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The way to get pathing to work efficiently using a*:
-add empty object to scene, center, name a*
-give pathfinder script
-use 2d grid for shape
-width and depth to fit all of level
-node size .45
-connections 4 (0 erosion iterations)
-2d psychics
-collision testing with collider type circle, diameter 5, layer water (or whatever layer the tile set is on, best if isolated on it's own layer)
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