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In this sprint, the "Juiciness" of the Crystal feature is to be improved through increasing positive visual feedback and visual enjoyment factor. This is achieved through several ways such as refining the current crystal design , implementing animation and adding a screen shake effect.
SubFeature/component
Refine Crystal Design
A pedestal will be designed for which the crystal will sit on, this is to signify the importance of the crystal and imply the setting of the game (Ancient Greek). Existing crystal design will also be refined to include more detail and increase pixelation.
Screen Shake Effect
An effect of the game screen shaking will be implemented and triggered when the crystal is upgraded, this is to imitate the
vibrations as more land emerge from under the water. This increases the sense of impact/movement and convey to users that
upgrading the crystal is significant.
Animation
Animations of crystal being upgraded/destroyed will be added to increase visual enjoyment. Crystal destroyed animation is
particularly important to instill the feeling of helplessness and despair to the player as they watch the crystal shatter and lose colour before turning black, signifying the end of the game.
Dependencies
No dependencies
Milestones
List of steps that need to be completed for this task.
Sheeha Mishra (@sheehamishra) (Sheeha Mishra)
Muhammad Zahran Agung Dewantoro (@zdewantoro) (Muhammad Zahran Agung Dewantoro)
Tian Yang Ooi (@DarrenOoi) (Tian Yang Ooi)
Kavya Menda (@KavyaMenda) (Kavya)
The text was updated successfully, but these errors were encountered:
Description
Task: Increase "Juiciness" of Crystal
Feature: Crystal Modification and Enhancement
In this sprint, the "Juiciness" of the Crystal feature is to be improved through increasing positive visual feedback and visual enjoyment factor. This is achieved through several ways such as refining the current crystal design , implementing animation and adding a screen shake effect.
SubFeature/component
A pedestal will be designed for which the crystal will sit on, this is to signify the importance of the crystal and imply the setting of the game (Ancient Greek). Existing crystal design will also be refined to include more detail and increase pixelation.
An effect of the game screen shaking will be implemented and triggered when the crystal is upgraded, this is to imitate the
vibrations as more land emerge from under the water. This increases the sense of impact/movement and convey to users that
upgrading the crystal is significant.
Animations of crystal being upgraded/destroyed will be added to increase visual enjoyment. Crystal destroyed animation is
particularly important to instill the feeling of helplessness and despair to the player as they watch the crystal shatter and lose colour before turning black, signifying the end of the game.
Dependencies
No dependencies
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct. 17
Documentation
https://github.com/UQdeco2800/2022-studio-1/wiki/Crystal-Class-Code-Details
Members
Sheeha Mishra (@sheehamishra) (Sheeha Mishra)
Muhammad Zahran Agung Dewantoro (@zdewantoro) (Muhammad Zahran Agung Dewantoro)
Tian Yang Ooi (@DarrenOoi) (Tian Yang Ooi)
Kavya Menda (@KavyaMenda) (Kavya)
The text was updated successfully, but these errors were encountered: