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Ranged User Testing Session (Structures)
schmidem edited this page Oct 4, 2022
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12 revisions
- Like the use of colour, more sculpture and metal-like
- Flower design adds area of interest
- Good colour
- Good shading + dimension
- Back shading of the triangular top could be adjusted to be darker by 1-2 shades
- Darken shadows by 1 shade
- Like the base
- Like the added height
- Looks like a Level 2 version of the building
- Base could be slightly higher by 3-4 pixels
- Overall good job!
- Make Tower base higher by 4 pixels
- Good shape
- A bit dark, lighten the grey up a shade
- Add shadows to tower
- The main colour of the Tower will be brightened up by 1 shade
- Shadows will be added to bring dimension to the graphic
- Like the added brightness— an improvement
- Overall solid
- Good use of shape
- No other comments
- No further changes will be made (based on previous user feedback)
- Like the inverse cement to brick lighter/darker contrast
- Matches tower one
- Use of base is fitting, easy to signify that it is a Level 2 building
- More texture/dimension could be added as colours appear flat
- In order to bring more dimension to the graphic, 2 more shades will be used per single-coloured element
- Cool and clean
- Looks a bit on the bigger side
- Make thinner, but taller?
- Isometric design pretty good —> best of the three designs
- Clean up graphic base (left)
- Needs dimension
- Looks like plain stone, would be cool to make marble (match the Ancient Greek theme)
- Could make it chess piece inspired?
- Increase height, decrease width
- Clean up dark outlines
- Add marble texture
- Revaluate shape (optional)
- Identifiable as a tower
- No perspective, add depth
- Suggestion: remove the black stroke
- Suggestion: add richer colours
- Adjust the perspective relationship to make it look more three-dimensional
- Use borderless drawing (replace black outline with darker shade of applied colour)
- Add colour (orange, blue, yellow, brown)
- Looks like this tower is too short
- The colour doesn't look like a tower
- Increase the height of the tower by 10 pixels
- Keep existing colours but darken their shades
- Add more dimension (2-3 shades per element)
- At an angle but not 3D
- Flat, needs dimension/depth
- Suggestion: 2-3 shades of colour per element
- Horse is not centred on board - move back further
- Wheels appear flat and at an angle
- Make shape more oval-like
- Add 3D perspective to object
- Use 3 shades of colour per element
- Centre horse to the middle of the platform
- Adjust wheel perspective
- Make shape more angular (30 degrees)
- Make shape more oval-like
- Good use of colour for dimension
- Big improvement from last version
- Wheels appear to be too high in relation to wooden platform
- Suggestion: lower by 2-3 pixels
- Front wheels are not aligned
- Suggestion: move front right wheel back so that it matches the back wheel
- Make horse bigger, more impact
- Add shadow underneath the horse to make it look more realistic
- Wheels
- Make wheels 2-3 pixels lower in relation to wooden platform
- Align wheels on opposite sides
- Horse
- Make the horse larger
- Add shadow underneath the horse make it more realistic
- Would be cool if they were Gyroid-like (like in Animal Crossing game)
- Different types of turrets with different functions/movements
- Kind of like a small army for defence
- Turret base is very isometric, need to work on the turret itself
- Add extra shading
- Dimensions could be improved
- Looks like it’s intending to be 3D but falls a bit flat
- Materials very similar to the tower and might be hard to distinguish
- Eyes/expression is a bit flat, doesn’t look very isometric
- Change material (make more sand-like)
- Rework visual dimensionality
- Darken + lighten different areas
- Extra shading
- Rework facial expression
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