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Enemies #16

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5 tasks done
SpencerP23 opened this issue Oct 16, 2021 · 2 comments
Open
5 tasks done

Enemies #16

SpencerP23 opened this issue Oct 16, 2021 · 2 comments
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@SpencerP23
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SpencerP23 commented Oct 16, 2021

  • Pathfindong
  • Good stationary enemy
  • Patrolling enemy
  • Boss
  • (just an idea) ball on the tail of the boss / enemy that you use to hurt it
@SmeeDucks SmeeDucks self-assigned this Oct 17, 2021
@SmeeDucks
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SmeeDucks commented Oct 24, 2021

  • add damage back
  • enemy pathing less floaty

@SmeeDucks
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The way to get pathing to work efficiently using a*:

-add empty object to scene, center, name a*
-give pathfinder script
-use 2d grid for shape
-width and depth to fit all of level
-node size .45
-connections 4 (0 erosion iterations)
-2d psychics
-collision testing with collider type circle, diameter 5, layer water (or whatever layer the tile set is on, best if isolated on it's own layer)

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