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Structures Overview
Overall, there are six different Towers. Towers 1-4 are true towers (each with two levels). The Trojan Horse and Turret Towers additionally cause damage, though have no levels or height. All Towers actively create damage when an enemy comes into a predetermined tile range.
Tower1 | Tower2 | Tower3 |
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Traps cause damage to enemies when walked over. There are three different traps: Spike Trap, Marble Trap, and Claw Trap.
Spike Trap | Marbles Trap | Claw Trap |
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Obstacles hinder the enemies from moving efficiently with the ultimate purpose of slowing them down in their attack. There are four different obstacles: Wooden Fence, Brick Wall, House, and Temple. Walls and fences can be placed as protection measures to restrict access to parts of land whilst the House and Temple are used to distract and protect enemies from other priority elements in the game.
Wooden Fence | Brick Wall | House |
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Temple |
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https://github.com/UQdeco2800/2022-studio-1/wiki/Game-to-Entity-Name-Guide
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