scanning for towers, and + * triggers the appropriate events corresponding to the STATE enum. + */ + public void updateMobState() { + switch (mobState) { + + case IDLE -> { + + // targets detected in idle mode - start deployment +// owner.getEntity().getEvents().trigger(DEPLOY); + mobState = STATE.WALKING; + + } + + case DEPLOY -> { + // currently deploying, + if (isTargetVisible() != false) { + owner.getEntity().getComponent(PhysicsMovementComponent.class).setEnabled(false); + this.owner.getEntity().getEvents().trigger(FIRING); + mobState = STATE.FIRING; + } else { + this.owner.getEntity().getEvents().trigger(WALKING); + mobState = STATE.WALKING; + } + } + + case FIRING -> { + // targets gone or cannot be attacked - stop firing + if (!isTargetVisible() == false) { + this.owner.getEntity().getEvents().trigger(WALKING); + mobState = STATE.WALKING; + } else { + + Entity newProjectile = ProjectileFactory.createMobBall(PhysicsLayer.HUMANS, new Vector2(0, owner.getEntity().getPosition().y), new Vector2(2f,2f)); + newProjectile.setPosition((float) (owner.getEntity().getPosition().x), (float) (owner.getEntity().getPosition().y)); + newProjectile.setScale(-1f, 1f); + ServiceLocator.getEntityService().register(newProjectile); + +// System.out.printf("ANIMATION: " + owner.getEntity().getComponent(AnimationRenderComponent.class).getCurrentAnimation() + "\n"); + this.owner.getEntity().getEvents().trigger(FIRING); + mobState = STATE.WALKING; + } + + owner.getEntity().getComponent(PhysicsMovementComponent.class).setEnabled(true); + + } + + case WALKING -> { + // currently stowing +// if (isTargetVisible()) { +// // owner.getEntity().getEvents().trigger(DEPLOY); +// mobState = STATE.DEPLOY; +// } else { +// owner.getEntity().getEvents().trigger(IDLE); +// mobState = STATE.IDLE; +// } + owner.getEntity().getEvents().trigger(WALKING); + } + } + } + + /** + * For stopping the attack task + */ + @Override + public void stop() { + if (mobState == STATE.FIRING || mobState == STATE.DEPLOY) { + this.updateMobState(); + } else { + super.stop(); + owner.getEntity().getEvents().trigger(WALKING); + } + } + + /** + * Returns the current priority of the task. + * @return active priority value if targets detected, inactive priority otherwise + */ + @Override + public int getPriority() { + if (status == Status.ACTIVE) { + return getActivePriority(); + } + return getInactivePriority(); + } + + /** + * Fetches the active priority of the Task if a target is visible. + * @return (int) active priority if a target is visible, -1 otherwise + */ + private int getActivePriority() { + if ((startTime + delay) < timeSource.getTime() && isTargetVisible() != false) { + return priority; + } + return -1; + } + + /** + * Fetches the inactive priority of the Task if a target is not visible. + * @return (int) -1 if a target is not visible, active priority otherwise + */ + private int getInactivePriority() { + if ((startTime + delay) < timeSource.getTime() && isTargetVisible() != false) { + return priority; + } + return -1; + } + + /** + * Uses a raycast to determine whether there are any targets in detection range + * @return true if a target is visible, false otherwise + */ + private boolean isTargetVisible() { + Vector2 newVector = new Vector2(owner.getEntity().getPosition().x - 10f, owner.getEntity().getPosition().y - 2f); + return physics.raycast(owner.getEntity().getPosition(), newVector, TARGET, hit); + } + + /** + * Uses a custom raycast method to find the closest target to the mob. Based on the distance to the + * target, the mob will choose a weapon to attack with. + * + * If the object does not have a CombatStatsComponent (which handles dealing damage etc), then + * the function will return null. If it returns null when the mob is in state FIRING or DEPLOY, it will not fire + * and will WALKING. + * + * returns the Weapon (Melee or Projectile) the mob will use to attack the target. null if immune target or no target + * */ +// private Weapon meleeOrProjectile() { +// // Vector2 newVector = new Vector2(owner.getEntity().getPosition().x - 10f, owner.getEntity().getPosition().y - 2f); +// // Fixture hitraycast = physics.raycastGetHit(owner.getEntity().getPosition(), newVector, TARGET); +// setTarget(); +// TouchAttackComponent comp = owner.getEntity().getComponent(TouchAttackComponent.class); +// Weapon chosenWeapon = null; +// if (comp != null) { +// chosenWeapon = comp.chooseWeapon(target); +// } + +// return chosenWeapon; +// } + + private void setTarget() { + Vector2 newVector = new Vector2(owner.getEntity().getPosition().x - 10f, owner.getEntity().getPosition().y - 2f); + target = physics.raycastGetHit(owner.getEntity().getPosition(), newVector, TARGET); + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/MobWanderTask.java b/source/core/src/main/com/csse3200/game/components/tasks/MobWanderTask.java index ccd7acf8c..501e60609 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/MobWanderTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/MobWanderTask.java @@ -59,7 +59,7 @@ public void start() { currentTask = movementTask; -// this.owner.getEntity().getEvents().trigger("wanderStart"); + // this.owner.getEntity().getEvents().trigger("wanderStart"); } @Override diff --git a/source/core/src/main/com/csse3200/game/components/tasks/NewMobWanderTask.java b/source/core/src/main/com/csse3200/game/components/tasks/NewMobWanderTask.java new file mode 100644 index 000000000..e2a0229a6 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/NewMobWanderTask.java @@ -0,0 +1,158 @@ +package com.csse3200.game.components.tasks; + +import com.badlogic.gdx.math.Vector2; +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.ai.tasks.PriorityTask; +import com.csse3200.game.ai.tasks.Task; +import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.factories.DropFactory; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +import com.csse3200.game.entities.factories.ProjectileFactory; +import com.csse3200.game.physics.PhysicsEngine; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.raycast.RaycastHit; +import com.csse3200.game.services.GameTime; + +/** + * Wander around by moving a random position within a range of the starting position. Wait a little + * bit between movements. Requires an entity with a PhysicsMovementComponent. + */ +public class NewMobWanderTask extends DefaultTask implements PriorityTask { + private static final Logger logger = LoggerFactory.getLogger(MobWanderTask.class); + + private final float waitTime; + private Vector2 startPos; + private MovementTask movementTask; + private WaitTask waitTask; + private Task currentTask; + private boolean isDead = false; + private Vector2 mobPosition; + private final PhysicsEngine physics; + private static final short TARGET = PhysicsLayer.HUMANS; + private final RaycastHit hit = new RaycastHit(); + + /** + * @param wanderRange Distance in X and Y the entity can move from its position when start() is + * called. + * @param waitTime How long in seconds to wait between wandering. + */ + public NewMobWanderTask(float waitTime) { + this.waitTime = waitTime; + physics = ServiceLocator.getPhysicsService().getPhysics(); + } + + @Override + public int getPriority() { + return 1; // Low priority task + } + + @Override + public void start() { + super.start(); + startPos = owner.getEntity().getPosition(); + + waitTask = new WaitTask(waitTime); + waitTask.create(owner); + movementTask = new MovementTask(getDirection()); + movementTask.create(owner); + + movementTask.start(); + currentTask = movementTask; + + this.owner.getEntity().getEvents().trigger("wanderStart"); + } + + @Override + public void update() { + + //Update the position of the mob + mobPosition = owner.getEntity().getPosition(); + + // If the mob is at zero health, kill the mob, + // play the death animation and stop the task + // This method is the idea of Ahmad who very kindly helped + // with section, massive props to him for his help! + if (!isDead && owner.getEntity().getComponent(CombatStatsComponent.class).isDead()) { + this.owner.getEntity().getEvents().trigger("dieStart"); + currentTask.stop(); + isDead = true; + } + + // Check if the mob has finished death animation + else if (isDead && owner.getEntity().getComponent(AnimationRenderComponent.class).isFinished()) { + + // Drop scrap at the mobs location for player + // to collect. + Entity scrap = DropFactory.createScrapDrop(); + scrap.setPosition(mobPosition.x,mobPosition.y); + ServiceLocator.getEntityService().register(scrap); + + // Delete the mob. + owner.getEntity().setFlagForDelete(true); + + } + // If not dead, do normal things... + else if (!isDead) { + + if (currentTask.getStatus() != Status.ACTIVE) { + if (currentTask == movementTask) { + if (isTargetVisible()) { + Entity newProjectile = ProjectileFactory.createMobBall(PhysicsLayer.HUMANS, new Vector2(0, owner.getEntity().getPosition().y), new Vector2(2f,2f)); + newProjectile.setScale(-1f, 1f); + newProjectile.setPosition((float) (owner.getEntity().getPosition().x), (float) (owner.getEntity().getPosition().y)); + ServiceLocator.getEntityService().register(newProjectile); + + // System.out.printf("ANIMATION: " + owner.getEntity().getComponent(AnimationRenderComponent.class).getCurrentAnimation() + "\n"); + this.owner.getEntity().getEvents().trigger("shootStart"); + System.out.println("TESTING SHOOT"); + } + } else { + startMoving(); + + } + } + currentTask.update(); + } + } + + + private void startWaiting() { + logger.debug("Starting waiting"); + this.owner.getEntity().getEvents().trigger("stop"); + swapTask(waitTask); + } + + private void startMoving() { + logger.debug("Starting moving"); + movementTask.setTarget(getDirection()); + this.owner.getEntity().getEvents().trigger("wanderStart"); + swapTask(movementTask); + } + + private void swapTask(Task newTask) { + if (currentTask != null) { + currentTask.stop(); + } + currentTask = newTask; + currentTask.start(); + } + + private Vector2 getDirection() { + float y = startPos.y; + return new Vector2(0, y); + } + + /** + * Uses a raycast to determine whether there are any targets in detection range + * @return true if a target is visible, false otherwise + */ + private boolean isTargetVisible() { + Vector2 newVector = new Vector2(owner.getEntity().getPosition().x - 10f, owner.getEntity().getPosition().y - 2f); + return physics.raycast(owner.getEntity().getPosition(), newVector, TARGET, hit); + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/ShootTask.java b/source/core/src/main/com/csse3200/game/components/tasks/ShootTask.java new file mode 100644 index 000000000..3fb457e02 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/ShootTask.java @@ -0,0 +1,91 @@ +package com.csse3200.game.components.tasks; + +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.ai.tasks.PriorityTask; +import com.csse3200.game.entities.Entity; +import com.badlogic.gdx.math.Vector2; +import com.csse3200.game.physics.PhysicsEngine; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.raycast.RaycastHit; +import com.csse3200.game.rendering.DebugRenderer; +import com.csse3200.game.services.ServiceLocator; + + +/** + * Task that prints a message to the terminal whenever it is called. + */ +public class ShootTask extends DefaultTask implements PriorityTask { + private String message; + private final Entity target; + private final int priority; + private final float viewDistance; + private final float maxChaseDistance; + private final PhysicsEngine physics; + private final DebugRenderer debugRenderer; + private final RaycastHit hit = new RaycastHit(); + + /** + * @param target The entity to shoot at. + * @param priority Task priority when shooting (0 when not chasing). + * @param viewDistance Maximum distance from the entity at which shooting can start. + * @param maxChaseDistance Maximum distance from the entity while shooting before giving up. + */ + public ShootTask(Entity target, int priority, float viewDistance, float maxChaseDistance) { + this.target = target; + this.priority = priority; + this.viewDistance = viewDistance; + this.maxChaseDistance = maxChaseDistance; + this.message = "Shoot Task Activated " + target; + physics = ServiceLocator.getPhysicsService().getPhysics(); + debugRenderer = ServiceLocator.getRenderService().getDebug(); + + } + + @Override + public void start() { + super.start(); + System.out.println(this.message); + } + + @Override + public int getPriority() { + if (status == Status.ACTIVE) { + return getActivePriority(); + } + + return getInactivePriority(); + } + + private float getDistanceToTarget() { + return owner.getEntity().getPosition().dst(target.getPosition()); + } + + private int getActivePriority() { + float dst = getDistanceToTarget(); + if (dst > maxChaseDistance || !isTargetVisible()) { + return -1; // Too far, stop chasing + } + return priority; + } + + private int getInactivePriority() { + float dst = getDistanceToTarget(); + if (dst < viewDistance && isTargetVisible()) { + return priority; + } + return -1; + } + + private boolean isTargetVisible() { + Vector2 from = owner.getEntity().getCenterPosition(); + Vector2 to = target.getCenterPosition(); + + // If there is an obstacle in the path to the player, not visible. + if (physics.raycast(from, to, PhysicsLayer.OBSTACLE, hit)) { + debugRenderer.drawLine(from, hit.point); + return false; + } + debugRenderer.drawLine(from, to); + return true; + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/TowerCombatTask.java b/source/core/src/main/com/csse3200/game/components/tasks/TowerCombatTask.java index f986f9667..9d1f74538 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/TowerCombatTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/TowerCombatTask.java @@ -3,7 +3,6 @@ import com.badlogic.gdx.math.Vector2; import com.csse3200.game.ai.tasks.DefaultTask; import com.csse3200.game.ai.tasks.PriorityTask; -import com.csse3200.game.components.ProjectileEffects; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.ProjectileFactory; import com.csse3200.game.physics.PhysicsEngine; diff --git a/source/core/src/main/com/csse3200/game/components/tasks/TrajectTask.java b/source/core/src/main/com/csse3200/game/components/tasks/TrajectTask.java index 04967ba8e..9dbc8cf5c 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/TrajectTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/TrajectTask.java @@ -40,7 +40,7 @@ public void start() { this.owner.getEntity().getEvents().trigger(START); this.owner.getEntity().getEvents().trigger("rotate"); this.owner.getEntity().getEvents().trigger("start"); - this.owner.getEntity().getEvents().trigger("startMobKing"); + this.owner.getEntity().getEvents().trigger("startMobBoss"); } public void switchProjectileState() { diff --git a/source/core/src/main/com/csse3200/game/components/tasks/bosstask/DemonBossTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/DemonBossTask.java new file mode 100644 index 000000000..5597fbd08 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/DemonBossTask.java @@ -0,0 +1,464 @@ +package com.csse3200.game.components.tasks.bosstask; + +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.Array; +import com.badlogic.gdx.utils.Timer; +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.ai.tasks.PriorityTask; +import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.components.ProjectileEffects; +import com.csse3200.game.components.tasks.MovementTask; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.factories.MobBossFactory; +import com.csse3200.game.entities.factories.ProjectileFactory; +import com.csse3200.game.physics.PhysicsEngine; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.components.HitboxComponent; +import com.csse3200.game.physics.components.PhysicsMovementComponent; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.GameTime; +import com.csse3200.game.services.ServiceLocator; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +/** + * The AI Task for the demon boss entity. The demon boss will first play its transform animation + * before beginning its sequence. Its sequence is based on its state and the different game + * scenarios that happen in game dictate its state. + */ +public class DemonBossTask extends DefaultTask implements PriorityTask { + + // Constants + private static final int PRIORITY = 3; + private static final Vector2 DEMON_SPEED = new Vector2(1f, 1f); + private static final float STOP_DISTANCE = 0.1f; + private static final float JUMP_DISTANCE = 3.0f; + private static final int Y_TOP_BOUNDARY = 6; + private static final int Y_BOT_BOUNDARY = 1; + private static final int BREATH_ANIM_TIME = 2; + private static final int SMASH_RADIUS = 3; + private static final int MOVE_FORWARD_DELAY = 30; + private static final float BREATH_DURATION = 4.2f; + private static final int SMASH_DAMAGE = 30; + private static final int CLEAVE_DAMAGE = 50; + private static final int HEAL_TIMES = 10; + private static final int HEALTH_TO_ADD = 10; + + // Private variables + private static final Logger logger = LoggerFactory.getLogger(DemonBossTask.class); + private Vector2 currentPos; + private final PhysicsEngine physics; + private final GameTime gameTime; + private Vector2 jumpPos; + private MovementTask jumpTask; + private DemonState state = DemonState.IDLE; + private DemonState prevState; + private AnimationRenderComponent animation; + private Entity demon; + private int numBalls = 6; + private static int xRightBoundary = 17; + private static int xLeftBoundary = 12; + private ProjectileEffects effect = ProjectileEffects.BURN; + private boolean aoe = true; + + // Flags + private boolean startFlag = false; + private boolean isJumping; + private boolean halfHealthFlag = false; + private boolean isHealing = false; + + /** + * The different demon states. + */ + private enum DemonState { + TRANSFORM, IDLE, CAST, CLEAVE, DEATH, BREATH, SMASH, TAKE_HIT, + WALK, TRANSFORM_REVERSE, SLIME_IDLE, SLIME_MOVE, PROJECTILE_EXPLOSION, + PROJECTILE_IDLE, SLIME_TAKE_HIT + } + + /** + * The demon boss task constructor. Initialises the physics and time. + */ + public DemonBossTask() { + physics = ServiceLocator.getPhysicsService().getPhysics(); + gameTime = ServiceLocator.getTimeSource(); + } + + /** + * Starts transform animation, triggers idle animation which starts + * sequence, and dynamically shifts the demons boundary to the left. + */ + @Override + public void start() { + super.start(); + demon = owner.getEntity(); + animation = demon.getComponent(AnimationRenderComponent.class); // get animation + currentPos = demon.getPosition(); // get current position + demon.getComponent(PhysicsMovementComponent.class).setSpeed(DEMON_SPEED); // set speed + + Timer.schedule(new Timer.Task() { + @Override + public void run() { + changeState(DemonState.TRANSFORM); + animate(); + startFlag = true; + } + }, 0.1f); + + // shift demon's boundary left every 30s + for (int i = 1; i < 6; i++) { + Timer.schedule(new Timer.Task() { + @Override + public void run() { + xLeftBoundary -= 2; + xRightBoundary -= 2; + } + }, MOVE_FORWARD_DELAY * i); + } + } + + /** + * This function is called every frame and is responsible for updating the + * animation, the position and the state scenarios. + */ + @Override + public void update() { + // give game time to load in then start + if (!startFlag) { + return; + } + + animate(); + currentPos = demon.getPosition(); + int health = demon.getComponent(CombatStatsComponent.class).getHealth(); + + // handle initial demon transformation + if (animation.getCurrentAnimation().equals("transform") && animation.isFinished()) { + changeState(DemonState.IDLE); // start sequence + } + + // detect death stages + if (health <= 0) { + // spawn slimey boy + Entity slimey = MobBossFactory.createSlimeyBoy(); + slimey.setPosition(demon.getPosition().x, demon.getPosition().y); + slimey.setScale(5f, 5f); + ServiceLocator.getEntityService().register(slimey); + demon.setFlagForDelete(true); + } + + // detect half health + if (health <= demon.getComponent(CombatStatsComponent.class).getMaxHealth() / 2 && + !halfHealthFlag) { + halfHealth(); + halfHealthFlag = true; + } + + // detect sequence changes and runs the relevant state accordingly + switch (state) { + case IDLE -> jump(getJumpPos()); + case SMASH -> { + if (jumpComplete()) { + if (getNearbyHumans(SMASH_RADIUS).isEmpty()) { + fireBreath(); + } + else { + cleave(); + } + } + } + case BREATH, CLEAVE -> { + if (animation.isFinished()) { + changeState(DemonState.IDLE); + } + } + case CAST -> { + if (!isHealing) { + changeState(DemonState.IDLE); + } + } + case TRANSFORM -> { + if (health <= 0) { + if (animation.isFinished()) { + changeState(DemonState.DEATH); + } + } + } + } + } + + /** + * Changes the state of the demon. + * + * @param state state to be changed to + */ + private void changeState(DemonState state) { + prevState = this.state; + this.state = state; + } + + /** + * Changes the animation of the demon if a state change occurs. + */ + private void animate() { + // Check if same animation is being called + if (prevState.equals(state)) { + return; // skip rest of function + } + + switch (state) { + case CAST -> demon.getEvents().trigger("demon_cast_spell"); + case IDLE -> demon.getEvents().trigger("demon_idle"); + case WALK -> demon.getEvents().trigger("demon_walk"); + case DEATH -> demon.getEvents().trigger("demon_death"); + case BREATH -> demon.getEvents().trigger("demon_fire_breath"); + case SMASH -> demon.getEvents().trigger("demon_smash"); + case CLEAVE -> demon.getEvents().trigger("demon_cleave"); + case TAKE_HIT -> demon.getEvents().trigger("demon_take_hit"); + case TRANSFORM -> demon.getEvents().trigger("transform"); + case TRANSFORM_REVERSE -> demon.getEvents().trigger("transform_reverse"); + case SLIME_IDLE -> demon.getEvents().trigger("idle"); + case SLIME_MOVE -> demon.getEvents().trigger("move"); + case SLIME_TAKE_HIT -> demon.getEvents().trigger("take_hit"); + case PROJECTILE_IDLE -> demon.getEvents().trigger("projectile_explosion"); + case PROJECTILE_EXPLOSION -> demon.getEvents().trigger("projectile_idle"); + default -> logger.debug("Demon animation {state} not found"); + } + prevState = state; + } + + /** + * Returns the priority of this task. + * + * @return priority of task + */ + @Override + public int getPriority() { + return PRIORITY; + } + + /** + * Returns a list of nearby entities with PhysicsLayer.HUMAN. + * + * @return nearby entities with the PhysicsLayer of HUMAN + */ + private Array getNearbyHumans(int radius) { + Array nearbyEntities = ServiceLocator.getEntityService(). + getNearbyEntities(demon, radius); + Array nearbyHumans = new Array<>(); + + // iterate through nearby entities checking if they have desired properties + for (int i = 0; i < nearbyEntities.size; i++) { + Entity targetEntity = nearbyEntities.get(i); + HitboxComponent targetHitbox = targetEntity.getComponent(HitboxComponent.class); + if (targetHitbox == null) { + break; + } + + // check target layer + if (!PhysicsLayer.contains(PhysicsLayer.HUMANS, targetHitbox. + getLayer())) { + break; + } + + nearbyHumans.add(targetEntity); + } + return nearbyHumans; + } + + /** + * Changes state of demon and moves it to the desired position. + * + * @param finalPos position for demon to jump to + */ + private void jump(Vector2 finalPos) { + changeState(DemonState.SMASH); + isJumping = true; + + jumpTask = new MovementTask(finalPos); + jumpTask.create(owner); + jumpTask.start(); + + logger.debug("Demon jump starting"); + } + + /** + * Returns a a random position 3 units away for the demon to jump to. + * + * @return a position 3 units away from the demon to jump to + */ + private Vector2 getJumpPos() { + // check if boundary has shifted causing demon to be out of bounds + if (currentPos.x > xRightBoundary) { + jumpPos = new Vector2(currentPos.x - JUMP_DISTANCE, currentPos.y); //jump back into boundary + return jumpPos; + } + + float randomAngle = MathUtils.random(0, 2 * MathUtils.PI); + float x = JUMP_DISTANCE * MathUtils.cos(randomAngle); + float y = JUMP_DISTANCE * MathUtils.sin(randomAngle); + + // check boundaries + if (x + currentPos.x > xRightBoundary || x + currentPos.x < xLeftBoundary) { + x *= -1; + } + if (y + currentPos.y > Y_TOP_BOUNDARY || y + currentPos.y < Y_BOT_BOUNDARY) { + y *= -1; + } + + // get final jump position + float finalX = x + currentPos.x; + float finalY = y + currentPos.y; + jumpPos = new Vector2(finalX, finalY); + return jumpPos; + } + + /** + * Returns a boolean to confirm whether the demon has completed a jump or not. + * + * @return if demon has completed jump or not + */ + private boolean jumpComplete() { + if (currentPos.dst(jumpPos) <= STOP_DISTANCE && isJumping) { + applyAoeDamage(getNearbyHumans(SMASH_RADIUS), SMASH_DAMAGE); // do damage upon landing + isJumping = false; + jumpTask.stop(); + return true; + } + return false; + } + + /** + * Changes current breath attack with the given parameters. + * + * @param numBalls numbers of projectiles to be fired + * @param effect effect the projectile will apply + * @param aoe whether the effect will be applied in a radius or not + */ + public void changeBreathAttack(int numBalls, ProjectileEffects effect, boolean aoe) { + this.numBalls = numBalls; + this.effect = effect; + this.aoe = aoe; + } + + /** + * Fire breath attack that launches an amount of projectiles with a given effect at the humans. + */ + private void fireBreath() { + changeState(DemonState.BREATH); + + float delay = (BREATH_DURATION - BREATH_ANIM_TIME) / numBalls; + + float startAngle = (float) Math.toRadians(135); + float endAngle = (float) Math.toRadians(225); + float angleIncrement = (endAngle - startAngle) / (numBalls - 1); + + // spawn projectiles + for (int i = 0; i < numBalls; i++) { + // calculate unit vectors for projectiles + float currentAngle = startAngle + i * angleIncrement; + float x = MathUtils.cos(currentAngle) * 20; + float y = MathUtils.sin(currentAngle) * 20; + Vector2 destination = new Vector2(x, y); + + // Create burn projectiles + Timer.schedule(new Timer.Task() { + @Override + public void run() { + Entity projectile = ProjectileFactory.createEffectProjectile(PhysicsLayer.HUMANS, destination, + new Vector2(2, 2), effect, aoe); + projectile.setPosition(demon.getPosition().x, demon.getPosition().y); + projectile.setScale(-1f, 1f); + ServiceLocator.getEntityService().register(projectile); + } + }, delay * i + BREATH_ANIM_TIME); + } + } + + /** + * Applies aoe damage to nearby human entities. + * + * @param targets array of human entities to deal damage to + */ + private void applyAoeDamage(Array targets, int damage) { + for (int i = 0; i < targets.size; i++) { + Entity targetEntity = targets.get(i); + + CombatStatsComponent targetCombatStats = targetEntity. + getComponent(CombatStatsComponent.class); + if (targetCombatStats != null) { + targetCombatStats.hit(damage); + } + } + } + + /** +<<<<<<< HEAD + * Returns the closest human entity from a given array. + * + * @param targets array of human entities + * @return closest human entity + */ + private Entity getClosestHuman(Array targets) { + Entity closestEntity = null; + float closestDistance = SMASH_RADIUS; + + for (int i = 0; i < targets.size; i++) { + Entity targetEntity = targets.get(i); + Vector2 targetPosition = targetEntity.getPosition(); + float distance = currentPos.dst(targetPosition); + + if (distance < closestDistance) { + closestEntity = targetEntity; + closestDistance = distance; + } + } + return closestEntity; + } + + /** + * Change state to cleave and deals damage to target. +======= + * Change state to cleave and deal damage to target +>>>>>>> AOE-Projectile + */ + private void cleave() { + changeState(DemonState.CLEAVE); + Entity target = ServiceLocator.getEntityService().getClosestEntityOfLayer(demon, + PhysicsLayer.HUMANS); + CombatStatsComponent targetCombatStats = target. + getComponent(CombatStatsComponent.class); + Timer.schedule(new Timer.Task() { + @Override + public void run() { + targetCombatStats.hit(CLEAVE_DAMAGE); + } + }, 2f); + } + + /** + * When at half health demon starts healing by a certain amount every second + */ + private void halfHealth() { + changeState(DemonState.CAST); + isHealing = true; + Timer.schedule(new Timer.Task() { + @Override + public void run() { + isHealing = false; + } + }, HEAL_TIMES); + + // add health every 10s + for (int i = 0; i < HEAL_TIMES; i++) { + Timer.schedule(new Timer.Task() { + @Override + public void run() { + demon.getComponent(CombatStatsComponent.class).addHealth(HEALTH_TO_ADD); + } + }, (float) i /2); + } + } +} + diff --git a/source/core/src/main/com/csse3200/game/components/tasks/FinalBossMovementTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/FinalBossMovementTask.java similarity index 95% rename from source/core/src/main/com/csse3200/game/components/tasks/FinalBossMovementTask.java rename to source/core/src/main/com/csse3200/game/components/tasks/bosstask/FinalBossMovementTask.java index f4c3fc9c5..3cdf87858 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/FinalBossMovementTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/FinalBossMovementTask.java @@ -1,10 +1,12 @@ -package com.csse3200.game.components.tasks; +package com.csse3200.game.components.tasks.bosstask; import com.badlogic.gdx.math.Vector2; import com.csse3200.game.ai.tasks.DefaultTask; import com.csse3200.game.ai.tasks.PriorityTask; import com.csse3200.game.ai.tasks.Task; import com.csse3200.game.components.ProjectileEffects; +import com.csse3200.game.components.tasks.MovementTask; +import com.csse3200.game.components.tasks.WaitTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.ProjectileFactory; import com.csse3200.game.physics.PhysicsEngine; @@ -118,7 +120,7 @@ private void startSwappingLane() { currentTask.stop(); - float laneHeight = viewportHeight / 8; + float laneHeight = (float) (viewportHeight / 8); if (currLane == 0) { // Move up diff --git a/source/core/src/main/com/csse3200/game/components/tasks/bossDeathTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/MobBossDeathTask.java similarity index 94% rename from source/core/src/main/com/csse3200/game/components/tasks/bossDeathTask.java rename to source/core/src/main/com/csse3200/game/components/tasks/bosstask/MobBossDeathTask.java index 8bbec6617..3d02358f2 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/bossDeathTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/MobBossDeathTask.java @@ -1,4 +1,4 @@ -package com.csse3200.game.components.tasks; +package com.csse3200.game.components.tasks.bosstask; import com.badlogic.gdx.math.Vector2; import com.csse3200.game.ai.tasks.DefaultTask; @@ -16,7 +16,7 @@ /** * Task that prints a message to the terminal whenever it is called. */ -public class bossDeathTask extends DefaultTask implements PriorityTask { +public class MobBossDeathTask extends DefaultTask implements PriorityTask { private static final int INTERVAL = 1; // time interval to scan for towers in private final int priority; @@ -31,7 +31,7 @@ public class bossDeathTask extends DefaultTask implements PriorityTask { /** * @param priority Task priority when shooting (0 when not chasing). */ - public bossDeathTask(int priority) { + public MobBossDeathTask(int priority) { this.priority = priority; physics = ServiceLocator.getPhysicsService().getPhysics(); @@ -117,5 +117,4 @@ private void dropCurrency() { ServiceLocator.getEntityService().register(scrap.setScale(2,2)); } - } diff --git a/source/core/src/main/com/csse3200/game/components/tasks/bosstask/PatrickTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/PatrickTask.java new file mode 100644 index 000000000..bbfb4d4e0 --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/PatrickTask.java @@ -0,0 +1,256 @@ +package com.csse3200.game.components.tasks.bosstask; + +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.Timer; +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.ai.tasks.PriorityTask; +import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.components.ProjectileEffects; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.factories.ProjectileFactory; +import com.csse3200.game.physics.PhysicsEngine; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.components.PhysicsMovementComponent; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.GameTime; +import com.csse3200.game.services.ServiceLocator; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +public class PatrickTask extends DefaultTask implements PriorityTask { + + // Constants + private static final int PRIORITY = 3; + private static final Vector2 PATRICK_SPEED = new Vector2(1f, 1f); + private static final float MAX_RADIUS = 20f; + private static final int ATTACK_DAMAGE = 100; + private static final float RANGE_MIN_X = 10f; + private static final float RANGE_MAX_X = 18f; + private static final float RANGE_MIN_Y = 1f; + private static final float RANGE_MAX_Y = 6f; + private static final int HALF_HEALTH_ATTACKS = 5; + + // Private variables + private static final Logger logger = LoggerFactory.getLogger(PatrickTask.class); + private Vector2 currentPos; + private PhysicsEngine physics; + private GameTime gameTime; + private PatrickState state = PatrickState.IDLE; + private PatrickState prevState; + private AnimationRenderComponent animation; + private Entity patrick; + private int shotsFired; + private PatrickTeleportTask teleportTask; + private Vector2 initialPos; + private Entity meleeTarget; + + // Flags + private boolean meleeFlag = false; + private boolean rangeFlag = false; + private boolean spawnFlag = false; + private boolean halfHealthFlag = false; + private boolean teleportFlag = false; + private boolean startFlag = false; + private enum PatrickState { + IDLE, WALK, ATTACK, HURT, DEATH, SPELL, APPEAR + } + + public PatrickTask() { + physics = ServiceLocator.getPhysicsService().getPhysics(); + gameTime = ServiceLocator.getTimeSource(); + } + + @Override + public void start() { + super.start(); + patrick = owner.getEntity(); + animation = owner.getEntity().getComponent(AnimationRenderComponent.class); // get animation + currentPos = owner.getEntity().getPosition(); // get current position + patrick.getComponent(PhysicsMovementComponent.class).setSpeed(PATRICK_SPEED); // set speed + + // give game time to load + Timer.schedule(new Timer.Task() { + @Override + public void run() { + changeState(PatrickState.APPEAR); + startFlag = true; + spawnFlag = true; + } + }, 0.1f); + } + + @Override + public void update() { + // give game time to load + if (!startFlag) { + return; + } + + // update teleport task while teleporting + if (teleportFlag) { + teleportTask.update(); + if (teleportTask.getStatus().equals(Status.FINISHED)) { + teleportFlag = false; + changeState(PatrickState.APPEAR); + } else { + return; + } + } + + animate(); + int health = patrick.getComponent(CombatStatsComponent.class).getHealth(); + + // detect half health + if (health <= patrick.getComponent(CombatStatsComponent.class).getMaxHealth() / 2 && + !halfHealthFlag) { + halfHealth(); + halfHealthFlag = true; + } + + // handle state switches + switch (state) { + case APPEAR -> { + if (spawnFlag) { + meleeAttack(); + spawnFlag = false; + } else if (meleeFlag) { + changeState(PatrickState.ATTACK); + meleeFlag = false; + } else if (rangeFlag) { + // shoot 3 projectiles + if (shotsFired > 2) { + rangeFlag = false; + spawnFlag = true; + shotsFired = 0; // reset shots fired + } else { + changeState(PatrickState.IDLE); + } + } + } + case IDLE -> { + if (animation.isFinished()) { + rangeAttack(); + } + } + case ATTACK -> { + if (animation.isFinished()) { + meleeTarget.getComponent(CombatStatsComponent.class).hit(ATTACK_DAMAGE); + teleport(initialPos); + rangeFlag = true; + } + } + } + } + + /** + * Changes the state of patrick + * @param state state to be changed to + */ + private void changeState(PatrickState state) { + prevState = this.state; + this.state = state; + } + + /** + * Changes the animation of the demon if a state change occurs + */ + private void animate() { + // Check if same animation is being called + if (prevState.equals(state)) { + return; // skip rest of function + } + + switch (state) { + case IDLE -> owner.getEntity().getEvents().trigger("patrick_idle"); + case WALK -> owner.getEntity().getEvents().trigger("patrick_walk"); + case HURT -> owner.getEntity().getEvents().trigger("patrick_hurt"); + case SPELL -> owner.getEntity().getEvents().trigger("patrick_spell"); + case APPEAR -> owner.getEntity().getEvents().trigger("patrick_death"); + case ATTACK -> owner.getEntity().getEvents().trigger("patrick_attack"); + default -> logger.debug("Patrick animation {state} not found"); + } + prevState = state; + } + + @Override + public int getPriority() { + return PRIORITY; + } + + private ProjectileEffects getEffect() { + int randomNumber = MathUtils.random(0, 3); + switch (randomNumber) { + case 1 -> { + return ProjectileEffects.BURN; + } + case 2 -> { + return ProjectileEffects.SLOW; + } + case 3 -> { + return ProjectileEffects.STUN; + } + default -> { + return ProjectileEffects.FIREBALL; + } + } + } + + private void teleport(Vector2 pos) { + teleportTask = new PatrickTeleportTask(patrick, pos); + teleportTask.create(owner); + teleportTask.start(); + teleportFlag = true; + } + + private void meleeAttack() { + initialPos = patrick.getPosition(); + meleeTarget = ServiceLocator.getEntityService().getClosestEntityOfLayer( + patrick, PhysicsLayer.HUMANS); + teleport(meleeTarget.getPosition()); + meleeFlag = true; + } + + private void spawnRandProjectile(Vector2 destination) { + // spawn random projectile + Entity projectile = ProjectileFactory.createEffectProjectile(PhysicsLayer.HUMANS, + destination, new Vector2(2, 2), + getEffect(), false); + projectile.setPosition(patrick.getPosition().x, patrick.getPosition().y); + projectile.setScale(-1f, 1f); + ServiceLocator.getEntityService().register(projectile); + shotsFired++; + } + + private void randomTeleport() { + // teleport to random position + float randomX = MathUtils.random(RANGE_MIN_X, RANGE_MAX_X); + float randomY = MathUtils.random(RANGE_MIN_Y, RANGE_MAX_Y); + teleport(new Vector2(randomX, randomY)); + } + + private void rangeAttack() { + randomTeleport(); + spawnRandProjectile(new Vector2(0f, patrick.getPosition().y)); + } + + private void halfHealth() { + float startAngle = (float) Math.toRadians(135); + float endAngle = (float) Math.toRadians(225); + float angleIncrement = (endAngle - startAngle) / (HALF_HEALTH_ATTACKS - 1); + + for (int i = 0; i < HALF_HEALTH_ATTACKS; i++) { + randomTeleport(); + + // calculate unit vectors for projectiles + float currentAngle = startAngle + i * angleIncrement; + float x = MathUtils.cos(currentAngle) * 20; + float y = MathUtils.sin(currentAngle) * 20; + Vector2 destination = new Vector2(x, y); + spawnRandProjectile(destination); + } + if (shotsFired == HALF_HEALTH_ATTACKS) { + meleeFlag = true; + } + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/bosstask/PatrickTeleportTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/PatrickTeleportTask.java new file mode 100644 index 000000000..54ef0e71a --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/PatrickTeleportTask.java @@ -0,0 +1,94 @@ +package com.csse3200.game.components.tasks.bosstask; + +import com.badlogic.gdx.math.Vector2; +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.components.tasks.MovementTask; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.factories.MobBossFactory; +import com.csse3200.game.rendering.AnimationRenderComponent; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +public class PatrickTeleportTask extends DefaultTask { + private static final Logger logger = LoggerFactory.getLogger(MovementTask.class); + private Entity patrick; + private final Vector2 location; + private PatrickState state = PatrickState.IDLE; + private PatrickState prevState; + private AnimationRenderComponent animation; + private Status status = Status.INACTIVE; + private int health; + private enum PatrickState { + CAST, APPEAR, SPELL, IDLE + } + + public PatrickTeleportTask(Entity patrick, Vector2 location) { + this.patrick = patrick; + this.location = location; + } + + @Override + public void start() { + super.start(); + animation = owner.getEntity().getComponent(AnimationRenderComponent.class); + health = owner.getEntity().getComponent(CombatStatsComponent.class).getHealth(); + changeState(PatrickState.CAST); + } + + @Override + public void update() { + animate(); + + switch (state) { + case CAST -> { + if (animation.isFinished()) { + patrick.setPosition(location); + changeState(PatrickState.SPELL); + } + } + case SPELL -> { + if (animation.isFinished()) { + changeState(PatrickState.APPEAR); + } + } + case APPEAR -> { + if (animation.isFinished()) { + status = Status.FINISHED; + } + } + } + } + + /** + * Changes the state of patrick + * @param state state to be changed to + */ + private void changeState(PatrickState state) { + prevState = this.state; + this.state = state; + } + + /** + * Changes the animation of the demon if a state change occurs + */ + private void animate() { + // Check if same animation is being called + if (prevState.equals(state)) { + return; // skip rest of function + } + + switch (state) { + case SPELL -> owner.getEntity().getEvents().trigger("patrick_spell"); + case APPEAR -> owner.getEntity().getEvents().trigger("patrick_death"); + case CAST -> owner.getEntity().getEvents().trigger("patrick_cast"); + default -> logger.debug("Patrick animation {state} not found"); + } + prevState = state; + } + + @Override + public Status getStatus() { + return status; + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/RangeBossTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/RangeBossTask.java similarity index 91% rename from source/core/src/main/com/csse3200/game/components/tasks/RangeBossTask.java rename to source/core/src/main/com/csse3200/game/components/tasks/bosstask/RangeBossTask.java index 52673faf7..ec7486a8e 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/RangeBossTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/RangeBossTask.java @@ -1,12 +1,11 @@ -package com.csse3200.game.components.tasks; +package com.csse3200.game.components.tasks.bosstask; import com.badlogic.gdx.math.Vector2; import com.csse3200.game.ai.tasks.DefaultTask; import com.csse3200.game.ai.tasks.PriorityTask; import com.csse3200.game.ai.tasks.Task; -import com.csse3200.game.entities.Entity; -import com.csse3200.game.entities.factories.ProjectileFactory; -import com.csse3200.game.components.ProjectileEffects; +import com.csse3200.game.components.tasks.MovementTask; +import com.csse3200.game.components.tasks.WaitTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.ProjectileFactory; import com.csse3200.game.physics.PhysicsEngine; @@ -29,8 +28,8 @@ public class RangeBossTask extends DefaultTask implements PriorityTask { private WaitTask waitTask; private Task currentTask; /** Animation event names */ - private static final String START = "startMobKing"; - private static final String FINAL = "startMobKingFinal"; + private static final String START = "startMobBoss"; + private static final String FINAL = "startMobBossFinal"; private enum STATE { START, FINAL } @@ -69,7 +68,7 @@ public void start() { this.owner.getEntity().getEvents().trigger("rangeBossMovementStart"); } - public void switchMobKingBallState() { + public void switchMobBossBallState() { switch (bossBallState) { case START: owner.getEntity().getEvents().trigger(FINAL); @@ -90,7 +89,7 @@ public void update() { this.owner.getEntity().getEvents().trigger("attack1Start"); } owner.getEntity().getEvents().trigger(START); - switchMobKingBallState(); + switchMobBossBallState(); startWaiting(); } else { startMoving(); diff --git a/source/core/src/main/com/csse3200/game/components/tasks/bosstask/SlimeyBoyTask.java b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/SlimeyBoyTask.java new file mode 100644 index 000000000..5cef0c8ec --- /dev/null +++ b/source/core/src/main/com/csse3200/game/components/tasks/bosstask/SlimeyBoyTask.java @@ -0,0 +1,153 @@ +package com.csse3200.game.components.tasks.bosstask; + +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.Array; +import com.csse3200.game.ai.tasks.DefaultTask; +import com.csse3200.game.ai.tasks.PriorityTask; +import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.components.tasks.MovementTask; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.components.PhysicsMovementComponent; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +public class SlimeyBoyTask extends DefaultTask implements PriorityTask { + + // Constants + private static final int PRIORITY = 3; + private static final Vector2 SLIMEY_SPEED = new Vector2(0.5f, 0.5f); + private static final Vector2 DEFAULT_POS = new Vector2(0, 4); + private static final float MAX_RADIUS = 40f; + + // Private variables + private static final Logger logger = LoggerFactory.getLogger(SlimeyBoyTask.class); + private Entity slimey; + private AnimationRenderComponent animation; + private Vector2 currentPos; + private SlimeState state = SlimeState.IDLE; // set initial state to random unused state + private SlimeState prevState; + private Entity targetEntity; + + private enum SlimeState { + IDLE, MOVE, PROJECTILE_EXPLOSION, PROJECTILE_IDLE, TAKE_HIT, TRANSFORM + } + + @Override + public void start() { + super.start(); + slimey = owner.getEntity(); + animation = owner.getEntity().getComponent(AnimationRenderComponent.class); // get animation + currentPos = owner.getEntity().getPosition(); // get current position + slimey.getComponent(PhysicsMovementComponent.class).setSpeed(SLIMEY_SPEED); // set speed + changeState(SlimeState.TRANSFORM); + } + + @Override + public void update() { + animate(); + currentPos = slimey.getPosition(); + int health = slimey.getComponent(CombatStatsComponent.class).getHealth(); + + switch (state) { + case TRANSFORM -> { + if (animation.isFinished()) { + seekAndDestroy(); + } + } + case MOVE -> { + if (targetFound()) { + // do aoe damage based on how much health slime has left + applyAoeDamage(ServiceLocator.getEntityService().getEntitiesInLayer( + slimey, MAX_RADIUS, PhysicsLayer.HUMANS), health); + changeState(SlimeState.TAKE_HIT); + } + } + case TAKE_HIT -> { + slimey.setFlagForDelete(true); + } + } + } + + /** + * Changes the state of the demon + * @param state state to be changed to + */ + private void changeState(SlimeState state) { + prevState = this.state; + this.state = state; + } + + /** + * Changes the animation of the demon if a state change occurs + */ + private void animate() { + // Check if same animation is being called + if (prevState.equals(state)) { + return; // skip rest of function + } + + switch (state) { + case IDLE -> slimey.getEvents().trigger("idle"); + case MOVE -> slimey.getEvents().trigger("move"); + case PROJECTILE_EXPLOSION -> slimey.getEvents().trigger("projectile_explosion"); + case PROJECTILE_IDLE -> slimey.getEvents().trigger("projectile_idle"); + case TAKE_HIT -> slimey.getEvents().trigger("take_hit"); + case TRANSFORM -> slimey.getEvents().trigger("transform"); + default -> logger.debug("Slimey boy animation {state} not found"); + } + prevState = state; + } + + /** + * Find the closest human entity and start moving towards them + */ + private void seekAndDestroy() { + changeState(SlimeState.MOVE); + targetEntity = ServiceLocator.getEntityService().getClosestEntityOfLayer( + slimey, PhysicsLayer.HUMANS); + Vector2 targetPos; + if (targetEntity == null) { + targetPos = DEFAULT_POS; + } else { + targetPos = targetEntity.getPosition(); + } + MovementTask slimeyMovementTask = new MovementTask(targetPos); + slimeyMovementTask.create(owner); + slimeyMovementTask.start(); + slimey.getComponent(PhysicsMovementComponent.class).setSpeed(SLIMEY_SPEED); + } + + /** + * @return if target has been reached or not + */ + private boolean targetFound() { + if (targetEntity == null) { + return false; + } + return currentPos.dst(targetEntity.getPosition()) < 1; + } + + /** + * Applies aoe damage to nearby human entities + * @param targets array of human entities to deal damage to + */ + private void applyAoeDamage(Array targets, int damage) { + for (int i = 0; i < targets.size; i++) { + Entity targetEntity = targets.get(i); + + CombatStatsComponent targetCombatStats = targetEntity. + getComponent(CombatStatsComponent.class); + if (targetCombatStats != null) { + targetCombatStats.hit(damage); + } + } + } + + @Override + public int getPriority() { + return PRIORITY; + } +} diff --git a/source/core/src/main/com/csse3200/game/components/tasks/human/EngineerCombatTask.java b/source/core/src/main/com/csse3200/game/components/tasks/human/EngineerCombatTask.java index 337218153..a6894551f 100644 --- a/source/core/src/main/com/csse3200/game/components/tasks/human/EngineerCombatTask.java +++ b/source/core/src/main/com/csse3200/game/components/tasks/human/EngineerCombatTask.java @@ -3,7 +3,6 @@ import com.badlogic.gdx.math.Vector2; import com.csse3200.game.ai.tasks.DefaultTask; import com.csse3200.game.ai.tasks.PriorityTask; -import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.ProjectileFactory; import com.csse3200.game.physics.PhysicsEngine; diff --git a/source/core/src/main/com/csse3200/game/components/tower/EconTowerAnimationController.java b/source/core/src/main/com/csse3200/game/components/tower/EconTowerAnimationController.java index 8d9f9c03c..3fcd566f5 100644 --- a/source/core/src/main/com/csse3200/game/components/tower/EconTowerAnimationController.java +++ b/source/core/src/main/com/csse3200/game/components/tower/EconTowerAnimationController.java @@ -1,9 +1,7 @@ package com.csse3200.game.components.tower; -import com.badlogic.gdx.audio.Sound; import com.csse3200.game.components.Component; import com.csse3200.game.rendering.AnimationRenderComponent; -import com.csse3200.game.services.ServiceLocator; /** * Listens for events relevant to a weapon tower state. diff --git a/source/core/src/main/com/csse3200/game/components/tower/FireTowerAnimationController.java b/source/core/src/main/com/csse3200/game/components/tower/FireTowerAnimationController.java index 6753b6ba1..0bfe1fe11 100644 --- a/source/core/src/main/com/csse3200/game/components/tower/FireTowerAnimationController.java +++ b/source/core/src/main/com/csse3200/game/components/tower/FireTowerAnimationController.java @@ -39,21 +39,21 @@ public void create() { } /** - * Starts the idle animation + * Starts the idle animation. */ void animateIdle() { animator.startAnimation(IDLE_ANIM); } /** - * starts the prep_attack animation + * Starts the prep_attack animation. */ void animatePrepAttack() { animator.startAnimation(PREP_ATTACK_ANIM); } /** - * starts the attack animation + * Starts the attack animation. */ void animateAttack() { animator.startAnimation(ATTACK_ANIM); diff --git a/source/core/src/main/com/csse3200/game/components/tower/TNTDamageComponent.java b/source/core/src/main/com/csse3200/game/components/tower/TNTDamageComponent.java index ece920971..775653651 100644 --- a/source/core/src/main/com/csse3200/game/components/tower/TNTDamageComponent.java +++ b/source/core/src/main/com/csse3200/game/components/tower/TNTDamageComponent.java @@ -4,11 +4,8 @@ import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.utils.Array; -import com.csse3200.game.ai.tasks.AITaskComponent; import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.components.Component; -import com.csse3200.game.components.maingame.MainGameActions; -import com.csse3200.game.components.tasks.WaitTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.physics.BodyUserData; import com.csse3200.game.physics.PhysicsLayer; @@ -16,8 +13,6 @@ import com.csse3200.game.physics.components.PhysicsComponent; import com.csse3200.game.physics.components.PhysicsMovementComponent; import com.csse3200.game.services.ServiceLocator; -import org.slf4j.Logger; -import org.slf4j.LoggerFactory; /** * Class responsible for applying damage and knock-back to nearby entities when triggered. diff --git a/source/core/src/main/com/csse3200/game/components/tower/TowerUpgraderComponent.java b/source/core/src/main/com/csse3200/game/components/tower/TowerUpgraderComponent.java index 07ead7edc..bc04c1d1d 100644 --- a/source/core/src/main/com/csse3200/game/components/tower/TowerUpgraderComponent.java +++ b/source/core/src/main/com/csse3200/game/components/tower/TowerUpgraderComponent.java @@ -2,7 +2,6 @@ import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.components.Component; -import static java.lang.Math.round; /** * Listens for an event from the popup menu to upgrade diff --git a/source/core/src/main/com/csse3200/game/currency/Currency.java b/source/core/src/main/com/csse3200/game/currency/Currency.java index e1d5b3438..81820ad5f 100644 --- a/source/core/src/main/com/csse3200/game/currency/Currency.java +++ b/source/core/src/main/com/csse3200/game/currency/Currency.java @@ -1,6 +1,5 @@ package com.csse3200.game.currency; -import com.csse3200.game.entities.Entity; import org.slf4j.Logger; import org.slf4j.LoggerFactory; diff --git a/source/core/src/main/com/csse3200/game/entities/EntityService.java b/source/core/src/main/com/csse3200/game/entities/EntityService.java index bafc5bfde..7adb4fc8e 100644 --- a/source/core/src/main/com/csse3200/game/entities/EntityService.java +++ b/source/core/src/main/com/csse3200/game/entities/EntityService.java @@ -2,17 +2,16 @@ import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Array; -import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array; import com.csse3200.game.components.npc.DropComponent; import com.csse3200.game.input.DropInputComponent; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.components.HitboxComponent; import com.csse3200.game.rendering.RenderService; import com.csse3200.game.services.ServiceLocator; import org.slf4j.Logger; import org.slf4j.LoggerFactory; - -import java.security.Provider; import java.util.Comparator; /** @@ -26,6 +25,7 @@ public class EntityService { private static final Logger logger = LoggerFactory.getLogger(EntityService.class); private static final int INITIAL_CAPACITY = 16; private final Array entities = new Array<>(false, INITIAL_CAPACITY); + private static final float MAX_RADIUS = 50f; public static void removeEntity(Entity clickedEntity) { clickedEntity.dispose(); @@ -100,6 +100,60 @@ public Array getNearbyEntities(Entity source, float radius) { } return nearbyEntities; } + + /** + * Get entities within a certain radius of a given entity. + * + * @param source The reference entity to check distance from. + * @param radius The radius within which to fetch entities. + * @param layer Desired layer for entities to be in + * @return An array containing entities within the given radius. + */ + public Array getEntitiesInLayer(Entity source, float radius, short layer) { + Array entities = new Array(); + Array allEntities = getNearbyEntities(source, radius); + + for (int i = 0; i < allEntities.size; i++) { + Entity targetEntity = allEntities.get(i); + + // check targets layer + HitboxComponent targetHitbox = targetEntity.getComponent(HitboxComponent.class); + if (targetHitbox == null) { + continue; + } + if (!PhysicsLayer.contains(layer, targetHitbox.getLayer())) { + continue; + } + entities.add(targetEntity); + } + return entities; + } + + /** + * Returns the closest entity to the source of provided layer + * @param source source entity + * @param layer layer for desired entity to be returned + * @return closest entity of correct layer + */ + public Entity getClosestEntityOfLayer(Entity source, short layer) { + Entity closestHuman = null; + Vector2 sourcePos = source.getPosition(); + float closestDistance = MAX_RADIUS; + Array entitiesInLayer = getEntitiesInLayer(source, MAX_RADIUS, layer); + + for (int i = 0; i < entitiesInLayer.size; i++) { + Entity targetEntity = entitiesInLayer.get(i); + + // check how close target is to source + Vector2 targetPosition = targetEntity.getPosition(); + float distance = sourcePos.dst(targetPosition); + if (distance < closestDistance) { + closestHuman = targetEntity; + closestDistance = distance; + } + } + return closestHuman; + } public Entity getEntityAtPosition(float x, float y) { entities.sort(Comparator.comparingInt(Entity::getLayer)); diff --git a/source/core/src/main/com/csse3200/game/entities/Melee.java b/source/core/src/main/com/csse3200/game/entities/Melee.java index cae030e08..520aebf09 100644 --- a/source/core/src/main/com/csse3200/game/entities/Melee.java +++ b/source/core/src/main/com/csse3200/game/entities/Melee.java @@ -1,7 +1,5 @@ package com.csse3200.game.entities; -import java.util.ArrayList; - /** * Melee is a Weapon which has a minimum range to be used at * diff --git a/source/core/src/main/com/csse3200/game/entities/PredefinedWeapons.java b/source/core/src/main/com/csse3200/game/entities/PredefinedWeapons.java index 5955f34f6..78dfffdd2 100644 --- a/source/core/src/main/com/csse3200/game/entities/PredefinedWeapons.java +++ b/source/core/src/main/com/csse3200/game/entities/PredefinedWeapons.java @@ -1,6 +1,5 @@ package com.csse3200.game.entities; -import com.csse3200.game.entities.configs.NPCConfigs; import com.csse3200.game.entities.configs.ProjectileConfig; public class PredefinedWeapons { diff --git a/source/core/src/main/com/csse3200/game/entities/configs/BossKingConfigs.java b/source/core/src/main/com/csse3200/game/entities/configs/MobBossConfigs.java similarity index 80% rename from source/core/src/main/com/csse3200/game/entities/configs/BossKingConfigs.java rename to source/core/src/main/com/csse3200/game/entities/configs/MobBossConfigs.java index 2cc53542c..c17389da6 100644 --- a/source/core/src/main/com/csse3200/game/entities/configs/BossKingConfigs.java +++ b/source/core/src/main/com/csse3200/game/entities/configs/MobBossConfigs.java @@ -3,7 +3,7 @@ /** * Defines the properties stored in ghost king config files to be loaded by the NPC Factory. */ -public class BossKingConfigs extends BaseEntityConfig { +public class MobBossConfigs extends BaseEntityConfig { public int spookyFactor = 0; public int health = 1; public int baseAttack = 0; diff --git a/source/core/src/main/com/csse3200/game/entities/configs/NPCConfigs.java b/source/core/src/main/com/csse3200/game/entities/configs/NPCConfigs.java index 3bc7d9eb2..8faed4421 100644 --- a/source/core/src/main/com/csse3200/game/entities/configs/NPCConfigs.java +++ b/source/core/src/main/com/csse3200/game/entities/configs/NPCConfigs.java @@ -23,6 +23,6 @@ public class NPCConfigs { new ArrayList(), 10); - public BossKingConfigs BossKing = new BossKingConfigs(); + public MobBossConfigs mobBoss = new MobBossConfigs(); } diff --git a/source/core/src/main/com/csse3200/game/entities/factories/BossKingFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/BossKingFactory.java deleted file mode 100644 index f293b665c..000000000 --- a/source/core/src/main/com/csse3200/game/entities/factories/BossKingFactory.java +++ /dev/null @@ -1,102 +0,0 @@ -package com.csse3200.game.entities.factories; - -import com.badlogic.gdx.graphics.g2d.Animation; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; -import com.csse3200.game.ai.tasks.AITaskComponent; -import com.csse3200.game.components.*; -import com.csse3200.game.components.npc.Boss1AnimationController; -import com.csse3200.game.components.npc.Boss2AnimationController; -import com.csse3200.game.components.tasks.FinalBossMovementTask; -import com.csse3200.game.components.tasks.RangeBossTask; -import com.csse3200.game.components.tasks.bossDeathTask; -import com.csse3200.game.entities.Entity; -import com.csse3200.game.entities.configs.BossKingConfigs; -import com.csse3200.game.entities.configs.NPCConfigs; -import com.csse3200.game.files.FileLoader; -import com.csse3200.game.physics.PhysicsLayer; -import com.csse3200.game.physics.PhysicsUtils; -import com.csse3200.game.physics.components.*; -import com.csse3200.game.rendering.AnimationRenderComponent; -import com.csse3200.game.services.ServiceLocator; - -public class BossKingFactory { - - private static final NPCConfigs configs = FileLoader.readClass(NPCConfigs.class, "configs/Boss.json"); - private static final int PRIORITY = 1; - private static final int BOSS_MOB_AGRO_RANGE = 10; - - // Create Boss King 1 - public static Entity createBossKing1(Entity target, int numLane) { - BossKingConfigs config = configs.BossKing; - Entity bossKing1 = createBaseBoss(target); - - AITaskComponent aiTaskComponent1 = new AITaskComponent() - .addTask(new FinalBossMovementTask(1f, numLane)) - .addTask(new bossDeathTask(1));; - - // Animation section - AnimationRenderComponent animator1 = new AnimationRenderComponent( - ServiceLocator.getResourceService().getAsset("images/mobs/robot.atlas", TextureAtlas.class)); - animator1.addAnimation("Walk", 0.3f, Animation.PlayMode.LOOP_REVERSED); - - bossKing1.addComponent(new CombatStatsComponent(config.health, config.baseAttack)) - .addComponent(animator1) - .addComponent(aiTaskComponent1) - .addComponent(new Boss1AnimationController()); - - bossKing1.getComponent(AnimationRenderComponent.class).scaleEntity(); - bossKing1.setScale(1f, 1f); - - return bossKing1; - } - - // Create Boss King 2 - public static Entity createBossKing2(Entity target) { - BossKingConfigs config = configs.BossKing; - Entity bossKing2 = createBaseBoss(target); - - AITaskComponent aiTaskComponent2 = new AITaskComponent() - .addTask(new RangeBossTask(2f)); - - // Animation section - AnimationRenderComponent animator2 = new AnimationRenderComponent( - ServiceLocator.getResourceService().getAsset("images/mobs/boss2.atlas", TextureAtlas.class)); - animator2.addAnimation("boss_death", 0.3f, Animation.PlayMode.LOOP); - animator2.addAnimation("Idle", 0.3f, Animation.PlayMode.LOOP); - animator2.addAnimation("Walk", 0.3f, Animation.PlayMode.LOOP); - animator2.addAnimation("Charging", 0.3f, Animation.PlayMode.LOOP_REVERSED); - animator2.addAnimation("A1", 0.3f, Animation.PlayMode.LOOP); - animator2.addAnimation("A2", 0.3f, Animation.PlayMode.LOOP); - animator2.addAnimation("Hurt", 0.3f, Animation.PlayMode.LOOP); - - bossKing2.addComponent(new CombatStatsComponent(config.health, config.baseAttack)) - .addComponent(animator2) - .addComponent(aiTaskComponent2) - .addComponent(new Boss2AnimationController()) - .addComponent(new PhysicsComponent()); - - bossKing2.getComponent(AnimationRenderComponent.class).scaleEntity(); - bossKing2.scaleHeight(3f); - bossKing2.scaleWidth(3f); - - return bossKing2; - } - - // Create the base boss entity - private static Entity createBaseBoss(Entity target) { - Entity boss = new Entity() - .addComponent(new PhysicsComponent()) - .addComponent(new ColliderComponent()) - .addComponent(new PhysicsMovementComponent()) - .addComponent(new HitboxComponent().setLayer(PhysicsLayer.NPC)) - .addComponent(new TouchAttackComponent(PhysicsLayer.HUMANS, 1.5f)); - - PhysicsUtils.setScaledCollider(boss, 0.9f, 0.4f); - - return boss; - } - - private BossKingFactory() { - throw new IllegalStateException("Instantiating static util class"); - } -} diff --git a/source/core/src/main/com/csse3200/game/entities/factories/DropFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/DropFactory.java index b8144b52e..d18942372 100644 --- a/source/core/src/main/com/csse3200/game/entities/factories/DropFactory.java +++ b/source/core/src/main/com/csse3200/game/entities/factories/DropFactory.java @@ -2,10 +2,8 @@ import com.csse3200.game.components.npc.DropComponent; import com.csse3200.game.currency.Crystal; -import com.csse3200.game.currency.Currency; import com.csse3200.game.currency.Scrap; import com.csse3200.game.entities.Entity; -import com.csse3200.game.input.DropInputComponent; import com.csse3200.game.rendering.TextureRenderComponent; public class DropFactory { diff --git a/source/core/src/main/com/csse3200/game/entities/factories/MobBossFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/MobBossFactory.java new file mode 100644 index 000000000..06bbd6fcf --- /dev/null +++ b/source/core/src/main/com/csse3200/game/entities/factories/MobBossFactory.java @@ -0,0 +1,205 @@ +package com.csse3200.game.entities.factories; + +import com.badlogic.gdx.graphics.g2d.Animation; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.csse3200.game.ai.tasks.AITaskComponent; +import com.csse3200.game.components.*; +import com.csse3200.game.components.bosses.DemonAnimationController; +import com.csse3200.game.components.bosses.PatrickAnimationController; +import com.csse3200.game.components.npc.Boss1AnimationController; +import com.csse3200.game.components.npc.Boss2AnimationController; +import com.csse3200.game.components.tasks.bosstask.*; +import com.csse3200.game.entities.Entity; +import com.csse3200.game.entities.configs.MobBossConfigs; +import com.csse3200.game.entities.configs.NPCConfigs; +import com.csse3200.game.files.FileLoader; +import com.csse3200.game.physics.PhysicsLayer; +import com.csse3200.game.physics.PhysicsUtils; +import com.csse3200.game.physics.components.*; +import com.csse3200.game.rendering.AnimationRenderComponent; +import com.csse3200.game.services.ServiceLocator; + +public class MobBossFactory { + + private static final NPCConfigs configs = FileLoader.readClass(NPCConfigs.class, "configs/Boss.json"); + private static final int PRIORITY = 1; + private static final int BOSS_MOB_AGRO_RANGE = 10; + private static final int DEMON_HEALTH = 5000; + private static final int DEMON_ATTACK = 0; + private static final int PATRICK_ATTACK = 0; + + // Create Demon Boss + public static Entity createDemonBoss() { + Entity demon = createBaseBoss(); + + // Animation addition + AnimationRenderComponent animator = new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobboss/demon.atlas", + TextureAtlas.class)); + animator.addAnimation("demon_cast_spell", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("demon_cleave", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("demon_death", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("demon_fire_breath", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("demon_idle", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("demon_smash", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("demon_take_hit", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("demon_walk", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("transform", 0.2f, Animation.PlayMode.NORMAL); + + // AI task addition + AITaskComponent aiTaskComponent = new AITaskComponent() + .addTask(new DemonBossTask()); + + // Component addition + demon + .addComponent(animator) + .addComponent(new DemonAnimationController()) + .addComponent(aiTaskComponent) + .addComponent(new CombatStatsComponent(DEMON_HEALTH, DEMON_ATTACK)); + + // Scale demon + demon.getComponent(AnimationRenderComponent.class).scaleEntity(); + demon.scaleHeight(5f); + demon.scaleWidth(5f); + return demon; + } + + public static Entity createSlimeyBoy() { + Entity slimeyBoy = createBaseBoss(); + + // Animation + AnimationRenderComponent animator = new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobboss/demon.atlas", + TextureAtlas.class)); + animator.addAnimation("idle", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("move", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("projectile_explosion", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("projectile_idle", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("take_hit", 0.2f, Animation.PlayMode.LOOP); + animator.addAnimation("transform", 0.2f, Animation.PlayMode.REVERSED); + + // AI task addition + AITaskComponent aiTaskComponent = new AITaskComponent() + .addTask(new SlimeyBoyTask()); + + // Component addition + slimeyBoy + .addComponent(animator) + .addComponent(new DemonAnimationController()) + .addComponent(aiTaskComponent) + .addComponent(new CombatStatsComponent(500, 0)); + + // Scale demon + slimeyBoy.getComponent(AnimationRenderComponent.class).scaleEntity(); + slimeyBoy.scaleHeight(5f); + slimeyBoy.scaleWidth(5f); + return slimeyBoy; + } + + public static Entity createPatrickBoss(int health) { + Entity demon = createBaseBoss(); + + // Animation addition + AnimationRenderComponent animator = new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobboss/patrick.atlas", TextureAtlas.class)); + animator.addAnimation("patrick_attack", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("patrick_cast", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("patrick_death", 0.2f, Animation.PlayMode.REVERSED); + animator.addAnimation("patrick_hurt", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("patrick_idle", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("patrick_spell", 0.2f, Animation.PlayMode.NORMAL); + animator.addAnimation("patrick_walk", 0.2f, Animation.PlayMode.LOOP); + + // AI task addition + AITaskComponent aiTaskComponent = new AITaskComponent() + .addTask(new PatrickTask()); + + // Component addition + demon + .addComponent(animator) + .addComponent(new PatrickAnimationController()) + .addComponent(aiTaskComponent) + .addComponent(new CombatStatsComponent(health, PATRICK_ATTACK)); + + // Scale demon + demon.getComponent(AnimationRenderComponent.class).scaleEntity(); + demon.scaleHeight(4f); + demon.scaleWidth(4f); + return demon; + } + + // Create Boss King 1 + public static Entity createMobBoss1(int numLane) { + MobBossConfigs config = configs.mobBoss; + Entity mobBoss1 = createBaseBoss(); + + AITaskComponent aiTaskComponent1 = new AITaskComponent() + .addTask(new FinalBossMovementTask(1f, numLane)) + .addTask(new MobBossDeathTask(1));; + + // Animation section + AnimationRenderComponent animator1 = new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/robot.atlas", TextureAtlas.class)); + animator1.addAnimation("Walk", 0.3f, Animation.PlayMode.LOOP_REVERSED); + + mobBoss1.addComponent(new CombatStatsComponent(config.health, config.baseAttack)) + .addComponent(animator1) + .addComponent(aiTaskComponent1) + .addComponent(new Boss1AnimationController()); + + mobBoss1.getComponent(AnimationRenderComponent.class).scaleEntity(); + mobBoss1.setScale(1f, 1f); + + return mobBoss1; + } + + // Create Boss King 2 + public static Entity createMobBoss2() { + MobBossConfigs config = configs.mobBoss; + Entity mobBoss2 = createBaseBoss(); + + AITaskComponent aiTaskComponent2 = new AITaskComponent() + .addTask(new RangeBossTask(2f)); + + // Animation section + AnimationRenderComponent animator2 = new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/boss2.atlas", TextureAtlas.class)); + animator2.addAnimation("boss_death", 0.3f, Animation.PlayMode.LOOP); + animator2.addAnimation("Idle", 0.3f, Animation.PlayMode.LOOP); + animator2.addAnimation("Walk", 0.3f, Animation.PlayMode.LOOP); + animator2.addAnimation("Charging", 0.3f, Animation.PlayMode.LOOP_REVERSED); + animator2.addAnimation("A1", 0.3f, Animation.PlayMode.LOOP); + animator2.addAnimation("A2", 0.3f, Animation.PlayMode.LOOP); + animator2.addAnimation("Hurt", 0.3f, Animation.PlayMode.LOOP); + + mobBoss2.addComponent(new CombatStatsComponent(config.health, config.baseAttack)) + .addComponent(animator2) + .addComponent(aiTaskComponent2) + .addComponent(new Boss2AnimationController()) + .addComponent(new PhysicsComponent()); + + mobBoss2.getComponent(AnimationRenderComponent.class).scaleEntity(); + mobBoss2.scaleHeight(3f); + mobBoss2.scaleWidth(3f); + + return mobBoss2; + } + + // Create the base boss entity + private static Entity createBaseBoss() { + Entity boss = new Entity() + .addComponent(new PhysicsComponent()) + .addComponent(new ColliderComponent()) + .addComponent(new PhysicsMovementComponent()) + .addComponent(new HitboxComponent().setLayer(PhysicsLayer.NPC)) + .addComponent(new TouchAttackComponent(PhysicsLayer.HUMANS, 1.5f)); + + PhysicsUtils.setScaledCollider(boss, 0.9f, 0.4f); + + return boss; + } + + private MobBossFactory() { + throw new IllegalStateException("Instantiating static util class"); + } +} diff --git a/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java index 331ffd8f8..ce72d1bd1 100644 --- a/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java +++ b/source/core/src/main/com/csse3200/game/entities/factories/NPCFactory.java @@ -6,10 +6,22 @@ import com.csse3200.game.ai.tasks.AITaskComponent; import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.components.TouchAttackComponent; +import com.csse3200.game.components.npc.DeflectingComponent; +import com.csse3200.game.components.npc.DodgingComponent; +import com.csse3200.game.components.npc.DragonKnightAnimationController; +import com.csse3200.game.components.npc.FireWormAnimationController; import com.csse3200.game.components.npc.GhostAnimationController; +import com.csse3200.game.components.npc.SkeletonAnimationController; +import com.csse3200.game.components.npc.SplitMoblings; +import com.csse3200.game.components.npc.WaterQueenAnimationController; +import com.csse3200.game.components.npc.WaterSlimeAnimationController; +import com.csse3200.game.components.npc.WizardAnimationController; import com.csse3200.game.components.npc.XenoAnimationController; import com.csse3200.game.components.tasks.MobAttackTask; +import com.csse3200.game.components.tasks.MobDodgeTask; +import com.csse3200.game.components.tasks.MobShootTask; import com.csse3200.game.components.tasks.MobWanderTask; +import com.csse3200.game.components.tasks.NewMobWanderTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.Melee; import com.csse3200.game.entities.PredefinedWeapons; @@ -46,11 +58,10 @@ public class NPCFactory { /** * Creates a ghost entity. * - * @param target entity to chase * @return entity */ - public static Entity createGhost(Entity target) { - Entity ghost = createBaseNPC(target); + public static Entity createGhost() { + Entity ghost = createBaseNPC(); BaseEntityConfig config = configs.ghost; /** AnimationRenderComponent animator = @@ -71,13 +82,12 @@ public static Entity createGhost(Entity target) { } /** - - Creates a ghost king entity.* - @param target entity to chase - @return entity + * Creates a ghost king entity. + * + * @return entity */ - public static Entity createGhostKing(Entity target) { - Entity ghostKing = createBaseNPC(target); + public static Entity createGhostKing() { + Entity ghostKing = createBaseNPC(); GhostKingConfig config = configs.ghostKing; AnimationRenderComponent animator = @@ -97,13 +107,199 @@ public static Entity createGhostKing(Entity target) { } /** - * Creates a xeno grunt entity. + * Creates a fire worm entity. + * + * @param target entity to chase + * @return entity + */ + public static Entity createSkeleton() { + Entity skeleton = createBaseNPC(); + BaseEnemyConfig config = configs.xenoGrunt; + ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); + // tester projectiles + ArrayList projectiles = new ArrayList<>(Arrays.asList(PredefinedWeapons.fireBall, PredefinedWeapons.frostBall)); + ArrayList drops = new ArrayList<>(); + + AnimationRenderComponent animator = + new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/skeleton.atlas", TextureAtlas.class)); + animator.addAnimation("skeleton_walk", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("skeleton_attack", 0.1f); + animator.addAnimation("skeleton_death", 0.1f); + animator.addAnimation("default", 0.1f); + skeleton + .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) + .addComponent(animator) + .addComponent(new SkeletonAnimationController()); + + skeleton.getComponent(HitboxComponent.class).setAsBoxAligned(new Vector2(.3f, .5f), PhysicsComponent.AlignX.RIGHT, PhysicsComponent.AlignY.CENTER); + skeleton.getComponent(AnimationRenderComponent.class).scaleEntity(); + + return skeleton; + } + + /** + * Creates a wizard entity. + * + * @param target entity to chase + * @return entity + */ + public static Entity createWizard() { + Entity wizard = createBaseNPC(); + BaseEnemyConfig config = configs.xenoGrunt; + ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); + // tester projectiles + ArrayList projectiles = new ArrayList<>(Arrays.asList(PredefinedWeapons.fireBall, PredefinedWeapons.frostBall)); + ArrayList drops = new ArrayList<>(); + + AnimationRenderComponent animator = + new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/wizard.atlas", TextureAtlas.class)); + animator.addAnimation("wizard_run", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("wizard_attack", 0.1f); + animator.addAnimation("wizard_death", 0.1f); + animator.addAnimation("default", 0.1f); + wizard + .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) + .addComponent(animator) + .addComponent(new WizardAnimationController()); + + wizard.getComponent(HitboxComponent.class).setAsBoxAligned(new Vector2(.3f, .5f), PhysicsComponent.AlignX.RIGHT, PhysicsComponent.AlignY.CENTER); + wizard.getComponent(AnimationRenderComponent.class).scaleEntity(); + + return wizard; + } + /** + * Creates a wizard entity. + * + * @param target entity to chase + * @return entity + */ + public static Entity createWaterQueen() { + Entity wizard = createBaseNPC(); + BaseEnemyConfig config = configs.xenoGrunt; + ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); + // tester projectiles + ArrayList projectiles = new ArrayList<>(Arrays.asList(PredefinedWeapons.fireBall, PredefinedWeapons.frostBall)); + ArrayList drops = new ArrayList<>(); + + AnimationRenderComponent animator = + new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/water_queen.atlas", TextureAtlas.class)); + animator.addAnimation("water_queen_walk", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("water_queen_attack", 0.1f); + animator.addAnimation("water_queen_death", 0.1f); + animator.addAnimation("default", 0.1f); + wizard + .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) + .addComponent(animator) + .addComponent(new WaterQueenAnimationController()); + + wizard.getComponent(HitboxComponent.class).setAsBoxAligned(new Vector2(.3f, .5f), PhysicsComponent.AlignX.RIGHT, PhysicsComponent.AlignY.CENTER); + wizard.getComponent(AnimationRenderComponent.class).scaleEntity(); + + return wizard; + } + /** + * Creates a wizard entity. * * @param target entity to chase * @return entity */ - public static Entity createXenoGrunt(Entity target) { - Entity xenoGrunt = createBaseNPC(target); + public static Entity createWaterSlime() { + Entity waterSlime = createBaseNPC(); + BaseEnemyConfig config = configs.xenoGrunt; + ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); + // tester projectiles + ArrayList projectiles = new ArrayList<>(Arrays.asList(PredefinedWeapons.fireBall, PredefinedWeapons.frostBall)); + ArrayList drops = new ArrayList<>(); + + AnimationRenderComponent animator = + new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/water_slime.atlas", TextureAtlas.class)); + animator.addAnimation("water_slime_walk", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("water_slime_attack", 0.1f); + animator.addAnimation("water_slime_death", 0.1f); + animator.addAnimation("default", 0.1f); + waterSlime + .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) + .addComponent(animator) + .addComponent(new WaterSlimeAnimationController()); + + waterSlime.getComponent(HitboxComponent.class).setAsBoxAligned(new Vector2(.3f, .5f), PhysicsComponent.AlignX.RIGHT, PhysicsComponent.AlignY.CENTER); + waterSlime.getComponent(AnimationRenderComponent.class).scaleEntity(); + + return waterSlime; + } + /** + * Creates a fire worm entity. + * + * @return entity + */ + public static Entity createFireWorm() { + Entity fireWorm = createBaseNPC(); + BaseEnemyConfig config = configs.xenoGrunt; + ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); + // tester projectiles + ArrayList projectiles = new ArrayList<>(Arrays.asList(PredefinedWeapons.fireBall, PredefinedWeapons.frostBall)); + ArrayList drops = new ArrayList<>(); + + AnimationRenderComponent animator = + new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/fire_worm.atlas", TextureAtlas.class)); + animator.addAnimation("fire_worm_walk", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("fire_worm_attack", 0.1f); + animator.addAnimation("fire_worm_death", 0.1f); + animator.addAnimation("default", 0.1f); + fireWorm + .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) + .addComponent(animator) + .addComponent(new FireWormAnimationController()); + + fireWorm.getComponent(HitboxComponent.class).setAsBoxAligned(new Vector2(.3f, .5f), PhysicsComponent.AlignX.RIGHT, PhysicsComponent.AlignY.CENTER); + fireWorm.getComponent(AnimationRenderComponent.class).scaleEntity(); + + return fireWorm; + } + /** + * Creates a dragon Knight entity + * + * @return entity + */ + public static Entity createDragonKnight() { + Entity dragonKnight = createBaseNPC(); + BaseEnemyConfig config = configs.xenoGrunt; + ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); + // tester projectiles + ArrayList projectiles = new ArrayList<>(Arrays.asList(PredefinedWeapons.fireBall, PredefinedWeapons.frostBall)); + ArrayList drops = new ArrayList<>(); + + AnimationRenderComponent animator = + new AnimationRenderComponent( + ServiceLocator.getResourceService().getAsset("images/mobs/dragon_knight.atlas", TextureAtlas.class)); + animator.addAnimation("dragon_knight_run", 0.1f, Animation.PlayMode.LOOP); + animator.addAnimation("dragon_knight_attack", 0.1f); + animator.addAnimation("dragon_knight_death", 0.1f); + animator.addAnimation("default", 0.1f); + dragonKnight + .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) + .addComponent(animator) + .addComponent(new DragonKnightAnimationController()); + + dragonKnight.getComponent(HitboxComponent.class).setAsBoxAligned(new Vector2(.3f, .5f), PhysicsComponent.AlignX.RIGHT, PhysicsComponent.AlignY.BOTTOM); + dragonKnight.getComponent(AnimationRenderComponent.class).scaleEntity(); + + return dragonKnight; + } + + + /** + * Creates a xeno grunt entity. + * + * @return entity + */ + public static Entity createXenoGrunt() { + Entity xenoGrunt = createBaseNPC(); BaseEnemyConfig config = configs.xenoGrunt; ArrayList melee = new ArrayList<>(Arrays.asList(PredefinedWeapons.sword, PredefinedWeapons.kick)); // tester projectiles @@ -119,6 +315,7 @@ public static Entity createXenoGrunt(Entity target) { animator.addAnimation("xeno_melee_1", 0.1f); animator.addAnimation("xeno_melee_2", 0.1f); animator.addAnimation("xeno_die", 0.1f); + animator.addAnimation("default", 0.1f); xenoGrunt .addComponent(new CombatStatsComponent(config.fullHeath, config.baseAttack, drops, melee, projectiles)) .addComponent(animator) @@ -130,16 +327,20 @@ public static Entity createXenoGrunt(Entity target) { return xenoGrunt; } + + /** * Creates a generic NPC to be used as a base entity by more specific NPC creation methods. * * @return entity */ - public static Entity createBaseNPC(Entity target) { + public static Entity createBaseNPC() { AITaskComponent aiComponent = new AITaskComponent() .addTask(new MobWanderTask(new Vector2(2f, 2f), 2f)) .addTask(new MobAttackTask(2, 40)); + + // .addTask(new MobAttackTask(2, 40)); Entity npc = new Entity() .addComponent(new PhysicsComponent()) @@ -148,7 +349,6 @@ public static Entity createBaseNPC(Entity target) { .addComponent(new HitboxComponent().setLayer(PhysicsLayer.XENO)) .addComponent(new TouchAttackComponent(PhysicsLayer.HUMANS)) .addComponent(aiComponent); - PhysicsUtils.setScaledCollider(npc, 0.3f, 0.5f); return npc; } @@ -156,6 +356,38 @@ public static Entity createBaseNPC(Entity target) { private NPCFactory() { throw new IllegalStateException("Instantiating static util class"); } + + // * COW'S TESTING ARENA DONT TOUCH + public static Entity createSplittingXenoGrunt() { + Entity splitXenoGrunt = createXenoGrunt() + // add the scaling yourself. can also scale the X and Y component, + // leading to some very interesting mob designs. + .addComponent(new SplitMoblings(7, 0.5f)) + .addComponent(new DodgingComponent(PhysicsLayer.PROJECTILE, 0.25f)); + + // * TEMPORARY TESTING FOR PROJECTILE DODGING + splitXenoGrunt.getComponent(AITaskComponent.class).addTask(new MobDodgeTask(new Vector2(2f, 2f), 2f, 5)); + return splitXenoGrunt; + } + + public static Entity createDodgingDragonKnight() { + Entity fireWorm = createDragonKnight(); + + fireWorm.addComponent(new DodgingComponent(PhysicsLayer.PROJECTILE, 0.25f)); + + fireWorm.getComponent(AITaskComponent.class).addTask(new MobDodgeTask(new Vector2(2f, 2f), 2f, 5)); + + return fireWorm; + } + + public static Entity createDeflectXenoGrunt() { + Entity deflectXenoGrunt = createXenoGrunt(); + deflectXenoGrunt.addComponent(new DeflectingComponent( + PhysicsLayer.PROJECTILE, PhysicsLayer.TOWER, 10)); + + return deflectXenoGrunt; + } + } diff --git a/source/core/src/main/com/csse3200/game/entities/factories/PlayerFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/PlayerFactory.java index 80bbc26b8..d77ff1d1d 100644 --- a/source/core/src/main/com/csse3200/game/entities/factories/PlayerFactory.java +++ b/source/core/src/main/com/csse3200/game/entities/factories/PlayerFactory.java @@ -2,6 +2,7 @@ import com.csse3200.game.ai.tasks.AITaskComponent; import com.csse3200.game.components.CombatStatsComponent; +import com.csse3200.game.components.TouchAttackComponent; import com.csse3200.game.components.player.InventoryComponent; import com.csse3200.game.components.player.PlayerActions; import com.csse3200.game.components.player.PlayerStatsDisplay; @@ -43,9 +44,10 @@ public static Entity createPlayer() { .addComponent(new TextureRenderComponent("images/box_boy_leaf.png")) .addComponent(new PhysicsComponent()) .addComponent(new ColliderComponent()) - .addComponent(new HitboxComponent().setLayer(PhysicsLayer.ENGINEER)) + .addComponent(new TouchAttackComponent(PhysicsLayer.NPC)) + .addComponent(new HitboxComponent().setLayer(PhysicsLayer.HUMANS)) .addComponent(new PlayerActions()) - .addComponent(new CombatStatsComponent(stats.health, stats.baseAttack)) + .addComponent(new CombatStatsComponent(1000, 5000)) .addComponent(new InventoryComponent(stats.gold)) .addComponent(inputComponent) .addComponent(aiComponent) diff --git a/source/core/src/main/com/csse3200/game/entities/factories/ProjectileFactory.java b/source/core/src/main/com/csse3200/game/entities/factories/ProjectileFactory.java index a63532e89..ce160b65b 100644 --- a/source/core/src/main/com/csse3200/game/entities/factories/ProjectileFactory.java +++ b/source/core/src/main/com/csse3200/game/entities/factories/ProjectileFactory.java @@ -3,18 +3,10 @@ import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.csse3200.game.components.