Skip to content

Terrain

acoox edited this page May 24, 2021 · 5 revisions

The terrain in the provided example game uses tiles, placed orthogonally. The game includes functionality for creating terrains in different orientations, and converting from tile positions to world-space positions.

Key Components

  • TerrainComponent:

Orientations

Orthogonal

TODO: Image

Isometric

TODO: Image

Hexagonal

TODO: Image

Clone this wiki locally