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Anastasia Laczko edited this page Apr 22, 2021
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Welcome to the game-engine wiki!
- Audio System: Playing audio.
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Debug Terminal: In-game terminal for debugging.
- Entity Configuration System: Loading entity properties from config files.
- Input System: Handling user input through the Input Service.
- Resource System: Batch loading game resources through the Resource Service.
- UI: Rendering UI elements on the game screen.