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This task ticket covers the implementation of In-Game UI sound effects, music and ambient sound. There will be close collaboration with Team 3 (Pre- and Post-Game UI) for standardisation of sound effects throughout the UI, along with balancing of sound levels, and triggering mechanisms.
Examples of Sound effects to be implemented
Button press and hover
Build menu effects
Placement of towers
Spawning of Engineers
Menu pop up and closing
Pause menu sounds
Ambient game sounds
Background music - standard (changes with level)
Background music - Boss presence
Boss announcement sounds
If story elements are introduced, story sound effects
Win sounds
Lose sounds
Invalid action sounds
Wave start sounds
There may be more sounds that are not covered here, nevertheless this task ticket intends to cover them.
Dependencies
This ticket is anticipated to interact closely with many features of the game, and as such, has multiple dependencies.
This ticket has uncompleted subtasks which will be carried over into future improvements, namely:
Additional UI sounds in-game
Ensuring pre- and post- game UI sounds are consistent
tweening of sounds between screens
Documentation and testing is very disjointed due to sounds being part of many different classes and features, and may need to be rolled into the testing for each of them. In the interim, sound testing was carried out manually during development, by ensuring that sounds correctly loaded and played when they were supposed to.
Description
Task: Game UI Sounds and In-Game music/ambient sound.
Feature: Team-2 In-Game UI and Sound
This task ticket covers the implementation of In-Game UI sound effects, music and ambient sound. There will be close collaboration with Team 3 (Pre- and Post-Game UI) for standardisation of sound effects throughout the UI, along with balancing of sound levels, and triggering mechanisms.
Examples of Sound effects to be implemented
Build menu effectsPlacement of towersPause menu soundsAmbient game soundsBackground music - standard (changes with level)Background music - Boss presenceBoss announcement soundsLose soundsWave start soundsThere may be more sounds that are not covered here, nevertheless this task ticket intends to cover them.
Dependencies
This ticket is anticipated to interact closely with many features of the game, and as such, has multiple dependencies.
Milestones
List of steps that need to be completed for this task.
[ ] Implement enemy and engineer spawning related sounds (22 Sep)This is being implemented in [Team 4] Wave sounds #189 (Mobs) and [Team 5] Engineer Controller #184 (Engineers)Completion Deadline: Oct 1.
Documentation
Member
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