*; +import com.csse3200.game.components.MobProjectileAnimationController; import com.csse3200.game.components.tasks.TrajectTask; import com.csse3200.game.ai.tasks.AITaskComponent; -import com.csse3200.game.components.EffectsComponent; -import com.csse3200.game.components.ProjectileEffects; -import com.csse3200.game.components.TouchAttackComponent; -import com.csse3200.game.components.RicochetComponent; -import com.csse3200.game.components.SplitFireworksComponent; import com.csse3200.game.components.projectile.*; -import com.csse3200.game.components.tasks.TrajectTask; -import com.csse3200.game.ai.tasks.AITaskComponent; -import com.csse3200.game.components.CombatStatsComponent; -import com.csse3200.game.components.DeleteOnMapEdgeComponent; import com.csse3200.game.entities.configs.BaseEntityConfig; import com.csse3200.game.entities.configs.NPCConfigs; import com.csse3200.game.files.FileLoader; @@ -298,27 +290,27 @@ public static Entity createBossBall(short targetLayer, Vector2 destination, Vect } /** - * Creates a projectile to be used by the MobKing + * Creates a projectile to be used by the MobBoss * * @param targetLayer The enemy layer that the projectile collides with. * @param destination The destination the projectile heads towards. * @param speed The speed of the projectile. * @return Returns a new fireball projectile entity. */ - public static Entity createMobKingBall(short targetLayer, Vector2 destination, Vector2 speed) { + public static Entity createMobBossBall(short targetLayer, Vector2 destination, Vector2 speed) { Entity projectile = createBaseProjectile(targetLayer, destination, speed); AnimationRenderComponent animator = new AnimationRenderComponent( ServiceLocator.getResourceService() - .getAsset("images/projectiles/mobKing_projectile.atlas", TextureAtlas.class)); + .getAsset("images/projectiles/mobBoss_projectile.atlas", TextureAtlas.class)); animator.addAnimation("mob_boss", 0.17f, Animation.PlayMode.NORMAL); animator.addAnimation("mob_bossFinal", 0.17f, Animation.PlayMode.NORMAL); projectile .addComponent(animator) - .addComponent(new MobKingProjectAnimController()); + .addComponent(new MobBossProjectAnimController()); projectile .getComponent(AnimationRenderComponent.class).scaleEntity(); diff --git a/source/core/src/main/com/csse3200/game/input/DropInputComponent.java b/source/core/src/main/com/csse3200/game/input/DropInputComponent.java index b923585e3..df9ed2146 100644 --- a/source/core/src/main/com/csse3200/game/input/DropInputComponent.java +++ b/source/core/src/main/com/csse3200/game/input/DropInputComponent.java @@ -1,26 +1,15 @@ package com.csse3200.game.input; - -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.csse3200.game.areas.ForestGameArea; -import com.csse3200.game.areas.terrain.TerrainComponent; -import com.csse3200.game.components.CameraComponent; import com.csse3200.game.components.npc.DropComponent; -import com.csse3200.game.currency.Scrap; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.csse3200.game.entities.factories.DropFactory; -import com.csse3200.game.entities.factories.RenderFactory; -import com.csse3200.game.rendering.Renderer; import com.csse3200.game.services.ServiceLocator; import org.slf4j.Logger; import org.slf4j.LoggerFactory; - -import java.security.Provider; import java.util.Objects; public class DropInputComponent extends InputComponent { diff --git a/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java b/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java index 017b18278..b3d19f499 100644 --- a/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java +++ b/source/core/src/main/com/csse3200/game/physics/PhysicsEngine.java @@ -10,7 +10,6 @@ import com.csse3200.game.physics.raycast.SingleHitCallback; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; -import com.csse3200.game.entities.destructors.ProjectileDestructors; import org.slf4j.Logger; import org.slf4j.LoggerFactory; diff --git a/source/core/src/main/com/csse3200/game/physics/PhysicsLayer.java b/source/core/src/main/com/csse3200/game/physics/PhysicsLayer.java index 437e46b79..37d4b64c5 100644 --- a/source/core/src/main/com/csse3200/game/physics/PhysicsLayer.java +++ b/source/core/src/main/com/csse3200/game/physics/PhysicsLayer.java @@ -14,6 +14,7 @@ public class PhysicsLayer { public static final short WALL = (1 << 6); public static final short XENO = (1 << 3); + public static final short BOSS = (1 << 3); public static final short HUMANS = (1 << 1) | (1 << 5); public static final short ALL = ~0; diff --git a/source/core/src/main/com/csse3200/game/rendering/RenderService.java b/source/core/src/main/com/csse3200/game/rendering/RenderService.java index 2ab46b453..fd2f65097 100644 --- a/source/core/src/main/com/csse3200/game/rendering/RenderService.java +++ b/source/core/src/main/com/csse3200/game/rendering/RenderService.java @@ -1,6 +1,5 @@ package com.csse3200.game.rendering; -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.Array; diff --git a/source/core/src/main/com/csse3200/game/rendering/Renderer.java b/source/core/src/main/com/csse3200/game/rendering/Renderer.java index 1f877d45f..5497f955a 100644 --- a/source/core/src/main/com/csse3200/game/rendering/Renderer.java +++ b/source/core/src/main/com/csse3200/game/rendering/Renderer.java @@ -95,7 +95,6 @@ public void render() { Matrix4 projMatrix = camera.getProjectionMatrix(); camera.update(); batch.setProjectionMatrix(projMatrix); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); renderService.render(batch); diff --git a/source/core/src/main/com/csse3200/game/screens/DesertGameScreen.java b/source/core/src/main/com/csse3200/game/screens/DesertGameScreen.java index 003cd6529..649190860 100644 --- a/source/core/src/main/com/csse3200/game/screens/DesertGameScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/DesertGameScreen.java @@ -1,19 +1,12 @@ package com.csse3200.game.screens; -import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.BitmapFont; -import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.csse3200.game.GdxGame; @@ -21,26 +14,21 @@ import com.csse3200.game.areas.terrain.TerrainFactory; import com.csse3200.game.components.gamearea.PerformanceDisplay; import com.csse3200.game.components.maingame.MainGameActions; -import com.csse3200.game.components.maingame.MainGameLoseDisplay; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; -import com.csse3200.game.entities.factories.PlayerFactory; import com.csse3200.game.entities.factories.RenderFactory; import com.csse3200.game.input.DropInputComponent; import com.csse3200.game.input.InputComponent; import com.csse3200.game.input.InputDecorator; import com.csse3200.game.input.InputService; -import com.csse3200.game.input.InputService; import com.csse3200.game.physics.PhysicsEngine; import com.csse3200.game.physics.PhysicsService; import com.csse3200.game.rendering.RenderService; import com.csse3200.game.rendering.Renderer; import com.csse3200.game.services.*; -import com.csse3200.game.ui.UIComponent; import com.csse3200.game.ui.terminal.Terminal; import com.csse3200.game.ui.terminal.TerminalDisplay; import com.csse3200.game.components.maingame.MainGameExitDisplay; -import com.csse3200.game.components.gamearea.PerformanceDisplay; import org.slf4j.Logger; import org.slf4j.LoggerFactory; @@ -74,7 +62,7 @@ public DesertGameScreen(GdxGame game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, viewportWidth, viewportHeight); - camera.position.set(viewportWidth / 2, viewportHeight / 2, 0); + camera.position.set((float) (viewportWidth / 2), (float) (viewportHeight / 2), 0); batch = new SpriteBatch(); diff --git a/source/core/src/main/com/csse3200/game/screens/IceGameScreen.java b/source/core/src/main/com/csse3200/game/screens/IceGameScreen.java index 1c74fff70..e35c88b85 100644 --- a/source/core/src/main/com/csse3200/game/screens/IceGameScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/IceGameScreen.java @@ -1,19 +1,12 @@ package com.csse3200.game.screens; -import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.BitmapFont; -import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.csse3200.game.GdxGame; @@ -21,10 +14,8 @@ import com.csse3200.game.areas.terrain.TerrainFactory; import com.csse3200.game.components.gamearea.PerformanceDisplay; import com.csse3200.game.components.maingame.MainGameActions; -import com.csse3200.game.components.maingame.MainGameLoseDisplay; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; -import com.csse3200.game.entities.factories.PlayerFactory; import com.csse3200.game.entities.factories.RenderFactory; import com.csse3200.game.input.DropInputComponent; import com.csse3200.game.input.InputComponent; @@ -35,11 +26,9 @@ import com.csse3200.game.rendering.RenderService; import com.csse3200.game.rendering.Renderer; import com.csse3200.game.services.*; -import com.csse3200.game.ui.UIComponent; import com.csse3200.game.ui.terminal.Terminal; import com.csse3200.game.ui.terminal.TerminalDisplay; import com.csse3200.game.components.maingame.MainGameExitDisplay; -import com.csse3200.game.components.gamearea.PerformanceDisplay; import org.slf4j.Logger; import org.slf4j.LoggerFactory; @@ -73,7 +62,7 @@ public IceGameScreen(GdxGame game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, viewportWidth, viewportHeight); - camera.position.set(viewportWidth / 2, viewportHeight / 2, 0); + camera.position.set((float) (viewportWidth / 2), (float) (viewportHeight / 2), 0); batch = new SpriteBatch(); diff --git a/source/core/src/main/com/csse3200/game/screens/LavaGameScreen.java b/source/core/src/main/com/csse3200/game/screens/LavaGameScreen.java index 71aab443b..a0ec8d06f 100644 --- a/source/core/src/main/com/csse3200/game/screens/LavaGameScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/LavaGameScreen.java @@ -1,19 +1,12 @@ package com.csse3200.game.screens; -import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.BitmapFont; -import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.csse3200.game.GdxGame; @@ -21,26 +14,21 @@ import com.csse3200.game.areas.terrain.TerrainFactory; import com.csse3200.game.components.gamearea.PerformanceDisplay; import com.csse3200.game.components.maingame.MainGameActions; -import com.csse3200.game.components.maingame.MainGameLoseDisplay; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; -import com.csse3200.game.entities.factories.PlayerFactory; import com.csse3200.game.entities.factories.RenderFactory; import com.csse3200.game.input.DropInputComponent; import com.csse3200.game.input.InputComponent; import com.csse3200.game.input.InputDecorator; import com.csse3200.game.input.InputService; -import com.csse3200.game.input.InputService; import com.csse3200.game.physics.PhysicsEngine; import com.csse3200.game.physics.PhysicsService; import com.csse3200.game.rendering.RenderService; import com.csse3200.game.rendering.Renderer; import com.csse3200.game.services.*; -import com.csse3200.game.ui.UIComponent; import com.csse3200.game.ui.terminal.Terminal; import com.csse3200.game.ui.terminal.TerminalDisplay; import com.csse3200.game.components.maingame.MainGameExitDisplay; -import com.csse3200.game.components.gamearea.PerformanceDisplay; import org.slf4j.Logger; import org.slf4j.LoggerFactory; @@ -74,7 +62,7 @@ public LavaGameScreen(GdxGame game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, viewportWidth, viewportHeight); - camera.position.set(viewportWidth / 2, viewportHeight / 2, 0); + camera.position.set((float) (viewportWidth / 2), (float) (viewportHeight / 2), 0); batch = new SpriteBatch(); diff --git a/source/core/src/main/com/csse3200/game/screens/LevelSelectScreen.java b/source/core/src/main/com/csse3200/game/screens/LevelSelectScreen.java index 00e7cf234..93a78401c 100644 --- a/source/core/src/main/com/csse3200/game/screens/LevelSelectScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/LevelSelectScreen.java @@ -9,17 +9,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; -import com.badlogic.gdx.utils.TimeUtils; import com.csse3200.game.GdxGame; -import com.csse3200.game.entities.factories.RenderFactory; -import com.csse3200.game.rendering.Renderer; import com.csse3200.game.screens.text.AnimatedText; -import com.csse3200.game.screens.Planets; import com.csse3200.game.services.GameEndService; import com.csse3200.game.services.ServiceLocator; import org.slf4j.Logger; import org.slf4j.LoggerFactory; -import org.w3c.dom.Text; /** * The game screen where you can choose a planet to play on. @@ -108,16 +103,17 @@ private void spawnPlanetBorders() { dispose(); logger.info("Loading level {}", planet[4]); GameLevelData.setSelectedLevel(planet[4]); - if (planet[4] == 0) { - handleDesertPlanetClick(); - game.setScreen(new TurretSelectionScreen(game)); - } else if (planet[4] == 1) { - handleIcePlanetClick(); - game.setScreen(new TurretSelectionScreen(game)); - } else if (planet[4] == 2) { - handleLavaPlanetClick(); - game.setScreen(new TurretSelectionScreen(game)); - } + game.setScreen(new TurretSelectionScreen(game)); +// if (planet[4] == 0) { +// handleDesertPlanetClick(); +// game.setScreen(new TurretSelectionScreen(game)); +// } else if (planet[4] == 1) { +// handleIcePlanetClick(); +// game.setScreen(new TurretSelectionScreen(game)); +// } else if (planet[4] == 2) { +// handleLavaPlanetClick(); +// game.setScreen(new TurretSelectionScreen(game)); +// } } } } diff --git a/source/core/src/main/com/csse3200/game/screens/LosingScreen.java b/source/core/src/main/com/csse3200/game/screens/LosingScreen.java index 354046edc..b52e4642b 100644 --- a/source/core/src/main/com/csse3200/game/screens/LosingScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/LosingScreen.java @@ -16,9 +16,6 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.csse3200.game.GdxGame; import com.csse3200.game.screens.text.AnimatedText; -import com.csse3200.game.services.ServiceLocator; -import org.slf4j.Logger; -import org.slf4j.LoggerFactory; public class LosingScreen extends ScreenAdapter { private final GdxGame game; diff --git a/source/core/src/main/com/csse3200/game/screens/MainGameScreen.java b/source/core/src/main/com/csse3200/game/screens/MainGameScreen.java index ab475797f..4cadb1db3 100644 --- a/source/core/src/main/com/csse3200/game/screens/MainGameScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/MainGameScreen.java @@ -1,19 +1,13 @@ package com.csse3200.game.screens; -import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; -import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.BitmapFont; -import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Stage; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.csse3200.game.GdxGame; @@ -24,7 +18,6 @@ import com.csse3200.game.components.maingame.MainGameLoseDisplay; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; -import com.csse3200.game.entities.factories.PlayerFactory; import com.csse3200.game.entities.factories.RenderFactory; import com.csse3200.game.input.DropInputComponent; import com.csse3200.game.input.InputComponent; @@ -35,11 +28,9 @@ import com.csse3200.game.rendering.RenderService; import com.csse3200.game.rendering.Renderer; import com.csse3200.game.services.*; -import com.csse3200.game.ui.UIComponent; import com.csse3200.game.ui.terminal.Terminal; import com.csse3200.game.ui.terminal.TerminalDisplay; import com.csse3200.game.components.maingame.MainGameExitDisplay; -import com.csse3200.game.components.gamearea.PerformanceDisplay; import org.slf4j.Logger; import org.slf4j.LoggerFactory; @@ -50,7 +41,7 @@ */ public class MainGameScreen extends ScreenAdapter { private static final Logger logger = LoggerFactory.getLogger(MainGameScreen.class); - private static final String[] mainGameTextures = {"images/heart.png"}; + private static final String[] mainGameTextures = {"images/heart.png","images/ice_bg.png","images/lava_bg.png","images/desert_bg.png"}; private static final Vector2 CAMERA_POSITION = new Vector2(10f, 5.64f); private final GdxGame game; @@ -66,7 +57,7 @@ public class MainGameScreen extends ScreenAdapter { public static int viewportWidth = screenWidth; public static int viewportHeight= screenHeight; - + int selectedLevel = GameLevelData.getSelectedLevel(); private OrthographicCamera camera; private SpriteBatch batch; @@ -77,13 +68,11 @@ public MainGameScreen(GdxGame game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, viewportWidth, viewportHeight); - camera.position.set(viewportWidth / 2, viewportHeight / 2, 0); + camera.position.set((float) (viewportWidth / 2), (float) (viewportHeight / 2), 0); batch = new SpriteBatch(); - Viewport viewport = new ScreenViewport(camera); - stage = new Stage(viewport, new SpriteBatch()); - + stage = new Stage(new ScreenViewport()); logger.debug("Initialising main game screen services"); @@ -118,8 +107,57 @@ public MainGameScreen(GdxGame game) { ForestGameArea forestGameArea = new ForestGameArea(terrainFactory); forestGameArea.create(); } + + /** + * Retrieves the background texture based on the currently selected game level. + * + *

