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In Sprint 1, we created the general mobs base class and implemented the moving and task for them to shoot projectiles. We also implemented a test sprite (Xeno Grunt) to display during gameplay. In Sprint 2 we aim to have one fully functioning general mob, which matches the guidelines given by the Design Committee. This mob will be able to spawn in waves during the gameplay and will follow the lanes given. We will also fully implement the MobAttackTask (previously named ShootTask), which will either shoot projectiles if it is far from a tower, or will perform a close-range melee attack. When taking damage, should the mobs reach 0 health we will implement a dying action and they will be removed from the game and drop currency for the player to collect. Finally, we will implement the different assets for the first mob, which include different PNGs as it takes damage, shoots projectiles, attacks and dies.
SubFeature/component (optional)
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Description
In Sprint 1, we created the general mobs base class and implemented the moving and task for them to shoot projectiles. We also implemented a test sprite (Xeno Grunt) to display during gameplay. In Sprint 2 we aim to have one fully functioning general mob, which matches the guidelines given by the Design Committee. This mob will be able to spawn in waves during the gameplay and will follow the lanes given. We will also fully implement the
MobAttackTask
(previously namedShootTask
), which will either shoot projectiles if it is far from a tower, or will perform a close-range melee attack. When taking damage, should the mobs reach 0 health we will implement a dying action and they will be removed from the game and drop currency for the player to collect. Finally, we will implement the different assets for the first mob, which include different PNGs as it takes damage, shoots projectiles, attacks and dies.SubFeature/component (optional)
If the ticket contains multiple components, you should explain them in more detail here.
Dependencies
In Sprint 2, we will be working closely with a number of teams, integrating work they have already done into our General Mobs feature.
MobAttackTask
, created by Team 1 (also talk with Team 2 who have this feature implemented also)Milestones
Completion Deadline: Tuesday Sept. 12th at 3pm
Extras
Documentation
Members
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