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[Team 4] Mob selection for levels #185

Closed
5 of 7 tasks
Tracked by #182
bojyyy opened this issue Sep 19, 2023 · 0 comments
Closed
5 of 7 tasks
Tracked by #182

[Team 4] Mob selection for levels #185

bojyyy opened this issue Sep 19, 2023 · 0 comments

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@bojyyy
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bojyyy commented Sep 19, 2023

Description

Task: Mob selection for levels (#185).
Feature: Levels & Mob Waves (#183)

This task involves determining appropriate mobs for each level. For each wave, there will be a selection of mobs which will spawn in a set order. A delay between each mob spawning will also be set.

Example

  • Level: For the first level, there might be 12 Xeno grunts that spawn, 3 in the first wave, 4 in the second etc.

Dependencies

List any tasks on which this ticket relies. If there is already an existing ticket, reference it using #xx. If a task needs to be implemented, and the issue does not already exist, make a new ticket and leave it unassigned for someone else to take on. Ensure other team members are aware of the issue.

Milestones

List of steps that need to be completed for this task.

  • Initial planning of classes and unit tests (Sep. 19)
  • Functionality implemented (Sep. 25)
  • Unit testing completed (Sep. 27)
  • Documentation completed (Sep. 30)
  • Integrated with main (Oct. 2)

Completion Deadline: Oct. 3

Documentation

Member

  • Miles Bojorge (@bojyyy ) (Miles Bojorge)
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