The method returns different textures for each game level: + *

    + *
  • Ice Level: "images/ice_bg.png"
  • + *
  • Lava Level: "images/lava_bg.png"
  • + *
  • Any other level: Default to "images/desert_bg.png"
  • + *
+ * + * @return The background {@link Texture} corresponding to the selected level. + */ + public Texture getBackgroundTexture() { + Texture background; + switch (selectedLevel) { + // Desert + case 1: // Ice + background = ServiceLocator.getResourceService().getAsset("images/ice_bg.png", Texture.class); + break; + case 2: // Lava + background = ServiceLocator.getResourceService().getAsset("images/lava_bg.png", Texture.class); + break; + default: + // Use a default background for other levels or planets + background = ServiceLocator.getResourceService().getAsset("images/desert_bg.png", Texture.class); + break; + } + return background; + } + @Override public void render(float delta) { + // Clear the screen + Gdx.gl.glClearColor(0, 0, 0, 1); + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + // Update the camera and set the batch's projection matrix + camera.update(); + batch.setProjectionMatrix(camera.combined); + + // Begin the batch + batch.begin(); + + // Draw the background texture. + batch.draw(backgroundTexture, 0, 0, viewportWidth, viewportHeight); + + // End the batch + batch.end(); + + // Continue with other rendering logic physicsEngine.update(); ServiceLocator.getEntityService().update(); @@ -128,19 +166,9 @@ public void render(float delta) { ui.getEvents().trigger("lose"); } - batch.setProjectionMatrix(camera.combined); - batch.begin(); - batch.draw(backgroundTexture, 0, 0, viewportWidth, viewportHeight); - batch.end(); - renderer.render(); - stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f)); - stage.draw(); } - - - @Override public void resize(int width, int height) { renderer.resize(width, height); @@ -175,8 +203,8 @@ private void loadAssets() { logger.debug("Loading assets"); ResourceService resourceService = ServiceLocator.getResourceService(); resourceService.loadTextures(mainGameTextures); - backgroundTexture = new Texture("images/Dusty_MoonBG.png"); // Load the background image ServiceLocator.getResourceService().loadAll(); + backgroundTexture = getBackgroundTexture(); // Load the background image } private void unloadAssets() { diff --git a/source/core/src/main/com/csse3200/game/screens/StoryScreen.java b/source/core/src/main/com/csse3200/game/screens/StoryScreen.java index 7f81669f9..838401cdd 100644 --- a/source/core/src/main/com/csse3200/game/screens/StoryScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/StoryScreen.java @@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.InputEvent; -import com.badlogic.gdx.utils.TimeUtils; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.csse3200.game.GdxGame; import com.csse3200.game.screens.text.AnimatedText; diff --git a/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java b/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java index bb2a8a88a..d120d8854 100644 --- a/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java +++ b/source/core/src/main/com/csse3200/game/screens/TurretSelectionScreen.java @@ -13,14 +13,8 @@ import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; -import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.csse3200.game.GdxGame; -import com.csse3200.game.entities.Entity; -import com.csse3200.game.entities.factories.TowerFactory; -import com.csse3200.game.physics.PhysicsService; -import com.csse3200.game.services.ResourceService; -import com.csse3200.game.services.ServiceLocator; import com.badlogic.gdx.scenes.scene2d.ui.Image; import org.slf4j.Logger; import org.slf4j.LoggerFactory; diff --git a/source/core/src/test/com/csse3200/game/areas/GameAreaTest.java b/source/core/src/test/com/csse3200/game/areas/GameAreaTest.java index 1f3f47b60..3be7a409b 100644 --- a/source/core/src/test/com/csse3200/game/areas/GameAreaTest.java +++ b/source/core/src/test/com/csse3200/game/areas/GameAreaTest.java @@ -3,7 +3,6 @@ import static org.mockito.Mockito.mock; import static org.mockito.Mockito.verify; -import com.csse3200.game.areas.terrain.TerrainComponent; import com.csse3200.game.areas.terrain.TerrainFactory; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; diff --git a/source/core/src/test/com/csse3200/game/components/ComponentTest.java b/source/core/src/test/com/csse3200/game/components/ComponentTest.java index 71e9510ad..f92d49c53 100644 --- a/source/core/src/test/com/csse3200/game/components/ComponentTest.java +++ b/source/core/src/test/com/csse3200/game/components/ComponentTest.java @@ -4,7 +4,6 @@ import static org.mockito.Mockito.times; import static org.mockito.Mockito.verify; -import com.csse3200.game.components.Component; import com.csse3200.game.extensions.GameExtension; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; diff --git a/source/core/src/test/com/csse3200/game/components/ComponentTypeTest.java b/source/core/src/test/com/csse3200/game/components/ComponentTypeTest.java index 5e5e35eec..6ed914b71 100644 --- a/source/core/src/test/com/csse3200/game/components/ComponentTypeTest.java +++ b/source/core/src/test/com/csse3200/game/components/ComponentTypeTest.java @@ -2,8 +2,6 @@ import static org.junit.jupiter.api.Assertions.*; -import com.csse3200.game.components.Component; -import com.csse3200.game.components.ComponentType; import com.csse3200.game.extensions.GameExtension; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; diff --git a/source/core/src/test/com/csse3200/game/components/RicochetComponentTest.java b/source/core/src/test/com/csse3200/game/components/RicochetComponentTest.java index c92371344..00a16daa3 100644 --- a/source/core/src/test/com/csse3200/game/components/RicochetComponentTest.java +++ b/source/core/src/test/com/csse3200/game/components/RicochetComponentTest.java @@ -19,7 +19,6 @@ import com.csse3200.game.physics.PhysicsService; import com.csse3200.game.physics.components.HitboxComponent; import com.csse3200.game.physics.components.PhysicsComponent; -import com.csse3200.game.physics.components.PhysicsMovementComponent; import com.csse3200.game.rendering.DebugRenderer; import com.csse3200.game.rendering.RenderService; import com.csse3200.game.services.GameTime; @@ -34,7 +33,7 @@ public class RicochetComponentTest { private final String[] atlas = { "images/projectiles/mobProjectile.atlas", "images/projectiles/basic_projectile.atlas", - "images/projectiles/mobKing_projectile.atlas", + "images/projectiles/mobBoss_projectile.atlas", "images/projectiles/engineer_projectile.atlas" }; diff --git a/source/core/src/test/com/csse3200/game/components/SplitFireworksComponentTest.java b/source/core/src/test/com/csse3200/game/components/SplitFireworksComponentTest.java index 3a25dbd68..55e5decc2 100644 --- a/source/core/src/test/com/csse3200/game/components/SplitFireworksComponentTest.java +++ b/source/core/src/test/com/csse3200/game/components/SplitFireworksComponentTest.java @@ -35,7 +35,7 @@ public class SplitFireworksComponentTest { private final String[] atlas = { "images/projectiles/mobProjectile.atlas", "images/projectiles/basic_projectile.atlas", - "images/projectiles/mobKing_projectile.atlas", + "images/projectiles/mobBoss_projectile.atlas", "images/projectiles/engineer_projectile.atlas", "images/projectiles/firework_anim.atlas" }; diff --git a/source/core/src/test/com/csse3200/game/components/TouchAttackComponentTest.java b/source/core/src/test/com/csse3200/game/components/TouchAttackComponentTest.java index 789fd2434..a584fa211 100644 --- a/source/core/src/test/com/csse3200/game/components/TouchAttackComponentTest.java +++ b/source/core/src/test/com/csse3200/game/components/TouchAttackComponentTest.java @@ -2,21 +2,15 @@ import com.badlogic.gdx.physics.box2d.Fixture; import com.csse3200.game.entities.Entity; -import com.csse3200.game.entities.EntityService; import com.csse3200.game.extensions.GameExtension; import com.csse3200.game.physics.PhysicsService; import com.csse3200.game.physics.components.HitboxComponent; import com.csse3200.game.physics.components.PhysicsComponent; -import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import static org.junit.jupiter.api.Assertions.assertNull; - -import org.junit.Ignore; - import static org.junit.Assert.assertTrue; import static org.junit.jupiter.api.Assertions.assertEquals; diff --git a/source/core/src/test/com/csse3200/game/components/popupmenu/PopupMenuInputComponentTest.java b/source/core/src/test/com/csse3200/game/components/popupmenu/PopupMenuInputComponentTest.java index 9acd1bf7f..556690092 100644 --- a/source/core/src/test/com/csse3200/game/components/popupmenu/PopupMenuInputComponentTest.java +++ b/source/core/src/test/com/csse3200/game/components/popupmenu/PopupMenuInputComponentTest.java @@ -3,7 +3,6 @@ import com.csse3200.game.input.InputService; import com.csse3200.game.services.ServiceLocator; import com.csse3200.game.entities.Entity; -import com.csse3200.game.events.EventHandler; import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; import org.junit.jupiter.api.Test; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/DroidCombatTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/DroidCombatTaskTest.java index f03282584..5878ea061 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/DroidCombatTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/DroidCombatTaskTest.java @@ -15,7 +15,6 @@ import com.csse3200.game.physics.components.PhysicsComponent; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; -import com.csse3200.game.entities.factories.ProjectileFactory; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/EngineerCombatTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/EngineerCombatTaskTest.java index 8a5954efd..bf638a663 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/EngineerCombatTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/EngineerCombatTaskTest.java @@ -1,41 +1,26 @@ -package com.csse3200.game.entities.factories; +package com.csse3200.game.components.tasks; -import com.badlogic.gdx.audio.Sound; -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.csse3200.game.ai.tasks.AITaskComponent; import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.components.TouchAttackComponent; -import com.csse3200.game.components.player.HumanAnimationController; -import com.csse3200.game.components.tasks.FinalBossMovementTask; import com.csse3200.game.components.tasks.human.EngineerCombatTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.EntityService; +import com.csse3200.game.entities.factories.EngineerFactory; import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; import com.csse3200.game.physics.PhysicsLayer; import com.csse3200.game.physics.PhysicsService; -import com.csse3200.game.physics.components.ColliderComponent; import com.csse3200.game.physics.components.HitboxComponent; import com.csse3200.game.physics.components.PhysicsComponent; -import com.csse3200.game.physics.components.PhysicsMovementComponent; -import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.rendering.DebugRenderer; import com.csse3200.game.rendering.RenderService; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; -import org.junit.jupiter.api.AfterEach; -import org.junit.jupiter.api.BeforeAll; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import org.mockito.Mock; -import org.mockito.junit.jupiter.MockitoExtension; - - -import java.util.ArrayList; -import java.util.Objects; import static org.junit.jupiter.api.Assertions.*; import static org.mockito.Mockito.*; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/FinalBossMovementTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/FinalBossMovementTaskTest.java index 4b723db6c..e0033e73f 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/FinalBossMovementTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/FinalBossMovementTaskTest.java @@ -1,6 +1,7 @@ package com.csse3200.game.components.tasks; import com.csse3200.game.ai.tasks.AITaskComponent; +import com.csse3200.game.components.tasks.bosstask.FinalBossMovementTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/FireTowerCombatTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/FireTowerCombatTaskTest.java index dc7394399..a2b92d857 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/FireTowerCombatTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/FireTowerCombatTaskTest.java @@ -15,9 +15,7 @@ import com.csse3200.game.physics.components.PhysicsComponent; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; -import com.csse3200.game.entities.factories.ProjectileFactory; -import jdk.jfr.Event; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/MobAttackTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/MobAttackTaskTest.java index 1e45d2c0a..e30c0e30d 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/MobAttackTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/MobAttackTaskTest.java @@ -1,18 +1,7 @@ package com.csse3200.game.components.tasks; -import static org.mockito.Mockito.mock; -import static org.mockito.Mockito.verify; - -import com.csse3200.game.ai.tasks.AITaskComponent; -import com.csse3200.game.entities.Entity; -import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; -import com.csse3200.game.utils.math.Vector2Utils; -import com.csse3200.game.physics.components.PhysicsMovementComponent; import com.csse3200.game.services.GameTime; -import com.csse3200.game.services.ServiceLocator; -import org.junit.jupiter.api.BeforeEach; -import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; import org.mockito.Mock; import org.mockito.junit.jupiter.MockitoExtension; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/MobWanderTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/MobWanderTaskTest.java index 46b2a2ab9..56a4d8bed 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/MobWanderTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/MobWanderTaskTest.java @@ -1,18 +1,9 @@ package com.csse3200.game.components.tasks; -import static org.mockito.Mockito.mock; -import static org.mockito.Mockito.verify; - -import com.csse3200.game.ai.tasks.AITaskComponent; -import com.csse3200.game.entities.Entity; -import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; -import com.csse3200.game.utils.math.Vector2Utils; -import com.csse3200.game.physics.components.PhysicsMovementComponent; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.BeforeEach; -import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; import org.mockito.Mock; import org.mockito.junit.jupiter.MockitoExtension; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/RangeBossTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/RangeBossTaskTest.java index 0c12e49fe..cb6aab8fa 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/RangeBossTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/RangeBossTaskTest.java @@ -4,6 +4,7 @@ import static org.mockito.Mockito.verify; import com.csse3200.game.ai.tasks.AITaskComponent; +import com.csse3200.game.components.tasks.bosstask.RangeBossTask; import com.csse3200.game.entities.Entity; import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/SpawnWaveTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/SpawnWaveTaskTest.java index 55a00537d..58fb2ae9b 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/SpawnWaveTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/SpawnWaveTaskTest.java @@ -4,14 +4,11 @@ import com.csse3200.game.entities.Entity; import com.csse3200.game.events.listeners.EventListener0; import com.csse3200.game.extensions.GameExtension; -import com.csse3200.game.utils.math.Vector2Utils; import com.csse3200.game.physics.components.PhysicsMovementComponent; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; -import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import org.mockito.Mock; import org.mockito.junit.jupiter.MockitoExtension; import static org.mockito.Mockito.*; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/StunTowerCombatTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/StunTowerCombatTaskTest.java index 37c87158c..dcd668fc0 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/StunTowerCombatTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/StunTowerCombatTaskTest.java @@ -15,9 +15,7 @@ import com.csse3200.game.physics.components.PhysicsComponent; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; -import com.csse3200.game.entities.factories.ProjectileFactory; -import jdk.jfr.Event; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/WaitTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/WaitTaskTest.java index 59e7ea7c8..e758f96ab 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/WaitTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/WaitTaskTest.java @@ -8,7 +8,6 @@ import com.csse3200.game.extensions.GameExtension; import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ServiceLocator; -import org.junit.jupiter.api.Disabled; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; diff --git a/source/core/src/test/com/csse3200/game/components/tasks/human/HumanWanderTaskTest.java b/source/core/src/test/com/csse3200/game/components/tasks/human/HumanWanderTaskTest.java index 6e7c9eaeb..a44eb69e1 100644 --- a/source/core/src/test/com/csse3200/game/components/tasks/human/HumanWanderTaskTest.java +++ b/source/core/src/test/com/csse3200/game/components/tasks/human/HumanWanderTaskTest.java @@ -19,7 +19,6 @@ import org.junit.jupiter.api.extension.ExtendWith; import org.mockito.junit.jupiter.MockitoExtension; -import static org.junit.jupiter.api.Assertions.*; import static org.mockito.Mockito.mock; @ExtendWith(GameExtension.class) diff --git a/source/core/src/test/com/csse3200/game/components/tower/DroidAnimationControllerTest.java b/source/core/src/test/com/csse3200/game/components/tower/DroidAnimationControllerTest.java index 666c9767a..bbae63278 100644 --- a/source/core/src/test/com/csse3200/game/components/tower/DroidAnimationControllerTest.java +++ b/source/core/src/test/com/csse3200/game/components/tower/DroidAnimationControllerTest.java @@ -10,7 +10,6 @@ import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.rendering.DebugRenderer; import com.csse3200.game.rendering.RenderService; -import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.BeforeEach; diff --git a/source/core/src/test/com/csse3200/game/components/tower/FireTowerAnimationControllerTest.java b/source/core/src/test/com/csse3200/game/components/tower/FireTowerAnimationControllerTest.java index 6f62eb3be..f6d91ddd3 100644 --- a/source/core/src/test/com/csse3200/game/components/tower/FireTowerAnimationControllerTest.java +++ b/source/core/src/test/com/csse3200/game/components/tower/FireTowerAnimationControllerTest.java @@ -10,7 +10,6 @@ import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.rendering.DebugRenderer; import com.csse3200.game.rendering.RenderService; -import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.BeforeEach; diff --git a/source/core/src/test/com/csse3200/game/components/tower/StunTowerAnimationControllerTest.java b/source/core/src/test/com/csse3200/game/components/tower/StunTowerAnimationControllerTest.java index dbb7df351..478fd7314 100644 --- a/source/core/src/test/com/csse3200/game/components/tower/StunTowerAnimationControllerTest.java +++ b/source/core/src/test/com/csse3200/game/components/tower/StunTowerAnimationControllerTest.java @@ -10,7 +10,6 @@ import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.rendering.DebugRenderer; import com.csse3200.game.rendering.RenderService; -import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.BeforeEach; diff --git a/source/core/src/test/com/csse3200/game/components/tower/TNTAnimationControllerTest.java b/source/core/src/test/com/csse3200/game/components/tower/TNTAnimationControllerTest.java index bdaa14041..d72dd437e 100644 --- a/source/core/src/test/com/csse3200/game/components/tower/TNTAnimationControllerTest.java +++ b/source/core/src/test/com/csse3200/game/components/tower/TNTAnimationControllerTest.java @@ -3,8 +3,6 @@ import static org.junit.jupiter.api.Assertions.assertEquals; import static org.mockito.Mockito.*; -import com.badlogic.gdx.graphics.g2d.Animation; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.csse3200.game.entities.Entity; import com.csse3200.game.entities.factories.TowerFactory; import com.csse3200.game.extensions.GameExtension; @@ -12,7 +10,6 @@ import com.csse3200.game.rendering.AnimationRenderComponent; import com.csse3200.game.rendering.DebugRenderer; import com.csse3200.game.rendering.RenderService; -import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.BeforeEach; diff --git a/source/core/src/test/com/csse3200/game/components/xenos/XenoAnimationControllerTest.java b/source/core/src/test/com/csse3200/game/components/xenos/XenoAnimationControllerTest.java index b8317ff2f..1a5d50a20 100644 --- a/source/core/src/test/com/csse3200/game/components/xenos/XenoAnimationControllerTest.java +++ b/source/core/src/test/com/csse3200/game/components/xenos/XenoAnimationControllerTest.java @@ -24,7 +24,6 @@ public class XenoAnimationControllerTest { private Entity xenoGrunt; - private Entity target; private final String[] atlas = {"images/mobs/xenoGrunt.atlas"}; @BeforeEach @@ -38,7 +37,7 @@ public void setUp() { resourceService.loadTextureAtlases(atlas); resourceService.loadAll(); - xenoGrunt = NPCFactory.createXenoGrunt(target); // Replace with actual Droid Tower creation logic + xenoGrunt = NPCFactory.createXenoGrunt(); // Replace with actual Droid Tower creation logic xenoGrunt.create(); } diff --git a/source/core/src/test/com/csse3200/game/currency/CurrencyTest.java b/source/core/src/test/com/csse3200/game/currency/CurrencyTest.java index 7ed8a22de..5cb196ff2 100644 --- a/source/core/src/test/com/csse3200/game/currency/CurrencyTest.java +++ b/source/core/src/test/com/csse3200/game/currency/CurrencyTest.java @@ -10,7 +10,6 @@ import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; -import org.junit.Before; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; diff --git a/source/core/src/test/com/csse3200/game/entities/EntityTest.java b/source/core/src/test/com/csse3200/game/entities/EntityTest.java index 7d4f3bfa9..17b4abcf7 100644 --- a/source/core/src/test/com/csse3200/game/entities/EntityTest.java +++ b/source/core/src/test/com/csse3200/game/entities/EntityTest.java @@ -3,8 +3,6 @@ import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertNotEquals; import static org.junit.jupiter.api.Assertions.assertNull; -import static org.junit.jupiter.api.Assertions.assertTrue; -import static org.mockito.ArgumentMatchers.eq; import static org.mockito.Mockito.mock; import static org.mockito.Mockito.spy; import static org.mockito.Mockito.times; diff --git a/source/core/src/test/com/csse3200/game/entities/factories/EngineerFactoryTest.java b/source/core/src/test/com/csse3200/game/entities/factories/EngineerFactoryTest.java index d130ae5c7..1a54a0685 100644 --- a/source/core/src/test/com/csse3200/game/entities/factories/EngineerFactoryTest.java +++ b/source/core/src/test/com/csse3200/game/entities/factories/EngineerFactoryTest.java @@ -1,8 +1,5 @@ package com.csse3200.game.entities.factories; -import com.badlogic.gdx.audio.Sound; -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.csse3200.game.ai.tasks.AITaskComponent; import com.csse3200.game.components.CombatStatsComponent; import com.csse3200.game.components.TouchAttackComponent; @@ -20,16 +17,9 @@ import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; -import org.junit.jupiter.api.AfterEach; -import org.junit.jupiter.api.BeforeAll; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import org.mockito.Mock; -import org.mockito.junit.jupiter.MockitoExtension; - - -import java.util.ArrayList; import java.util.Objects; import static org.junit.jupiter.api.Assertions.*; diff --git a/source/core/src/test/com/csse3200/game/entities/factories/NPCFactoryTest.java b/source/core/src/test/com/csse3200/game/entities/factories/NPCFactoryTest.java index 9673617c1..906a1a640 100644 --- a/source/core/src/test/com/csse3200/game/entities/factories/NPCFactoryTest.java +++ b/source/core/src/test/com/csse3200/game/entities/factories/NPCFactoryTest.java @@ -65,7 +65,7 @@ public void setUp() { //playerTarget = PlayerFactory.createPlayer(); //towerTarget = TowerFactory.createBaseTower(); //engineerTarget = EngineerFactory.createEngineer(); - xenoGrunt = NPCFactory.createXenoGrunt(playerTarget); + xenoGrunt = NPCFactory.createXenoGrunt(); } @Test diff --git a/source/core/src/test/com/csse3200/game/entities/factories/ProjectileFactoryTest.java b/source/core/src/test/com/csse3200/game/entities/factories/ProjectileFactoryTest.java index 9c4129a40..74d0c4836 100644 --- a/source/core/src/test/com/csse3200/game/entities/factories/ProjectileFactoryTest.java +++ b/source/core/src/test/com/csse3200/game/entities/factories/ProjectileFactoryTest.java @@ -4,12 +4,7 @@ import static org.mockito.Mockito.mock; import static org.mockito.Mockito.when; -import com.badlogic.gdx.assets.AssetManager; -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.Animation; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; -import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.csse3200.game.components.*; import com.csse3200.game.components.projectile.*; import com.csse3200.game.entities.Entity; @@ -26,14 +21,9 @@ import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; -import org.junit.Ignore; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import org.mockito.Mock; - -import java.security.Provider; -import java.util.Arrays; @ExtendWith(GameExtension.class) class ProjectileFactoryTest { @@ -41,7 +31,7 @@ class ProjectileFactoryTest { private final String[] atlas = { "images/projectiles/mobProjectile.atlas", "images/projectiles/basic_projectile.atlas", - "images/projectiles/mobKing_projectile.atlas", + "images/projectiles/mobBoss_projectile.atlas", "images/projectiles/engineer_projectile.atlas", "images/projectiles/stun_effect.atlas", "images/projectiles/burn_effect.atlas", @@ -160,30 +150,30 @@ public void testMobBallProjectileAnimationRenderComponent() { "Mob Ball Projectile does not have an AnimationRenderComponent"); } - @Test - public void testMobBallProjectileAnimationController() { - Entity mobBallProjectile = ProjectileFactory.createMobBall(PhysicsLayer.HUMANS, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); - assertNotNull(mobBallProjectile.getComponent(MobProjectileAnimationController.class), - "Mob Ball Projectile does not have an AnimationController"); - } +// @Test +// public void testMobBallProjectileAnimationController() { +// Entity mobBallProjectile = ProjectileFactory.createMobBall(PhysicsLayer.HUMANS, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); +// assertNotNull(mobBallProjectile.getComponent(MobProjectileAnimationController.class), +// "Mob Ball Projectile does not have an AnimationController"); +// } @Test - public void testMobKingBallCreation() { - Entity mobKingBall = ProjectileFactory.createMobKingBall(PhysicsLayer.TOWER, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); - assertNotNull(mobKingBall, "Mob King Ball is null"); + public void testMobBossBallCreation() { + Entity mobBossBall = ProjectileFactory.createMobBossBall(PhysicsLayer.TOWER, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); + assertNotNull(mobBossBall, "Mob King Ball is null"); } @Test - public void testMobKingBallAnimationRenderComponent() { - Entity mobKingBall = ProjectileFactory.createMobKingBall(PhysicsLayer.TOWER, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); - assertNotNull(mobKingBall.getComponent(AnimationRenderComponent.class), + public void testMobBossBallAnimationRenderComponent() { + Entity mobBossBall = ProjectileFactory.createMobBossBall(PhysicsLayer.TOWER, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); + assertNotNull(mobBossBall.getComponent(AnimationRenderComponent.class), "Mob King Ball does not have AnimationRenderComponent"); } @Test - public void testMobKingBallAnimationController() { - Entity mobKingBall = ProjectileFactory.createMobKingBall(PhysicsLayer.TOWER, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); - assertNotNull(mobKingBall.getComponent(MobKingProjectAnimController.class), + public void testMobBossBallAnimationController() { + Entity mobBossBall = ProjectileFactory.createMobBossBall(PhysicsLayer.TOWER, new Vector2(0.1f, 0.1f), new Vector2(1f, 1f)); + assertNotNull(mobBossBall.getComponent(MobBossProjectAnimController.class), "Mob King Ball does not have Animation Controller"); } diff --git a/source/core/src/test/com/csse3200/game/entities/factories/TowerFactoryTest.java b/source/core/src/test/com/csse3200/game/entities/factories/TowerFactoryTest.java index 1ab5d51cc..4d6188c88 100644 --- a/source/core/src/test/com/csse3200/game/entities/factories/TowerFactoryTest.java +++ b/source/core/src/test/com/csse3200/game/entities/factories/TowerFactoryTest.java @@ -4,9 +4,6 @@ import static org.mockito.Mockito.mock; import static org.mockito.Mockito.when; -import com.badlogic.gdx.assets.AssetManager; -import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.csse3200.game.components.CombatStatsComponent; @@ -24,14 +21,9 @@ import com.csse3200.game.services.GameTime; import com.csse3200.game.services.ResourceService; import com.csse3200.game.services.ServiceLocator; -import org.junit.Ignore; import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import org.mockito.Mock; - -import java.security.Provider; -import java.util.Arrays; @ExtendWith(GameExtension.class) public class TowerFactoryTest { diff --git a/source/core/src/test/com/csse3200/game/extensions/GameExtension.java b/source/core/src/test/com/csse3200/game/extensions/GameExtension.java index d80e081d9..c544e301e 100644 --- a/source/core/src/test/com/csse3200/game/extensions/GameExtension.java +++ b/source/core/src/test/com/csse3200/game/extensions/GameExtension.java @@ -5,7 +5,6 @@ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.headless.HeadlessApplication; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.GL30; import com.csse3200.game.services.ServiceLocator; import org.junit.jupiter.api.extension.AfterEachCallback; import org.junit.jupiter.api.extension.BeforeAllCallback; diff --git a/source/core/src/test/com/csse3200/game/input/InputComponentTest.java b/source/core/src/test/com/csse3200/game/input/InputComponentTest.java index 1bb048f4b..00be977e1 100644 --- a/source/core/src/test/com/csse3200/game/input/InputComponentTest.java +++ b/source/core/src/test/com/csse3200/game/input/InputComponentTest.java @@ -6,9 +6,6 @@ import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import java.lang.reflect.InvocationTargetException; -import java.lang.reflect.Method; - import static org.junit.jupiter.api.Assertions.*; import static org.mockito.Mockito.spy; import static org.mockito.Mockito.verify; diff --git a/source/core/src/test/com/csse3200/game/physics/PhysicsUtilsTest.java b/source/core/src/test/com/csse3200/game/physics/PhysicsUtilsTest.java index 145960134..2d212d674 100644 --- a/source/core/src/test/com/csse3200/game/physics/PhysicsUtilsTest.java +++ b/source/core/src/test/com/csse3200/game/physics/PhysicsUtilsTest.java @@ -12,8 +12,6 @@ import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import static org.junit.jupiter.api.Assertions.assertTrue; - @ExtendWith(GameExtension.class) class PhysicsUtilsTest { Entity entity; diff --git a/source/core/src/test/com/csse3200/game/rendering/RenderServiceTest.java b/source/core/src/test/com/csse3200/game/rendering/RenderServiceTest.java index e40c279f3..af10de683 100644 --- a/source/core/src/test/com/csse3200/game/rendering/RenderServiceTest.java +++ b/source/core/src/test/com/csse3200/game/rendering/RenderServiceTest.java @@ -2,7 +2,6 @@ import static org.mockito.ArgumentMatchers.any; import static org.mockito.Mockito.mock; -import static org.mockito.Mockito.spy; import static org.mockito.Mockito.times; import static org.mockito.Mockito.verify; import static org.mockito.Mockito.when; diff --git a/source/core/src/test/com/csse3200/game/services/ResourceServiceTest.java b/source/core/src/test/com/csse3200/game/services/ResourceServiceTest.java index f2ad009f6..9ad90cbb5 100644 --- a/source/core/src/test/com/csse3200/game/services/ResourceServiceTest.java +++ b/source/core/src/test/com/csse3200/game/services/ResourceServiceTest.java @@ -9,9 +9,6 @@ import org.junit.jupiter.api.Test; import org.junit.jupiter.api.extension.ExtendWith; -import java.lang.reflect.InvocationTargetException; -import java.lang.reflect.Method; - import static org.junit.jupiter.api.Assertions.*; import static org.mockito.Mockito.spy; import static org.mockito.Mockito.verify;